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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
SmilingVagrant
Doomheim
#1001 - 2012-11-17 06:14:01 UTC  |  Edited by: SmilingVagrant
Kenneth O'Hara wrote:

In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers.
Not having local would not break nullsec, it would break all the so called "elitist".


People aren't rushing to Nullsec because there is no real incentive to do so. As it stands now I can do FW complexes for roughly double the isk as an individual pilot. L4's are comparable to what I can do in an anom but are relatively risk free. I don't see how removing local is going to fix that or cause a population boom.

If anything it's going to add another layer of crap I have to regularly deal with while living out in the wilds. Exactly how far do you think you are going to push the average ratter before he just says "**** this" and rolls a Tengu Alt or a FW to crap out isk in a much safer environment: Don't answer that because you don't know, but I do. We have extensive guides on our forums and wiki that teach our membership just how to do each of those things. The other major form of individual pilot income? Scamming people and telling lies about the bounty of nullsec.

Further deconstructing your whining about the politics of nullsec you fail to understand that the politics, the metagame and the narrative created by large alliances such as my own, the old Band of Brothers, IT Alliance, the HBC, and virtually every other SOV holding alliance (That aren't renters) are currently THE ONLY driving force to push individual players out into null.

I'm still holding out that someone is going to have some amazingly convincing argument on how making every day life harder in one of the most underpopulated areas of eve is somehow going to push people towards it. And don't give me that "Small gang pvp" spiel. You aren't going for "Small gang pvp" you want to effortlessly kill ratters with next to no chance of them surviving.

You want to push people into null? Give them a reason to actually LIVE in the space their sov occupies. Make them want to plant a flag and call it home. When they want new ships they should be buying them off a local market, provided by local suppliers, built out of local infrastructure which could be hit by... those small gangs everyone wants to see so much of. I won't even get into the argument that a higher density playerbase of people living in null will grant you the "Dumb ratter" kills you want just because it would become a "Target Rich" environment.

W-Space long ago answered the "Will removing local increase population density" argument. I don't know why people keep bringing it up.
Kenneth O'Hara
Sebiestor Tribe
#1002 - 2012-11-17 06:32:48 UTC
Darth Gustav wrote:
Kenneth O'Hara wrote:
A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way.
It's because of "elitist" BS like this is why no one wants to be in nullsec.

B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting.
Then what is the purpose of having so many people if you have no way to train them properly? Protect assets? You can teach anybody anything, you just have to find a way to relate the material. If they are not capable of learning or whoever is training is incapable of training. Kick them from the corp, they are dead weight or best suited elsewhere in the corp doing other things and should not be near fleet combat.

C) The weakest links are drones, just like in any other online group.
The weakest link is a leader that is incapable of developing talent.

D) No, if one person messes up it's their own fault. That's called accountability.
Drones are mindless. How can something mindless be held accountable?

E) It's got nothing to do with laziness and everything to do with getting results.
You would get far better results with everyone on the same page working together. Speaking from experience as an actual fleet commander.

In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers.
Not having local would not break nullsec, it would break all the so called "elitist".

I'm sorry you didn't agree with my replies. They're not political and it's not elitist. We let brand new unskilled players into fleets with no experience whatsoever. Goons give them free Rifters. My alliance replaces their Rifters for free, which is nearly the same thing. We try to train them, but not everybody is a scout or a leader. But everybody can read local.

It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it. The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"

Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.

Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly.

Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever.
Mistake 2:Goons give them free Rifters.
Mistake 3:My alliance replaces their Rifters for free.
Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free.

qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it.

No, I'm just not lazy and can see through very wordy crap

quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"

And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought.

quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.

Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources.

quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly

You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Darth Gustav
Sith Interstellar Tech Harvesting
#1003 - 2012-11-17 06:37:15 UTC
Kenneth O'Hara wrote:
Darth Gustav wrote:
Kenneth O'Hara wrote:
A) Yes. I know this first-hand. There are leader bees, and there are drones. Believe me, it's better that way.
It's because of "elitist" BS like this is why no one wants to be in nullsec.

