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Buckingham - HUD Changes

First post
Author
Altrue
Exploration Frontier inc
Tactical-Retreat
#61 - 2012-11-14 17:48:28 UTC
It's quite hard to tell because currently there is a lot of bugs with the targeting UI, including targets all stacked on the top right corner... So it might be because of the stacking :

But it seems that they have thickened the HP bars of our incoming targeting UI. A little adjustment in the good direction with no doubt :)

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Nagarythe Tinurandir
Einheit X-6
Ushra'Khan
#62 - 2012-11-14 18:58:24 UTC
on the mass test yesterday i noticed, that the names of targets with long names don't take the space downwards where the modules are you ahve activated on them, but upwards. essentially pushing the picture and the health bars of that targets out of line.
in the end the names of my targets where neatly in a row, but the healthbar and picture section was distributed all over the place.

i wasn't able to recheck it today since all targets are now on one pile in the top right corner ^^
Bienator II
madmen of the skies
#63 - 2012-11-14 19:09:29 UTC
if you target someone you see a little icon below the ring which shows the standing of the target towards you. Thats cool but there is enough space for more icons, like sec status, militia, bounty... etc Just put them next to each other. (order is defined by the priority as set in the overview settings)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Loardriver
Imperial Academy
Amarr Empire
#64 - 2012-11-14 19:51:31 UTC
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?
now actual taegeted icons on Buckh look like first eve build: http://cdn.medialib.computerandvideogames.com/screens/screenshot_98537_thumb_wide940.jpg
Altrue
Exploration Frontier inc
Tactical-Retreat
#65 - 2012-11-14 20:00:00 UTC
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


Sweet !

This is how it should look like :)

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[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

FistyMcBumBasher
Goryn Clade
#66 - 2012-11-14 20:53:44 UTC
I was on Buckhingham last night and I noticed that every targetable item had the new icon on it. Can we make it so that wrecks, station guns, cargo containers do not have the new nifty targetable bracket on them unless they are on the overview? There is no need to know if you are in targeting range of an object if it is not on your overview.

Is it possible to add a right click option '' add object to brackets' and 'remove object from brackets'?
CCP karkur
C C P
C C P Alliance
#67 - 2012-11-14 21:01:38 UTC
FistyMcBumBasher wrote:
I was on Buckhingham last night and I noticed that every targetable item had the new icon on it. Can we make it so that wrecks, station guns, cargo containers do not have the new nifty targetable bracket on them unless they are on the overview? There is no need to know if you are in targeting range of an object if it is not on your overview.

Is it possible to add a right click option '' add object to brackets' and 'remove object from brackets'?

Only players, NPCs and drones should have the targeting brackets. And regarding the "remove from brackets"... of course anything is possible, but we are at least not doing it now P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#68 - 2012-11-14 21:03:43 UTC
Nagarythe Tinurandir wrote:
on the mass test yesterday i noticed, that the names of targets with long names don't take the space downwards where the modules are you ahve activated on them, but upwards. essentially pushing the picture and the health bars of that targets out of line.
in the end the names of my targets where neatly in a row, but the healthbar and picture section was distributed all over the place.

i wasn't able to recheck it today since all targets are now on one pile in the top right corner ^^

Yeah, all the targets in a pile is probably because of a bug that got fix this morning.

But... I have fixed the target alignment so now they are all even (when we have a new build, try dragging the icons around and see what happens Cool)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#69 - 2012-11-14 21:40:19 UTC
Ganthrithor wrote:
e: while I'm posting here, are you guys gonna fix the "brackets randomly vanish either from space or from your overview" bug that's currently on TQ? (EG, you'll have a target locked, but that target will either vanish from your overview [but remain locked] or will remain on the overview but its in-space bracket will vanish [but it remains locked]-- both game-breaking and fiercely irritating bugs)

We fixed the target bug this morning.

Regarding the disappearing stuff... is this also in the overview? I 've been looking into the issue where they disappear in space, and think I have a fix for that, but if they are also dropping out of the overview I'm not so sure my fix will work.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Kenshi Hanshin
WinterFel
#70 - 2012-11-15 02:30:56 UTC
As I am sure that many people have expressed already: I liked the previous circular bars for targets.

I quickly figured out the order within a few seconds. The present variation that was on the mass test was an eyesore. By that, I had a hard time reading the display or estimating remaining shield, armor or hull. I would appreciate using the previous make of that with the three thicker bands.

