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[Winter] Ewar Tweaks for Retribution

First post First post
Author
Koujjo Dian
24th Imperial Crusade
Amarr Empire
#401 - 2012-11-08 19:26:29 UTC
Nerf unbonused TDs more. They're ruining frigate combat atm.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#402 - 2012-11-08 21:09:21 UTC
Koujjo Dian wrote:
Nerf unbonused TDs more. They're ruining frigate combat atm.


No there not... they provide diversity.

My helios can kill a thrasher because of TD's.
My condor can kill a thrasher because of RSD's

But two thrashers can work together to easily overpower 2 helios or 2 condors that utilize EWAR to win...

Njord Vanir
Deep Core Mining Inc.
Caldari State
#403 - 2012-11-09 11:59:27 UTC  |  Edited by: Njord Vanir
ECM is and always has been an all or nothing approach.
ECM boats have zero survivability* and low mobility, which means that ECM only makes sense to use if

A) it dominates the field at all time.
or B) it is operating from long range and the enemy gang is sufficiently immobilized.

If neither is the case, ECM might still have some minor impact, but the pilots would be of much greater use in DPS or other support ships. This concept is most striking in small gang PVP and was also pretty obvious during some matches in the last AT.

*Please don't suggest to "shield tank" non-solo ECM ships, that's just a horrible idea.

You might not like this mechanic but there currently are plenty of possibilities to counter it:
- ECCM
- Backup Sensor arrays
- ECCM projectors
- Cheap, but very effective implant sets, such as the low grade talon.
- Dedicated ECM hunting AF or speedy cruisers with ECCM.
- More drone boats.
- High volley missile boats (FOF missiles are a joke, I know.)

That aside, flying ECM ships currently requires skill, it's not - as so frequently claimed by its haters - an I win button. Many people struggle with the mechanics and it is probably the singular area in the game in which by far you see the most failfits.

Here is my problem with the racial compensation skills:
While +25% Sensor strength doesn't mean too much in frig/dessi warfare it of course has a huge impact on bigger ships.
It basically means that a Falcon, (which naturally will be insta-primary as soon as it decloaks) won't have a decent chance to jam out non-caldari BCs with one module anymore. The chance to even occasionally jam a logi will be lowered and people won't have to use any of the existing ECM counters such as implants or ECCM anymore to be sufficiently safe from it (except Über-ECCMed guardians maybe). And with such a HVT as the falcon now forced to operate within Drone control /non-Tier3 artillery range after the range nerf (because off-optimal jamming is completely ********) it will simply vanish from EVE PVP, such as the Raven did at some point.

To the overall usability of the falcon, the emergence of Tier 3 BCs was a major hit. December 4th will be the nail in its coffin.
Today, you rarely see falcons in lowsec, in all of 2012 I have seen a single rook in space that wasn't my own and after the upcoming nerfs, you won't see them at all anymore - including mine probably because +1 DPS or logi will be more valuable to our gangs.

While we EVE players are strong adapters who have continued to love the game after all changes, no matter how destructive, and possibly will for a long time (trust me, I'm in FW) it's now safe to say: Congratulations CCP, you have murdered the falcon, yet another caldari ship. Time to nerf missiles now, don't you think? We'll have to come up with something else to fly. Probably minmatar tank and gank, just like everybody else (yawn).

The only good thing I see about the ECM changes is that now not even the mentally challenged will come up with reasons to use multispectrals anymore. They're finally gone for good.

As for midplex-warfare, we'll have to experiment if it still makes sense to waste pilots on blackbirds and kitsunes instead of just putting them in DPS ships, too. (This is only regarding the compensation skills of course.)


CCP, on all the constant whining about ECM:
If the eve community has tought me one thing since 2009, it is that people like to win better than to whine and that if something is truly overpowered, it will be used in PVP by every other pilot. Remember the pre-nerf Dramiel? There you go!
Is every other guy flying an ECM ship right now? No sir! Even with such low skillbook and ISK requirements as it is.

Don't kill it, oh you're killing it,... yep you've killed it.
I think there is a term for an environment in which all "complicated" mechanics are removed or nerfed beyond practicability to accomodate to the more casual DPS and numbers apporach of the simple minded: World of Warcraft.

For the state o/
Njord


P.S.: Don't even get me started about the widow.... Used to be great, best way to dump a billion now.
Caliph Muhammed
Perkone
Caldari State
#404 - 2012-11-09 12:20:57 UTC  |  Edited by: Caliph Muhammed
Viribus wrote:
Sassums wrote:
So you're definition of an "Update" is instead a nerf to those ECM classed T2 Cruisers?

How is that in any way an update?

So not only do you nerf the base effectiveness, you slap me in the face by adding more skills to make the ships more effective?


Please learn to read

Quote:
The Falcon is already paper thin as it is, and now you are going to drop it's range and get it even closer to the combat?

Falcon is long range. Not in the middle of the fight the enemy farts and the ship dies.

What a load of garbage.


Falcon's paper thin because you can't shoot when you're permajammed. You already fly the most risk-averse ship in the entire game so your complaints kind of fall flat

Maybe you can adapt by not flying overpowered, risk-free garbage


Maybe you can adapt by conjuring up an actual argument that considers all sides of the equation not just the inane "it jams for 20 seconds so it's OP and nothing else matters" mindset.

Really ponder how idiotic and mentally challenged calling a glass tech 2 ship risk free is. No, stop. Ponder it.

Some cheap resist all ecm skill is amateur at best. As a dedicated ecm pilot on principle alone if that skill comes in and we have to wait 6 months for the ecm boats offense to be adjusted im selling my account for cold american, screw CCP rules, and best of luck to you.

Instead of doing the normal, slow and horrible process of changing a system 50% or less at a time, do not change anything until its entirely complete.

Is it not reasonable to want a complete and balanced new system if one is to come and not be forced to avoid playing my chosen profession for 6 months or more because it was changed in a half assed and amateur fashion?

You can't balance intelligence, some have it and some don't. The outcome will remain the same, the cry will never cease, baddies will be bad.
Colonel Xaven
Perkone
Caldari State
#405 - 2012-11-09 16:51:33 UTC
Fon Revedhort wrote:

Neuting is a good mechanics, it relies on actual piloting skills and can be countered by intelligent cap-boosting, as I have already written above. EWAR is plain primite piloting-wise. Finally:

THERE IS NO LONG-RANGE COVERT CLOAKY NEUTING FAGGOTRY OUT THERE Attention

Make Falcon a short-range browler just like a Pilgrim and it will become super-balanced. And there's a reason why Bhaal doesn't have any range bonuses for neuts, being able to neut from 60k would be pretty OP. So no, neuting doesn't even stand close.


Your focused point of view (you do station pvp alot by any chance?) totally denies that range is a very effective kind of tank. And taking away the diversity of ewar (by equalizing all kinds of ewar to close range types) might make you happy, but just harms the variety of possible pvp approaches of others.

To prove your very personal approach to destroy vary pvp possibilities, I've bolded the most not-so-smart parts in your statement:

Fon Revedhort wrote:
Sean Parisi wrote:
Colonel Xaven wrote:
Rek Seven wrote:
Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests Big smile


I fly Logi alot by myself and generally agree here, but I'd make those skills effecting the ECCM stats.


This, exactly this. As stated before for all I care ECCM can completely stop a ECM pilot from working at all. Atleast it requires forethought, intelligence and planning in order to make the pilot effective.

Punish the min maxers who don't want to give up a mid or low slot in order to counter the 'dreadful' ECM plague.

That's hypocrisy; fitting a ECCM is neither intelligent nor a counter.

ECCM being a perfect protection from ECM makes the fight outcome determined totally at the fitting screen, that's a primitive tic-tac-toe played blind, either you 'guess' and thus win or either you don't and then lose.

It's not about min-maxing, a good setup already has quite a bunch of compromises and only stupid trolls can deny that - no one goes for sheer DPS or pure speed etc., unless he is going to die horribly. It's more about the facts how:

1) eccm being totally useless unless hit by ecm
2) a lot of ships simply don't have an option of fitting it, you simply can not waste a mid on a 3-mid ship unless you fly in blobs. So using it in small-scale PvP isn't a option at least for 3-mids armour tankers and 4-5 mids shield tankers. Isn't it ironic how ECM is said to be ok or even underpowered in blobs?

Finally, who the hell told you that we should seek protection against ECM alone? How about you try to suggest us fitting a couple of SeBos to 'counter' damps or loads of TCs to 'counter' TDs? That would be even more of intelligent and foresight fitting. LOL


So, you might have a all-in-wonder fit where you don't have a "spare" slot for ECCM. Don't blame others for that. But I'm afraid to tell you that the whole pvp-approach in this game is a rock-paper-scissors mechanic. And you plain want to take away the rock, because your certain fit only covers paper and scissor.

www.facebook.com/RazorAlliance

Veshta Yoshida
PIE Inc.
Khimi Harar
#406 - 2012-11-09 17:17:04 UTC  |  Edited by: Veshta Yoshida
Colonel Xaven wrote:
...So, you might have a all-in-wonder fit where you don't have a "spare" slot for ECCM. Don't blame others for that. But I'm afraid to tell you that the whole pvp-approach in this game is a rock-paper-scissors mechanic. And you plain want to take away the rock, because your certain fit only covers paper and scissor.

As Amarr only I can confidently say that I more often than not do not in fact have the spare slots for ECCM, at least not enough to be worth a damn. Lowslots are great to have if you want more damage or are part of the 1% who still armour tank but for everything else having mids is infinitely better.

Since making relays (lows) give same bonus as ECCM (mids) is probably never going to happen (active vs. passive) the argument "use ECCM!!!" falls flat on its face for practically all of Amarr's hulls as well as a handful of Gallente.

Doesn't matter though as the primary problem lies in the ECM effect (cinematic) and with a replacement not even in the Soon™ column the best we can do and hope for is incessant tweaks while CCP tries to make a single player mechanic work in a MMO environment .. so tweak away.
Make people laugh and cry (bonus points if both at the same time!) but don't for a second think that it will ever 'work' within the much vaunted rock/paper/scissor system .. SP and MP simply does not mix all attempts to do so, by games companies across the globe, over the years have ultimately broken one or the other.

Edit: One could of course simply put a specific value on mids vs. lows and compensate mid deficient ships appropriately (read: give all Amarr ships with 3 or less mids 8 lows Big smile)
Cerulean Ice
Royal Amarr Reclamation
#407 - 2012-11-09 19:42:18 UTC
CCP Fozzie wrote:
It's the size of the sensor signature your ship gives to others. Just as how a stealth bomber uses special materials and unique shapes to look smaller on radar than it actually is, in the world of Eve there are high tech methods to reduce the signature radius of a ship without reducing its physical size.

Not just EVE, but real life has examples too. http://en.wikipedia.org/wiki/Stealth_aircraft
Colonel Xaven
Perkone
Caldari State
#408 - 2012-11-10 08:23:21 UTC
Veshta Yoshida wrote:
Colonel Xaven wrote:
...So, you might have a all-in-wonder fit where you don't have a "spare" slot for ECCM. Don't blame others for that. But I'm afraid to tell you that the whole pvp-approach in this game is a rock-paper-scissors mechanic. And you plain want to take away the rock, because your certain fit only covers paper and scissor.

As Amarr only I can confidently say that I more often than not do not in fact have the spare slots for ECCM, at least not enough to be worth a damn. Lowslots are great to have if you want more damage or are part of the 1% who still armour tank but for everything else having mids is infinitely better.

Since making relays (lows) give same bonus as ECCM (mids) is probably never going to happen (active vs. passive) the argument "use ECCM!!!" falls flat on its face for practically all of Amarr's hulls as well as a handful of Gallente.