B) We try but sometimes you can't. Sometimes it's like trying to teach a hive full of bees the niceties of the art of tablesetting.
Then what is the purpose of having so many people if you have no way to train them properly? Protect assets? You can teach anybody anything, you just have to find a way to relate the material. If they are not capable of learning or whoever is training is incapable of training. Kick them from the corp, they are dead weight or best suited elsewhere in the corp doing other things and should not be near fleet combat.

C) The weakest links are drones, just like in any other online group.
The weakest link is a leader that is incapable of developing talent.

D) No, if one person messes up it's their own fault. That's called accountability.
Drones are mindless. How can something mindless be held accountable?

E) It's got nothing to do with laziness and everything to do with getting results.
You would get far better results with everyone on the same page working together. Speaking from experience as an actual fleet commander.

In conclusion, people not going into nullsec has nothing to do with game mechanics. It's this elitist crap that gets spewed all over everyone and the politics. Poly-Tics = Multiple blood suckers.
Not having local would not break nullsec, it would break all the so called "elitist".

I'm sorry you didn't agree with my replies. They're not political and it's not elitist. We let brand new unskilled players into fleets with no experience whatsoever. Goons give them free Rifters. My alliance replaces their Rifters for free, which is nearly the same thing. We try to train them, but not everybody is a scout or a leader. But everybody can read local.

It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it. The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"

Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.

Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly.

Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever.
Mistake 2:Goons give them free Rifters.
Mistake 3:My alliance replaces their Rifters for free.
Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free.

qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it.

No, I'm just not lazy and can see through very wordy crap

quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"

And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought.

quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.

Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources.

quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly

You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec.

I get it you're saying we're elitist because we let rookies participate freely.

Got it. Roll

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Kenneth O'Hara
Sebiestor Tribe
#1004 - 2012-11-17 06:40:54 UTC
Darth Gustav wrote:

I get it you're saying we're elitist because we let rookies participate freely.

Got it. Roll

And thus your denial of your fallacies is what makes you ignorant.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Darth Gustav
Sith Interstellar Tech Harvesting
#1005 - 2012-11-17 06:46:20 UTC
Kenneth O'Hara wrote:
Darth Gustav wrote:

I get it you're saying we're elitist because we let rookies participate freely.

Got it. Roll

And thus your denial of your fallacies is what makes you ignorant.

My fallacy huh?

You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies?

Laughable.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Alavaria Fera
GoonWaffe
#1006 - 2012-11-17 06:54:32 UTC
Darth Gustav wrote:
Kenneth O'Hara wrote:
Darth Gustav wrote:

I get it you're saying we're elitist because we let rookies participate freely.

Got it. Roll

And thus your denial of your fallacies is what makes you ignorant.

My fallacy huh?

You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies?

Laughable.

Our newbies are the best newbies.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

SmilingVagrant
Doomheim
#1007 - 2012-11-17 06:55:36 UTC
Kenneth O'Hara wrote:

Mistake 1:We let brand new unskilled players into fleets with no experience whatsoever.
Mistake 2:Goons give them free Rifters.
Mistake 3:My alliance replaces their Rifters for free.
Nobody, especially new players, learns the concept of "loss" when everything is givin' and replaced for free.


This is nonsense. The concept of loss was learned the first time I went AFK to pee in my brand new ratting drake that I had saved up for by scraping salvage off of rats other people older than me could actually kill. No I don't learn the concept of loss by getting a free rifter blown up. I learn the concept of loss by getting my personal ships blown up. My PVE ships aren't covered under any form of reimbursement, and all the special snowflake ships I love to fly so much in PVP are only partially covered. I've probably lost a billion isk in Vagabonds alone this year.

Quote:
qoute=Drath It's too bad that the harsh realities of internet gamesmanship turn you off to null. It seemed for a moment there like you were catching on to the idea behind it.

No, I'm just not lazy and can see through very wordy crap


This isn't even an argument. It's like a word pissing contest that literally means nothing.

Quote:
quote=Darth The maps are complex. Not everybody has the mind for the geometry of solving puzzles like "where are these guys going?"

And again, this is where proper training comes in handy. Maybe, if you only took in already trained individuals? Humm... Just a thought.


