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Player Features and Ideas Discussion

 
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Velocity for wrecks

Author
Reeno Coleman
#1 - 2011-10-20 09:26:10 UTC
Isn't it awkward that when you kill a ship the wreck magically stops?

Just an idea here, keep a ships velocity after it explodes. That may make looting a more interesting profession. Compensate with higher value loot or better looting equipment/skills.

I imagine a new type of profession: freelancers that follow big raiding parties or fleets to scan down wrecks that left the grid during or after big engagements. I also got the idea of giving a player a homing beacon on his own wreck so he has a chance to find it again, before others scan it down.



Just a thought. (: I like realism.


PS. while we're at it: do the same with valuable asteroids. and maybe make like really high value stuff travel at 2500m/s so we need specialized ships to mine.
Schnoo
The Schnoo
#2 - 2011-10-20 09:34:39 UTC
Unless you add friction (colliding with space dust or something) it would be really hard, next to impossible to loot those vagabonds :).
It does sound fun though, and it goes double for the asteroids.
Shingorash
Stellar Defense Services
#3 - 2011-10-20 11:42:48 UTC
Would have to slow them down eventually, like 10% of speed per second or something so they dont go too far.

Looking that 9k/sec dramiel would still be a pain in the ass though.
COMM4NDER
Legendary Umbrellas
#4 - 2011-10-20 15:55:58 UTC  |  Edited by: COMM4NDER
Reeno Coleman wrote:
Isn't it awkward that when you kill a ship the wreck magically stops?

Just an idea here, keep a ships velocity after it explodes. That may make looting a more interesting profession. Compensate with higher value loot or better looting equipment/skills.

I imagine a new type of profession: freelancers that follow big raiding parties or fleets to scan down wrecks that left the grid during or after big engagements. I also got the idea of giving a player a homing beacon on his own wreck so he has a chance to find it again, before others scan it down.



Just a thought. (: I like realism.


PS. while we're at it: do the same with valuable asteroids. and maybe make like really high value stuff travel at 2500m/s so we need specialized ships to mine.


It would be a pain in the ass to loot something in missions or like other people said ships that fly several km/s would be imposible to loot.

Realism is not part of this game, why do you need afterburners and mwd on all the time since there is nothing to slow it down. Why can a small ship use a tractor beam on a bigger shipwreck?

The list can go on and on about realism in EVE

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B17332
Single Barrel Securities Trust
#5 - 2011-10-20 18:08:03 UTC
Well EVE space does not follow Newtonian physics. Think of EVE space as a fluid that you have to constantly push your way through. As such it is not that far off for wrecks to stop immediately. Certainly a bit of drift as the wreck decelerates would fit better but there would be no way for it to drift off grid.

With the noctis though, a couple of km drift would not hurt.
Ingvar Angst
Nasty Pope Holding Corp
#6 - 2011-10-20 19:13:59 UTC
No, unnecessary annoyance. Besides, you kill enough and you'll be forcing the server to run all those calculations at the same time on top of what it's already doing...

Cute, but no.

Six months in the hole... it changes a man.

el alasar
The Scope
Gallente Federation
#7 - 2011-10-27 21:21:53 UTC
nice idea, realism is good, but...

-1. it would mean the 20km range often wouldnt suffice and like a noctis would become mandatory to salvage just in time before wrecks disappear off grid. sorry.

the idea to keep drifting for some km before finally stopping seems possible though. you yourself do also not stop instantly...

check the moderated 10000 papercuts evelopedia page! http://wiki.eveonline.com/en/wiki/Little_things_and_ideas_-_low_hanging_fruit_-_10000_papercuts comment, bump(!) and like what you like

Bender 01000010
Caldari Provisions
Caldari State
#8 - 2011-11-04 11:06:14 UTC
then we will have some salvaging interceptors with tractor beams to stop the wrecks "slip away"