These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

I need your clothes, your boots, and your Obelisk

Author
Remiel Pollard
Aliastra
Gallente Federation
#1 - 2012-11-11 10:25:37 UTC
Avatar or DUST integration gameplay idea - hijacking player vessels instead of destroying and looting.

Think about it - players would have to start hiring security forces on their freighters. You could hire DUST players for both boarding, and fending off boarders - or mundane AI retainers for a lower cost. You could really put the piracy back into piracy with this one.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2012-11-11 11:34:28 UTC
But as a capsuleer, with total control over the systems of my ship, why can't I just turn the gravity up 5000% where the boarders are? Or just vent the sections they're in directly into space? Or fill the halls with toxic gas, raise the temperatures a few hundred degrees, lower them a few hundred degrees, or any of the other things you could do with the ship's existing systems to make life hard for them?

Even if that didn't work, it's my ship. I am in it's pod, the most heavily protected part by a long way, able to take a few rounds from frigate sized weapons even on it's own, and to survive the explosion of a titan. What are infantry weapons going to do to it?
Remiel Pollard
Aliastra
Gallente Federation
#3 - 2012-11-11 11:40:07 UTC
Danika Princip wrote:
But as a capsuleer, with total control over the systems of my ship, why can't I just turn the gravity up 5000% where the boarders are? Or just vent the sections they're in directly into space? Or fill the halls with toxic gas, raise the temperatures a few hundred degrees, lower them a few hundred degrees, or any of the other things you could do with the ship's existing systems to make life hard for them?

Even if that didn't work, it's my ship. I am in it's pod, the most heavily protected part by a long way, able to take a few rounds from frigate sized weapons even on it's own, and to survive the explosion of a titan. What are infantry weapons going to do to it?


Probably nothing, but severing the connections between your ship and the pod would be a task for boarders to accomplish. And killing off the boarders presents a risk to your ship's defenders - what if they board directly into the bridge? Venting the atmosphere there might kill off some of your crew performing some of the mundane but important tasks of your ship, and you'd have to rely on defending forces to fight them off or risk a penalty to your ship's abilities until you could dock up. I don't see why this shouldn't at least be up for discussion instead of outright rejection, though.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Little Dragon Khamez
Guardians of the Underworld
#4 - 2012-11-11 12:09:15 UTC
I would rather self destruct my ship and pod than allow boarders to accomplish anything. This is not a well thought out idea. At the first sign of any boarding rest assured that the first thing your soldiers would hear is the words 'Self Destruct Sequence Initiated'. Think about it, like most capsuleers I've got multiple income streams, ship insurance and loads of modules in the hanger. Losing a ship is pretty much unimportant...

Dumbing down of Eve Online will result in it's destruction...

Remiel Pollard
Aliastra
Gallente Federation
#5 - 2012-11-11 12:21:49 UTC
Little Dragon Khamez wrote:
I would rather self destruct my ship and pod than allow boarders to accomplish anything. This is not a well thought out idea. At the first sign of any boarding rest assured that the first thing your soldiers would hear is the words 'Self Destruct Sequence Initiated'. Think about it, like most capsuleers I've got multiple income streams, ship insurance and loads of modules in the hanger. Losing a ship is pretty much unimportant...


No, you're right, it's not a well thought out idea, it's a concept that requires thinking out, hence why I posted it for discussion.

So discuss - instead of just thinking of the problems, think of solutions to them as well. Why is that so hard? Why is it so easy to just tear down an idea instead of using it to build something on? This is why there is so much whining in GD - nobody wants to do anything about their game, they only think of things when they have a personal problem with it and want something nerfed or buffed.