Elitist communities that don't welcome "New blood" to the nullsec community have a history in Eve online of getting their teeth kicked in by organizations that have a few extra newbies in rifters. The fact of the matter is the well trained null pilot is generally already out in null and has fairly polarized views on "Who's side" he would like to be on. Even the bitterest of highsec vets coming into nullsec for the first time are generally less prepared for the "Dangers" of nullsec than a two month old newbie who was recruited directly into that community.

Quote:
quote=Darth Local drives conflict in null-sec. Taking it away would be a nerf to anybody involved in producing the ships we destroy.

Local makes it easy for so called "elitist". On the other note, If you weren't giving ships away for free then you wouldn't need anyone involved in all those wasted resources.


This whole "Elitist" argument doesn't even make sense. Local doesn't make it easier for elite players, it makes it easier for everyone.

Quote:
quote=Darth Further, it would not work the same as wormholes because we have static gates, static belts, static stations. It's a totally different envoronment. You can't just say we're copping out without having been there and tried it out. Sorry, that just doesn't fly

You just explained everything to me and I completely understand it. I also read the guide that Remiel linked. I don't need to go there. Basically, it operates a little like lowsec. You have the basics but you can have bigger ships, no concord whatsoever, Aliiance have complete control over whole regions, cyno-jumps to points that have to be setup first and so on. There is a lot of stuff I have learned about nullsec and too much to all put here. Your right in one thing though. I completely disagree with your theories and philosohies about nullsec.


Nullsec literally works exactly nothing like lowsec. Anecdotal evidence being what it is... I'll post it anyways. Several Goonswarm and Test alliance players used to be part of a group called "Incursion Swarm" where we would follow lowsec incursions around in a gypsy train of cynoalts and carriers. Because I'm a big nerd I actually hate losing my cyno ships despite the fact that they are rarely expensive, so I'd generally fit them with a T1 cloak and mwd and those two items when paired in an effective little trick allow me to wander entirely invulnerable through lowsec. Meanwhile every single time I decided to bounce through syndicate I'd literally have to do the multi celestial bounce tango just to get myself safely through half the drag and stop bubbled to hell systems, and even then it wasn't unusual in a few systems to have all celestials covered in which case I'd either have to take my chance in a bubble burn, or hope I already had a tactical in system.

When we say bubbles change literally everything you do in nullsec, we aren't joking, and if you are in any way predictable bombs can ruin your day too, though I'd consider them nowhere near as game changing as the anchorable bubble, the dictor and the hictor.

If you don't believe me, go wander around syndicate for a few hours during primetime. As one of the most shat up regions in the game, especially at it's egress points, it's a perfect place to learn exactly how much you don't know about the safety of nullsec.
SmilingVagrant
Doomheim
#1008 - 2012-11-17 07:10:28 UTC
Alavaria Fera wrote:
Darth Gustav wrote:
Kenneth O'Hara wrote:
Darth Gustav wrote:

I get it you're saying we're elitist because we let rookies participate freely.

Got it. Roll

And thus your denial of your fallacies is what makes you ignorant.

My fallacy huh?

You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies?

Laughable.

Our newbies are the best newbies.


Our newbies are newbees

https://www.youtube.com/watch?v=Vfv1QtZDirY
Kenneth O'Hara
Sebiestor Tribe
#1009 - 2012-11-17 07:12:55 UTC  |  Edited by: Kenneth O'Hara
Darth Gustav wrote:
Kenneth O'Hara wrote:
Darth Gustav wrote:

I get it you're saying we're elitist because we let rookies participate freely.

Got it. Roll

And thus your denial of your fallacies is what makes you ignorant.

My fallacy huh?

You call us elitist for letting rookies come on live ops (the best possible training, better than any guide), you say using local for intel is a cop-out when until I explained it to you, you didn't even grasp the concept itself (despite arguing against it), you claim that the reason we need local is because it's easier for "elitists" who let rookies participate, and then when confronted with this fallacy, you claim I'm ignorant of my fallacies?

Laughable.

I thank you for explaining it to me. I understand it a whole lot better now but it does not change my stance on the topic.
Basically what you are saying is:

Affirmative conclusion from a negative premise
Conflict is created from local, no local forces everyone to hisec., therefore all conflict is in highsec.