To avoid confusion, have the shield be on the right, armor middle, hull on the left. That way when it counts down it will follow the same motion as a clock. Thank you very much for the opportunity to test.
Alxea
Unstable Pirate Sharks Of The Damed Sea
#71 - 2012-11-15 12:25:08 UTC
The layered design is bad, the circular design was good. We want it on the cross-hairs around the ships we are targeting in space as well like before the layered design. Not just on the target lock. Why was that removed? Why can't we toggle that ourselves as a feature. Why remove cool things and replace them with worse designs not everybody likes? Maybe you got something cool going on here with hub customization? Why not make them all toggles?
Alxea
Unstable Pirate Sharks Of The Damed Sea
#72 - 2012-11-15 12:27:54 UTC
Altrue wrote:
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


Sweet !

This is how it should look like :)

I agree over 9000%!
Terrorfrodo
Interbus Universal
#73 - 2012-11-15 12:58:20 UTC  |  Edited by: Terrorfrodo
Kenshi Hanshin wrote:
As I am sure that many people have expressed already: I liked the previous circular bars for targets.

I quickly figured out the order within a few seconds. The present variation that was on the mass test was an eyesore. By that, I had a hard time reading the display or estimating remaining shield, armor or hull. I would appreciate using the previous make of that with the three thicker bands.

To avoid confusion, have the shield be on the right, armor middle, hull on the left. That way when it counts down it will follow the same motion as a clock. Thank you very much for the opportunity to test.


I agree, and several other people I know think the same. But to be fair, CCP changed it because of player feedback (=people shouting on the forums). So the players are to blame X

What should CCP do in such situations? The five, ten or twenty players posting in a feedback thread may not be representative of the player base. People who liked the initial CCP design will probably just stay silent, because they have no reason to complain, and expect that what they saw in the first dev blog will be in the game. Then on patch day they see something else and are disappointed.

An idea: If there are several ways a feature could be implemented, with no objective 'best' way, make 2-4 alternatives as mockups and create a survey we can fill out, stating our preferences. Place it on the website. A simple survey, prominently placed, will get you opinions from a lot more players, with not so much effort.

.

Anea Ruminare
#74 - 2012-11-15 15:01:21 UTC
Altrue wrote:
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


Sweet !

This is how it should look like :)


So much better. Simple yet beautiful, round but not ugly, easy to read, fits the eve design, almost perfect.

Still don`t understand why CCP wants the new version, as some other players. Hope they will change their mind.
Terh Rumnatarn
Epidemic Inc.
#75 - 2012-11-15 15:14:10 UTC
Is there a way to remove the focus while targeting different ships (the moment I press ctrl+left mouse click), so that the focus remain on the initial ship?

Atm on buck the camera switch every time I ctrl+left click every ship on the list. It is kind of dazzling. The camera for the first ship locked pls.

And please stick to the initial plan for target icon.

Thx CCP.
Bienator II
madmen of the skies
#76 - 2012-11-15 15:20:09 UTC
Altrue wrote:
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


Sweet !

This is how it should look like :)

+1 looks sifi and the target has a health indicator.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Harland White
Adventurer's Guild
#77 - 2012-11-15 17:19:41 UTC
Renan Ruivo wrote:
CCP Sisyphus wrote:
So, Building on CCP Karkur's earlier post
- you can set where you want the target to be tracked. (move the focal point around)


Awesome!

Also, can we have fixed behind-the-ship camera? That moves with the ship?


+1 on this idea...should be easy to implement. Would be a fun novelty option! Please?

By their fruit you will recognize them.

CCP Orion
C C P
C C P Alliance
#78 - 2012-11-15 21:41:16 UTC
Harland White wrote:
Renan Ruivo wrote:
CCP Sisyphus wrote:
So, Building on CCP Karkur's earlier post
- you can set where you want the target to be tracked. (move the focal point around)


Awesome!

Also, can we have fixed behind-the-ship camera? That moves with the ship?


+1 on this idea...should be easy to implement. Would be a fun novelty option! Please?


Check out the "Chase camera" shortcut command in the navigation esc menu.

Senior Programmer - Team Super Friends EVE Online, CCP Games

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#79 - 2012-11-15 21:49:51 UTC
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?
now actual taegeted icons on Buckh look like first eve build: http://cdn.medialib.computerandvideogames.com/screens/screenshot_98537_thumb_wide940.jpg

Not sure I'd like the shield starting @ 3 o'clock. If the alignment had to be changes from the original concept I'd prefer shield centered at the tip but otherwise I like the concept.
Castelo Selva
Forcas armadas
Brave Collective
#80 - 2012-11-15 22:00:18 UTC
Loardriver wrote:
That about this variant of HUD: http://img201.imageshack.us/img201/1999/ui3q.jpg (850kb) ?


YES!! That is a good idea! Please CCP, check it. This is how it should be.
+1 for you mate.

Beside, can some CCPer look if is possible for us to choose between overview sorting Top to bottom or Bottom to top.
Picture here: http://go-dl1.eve-files.com/media/1211/bottomtotopoverview.jpg

Pretty Please !!