What if you're ship was EMP'd disabling all your electronics, including your self-destruct and ejection? Think of it from a point of view where this is actually possible for implementation instead of discarding it out of hand, or don't even bother to comment. I don't mind you raising problems with the concept, but if you can't be constructive about it, then you can just **** right off. Lol

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#6 - 2012-11-11 12:25:40 UTC
Even if the boarding of capsuleer ships was an impossibility, what about NPC ships? Pretty sure they don't have hangars full of 'em.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-11-11 12:57:49 UTC
Remiel Pollard wrote:
Danika Princip wrote:
But as a capsuleer, with total control over the systems of my ship, why can't I just turn the gravity up 5000% where the boarders are? Or just vent the sections they're in directly into space? Or fill the halls with toxic gas, raise the temperatures a few hundred degrees, lower them a few hundred degrees, or any of the other things you could do with the ship's existing systems to make life hard for them?

Even if that didn't work, it's my ship. I am in it's pod, the most heavily protected part by a long way, able to take a few rounds from frigate sized weapons even on it's own, and to survive the explosion of a titan. What are infantry weapons going to do to it?


Probably nothing, but severing the connections between your ship and the pod would be a task for boarders to accomplish. And killing off the boarders presents a risk to your ship's defenders - what if they board directly into the bridge? Venting the atmosphere there might kill off some of your crew performing some of the mundane but important tasks of your ship, and you'd have to rely on defending forces to fight them off or risk a penalty to your ship's abilities until you could dock up. I don't see why this shouldn't at least be up for discussion instead of outright rejection, though.



I don't much care about my crew to be honest, and since it's a capsule equipped ship, the bridge is only there for show anyway.


What you really need to explain here is why, exactly, my ship should be vulnerable to something I have absolutely no way to counter. 'but you can hire dust mercs' isn't a counter, I don't want to have to rely on some random 14 year old FPS kiddie to stop some other 14 year old FPS kiddie from stealing my carrier.
Remiel Pollard
Aliastra
Gallente Federation
#8 - 2012-11-11 13:01:02 UTC
Danika Princip wrote:
Remiel Pollard wrote:
Danika Princip wrote:
But as a capsuleer, with total control over the systems of my ship, why can't I just turn the gravity up 5000% where the boarders are? Or just vent the sections they're in directly into space? Or fill the halls with toxic gas, raise the temperatures a few hundred degrees, lower them a few hundred degrees, or any of the other things you could do with the ship's existing systems to make life hard for them?

Even if that didn't work, it's my ship. I am in it's pod, the most heavily protected part by a long way, able to take a few rounds from frigate sized weapons even on it's own, and to survive the explosion of a titan. What are infantry weapons going to do to it?


Probably nothing, but severing the connections between your ship and the pod would be a task for boarders to accomplish. And killing off the boarders presents a risk to your ship's defenders - what if they board directly into the bridge? Venting the atmosphere there might kill off some of your crew performing some of the mundane but important tasks of your ship, and you'd have to rely on defending forces to fight them off or risk a penalty to your ship's abilities until you could dock up. I don't see why this shouldn't at least be up for discussion instead of outright rejection, though.



I don't much care about my crew to be honest, and since it's a capsule equipped ship, the bridge is only there for show anyway.


What you really need to explain here is why, exactly, my ship should be vulnerable to something I have absolutely no way to counter. 'but you can hire dust mercs' isn't a counter, I don't want to have to rely on some random 14 year old FPS kiddie to stop some other 14 year old FPS kiddie from stealing my carrier.


Then think of a way to counter it - be productive. And what about boarding NPC ships? No capsuleers on those.

You're all so negative and narrow-minded. I don't care about negative and narrow-minded.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Little Dragon Khamez
Guardians of the Underworld
#9 - 2012-11-11 13:08:25 UTC  |  Edited by: Little Dragon Khamez
Look man you need to calm down. All I said was that I would rather self destruct than allow anyone to compromise my ship. It's a game mechanic anyone at anytime can self destruct their ship.

In a capsuleer ship you can rest assured that such a mechanism would not be in the hands of the crew it would be under the direct control of the capsuleer pilot. I don't think I am narrow minded because I don't like your idea and there's absolutely no need to get pissy about it and tell me to **** right off.

As for NPC ships, human beings are human beings and in history there's been plenty of captains that have happily scuttled their ship to prevent an enemy getting their hands on anything useful.