Illicit major
All wormholers are ignorant of nullsec.
No elitist nullsecers are wormholers.
therefore, no elitist nullsecer is ignorant of nullsec.

And to top it all off for your arguement on how if local is removed and why you do not want to give it up.
Argument from ignorance

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Kenneth O'Hara
Sebiestor Tribe
#1010 - 2012-11-17 07:28:19 UTC
SmilingVagrant wrote:
Nullsec literally works exactly nothing like lowsec. Anecdotal evidence being what it is... I'll post it anyways. Several Goonswarm and Test alliance players used to be part of a group called "Incursion Swarm" where we would follow lowsec incursions around in a gypsy train of cynoalts and carriers. Because I'm a big nerd I actually hate losing my cyno ships despite the fact that they are rarely expensive, so I'd generally fit them with a T1 cloak and mwd and those two items when paired in an effective little trick allow me to wander entirely invulnerable through lowsec. Meanwhile every single time I decided to bounce through syndicate I'd literally have to do the multi celestial bounce tango just to get myself safely through half the drag and stop bubbled to hell systems, and even then it wasn't unusual in a few systems to have all celestials covered in which case I'd either have to take my chance in a bubble burn, or hope I already had a tactical in system.

When we say bubbles change literally everything you do in nullsec, we aren't joking, and if you are in any way predictable bombs can ruin your day too, though I'd consider them nowhere near as game changing as the anchorable bubble, the dictor and the hictor.

If you don't believe me, go wander around syndicate for a few hours during primetime. As one of the most shat up regions in the game, especially at it's egress points, it's a perfect place to learn exactly how much you don't know about the safety of nullsec.

Wow.... this is my point. You automatically assume since I am only 3 months old, I have not seen a bubble trap before. I have set them up as well. Shocked What is really cool and tricky is getting them so they can decloak cloakys. Ah the joys of being informed and trained how to play the game properly.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

SmilingVagrant
Doomheim
#1011 - 2012-11-17 07:35:45 UTC
That may be the dumbest use of semantics (As well as improper use of most of those particular rules towards argumentation) that I've seen yet on this forum.

Part of the problem is both of you are utilizing the wrong words to describe what goes on in major fleet warfare. The biggest misused word is "driven". By and large the biggest driver of conflict in nullsec is the ever prevalent narrative that alliances create out of a mix of whole cloth and historical grudges.

We don't fight because local is there.

The word we should be using is "enabler". What local does is allow us to measure spikes and apply pressure to those points, and most importantly it allows us to do it quickly. There is, I think an assumption that in wartime we don't use "scouts" or that we're just hoping our fleets simply see eachother and local and bash our fleets together. We have an extensive scouting network and frankly so does the enemy who's first and foremost tool in finding an enemy fleet is ... local.

Once again lets get down to brass tacks and talk about what this is really about: Someone wanting to bang on ratters unmolested all day. How long do you think Christmas will last before the ratters go elsewhere? That going elsewhere won't drive the conflict to highsec. The main conflict drivers in null will remain as they always have: narrative. I could rattle off completely uninhabited chunks of sov space where no one appears to live because the ratting is terrible there; yet if you went to bash a pos there you'd be greeted by a 200 man fleet on the next timer.

On to the next point:

"All wormholers are ignorant of nullsec.
No elitist nullsecers are wormholers.
therefore, no elitist nullsecer is ignorant of nullsec."

What point are you even trying to make here? Because you are hilariously mistaken on the hows and why's of how nullsec and for that matter nullsec combat works.

"And to top it all off for your arguement on how if local is removed and why you do not want to give it up."

I honestly think you have no clue what the argument clauses you are linking mean.
SmilingVagrant
Doomheim
#1012 - 2012-11-17 07:38:29 UTC
Kenneth O'Hara wrote:

Wow.... this is my point. You automatically assume since I am only 3 months old, I have not seen a bubble trap before. I have set them up as well. Shocked What is really cool and tricky is getting them so they can decloak cloakys. Ah the joys of being informed and trained how to play the game properly.


