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Buckingham - HUD Changes

First post
Author
Loardriver
Imperial Academy
Amarr Empire
#81 - 2012-11-16 10:37:38 UTC
Tyberius Franklin wrote:

Not sure I'd like the shield starting @ 3 o'clock. If the alignment had to be changes from the original concept I'd prefer shield centered at the tip but otherwise I like the concept.


Clockwise progress status i like more, then otherwise, but now all HP flowdown otherwise and start at @ 3o`clock - only this things govern my vision of HUD.
Ganthrithor
GoonWaffe
Goonswarm Federation
#82 - 2012-11-17 09:18:42 UTC
Will you guys be bringing the little "your ship" bracket that comes up when you hold alt on TQ back? It's really handy for aiming the directional scanner and I noticed that it was missing on Buckingham the other day.
Rammix
TheMurk
#83 - 2012-11-17 11:36:02 UTC  |  Edited by: Rammix
Castelo Selva wrote:
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


YES!! That is a good idea! Please CCP, check it. This is how it should be.
+1 for you mate.

Beside, can some CCPer look if is possible for us to choose between overview sorting Top to bottom or Bottom to top.
Picture here: http://go-dl1.eve-files.com/media/1211/bottomtotopoverview.jpg

Pretty Please !!

Totally disagree (1st pic).
The HUD that's now on Buckingham is just fine.

But turning on target tracking still moves your ship a bit to the left. And trying to adjust tracking point moves your ship as well. That's NOT good. Target tracking adjustments must not affect your own ship's position on the screen.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

Lloyd Roses
Artificial Memories
#84 - 2012-11-17 14:59:18 UTC
Tested it on Sisi, the new target brackets and notification bar pleases me :D especially since I now can move it at least, still an option to adjust the notification size would be great.

The new camera seems nice, makes my stomach turn round when i have that 'follow target' always on, nut limiting myself to the occasional b-pressing to quickcheck the next object in space comes in very handy. I think the b-button is sufficient, the rest doesn't need a rush.
I'd rather prefer a camera that zooms in and out if necessary to keep both me and my selected item on screen, rather than spinning round my ship. I

The best, damage notifications stack now sufficiently to really understand what you are being shot with!
Oberine Noriepa
#85 - 2012-11-17 17:20:14 UTC
Bloodpetal wrote:
I like the new circular layered damage indicators.

\o/

How are the top 5 damage dealers highlighted atm? Are they the only ones that blink a full circle of red on the screen?


Overall, I like what I see on your devblog, great job :)



Bolded: Yes.

I've warmed up to the new indicators. I like the visual consistency between your own ship's readout and the target's.

Zor'katar
Matari Recreation
#86 - 2012-11-17 20:02:12 UTC
Just ran a few missions on Buckingham, and I have to agree that the new concentric layered target HP bars are hard to read. The layered approach worked before because all of the bars were located in the same little blob of space, so it was easy to take them all in at once. In the current test iteration, it takes more brain-processing power to run your eyes along the entire circle and get an idea of where you're at. I think the serial-bars suggestions (shield, armor, structure each taking up about 90-100 degrees of the way around the target circle, arranged so one leads into the next) sound easiest to work with.

Other than that, though, I like the switch to circular stuff, and pretty much all of the other changes I've noticed.
YuuKnow
The Scope
#87 - 2012-11-18 00:52:00 UTC  |  Edited by: YuuKnow
After testing out the latest build and tweaks to the hud, I have to say I like the adjustments. Being able to move the damage notifications around is nice. Though I felt the square reticles for active targets in the current HUD didn't need to be changed, one can easily adopt to the current test build. I like the fact that the circular reticles are only on active targets now and not overdone. The latest hud has the right feel to it in terms of look and presentation.

Can't wait for it to come out on TQ

yk
Mars Theran
Foreign Interloper
#88 - 2012-11-18 07:36:45 UTC  |  Edited by: Mars Theran
Altrue wrote:
Tippia wrote:
Hmm… Yeah, I have to agree with those preferring the older variation: a single segmented circle, only I'd still prefer it to be 320° (or some such) rather than the full circle, with the damage track starting at 5 o'clock going counter-clockwise to 7 o'clock.


I do agree that the solution to avoid "confusion" for the single circle could be to reduce it to something like 320°. It would clearly help showing precisely where are the beggining and the end of healthbars. (Shield and Hull)

However, I wouldn't make it counter-clockwise, to stick to the "left to right" damage progression, displayed by the watch list where shield is at left.


Except that your ship HUD damage goes down right-to-left, (i.e.: counter-clockwise), which means you'll be constantly second guessing the effect if it's opposite. People get used to a visual queue and you flip it on them, they tend to find this difficult to accept.

Particularly when the other one is still doing the same old thing.

I think the simple thought process is, counter-clockwise = negative, removing, taking away from, where clockwise = adding to, increasing, positive.

They don't call counter-clockwise widdershins for nothing.
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Mars Theran
Foreign Interloper
#89 - 2012-11-18 07:43:57 UTC
Loardriver wrote:
Tyberius Franklin wrote:

Not sure I'd like the shield starting @ 3 o'clock. If the alignment had to be changes from the original concept I'd prefer shield centered at the tip but otherwise I like the concept.