Dumbing down of Eve Online will result in it's destruction...

Remiel Pollard
Aliastra
Gallente Federation
#10 - 2012-11-11 13:17:34 UTC
Little Dragon Khamez wrote:
Look man you need to calm down. All I said was that I would rather self destruct than allow anyone to compromise my ship. It's a game mechanic anyone at anytime can self destruct their ship.

In a capsuleer ship you can rest assured that such a mechanism would not be in the hands of the crew it would be under the direct control of the capsuleer pilot. I don't think I am narrow minded because I don't like your idea and there's absolutely no need to get pissy about it and tell me to **** right off.

As for NPC ships human beings are human beings and in history there's been plenty of captains that have happily scuttled their ship to prevent an enemy getting their hands on anything useful.


Look, hun, I don't care what you think I need. I know you can self destruct, but all I'm seeing is "this is a bad idea", instead of "this is a bad idea, but we can tweak it by doing this and that." What, did you expect me to come up with a great idea all on my own and not post anything unless it was great? This is a discussion board, right? Just because you would rather self-destruct doesn't mean everyone would do the same.

Where's the discussion?

I'm not getting pissy. You haven't seen me pissy. There are plenty of relevant situations where self-destructing a ship is a BAD IDEA, like having a courier package on board with a 2 bil isk collateral - yeah, you wouldn't defend that? Would you self destruct that? And don't tell me for one second that NPC's can parallel real-life human captains - they are programmable AI that can be programmed to NOT self-destruct so that a boarding mechanic can be implemented.

See how I'm thinking of solutions instead of just creating problems? Why am I the only one thinking of them? I'm sorry if you feel like I got "pissy", but the shitposting and slack attitudes on these forums are pathetic all round.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Little Dragon Khamez
Guardians of the Underworld
#11 - 2012-11-11 13:24:05 UTC  |  Edited by: Little Dragon Khamez
Remiel Pollard wrote:
Little Dragon Khamez wrote:
Look man you need to calm down. All I said was that I would rather self destruct than allow anyone to compromise my ship. It's a game mechanic anyone at anytime can self destruct their ship.

In a capsuleer ship you can rest assured that such a mechanism would not be in the hands of the crew it would be under the direct control of the capsuleer pilot. I don't think I am narrow minded because I don't like your idea and there's absolutely no need to get pissy about it and tell me to **** right off.

As for NPC ships human beings are human beings and in history there's been plenty of captains that have happily scuttled their ship to prevent an enemy getting their hands on anything useful.


Look, hun, I don't care what you think I need. I know you can self destruct, but all I'm seeing is "this is a bad idea", instead of "this is a bad idea, but we can tweak it by doing this and that." What, did you expect me to come up with a great idea all on my own and not post anything unless it was great? This is a discussion board, right? Just because you would rather self-destruct doesn't mean everyone would do the same.

Where's the discussion?

I'm not getting pissy. You haven't seen me pissy. There are plenty of relevant situations where self-destructing a ship is a BAD IDEA, like having a courier package on board with a 2 bil isk collateral - yeah, you wouldn't defend that? Would you self destruct that? And don't tell me for one second that NPC's can parallel real-life human captains - they are programmable AI that can be programmed to NOT self-destruct so that a boarding mechanic can be implemented.

See how I'm thinking of solutions instead of just creating problems? Why am I the only one thinking of them? I'm sorry if you feel like I got "pissy", but the shitposting and slack attitudes on these forums are pathetic all round.


To be fair I haven't seen any shitposting from anyone except you. Remember the words "**** right off". You posted those.

Here's another reason why this idea just wont work. Say I employ some marines and have them in my ship waiting to defend me form whatever attack comes my way like a boarding party. Their players will spend the bulk of their time just hanging around until they get the 'Go' order from me. This isn't much fun for a console player is it?

And also what If I don't get boarded, what if I get taken out by long range artillary, they all die with me. Their nightly session on dust might just involve their characters looking at the same ship layout with no conflict whatsover and the occasional message telling them that they've all been killed and all their equipment and stuff now needs to be replaced.

Even if they have a mechanism where they have blank clones aboard my ship that they can just jump into when needed their pleasure still depends upon me. There's no free form gaming for them. And what if they are busy elsewhere taking out a ground target in dust are they going to stop doing that just so they can jump into their clones aboard my ship and defend me.

Dumbing down of Eve Online will result in it's destruction...

Remiel Pollard
Aliastra
Gallente Federation
#12 - 2012-11-11 13:30:05 UTC
Little Dragon Khamez wrote:
Remiel Pollard wrote:
Little Dragon Khamez wrote:
Look man you need to calm down. All I said was that I would rather self destruct than allow anyone to compromise my ship. It's a game mechanic anyone at anytime can self destruct their ship.

In a capsuleer ship you can rest assured that such a mechanism would not be in the hands of the crew it would be under the direct control of the capsuleer pilot. I don't think I am narrow minded because I don't like your idea and there's absolutely no need to get pissy about it and tell me to **** right off.

As for NPC ships human beings are human beings and in history there's been plenty of captains that have happily scuttled their ship to prevent an enemy getting their hands on anything useful.


Look, hun, I don't care what you think I need. I know you can self destruct, but all I'm seeing is "this is a bad idea", instead of "this is a bad idea, but we can tweak it by doing this and that." What, did you expect me to come up with a great idea all on my own and not post anything unless it was great? This is a discussion board, right? Just because you would rather self-destruct doesn't mean everyone would do the same.

Where's the discussion?

I'm not getting pissy. You haven't seen me pissy. There are plenty of relevant situations where self-destructing a ship is a BAD IDEA, like having a courier package on board with a 2 bil isk collateral - yeah, you wouldn't defend that? Would you self destruct that? And don't tell me for one second that NPC's can parallel real-life human captains - they are programmable AI that can be programmed to NOT self-destruct so that a boarding mechanic can be implemented.

See how I'm thinking of solutions instead of just creating problems? Why am I the only one thinking of them? I'm sorry if you feel like I got "pissy", but the shitposting and slack attitudes on these forums are pathetic all round.


To be fair I haven't seen any shitposting from anyone except you. Remember the words "**** right off". You posted those.

Here's another reason why this idea just wont work. Say I employ some marines and have them in my ship waiting to defend me form whatever attack comes my way like a boarding party. Their players will spend the bulk of their time just hanging around until they get the 'Go' order from me. This isn't much fun for a console player is it?

And also what If I don't get boarded, what if I get taken out by long range artillary, they all die with me. Their nightly session on dust might just involve their characters looking at the same ship layout with no conflict whatsover and the occasional message telling them that they've all been killed and all their equipment and stuff now needs to be replaced.

Even if they have a mechanism where they have blank clones aboard my ship that they can just jump into when needed their pleasure still depends upon me. There's no free form gaming for them. And what if they are busy elsewhere taking out a ground target in dust are they going to stop doing that just so they can jump into their clones aboard my ship and defend me.

Blah blah blah *ignored for negativity and lack of constructive substance*

goodbye

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Little Dragon Khamez
Guardians of the Underworld
#13 - 2012-11-11 13:49:34 UTC
Remiel Pollard wrote:
Little Dragon Khamez wrote:
Remiel Pollard wrote:
Little Dragon Khamez wrote:
Look man you need to calm down. All I said was that I would rather self destruct than allow anyone to compromise my ship. It's a game mechanic anyone at anytime can self destruct their ship.

In a capsuleer ship you can rest assured that such a mechanism would not be in the hands of the crew it would be under the direct control of the capsuleer pilot. I don't think I am narrow minded because I don't like your idea and there's absolutely no need to get pissy about it and tell me to **** right off.

As for NPC ships human beings are human beings and in history there's been plenty of captains that have happily scuttled their ship to prevent an enemy getting their hands on anything useful.


Look, hun, I don't care what you think I need. I know you can self destruct, but all I'm seeing is "this is a bad idea", instead of "this is a bad idea, but we can tweak it by doing this and that." What, did you expect me to come up with a great idea all on my own and not post anything unless it was great? This is a discussion board, right? Just because you would rather self-destruct doesn't mean everyone would do the same.

Where's the discussion?

I'm not getting pissy. You haven't seen me pissy. There are plenty of relevant situations where self-destructing a ship is a BAD IDEA, like having a courier package on board with a 2 bil isk collateral - yeah, you wouldn't defend that? Would you self destruct that? And don't tell me for one second that NPC's can parallel real-life human captains - they are programmable AI that can be programmed to NOT self-destruct so that a boarding mechanic can be implemented.

See how I'm thinking of solutions instead of just creating problems? Why am I the only one thinking of them? I'm sorry if you feel like I got "pissy", but the shitposting and slack attitudes on these forums are pathetic all round.


To be fair I haven't seen any shitposting from anyone except you. Remember the words "**** right off". You posted those.

Here's another reason why this idea just wont work. Say I employ some marines and have them in my ship waiting to defend me form whatever attack comes my way like a boarding party. Their players will spend the bulk of their time just hanging around until they get the 'Go' order from me. This isn't much fun for a console player is it?

And also what If I don't get boarded, what if I get taken out by long range artillary, they all die with me. Their nightly session on dust might just involve their characters looking at the same ship layout with no conflict whatsover and the occasional message telling them that they've all been killed and all their equipment and stuff now needs to be replaced.

Even if they have a mechanism where they have blank clones aboard my ship that they can just jump into when needed their pleasure still depends upon me. There's no free form gaming for them. And what if they are busy elsewhere taking out a ground target in dust are they going to stop doing that just so they can jump into their clones aboard my ship and defend me.

Blah blah blah *ignored for negativity and lack of constructive substance*

goodbye



Eve is a brutal world and you've just proven that you are not cut out for it. I suggest World of Warcraft as an alternative. Goodbye you won't be missed.

Dumbing down of Eve Online will result in it's destruction...

Danika Princip
GoonWaffe
Goonswarm Federation
#14 - 2012-11-11 13:50:52 UTC
Remiel Pollard wrote:
Danika Princip wrote:
Remiel Pollard wrote:
Danika Princip wrote:
But as a capsuleer, with total control over the systems of my ship, why can't I just turn the gravity up 5000% where the boarders are? Or just vent the sections they're in directly into space? Or fill the halls with toxic gas, raise the temperatures a few hundred degrees, lower them a few hundred degrees, or any of the other things you could do with the ship's existing systems to make life hard for them?

Even if that didn't work, it's my ship. I am in it's pod, the most heavily protected part by a long way, able to take a few rounds from frigate sized weapons even on it's own, and to survive the explosion of a titan. What are infantry weapons going to do to it?


Probably nothing, but severing the connections between your ship and the pod would be a task for boarders to accomplish. And killing off the boarders presents a risk to your ship's defenders - what if they board directly into the bridge? Venting the atmosphere there might kill off some of your crew performing some of the mundane but important tasks of your ship, and you'd have to rely on defending forces to fight them off or risk a penalty to your ship's abilities until you could dock up. I don't see why this shouldn't at least be up for discussion instead of outright rejection, though.



I don't much care about my crew to be honest, and since it's a capsule equipped ship, the bridge is only there for show anyway.


What you really need to explain here is why, exactly, my ship should be vulnerable to something I have absolutely no way to counter. 'but you can hire dust mercs' isn't a counter, I don't want to have to rely on some random 14 year old FPS kiddie to stop some other 14 year old FPS kiddie from stealing my carrier.


Then think of a way to counter it - be productive. And what about boarding NPC ships? No capsuleers on those.

You're all so negative and narrow-minded. I don't care about negative and narrow-minded.


I don't think there should be any way at all for someone to board my ship, eject my pod and steal my stuff. I especially don't think it should have any link to dust. I bought, or built, my ships, why, exactly, should someone be able to take it without any input from me?