I don't assume you moron, you imply. When you say "Nullsec works kinda like lowsec" and really it doesn't in any way shape or form it kinda gives me an in to make a comment explaining how that view is ignorant. Good job on googling "Drag bubble".

Quick, let me lecture you on how aggression mechanics in highsec is much like shooting station services in null...

I mean they are both in Eve online right?
SmilingVagrant
Doomheim
#1013 - 2012-11-17 07:41:02 UTC  |  Edited by: SmilingVagrant
I mean you can't even argue your point, so your playing these semantic "Gotchas" in hopes that it will somehow lend credence to your "side" of the argument. Hey maybe you can link the cute wikipedia article on that particular debate faux pas!
Darth Gustav
Sith Interstellar Tech Harvesting
#1014 - 2012-11-17 07:52:43 UTC  |  Edited by: Darth Gustav
I can agree that "enabler" is probably a better word. I stand corrected there.

Edit: Tool would be an even better word.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Remiel Pollard
Aliastra
Gallente Federation
#1015 - 2012-11-17 08:07:34 UTC
DELETED - mistake

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Kenneth O'Hara
Sebiestor Tribe
#1016 - 2012-11-17 08:12:19 UTC  |  Edited by: Kenneth O'Hara
SmilingVagrant wrote:

We don't fight because local is there.

Wow... you honestly think that's where the confusion is....

SmilingVagrant wrote:
The word we should be using is "enabler".

I am glad you made this very clear to me.

"Conflict is enabled by local, no local forces everyone to hisec, therefore all conflict is in highsec."

Does this make it clearer for you? I hope so because this is what you goonswarmers have been spewing all day and evening.

SmilingVagrant wrote:
On to the next point:

"All wormholers are ignorant of nullsec.
No elitist nullsecers are wormholers.
therefore, no elitist nullsecer is ignorant of nullsec."

What point are you even trying to make here? Because you are hilariously mistaken on the hows and why's of how nullsec and for that matter nullsec combat works.

Can any one be this dense? That little snippet is the rebuttal that I receive whenever I refute, rebuttal or disagree with your stance on the local topic.

SmilingVagrant wrote:

"And to top it all off for your arguement on how if local is removed and why you do not want to give it up:
Argument from ignorance - It asserts that a proposition is true because it has not yet been proven false, it is "generally accepted""
I honestly think you have no clue what the argument clauses you are linking mean.


See what I did there, I included the definition so you can read it without having to click the link sense we know you goons are such lazy elitist.

SmilingVagrant wrote:

I don't assume you moron, you imply. When you say "Nullsec works kinda like lowsec" and really it doesn't in any way shape or form it kinda gives me an in to make a comment explaining how that view is ignorant. Good job on googling "Drag bubble".

Quick, let me lecture you on how aggression mechanics in highsec is much like shooting station services in null...

I mean they are both in Eve online right?


Wow... it's like I've been talking to forum bots or alts of the same player this entire time. Every single one of you use the exact same argument style. I swear it's like a formula.
"refute OP"
"get refuted by common sense and logic"
"talk down condescendingly and claim they know nothing"
"get refuted with common sense and proof"
"pick one flaw or insult refuter"
"overwhelmed with more proof and logic"
"overwhelm refuter with a gang of post from ally members or alts so the refuter can't respond in a decent time those making him/her appear slow"
"get every post refuted by common sense, logic, and more proof"
"talk condescending some more and troll until refuter and original OP abandons thread"
"refuter trolls back"
"mock refuters intelligents and insult"
"refuter calms down and lures actual information on the topic and their side of the argument"
"refuter has all questions answered and any suggestions that are opposed are poorly refuted"
"refuter still disagrees"
"talk condescendingly and claim they know nothing"
"get refuted with common sense and logic"
"pick one flaw or insult refuter"
"troll refuter instead of forming constructive post"

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

SmilingVagrant
Doomheim
#1017 - 2012-11-17 08:14:32 UTC  |  Edited by: SmilingVagrant
Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so.
Remiel Pollard
Aliastra
Gallente Federation
#1018 - 2012-11-17 08:16:36 UTC  |  Edited by: Remiel Pollard
Kenneth O'Hara wrote:


Affirmative conclusion from a negative premise
Conflict is created from local, no local forces everyone to hisec., therefore all conflict is in highsec.