Clockwise progress status i like more, then otherwise, but now all HP flowdown otherwise and start at @ 3o`clock - only this things govern my vision of HUD.


If someone switched your fuel gauge on you car from left to right and emptied your tank, how long would it be before you realized you were out of gas I wonder?
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Loardriver
Imperial Academy
Amarr Empire
#90 - 2012-11-18 17:12:36 UTC
Mars Theran wrote:


If someone switched your fuel gauge on you car from left to right and emptied your tank, how long would it be before you realized you were out of gas I wonder?


Where i swiched directions of values? Now full HP start at 3 o`clock, in my version it start in the same place.

(for the car - i look on fuelmeter only twice: then i start engine, and then lights "low level fuel lamp". Need see to road, or not something else)
FrostTime
Sebiestor Tribe
Minmatar Republic
#91 - 2012-11-19 04:00:39 UTC
Bienator II wrote:
Altrue wrote:
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


Sweet !

This is how it should look like :)

+1 looks sifi and the target has a health indicator.


+1
- consistent UI design (both your own ship's and targeted ship have the same style of Shield, Armour and structure indicators)
- Simple and easy to read
FrostTime
Sebiestor Tribe
Minmatar Republic
#92 - 2012-11-19 04:07:14 UTC
Castelo Selva wrote:
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


YES!! That is a good idea! Please CCP, check it. This is how it should be.
+1 for you mate.

Beside, can some CCPer look if is possible for us to choose between overview sorting Top to bottom or Bottom to top.
Picture here: http://go-dl1.eve-files.com/media/1211/bottomtotopoverview.jpg

Pretty Please !!


Considering that the overview is one of THE MOST IMPORTANT UI elements it would be nice to have some more options for customising it like the the one suggested.
One feature that I would like to see is controlling the alignment of text in overview columns of the UI.
Mars Theran
Foreign Interloper
#93 - 2012-11-19 04:40:49 UTC  |  Edited by: Mars Theran
Loardriver wrote:
Mars Theran wrote:


If someone switched your fuel gauge on you car from left to right and emptied your tank, how long would it be before you realized you were out of gas I wonder?


Where i swiched directions of values? Now full HP start at 3 o`clock, in my version it start in the same place.

(for the car - i look on fuelmeter only twice: then i start engine, and then lights "low level fuel lamp". Need see to road, or not something else)


Sorry, I suppose it seemed from your indication that it should have a "clockwise progress," that you intended for the damage to apply left-to-right in progress, meaning that it would start on the left, and progress clockwise.

Just how I read it.

edit: Just looked at the Dev Blog again. I had seen it before, but somehow didn't think of it when I looked at this post.

Completely different and much nicer. Smile
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Mars Theran
Foreign Interloper
#94 - 2012-11-19 05:19:33 UTC  |  Edited by: Mars Theran
delete
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Ravcharas
Infinite Point
Test Alliance Please Ignore
#95 - 2012-11-21 22:35:26 UTC
Also, the session-change timer is still super tiny with no customization option and that makes me sad
Lockheed19
The Scope
Gallente Federation
#96 - 2012-11-22 08:37:54 UTC
Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.

Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around?
CCP Sisyphus
C C P
C C P Alliance
#97 - 2012-11-22 08:53:59 UTC
Lockheed19 wrote:
Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.

Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around?


no.
It makes the thing you have selected be kept on a spot on the screen (which you can set).
So if you want to focus just above your ship, you can make every selected item stay just above your ship (camera moves to focus it there)

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Oberine Noriepa
#98 - 2012-11-22 12:34:42 UTC  |  Edited by: Oberine Noriepa
I really like that the camera doesn't spaz out when I target multiple objects now. Very nice.Smile

I was wondering if it would be possible to reduce the "bobbing" that the camera does as it moves into position? To me, it would be better if it just snapped to your target without having that last second correction. It just looks better that way, in my opinion.

Rammix
TheMurk
#99 - 2012-11-23 00:03:27 UTC  |  Edited by: Rammix
CCP Sisyphus wrote:
Lockheed19 wrote:
Awfully sorry, but I don't have the time to go through all the posts to see if this has been asked/answered.

Regards the target tracking camera; is this going to be like a picture-in-picture on our screens that can be moved around?


no.
It makes the thing you have selected be kept on a spot on the screen (which you can set).
So if you want to focus just above your ship, you can make every selected item stay just above your ship (camera moves to focus it there)

I don't know maybe it's already fixed, but several days ago turning on this tracking caused your own ship to get shifted a bit to the left. Plus moving tracking point around also affected ship's position on the screen.
Maybe I saw it on Sisi, I'm not sure.

OpenSUSE Leap 42.1, wine >1.9

Covert cyno in highsec: https://forums.eveonline.com/default.aspx?g=posts&t=296129&find=unread

CCP Fear
C C P
C C P Alliance
#100 - 2012-11-23 09:46:32 UTC
Oberine Noriepa wrote:
I really like that the camera doesn't spaz out when I target multiple objects now. Very nice.Smile

I was wondering if it would be possible to reduce the "bobbing" that the camera does as it moves into position? To me, it would be better if it just snapped to your target without having that last second correction. It just looks better that way, in my opinion.


We have been working towards that goal to make it smoother with an overall goal to not induce sea sickness.

I would hate to ship the expansion with some dramamine. Lol