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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#1081 - 2012-11-17 22:34:04 UTC
Kenneth O'Hara wrote:
No, the WHers would come out and take over. We already know how to operate without local.

Yes, you do, provided you have the added mechanics of cynojamming everywhere, PVE being held entirely in sites that have to be scanned down with probes, entrances to your system that also have to be scanned down with probes, etc.

Enjoying the rain today? ;)

Lin-Young Borovskova
Doomheim
#1082 - 2012-11-17 22:44:49 UTC
James Amril-Kesh wrote:
Kenneth O'Hara wrote:
No, the WHers would come out and take over. We already know how to operate without local.

Yes, you do, provided you have the added mechanics of cynojamming everywhere, PVE being held entirely in sites that have to be scanned down with probes, entrances to your system that also have to be scanned down with probes, etc.


You're wasting your time trying to explain game mechanics to someone who either is unable to understand or simply ignores to acknowledge those differences.
Anyway, it's one of the best trolls I've ever seen around. Kepp feeding the fire and completely ignoring every single different game mechanic in between K-Space and WH-Space it's kinda hilarious or ridiculously idiot.

brb

Kenneth O'Hara
Sebiestor Tribe
#1083 - 2012-11-17 22:48:58 UTC  |  Edited by: Kenneth O'Hara
James Amril-Kesh wrote:
Kenneth O'Hara wrote:
No, the WHers would come out and take over. We already know how to operate without local.

Yes, you do, provided you have the added mechanics of cynojamming everywhere, PVE being held entirely in sites that have to be scanned down with probes, entrances to your system that also have to be scanned down with probes, etc.

No those are the red sites that we have to scan down. We have anoms. All you do is run your basic ship scans without probes and no, not d-scans. Sometimes they're are 10 or there is like 3 or 4. We still have the same risk of a cloaky coming into the site without them showing up on d-scans. Most of those default greens or anoms as you call them are within d-scan ranges of the "temp gates" or Wh entrances. Which means if you are running your d-scans about every 5 to 10 secs, you can pick up the cloaky as they enter the system when they have to remove auto-cloak and throw on their own cloaks. I swore I explained this once before.

The fact that someone else has to scan down those entrances means they are experienced enough to at least know what they are doing. More risk and greater challenge.

Not to mention the WHs that others scan down from the outside to get into the system that we wouldn't know about unless we scanned it down after they came through.

As far as cynojamming, having people who know what they are doing scouting gates and running d-scans in the other systems and then relaying intel via teamspeak. Plain and simple and much faster than using in game chat. Plus, you can't tell if they are red or blue. In a Wh tough, it doesn't matter. They are all your enemy regardles of status.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Lord Zim
Gallente Federation
#1084 - 2012-11-17 22:51:28 UTC
Tell us more about this theory of yours where WHers would take over nullsec if only local was removed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kenneth O'Hara
Sebiestor Tribe
#1085 - 2012-11-17 22:53:56 UTC
Lord Zim wrote:
Tell us more about this theory of yours where WHers would take over nullsec if only local was removed.

Don't have to, you already have it figured out. [:sarcasm:]

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Lord Zim
Gallente Federation
#1086 - 2012-11-17 22:57:19 UTC
s/Don't have to/Can't/;

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Kenneth O'Hara
Sebiestor Tribe
#1087 - 2012-11-17 22:59:14 UTC
Lord Zim wrote:
s/Don't have to/Can't/;

or won't...

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

James Amril-Kesh
Viziam
Amarr Empire
#1088 - 2012-11-17 23:04:02 UTC
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Damn, I'm having so much fun!

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Enjoying the rain today? ;)

SmilingVagrant
Doomheim
#1089 - 2012-11-17 23:04:41 UTC
No I'm pretty sure the first time you piled your stockpile of four dreads and 30 man fleet up against a hardened pos only to realize that there are 20 more to kill in that system alone you'd stand up and leave.
Lord Zim
Gallente Federation
#1090 - 2012-11-17 23:04:59 UTC
Kenneth O'Hara wrote:
Lord Zim wrote:
s/Don't have to/Can't/;

or won't...

Can't.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lin-Young Borovskova
Doomheim
#1091 - 2012-11-17 23:05:32 UTC  |  Edited by: Lin-Young Borovskova
Kenneth O'Hara wrote:

No those are the red sites that we have to scan down. We have anoms. All you do is run your basic ship scans without probes and no, not d-scans. Sometimes they're are 10 or there is like 3 or 4. We still have the same risk of a cloaky coming into the site without them showing up on d-scans. Most of those default greens or anoms as you call them are within d-scan ranges of the "temp gates" or Wh entrances. Which means if you are running your d-scans about every 5 to 10 secs, you can pick up the cloaky as they enter the system when they have to remove auto-cloak and throw on their own cloaks. I swore I explained this once before.


You are trying to explain something to null seccers, at least majority around already know. It's not like if some of them haven't already lived there, never go there or have entire alt corps running in. Lol

Quote:
As far as cynojamming, having people who know what they are doing scouting gates and running d-scans in the other systems and then relaying intel via teamspeak. Plain and simple and much faster than using in game chat. Plus, you can't tell if they are red or blue. In a Wh tough, it doesn't matter. They are all your enemy regardles of status.