Link to post that made this claim, please. I haven't seen it yet, but unless I'm mistaken, the claim that all conflict occurs in high-sec has not been made. The claim that it would all occur in high-sec is made on the grounds that removing local would be a deterrent for people to explore nul. No one would go there. You obviously haven't read the article I linked - if you want to talk about logical fallacies, then you should first explore the opposing argument properly to see if they've made any.

Kenneth O'Hara wrote:
Illicit major
All wormholers are ignorant of nullsec.
No elitist nullsecers are wormholers.
therefore, no elitist nullsecer is ignorant of nullsec.


Did you know that if you don't spend any time living in nulsec, you probably won't know as much about it as those that do?

Did you know that if you spend time living in nulsec, you'll probably know more about it than those that don't?

This is not a logical fallacy - you're just looking at it from a perspective that is clouded by the assumption that some form of bigotry is taking place against wh players. Don't be too mad, last time I checked, you were a wh player with a bigotry against nul-seccers.

Kenneth O'Hara wrote:
And to top it all off for your arguement on how if local is removed and why you do not want to give it up.
Argument from ignorance


There is no ignorance here except yours - once again, you would understand why local in nul is not a problem if you had read the article I linked you to. Seeing as how you are still going on about it, I can only assume that you've either not read it, or failed to understand it. If you have failed to understand it, then I have to question how much of it you actually read, which comes back to ignorance.

Would you like another linky?? Maybe you should read it this time.

If only you knew what I did for a day job - you wouldn't be throwing failed attempts at calling "logical fallacy" - I'm not normally one for blowing my own trumpet, but I'm a bit of a godking of logical fallacy detection, and I was the one that wrote half the wiki articles on them in the first place. My speciality is cognitive dissonance, and I also have a special nose for media illiteracy.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Darth Gustav
Sith Interstellar Tech Harvesting
#1019 - 2012-11-17 08:18:34 UTC
Kenneth O'Hara wrote:
Wow... it's like I've been talking to forum bots or alts of the same player this entire time. Every single one of you use the exact same argument style. I swear it's like a formula.
"refute OP"
"get refuted by common sense and logic"
"talk down condescendingly and claim they know nothing"
"get refuted with common sense and proof"
"pick one flaw or insult refuter"
"overwhelmed with more proof and logic"
"overwhelm refuter with a gang of post from ally members or alts so the refuter can't respond in a decent time those making him/her appear slow"
"get every post refuted by common sense, logic, and more proof"
"talk condescending some more and troll until refuter and original OP abandons thread"
"refuter trolls back"
"mock refuters intelligents and insult"
"refuter calms down and lures actual information on the topic and their side of the argument"
"refuter has all questions answered and any suggestions that are opposed are poorly refuted"
"refuter still disagrees"
"talk condescendingly and claim they know nothing"
"get refuted with common sense and logic"
"pick one flaw or insult refuter"
"troll refuter instead of forming constructive post"

You literally knew nothing about how local is used in null and, if you'd gotten your way and this thread had been locked, you would still know nothing about it despite yourself.

Talking down to you was easy, you were arguing from a position of ignorance, which is probably the source of your true dilemma.

I'm sorry but I can't take your argument seriously because you're arguing using absurdities.

All conflict is not in high-sec. Local is a tool that enables conflict in NULL-SEC.

The fallacy is yours alone for removing null-sec from the claim.

Still so laughable.

He who trolls trolls best when he who is trolled trolls the troller. -Darth Gustav's Axiom

Kenneth O'Hara
Sebiestor Tribe
#1020 - 2012-11-17 08:24:42 UTC
SmilingVagrant wrote:
Still waiting for the common sense and logic, because it hasn't happened yet. Just because you say it is so does not make it so.


And saying the opposite doesn't make that any more true...
I say we are at a stand still then.
I am tired and I can't keep this going all night and you know this. That's why y'all played a tag team there because of all the different players in different timezones... Or, you all have no lives. Either way, I am going to bed. If you want to debate some more, go back and read my earlier post with Darth.
They refute Darth's arguments and also provides alternatives to replace local.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _