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Player Features and Ideas Discussion

 
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[Module Change] Ancillary Shield Boosters: Change boost amount with different charges

Author
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#1 - 2012-11-10 18:56:11 UTC
At the moment, ancillary shield booster seem slightly overpowered. Not to the point of ridiculousness, but enough that a small nerf should be added. There are two methods:
1.) Currently, the ASBs can use different types of shield boosters limit the booster to one size and allow it to use only that type. For example, the XL ASB could be limited to only 400s.

2.) The ASBs will boost the same regardless of the cap charge size. Change this to make the cap charge determine the boosting amount. That amount is based on the current charge to amount ratio which is roughly 2 hp per 1 charge. See below.

    Small:
  • Unaffected, uses only 25's


    Medium:
    - Currently:
  • Boosts 146
  • Uses 50, 75, 100.
  • - After:
  • Cap Booster 50 boosts 100
  • Cap Booster 75 boosts 150
  • Cap Booster 100 boosts 200


    Large:
    - Currently:
  • Boosts 390
  • Uses 150, 200
  • - After:
  • Cap Booster 150 boosts 300
  • Cap Booster 200 boosts 400


    X-Large:
    - Currently:
  • Boosts 980
  • Uses 400,800.
  • - After:
  • Cap Booster 400 boosts 800
  • Cap Booster 800 boosts 1600 (I believe this might be too much)


Obviously some of these boost amounts would be modified, and in my opinion, the first option is more applicable.

Notes:
- Please don't say "This is terabad, you know nothing about the game". This doesn't help anyone and it's a waste of a post. If you hate my idea so much, don't bump it with a useless comment.
Seranova Farreach
Biomass Negative
#2 - 2012-11-10 19:13:12 UTC
or leave them as they are and give ancillary armor reppers /remote shield/remote armor/remote hull ancillarys too

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

tankus2
HeartVenom Inc.
#3 - 2012-11-10 19:28:22 UTC  |  Edited by: tankus2
I like your idea, but instead of boosting hp that is double of the Cap Booster Charge's charge (so the CBC 50 is giving 100hp), give it 1.5x (so the CBC 50 is giving 75hp now). Otherwise, I approve of this product/service/bollocks.

Where the science gets done

nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#4 - 2012-11-13 22:44:46 UTC
Seranova Farreach wrote:
or leave them as they are and give ancillary armor reppers /remote shield/remote armor/remote hull ancillarys too


I would concede if that was added :)

Perhaps apply a similar mechanic to them? I'm for anything that allows hull tanking to be at least semi-feasible.
nerdman234
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#5 - 2012-11-13 22:45:47 UTC
tankus2 wrote:
I like your idea, but instead of boosting hp that is double of the Cap Booster Charge's charge (so the CBC 50 is giving 100hp), give it 1.5x (so the CBC 50 is giving 75hp now). Otherwise, I approve of this product/service/bollocks.


Those are rough numbers based on how the boosters worked now. I'm sure if it was implemented the amounts would be buffed/ nerfed accordingly.
Harvey James
The Sengoku Legacy
#6 - 2012-11-13 23:18:38 UTC
All active tanking should be neutable the main advantage of an ancillary repper should be that you don't have to bother with cap boosters using an extra med slot.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Seranova Farreach
Biomass Negative
#7 - 2012-11-16 23:37:06 UTC
nerdman234 wrote:
Seranova Farreach wrote:
or leave them as they are and give ancillary armor reppers /remote shield/remote armor/remote hull ancillarys too


I would concede if that was added :)

Perhaps apply a similar mechanic to them? I'm for anything that allows hull tanking to be at least semi-feasible.


i agree cause in theory hulltanking is viable on gallente ships. DC2 for uniform 60% or maybe faction/deadspace Damage controls for 65% and 70% or w/e and lower the cycle time on hull reppers.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Jerick Ludhowe
Internet Tuff Guys
#8 - 2012-11-17 00:40:26 UTC
Seranova Farreach wrote:
or leave them as they are and give ancillary armor reppers /remote shield/remote armor/remote hull ancillarys too


No, just plain no. One line of badly implemented poorly thought out modules is enough.
Val'Dore
PlanetCorp InterStellar
#9 - 2012-11-17 01:01:52 UTC
Harvey James wrote:
All active tanking should be neutable the main advantage of an ancillary repper should be that you don't have to bother with cap boosters using an extra med slot.


Active tanking suffers enough, thanks.

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