You never heard about NBSI? -well it's exactly the same thing, every one who's not blue/purple/green is a target. yay !
Now tell me all about teamspeak and 10000 players in, relaying information read in their awesome D-Scan. Sry to repeat my self, but you have absolutely no idea what are the differences in between K-Space mechanics, and WH mechanics.

Once you do understand properly and correctly these differences, then you will understand why all these different posts and answers about "remove local" from "some" wh dudes are by far the best troll ever in this forum.
The second part I like the most in this trolling thing is about probing, dear god, started living in WH my self and let me tell you if I've learned something about scanning and pvp it's not in WH's.

I finally find this thread entertaining. Keep posting, it's fun.

brb

Sheynan
Lighting the blight
#1092 - 2012-11-17 23:15:52 UTC

  • Nerf instant cynos
  • redesign/modernize directional scan
  • remove gate/covops cloaks from local
  • remove local by default
  • introduce structures that reestablish local
  • make the structures easy to incapacitate, easy to repair





I love to-do lists.
James Amril-Kesh
Viziam
Amarr Empire
#1093 - 2012-11-17 23:40:14 UTC
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I love this game!

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Enjoying the rain today? ;)

Alavaria Fera
GoonWaffe
#1094 - 2012-11-17 23:58:07 UTC
Sheynan wrote:

  • introduce structures that reestablish local
  • make the structures easy to incapacitate, easy to repair
Don't do this, the structure needs to have TONS of hitpoints so that Boat will be occupied in shooting every..single...one...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sheynan
Lighting the blight
#1095 - 2012-11-18 00:00:21 UTC  |  Edited by: Sheynan
Quote:

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I love this game!

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Scan





Indeed, that is why the direction scanner needs to be overhauled, before local can be touched.


It should reward active participation and skill and punish the unattentive without being a terrible, tedious pain to use.
Alavaria Fera
GoonWaffe
#1096 - 2012-11-18 00:13:42 UTC
Sheynan wrote:
Indeed, that is why the direction scanner needs to be overhauled, before local can be touched.

It should reward active participation and skill and punish the unattentive without being a terrible, tedious pain to use.

Let's just use the the approved manner and not do that, just hammer local, I'm sure it'll work out despite all claims to the contrary.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Darth Gustav
Sith Interstellar Tech Harvesting
#1097 - 2012-11-18 00:16:32 UTC
Alavaria Fera wrote:
Sheynan wrote:
Indeed, that is why the direction scanner needs to be overhauled, before local can be touched.

It should reward active participation and skill and punish the unattentive without being a terrible, tedious pain to use.

Let's just use the the approved manner and not do that, just hammer local, I'm sure it'll work out despite all claims to the contrary.

It's like people just look for reasons to reinvent the wheel for invention's sake.

2πr.

Pretty basic.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Lord Zim
Gallente Federation
#1098 - 2012-11-18 00:18:38 UTC
http://cisolutions.co.uk/FCKfiles/Image/reinvent_wheel.jpg

:colbert:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

MasterEnt
The Scope
Gallente Federation
#1099 - 2012-11-18 01:00:53 UTC
LOL 55 pages of this.. can pretty much be summed up here:

Pro Delayed Local Camp
- Makes things a tad more interesting and risky
- Use teamwork to replace it

Con Delayed Local Camp
- Can't solo bear
- Can't be bothered to use probes and Dscan
- Can't be bothered to work as a team because some aspects are not "fun"
- If you don't agree, you have never lived in null
- If you don't have the right corp tag, you never have lived in null
- If you don't agree you are stupid
- If you don't agree you are not reading correctly


Lets face it, some (individuals) of the big alliances here not wanting to remove their magic intel box blame everyone else for not understanding them or blame CCP for not making conditions right. You guys own the space, are given the gift to make what you want out of it and have managed to turn it into a vast empty wasteland that for some reason, does not seem to make to profit you wish it did, despite the ownership of lucrative moons and planets and not many people around to challenge your daily activities in most systems.

Pathetic and delightfully delicious.
Darth Gustav
Sith Interstellar Tech Harvesting
#1100 - 2012-11-18 01:04:12 UTC  |  Edited by: Darth Gustav
MasterEnt wrote:
LOL 55 pages of this.. can pretty much be summed up here:

Pro Delayed Local Camp
- Makes things a tad more interesting and risky
- Use teamwork to replace it

Con Delayed Local Camp
- Can't solo bear
- Can't be bothered to use probes and Dscan
- Can't be bothered to work as a team because some aspects are not "fun"
- If you don't agree, you have never lived in null
- If you don't have the right corp tag, you never have lived in null
- If you don't agree you are stupid
- If you don't agree you are not reading correctly


Lets face it, some (individuals) of the big alliances here not wanting to remove their magic intel box blame everyone else for not understanding them or blame CCP for not making conditions right. You guys own the space, are given the gift to make what you want out of it and have managed to turn it into a vast empty wasteland that for some reason, does not seem to make to profit you wish it did, despite the ownership of lucrative moons and planets and not many people around to challenge your daily activities in most systems.

Pathetic and delightfully delicious.

ITT: We want to add challenge without adding commensurate compensatory value to your space where we don't live because we think it would be neat.

You're right. Pathetic and delightfully delicious.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom