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Buckingham - HUD Changes

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Author
CCP Sisyphus
C C P
C C P Alliance
#1 - 2012-11-09 12:21:00 UTC
So, Building on CCP Karkur's earlier post

New brackets:
- The top 5 enemies dealing damage to you are highlighted in space. Lets you see who you need to deal with.

Targets:
- they are now circular, with the health bars wrapped around them in layers

Target Tracking Camera
- set from selected items window menu.
- camera will track your currently selected item - keeps it on screen
- can set keyboard shortcut to toggle this
- you can set where you want the target to be tracked. (move the focal point around)

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Oberine Noriepa
#2 - 2012-11-09 12:47:40 UTC
CCP Sisyphus wrote:
- you can set where you want the target to be tracked. (move the focal point around)

Superb! Smile

Renan Ruivo
Forcas armadas
Brave Collective
#3 - 2012-11-09 13:29:22 UTC  |  Edited by: Renan Ruivo
CCP Sisyphus wrote:
So, Building on CCP Karkur's earlier post
- you can set where you want the target to be tracked. (move the focal point around)


Awesome!

Also, can we have fixed behind-the-ship camera? That moves with the ship?

The world is a community of idiots doing a series of things until it explodes and we all die.

Blue Harrier
#4 - 2012-11-09 16:41:50 UTC
I actually like them \o/.

The highlight on the damage dealer works as I was able to see an NPC ship not on my overview that had sneaked in close to me, and was then able to target it for demolition.

I have set a hot key for the ‘Track selected Item’ toggle and it works just fine thanks for that little gem. I can now flip it on and off as required if I need to find something quickly while out in space.

Adjusting the tracking focal point of the camera was fun as I already had a target selected and the point was jumping the camera all over the place, but I won in the end.

Just a small request, I don’t even know if this is feasible, but wrecks have a different icon for ‘loot in hold’ and empty.
So would it be possible to have some small indicator on the large target icon to show if a targeted wreck has loot on board?
I ask because if you are tractoring wrecks back to your ship it is easy to forget which has loot on board and the small wreck icon is often obscured.

Lastly I don’t know if this is your department or not but we have a small indicator line that traverses from the HUD icon (say a missile launcher) to the targeted ship and back to the targeted ship icon.
Would it again be possible to do the same for the electronic warfare icons that appear when a ship is say sensor dampening your ship. It would be so useful to quickly select that ship from the many that are attacking you.
And yes I do know it appears on the overview as well but it is easy to overlook that in the heat of battle if you have many ships targeted.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Altrue
Exploration Frontier inc
Tactical-Retreat
#5 - 2012-11-09 19:26:33 UTC  |  Edited by: Altrue
I understand what you were trying to do with the "wrapped in layer" healthbar, but in my opinion the old version was better (understand by that : the one shown in your dev blog). Now you have these tiny lines divinding each healthbar in parts of 5%. On our own ship's healthbars, that's pretty cool, but these target's bars are clearly too tiny to support a feature like that.

In addition, the previous version was better because there were a clearer help to distinguish where were 75, 50 and 25%. Now, with these bars that are not 180° nor 360°, we have to use the tooltip to have a clear overview of our target's remaining hp. (One good point though, tooltip is displaying the 3 layer's informations at once)

Think of the "UI" created for this last Alliance Tournament. You probably had troubles the first minutes to accustom, like me, to the fact that one team's shield were on the right, and the other on the left. But after a few fights this clearly appeared to be a good choice and everything went fine.

Here is the same problem, people need to be accustomed to the new targeting UI, that's what caused the famous question "Were is the shield ?"
I understand that so much confusion have been taken very seriously, but it was just a matter of getting used to it, a matter of hours.

Edit : The new "bracket background" displaying an information about relative damages done to the client's ship : I found the idea truly brilliant. It took only seconds to me, after the beggining of the fight, to understand which target was dealing the higher damages. Instinctive and clear.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

CCP karkur
C C P
C C P Alliance
#6 - 2012-11-09 20:33:51 UTC
Blue Harrier wrote:
Lastly I don’t know if this is your department or not but we have a small indicator line that traverses from the HUD icon (say a missile launcher) to the targeted ship and back to the targeted ship icon.
Would it again be possible to do the same for the electronic warfare icons that appear when a ship is say sensor dampening your ship. It would be so useful to quickly select that ship from the many that are attacking you.
And yes I do know it appears on the overview as well but it is easy to overlook that in the heat of battle if you have many ships targeted.
Yeah, we did the lines, and that is something we were considering doing, but we are starting off small, and will perhaps expand the scope of the feature later.
But... did you know that now (on the test server) you can ctrl click the icon in the effects bar and target the guys that are ewaring you?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Melina Lin
Universal Frog
#7 - 2012-11-09 22:02:08 UTC  |  Edited by: Melina Lin
CCP Sisyphus wrote:

- The top 5 enemies dealing damage to you are highlighted in space. Lets you see who you need to deal with.


I like this, it is very useful.

CCP Sisyphus wrote:

Targets:
- they are now circular, with the health bars wrapped around them in layers


I don't like that at all. The three segments in the earlier version were easy to check with just a glimpse. The layered variant has me squinting, not very easy to read at all. Also, gun icons sometimes appear above the distance readout. I'd rather have the icons on the right side of the target, tbh.
Arienne Deveraux
Star Frontiers
Brotherhood of Spacers
#8 - 2012-11-09 22:39:32 UTC
CCP Sisyphus wrote:


Targets:
- they are now circular, with the health bars wrapped around them in layers



Previous implementation with full 360 degree circle was much cleaner visually, as well as more informative. I don't feel this change is an improvement.

Also, any chance on bringing back target damage readout on in-space brackets? While it did look quite busy visually, extra information about targets is always appreciated.

Blue Harrier
#9 - 2012-11-09 22:48:25 UTC
How strange how different people like one type of damage reporting and others another. Myself with my colour defective vision found the 3 segment circular display confusing and at times almost invisible against the background.

I suppose it also depends on how you have your target icons displayed I have mine stacked vertically on the right side next to my overview display window.

The new type display which is very like the HUD display, for me works pretty well, however perhaps the individual segments could be a tad wider to show up better, making the ship picture smaller would fit them in.
You might even have them colour coded, (and repeat the coding on the main HUD display). It would freshen up both of them.

Otherwise they have a big thumbs up from me.

P.S. CCP karkur thanks for the heads up on the ctrl+click thing will test that over the weekend.
I’ll keep a watch out for the lines in 2013 Smile

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Tippia
Sunshine and Lollipops
#10 - 2012-11-09 23:29:06 UTC
Hmm… Yeah, I have to agree with those preferring the older variation: a single segmented circle, only I'd still prefer it to be 320° (or some such) rather than the full circle, with the damage track starting at 5 o'clock going counter-clockwise to 7 o'clock.
Altrue
Exploration Frontier inc
Tactical-Retreat
#11 - 2012-11-10 08:45:17 UTC  |  Edited by: Altrue
Tippia wrote:
Hmm… Yeah, I have to agree with those preferring the older variation: a single segmented circle, only I'd still prefer it to be 320° (or some such) rather than the full circle, with the damage track starting at 5 o'clock going counter-clockwise to 7 o'clock.


I do agree that the solution to avoid "confusion" for the single circle could be to reduce it to something like 320°. It would clearly help showing precisely where are the beggining and the end of healthbars. (Shield and Hull)

However, I wouldn't make it counter-clockwise, to stick to the "left to right" damage progression, displayed by the watch list where shield is at left.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Solhild
Doomheim
#12 - 2012-11-10 09:45:07 UTC
I like it the way it works now so the targets are similar to the HUD. Both could do with a polish to be a bit more fresh / cleaner graphically, but they do work well. Good job.
Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#13 - 2012-11-10 09:56:25 UTC  |  Edited by: Nagarythe Tinurandir
i have to agree with the people who liked the circular design better than the layered one. i liked, that you gave the target layers the same structure your own shield/armor/hull bars have but on the target its just too small. maybe its ok, when you have 120% HUD scale on or something but then i get the feeling my screen is totally crowded.

some observation for the camera targeting. it's a cool feature but i noticed some odd things:

- when you initiate warp the camera always bobs to you ship for a short time and then resumes showing the gate you want to warp to. as if the camera forgetts that its supposed to track the gate.

- when you destroy your target (for example belt rats) the camera continues to track that spot in space. it would be more intuitive, if it would swoosh to the next target in your target list, exactly as the rotating arrows are doing

- when i am using ctrl+click to target a whole bunch of stuff out of my overview, the camere bobs all over the place. would it be possible to sepparate ctrl+click targetting from selecting a target for the camera to track? or am i supposed to switch camera tracking on and off everytime?

a little bug i observed with the new (and super cool!!) damage notifications: when somebody hits me, there is a space missing between the number and "from"
e.g.: 10000from CCP karkur - awesome hit, bro
1from CCP karkur - Smashes (like a baos!)
Tippia
Sunshine and Lollipops
#14 - 2012-11-10 12:03:43 UTC  |  Edited by: Tippia
Altrue wrote:
However, I wouldn't make it counter-clockwise, to stick to the "left to right" damage progression, displayed by the watch list where shield is at left.
The reason I'm voting for counter-clockwise is because the other (semi)circular damage track on the screen — the one one your HUD showing your ship status — counts that way. It's also consistent with the notion of “counting down”.

Granted, both those arguments work in favour of a layered design and in favour of going from 12 to 12 as well, respectively, but pfff! P

Nagarythe Tinurandir wrote:
i have to agree with the people who liked the circular design better than the layered one. i liked, that you gave the target layers the same structure your own shield/armor/hull bars have but on the target its just too small. maybe its ok, when you have 120% HUD scale on or something but then i get the feeling my screen is totally crowded.
Now that I think about it, this might actually be another source of my “unease” with the new design. I run on a 2560×1440 display with 90% scaling just to squeeze every bit of real-estate out of the screen, and at that level, this kind of fine detail easily falls outside of “identify at a glance” territory.
Demolishar
United Aggression
#15 - 2012-11-10 12:28:55 UTC
Y'know, the old bars were fine Straight
Rengerel en Distel
#16 - 2012-11-10 13:28:57 UTC
I still think your selected target in the target list should become larger. That would fix a lot of the issues of quick glance info, without making the entire list huge.

With the increase in shiptoasting, the Report timer needs to be shortened.

Nathanien Indoril
Creation and Extraction
#17 - 2012-11-10 13:43:06 UTC
When i read "in layers", i thought... "That sounds odd..."
But then i saw a screenshot (http://i.imgur.com/ad9r9.jpg) and thought: "Well... that's tiny."

I wonder ... how does it looks like on 2560x1440 + Screens with proper scaling...
...Time for a good magnifying glass?
Luc Chastot
#18 - 2012-11-10 16:11:11 UTC  |  Edited by: Luc Chastot
Looks fine, although I do have to agree damage bars are somewhat tiny.

Make it idiot-proof and someone will make a better idiot.

Bienator II
madmen of the skies
#19 - 2012-11-10 16:16:09 UTC
will there be also a health indicator around the active target? a few builds ago we had one

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Tippia
Sunshine and Lollipops
#20 - 2012-11-10 16:28:07 UTC
Nathanien Indoril wrote:
When i read "in layers", i thought... "That sounds odd..."
But then i saw a screenshot (http://i.imgur.com/ad9r9.jpg) and thought: "Well... that's tiny."

I wonder ... how does it looks like on 2560x1440 + Screens with proper scaling...
...Time for a good magnifying glass?
Is there any scaling in that screen shot?

I mean, I feel it's getting very close to something very good at this point, and a lot of the uncertainty I feel about it could just be a case of not being used to it, but it still seems to be right on the edge of where it could be too small to give a clear picture of what's going on.

It's definitely better than before, but still… hmmm.
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