It's your idea. It's for you to refine it. You need to tell us why this is a good thing, why, exactly, we should lose billions with absolutely no way whatsoever to save ourselves.

As for boarding NPC ships, let's have a look at the numbers the dust kiddies will face, shall we?

http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

So, let's say you want to board a guristas raven. On top of any marines/mercs/whatever, dust players and the like, you'll have to wade through up to nine thousand hostile crewmen. Please, tell me how that's going to work out well for your boarding parties?
Remiel Pollard
Aliastra
Gallente Federation
#15 - 2012-11-11 13:55:31 UTC
Danika Princip wrote:


I don't think there should be any way at all for someone to board my ship, eject my pod and steal my stuff. I especially don't think it should have any link to dust. I bought, or built, my ships, why, exactly, should someone be able to take it without any input from me?

It's your idea. It's for you to refine it. You need to tell us why this is a good thing, why, exactly, we should lose billions with absolutely no way whatsoever to save ourselves.

As for boarding NPC ships, let's have a look at the numbers the dust kiddies will face, shall we?

http://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines

So, let's say you want to board a guristas raven. On top of any marines/mercs/whatever, dust players and the like, you'll have to wade through up to nine thousand hostile crewmen. Please, tell me how that's going to work out well for your boarding parties?


Crewmen are usually just that - crewmen. Assigned to mundane, laborious tasks such as tending to ship systems and maintenance, amongst many other tasks. Security forces do not account for a ship's entire complement.

And as it stands, there are already ways for other players to knock off your stuff. And you wouldn't have no way to save yourself.

FYI, if I was playing dust, and I was up against such a massive complement to take a ship, well, that would be a challenge to remember.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2012-11-11 13:58:32 UTC
Remiel Pollard wrote:


Crewmen are usually just that - crewmen. Assigned to mundane, laborious tasks such as tending to ship systems and maintenance, amongst many other tasks. Security forces do not account for a ship's entire complement.

And as it stands, there are already ways for other players to knock off your stuff. And you wouldn't have no way to save yourself.

FYI, if I was playing dust, and I was up against such a massive complement to take a ship, well, that would be a challenge to remember.



Put a rifle in the janitor's hand, and he can still ruin your day.

Please, tell me all the ways I can be knocked off through no fault of my own, with no way to save myself? I'm struggling to think of any. And while you're at it, tell me how, under your system, I could save myself?
Remiel Pollard
Aliastra
Gallente Federation
#17 - 2012-11-11 14:05:14 UTC
Danika Princip wrote:
Remiel Pollard wrote:


Crewmen are usually just that - crewmen. Assigned to mundane, laborious tasks such as tending to ship systems and maintenance, amongst many other tasks. Security forces do not account for a ship's entire complement.

And as it stands, there are already ways for other players to knock off your stuff. And you wouldn't have no way to save yourself.

FYI, if I was playing dust, and I was up against such a massive complement to take a ship, well, that would be a challenge to remember.



Put a rifle in the janitor's hand, and he can still ruin your day.

Please, tell me all the ways I can be knocked off through no fault of my own, with no way to save myself? I'm struggling to think of any. And while you're at it, tell me how, under your system, I could save myself?


I don't know how long you've been playing this game for... but for me it's been less than six months (give or take), so if I can think of em, you can too.

I'm sure if you were bright enough, you could answer you're own questions. Seeing as how this idea will just be outright rejected by lack of ability to produce constructive thought process, however, a moderator can go ahead and lock this thread. I won't have any further discourse with morons.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Jiska Ensa
Estrale Frontiers
#18 - 2012-11-11 14:06:45 UTC
Boarding in DUST would only work if it was against non-piloted things, like POS's (possible sov-warfare tie-in?). Whats-his-face is right that a capsuleer could just say "to hell with my crew" and vent the entire ship and crank up the artificial gravity. Also, Damage Control II is designed to seal off sections of the ship which have just been blasted away during combat. Good luck getting around on foot.

CCP made capsuleers far too powerful for this idea to work against player-flown ships. We're supposed to be seen as demi-gods, after all.
Remiel Pollard
Aliastra
Gallente Federation
#19 - 2012-11-11 14:10:54 UTC
Jiska Ensa wrote:
Boarding in DUST would only work if it was against non-piloted things, like POS's (possible sov-warfare tie-in?). Whats-his-face is right that a capsuleer could just say "to hell with my crew" and vent the entire ship and crank up the artificial gravity. Also, Damage Control II is designed to seal off sections of the ship which have just been blasted away during combat. Good luck getting around on foot.

CCP made capsuleers far too powerful for this idea to work against player-flown ships. We're supposed to be seen as demi-gods, after all.


Yeah, I get that regarding capsuleer ships, it makes sense, but that's why I brought up NPC ships - I like the POS idea, that would be awesome. An alternative to fleet-bashing POS's - get aboard and plant charges around the station.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Little Dragon Khamez
Guardians of the Underworld
#20 - 2012-11-11 14:43:11 UTC  |  Edited by: Little Dragon Khamez
Remiel Pollard wrote:
Danika Princip wrote:
Remiel Pollard wrote:


Crewmen are usually just that - crewmen. Assigned to mundane, laborious tasks such as tending to ship systems and maintenance, amongst many other tasks. Security forces do not account for a ship's entire complement.

And as it stands, there are already ways for other players to knock off your stuff. And you wouldn't have no way to save yourself.

FYI, if I was playing dust, and I was up against such a massive complement to take a ship, well, that would be a challenge to remember.



Put a rifle in the janitor's hand, and he can still ruin your day.

Please, tell me all the ways I can be knocked off through no fault of my own, with no way to save myself? I'm struggling to think of any. And while you're at it, tell me how, under your system, I could save myself?


I don't know how long you've been playing this game for... but for me it's been less than six months (give or take), so if I can think of em, you can too.

I'm sure if you were bright enough, you could answer you're own questions. Seeing as how this idea will just be outright rejected by lack of ability to produce constructive thought process, however, a moderator can go ahead and lock this thread. I won't have any further discourse with morons.



I thought you had picked up your ball and run of home with it, what about having no more discussions with morons. Yet you are back. I'm beginning to think you are trolling here with lines like "I'm sure if you were bright enough, you could answer your own questions", yet here you are.

To come back to the original question about boarding ships it's not our fault that you had an idea (you know a headache with pictures) that it isn't possible to integrate into the game mechanics as it stands. Using infantry to attack and hold stations and pos as well as ground targets works well because they are stationary and on all of the time.

This means that a dust team can assemble in their own time and have at it. That team wont have to wait for someoone else to give them the go order and activate them. I cant think of anything worse than waiting all night on a console doing nothing in the hope that your patron's ship might get boarded. The only way that I could support your idea is if it is done on contract.

e.g. an enemy who is too weak to kill me in open combat might hire a team to locate and board me as I am going about my business in space. His combat team might penetrate the ship, defeat my automated systems and crew and then If I haven't already self destructed or jettisoned my escape pod, they might just disable it and kill me. taking back my cold, pod goo covered corpse to my enemy as a trophy.

Note that your infantry would still have to find someone who can fly a ship, bring it within boarding range of mine and at the very least remove my shields and armour exposing the hull, prior to unleashing their forces. What If I dock up when this is happening, will I even be allowed too, or should station security get involved and fight your guys as well.

The other flaw is that if a pilot can reduce my shields, wipe out my armour to a level in which a boarding can take place, he might as well just finish me off and destroy my ship. No point sending soldiers across to die is there. Or do you propose a magic boarding button that allows infantry to access my ship without compromising it's defenses. If we allow that, the next question becomes 'why isn't my ammo wrapped in that stuff?' Why cant I send a missile across that is immune to shields and armour? After all some missiles/rockets are marine sized so why not?

I'm not being negative, but I need a lot of convincing. The reason why your idea is bad is because it exists in isolation to the rest of the eve/dust universe.

Dumbing down of Eve Online will result in it's destruction...

12Next page