So you say your Amarr ships cannot fit ECCM, neither mid or low? Hmm, this proves pretty much my point that your all-in-wonder-fit is not the right answer. I dont wanna go in details here which ships (of every race!) are greatly useful with ECCM and how, but since you are a 2006 player, I am sure that you are able to find out by yourself (one day).

www.facebook.com/RazorAlliance

Demolishar
United Aggression
#409 - 2012-11-10 12:06:45 UTC
NEW SKILLS WOOP WOOP!
Captain CarlCosmogasm
Cosmogasm
#410 - 2012-11-10 12:07:44 UTC  |  Edited by: Captain CarlCosmogasm
New Electronic Warfare System

tl;dr
1. Convert the electronic warfare system into a raw contest between ships' sensor strengths.
2. Boil down all electronic warfare - excluding stasis webifiers, warp disruptors, and interdiction - into one generic ECM module that can be modified by scripts.

--EWAR CHANGES--
A. Jamming Ship's(s') Sensor Strength vs Target Ship's Sensor Strength
. 1. a single ship jamming a target ship
. . a. if the modified sensor strength of the jamming ship is greater the target ship's sensor strength
. . . 1. the target ship is jammed
. . . 2. certain script effects might not result in an effective jam, like target painting[/list]
. . b. if the jamming strength is less than the target strength
. . . 1. target ship suffers ECM effects
. . . . a. target painting
. . . . b. targeting range dampening
. . . . c. targeting speed dampening
. . . . d. tracking speed disruption
. . . . e. optimal range disruption[/list]
. . . 2. ECM effects modified by ratio between jammer and target sensor strength
. . . 3. effects modified by scripts and skills[/list][/list]
. 2. multiple ships jamming a single target
. . a. the ECM strength of each successive ship suffers stacking penalties - interference.
. . b. stacking penalty order determined by ECM strength

B. Electronic Counter Measures Module
. 1. Reduce all forms of e-war into one module
. . a. unscripted ECM module would effect all sensor flavors (grav, mag, ladar, and radar) like a multispec
. . b. ECM strength is 0.5x (modifier) of ship's sensor strength
. . . 1. for a single active ECM module
. . . 2. multiple active ECM modules use fraction of sensor strength: 0.5x sensor strength / number of active ECM
. . c. other forms of electronic attacks become effects of the ECM
. . . 1. as mentioned above
. . . 2. effects strength would be diluted, about 20% strength
. 2. ECM Scripts
. . a. Flavor scripts (grav, mag, ladar, and radar)
. . . 1. 2.0x modifier against flavor - full ship sensor strength
. . . 2. 0.5x modifier against all other flavors - one quarter ship sensor strength
. . b. Effects scripts
. . . 1. 2.0x for duet effects
. . . . a. targeting range and speed dampening
. . . . b. weapon disruption
. . . . c. 0.0x modifier for unscripted effects
. . . 2. 4.0x for singular effect
. . . . a. target painting
. . . . b. targeting range dampening
. . . . c. targeting speed dampening
. . . . d. tracking speed disruption
. . . . e. optimal range disruption
. . . . f. 0.0x modifier for unscripted effects
. . c. ECM burst script
. . . 1. half ship's sensor strength, modified by fittings and skills
. . . 2. against everything within a 6km radius, modified by fittings and skills
. . . 3. against everything with in falloff modified accordingly
. . d. scripts to boost optimal range and or falloff
. 3. ECM Optimal Range and falloff
. . a. set ECM optimal to one third of the ships target range
. . b. set ECM falloff to one third of the ships target range

C. Reduce ECCM bonus to +20-25%, as well as other modules that increase sensor strength

D. Adjust ship role bonuses accordingly.

E. Make diverse group of ECM bonus modules beyond raw ECM strength bonus.
Captain CarlCosmogasm
Cosmogasm
#411 - 2012-11-10 12:59:36 UTC
One of the draw backs of this game is the stark difference in fits between PvP and PvE. The concept of generic modules modified by scripts might alleviate some of this discrepancy; i.e. the basic shield hardener could become the invulnerability field, but if loaded with a kinetic script it becomes a kinetic hardener.
Lin-Young Borovskova
Doomheim
#412 - 2012-11-10 13:47:45 UTC
4 new skills to train or get rid first of OGB?

Get rid of OGB, then see what happens before throwing us another set of skills to train. I still have a very bad taste about Reactive Armour Hardener and have the feeling I just got Dev trolled with.

brb

Executus Primus
Tyrannis Enterprises
#413 - 2012-11-11 00:18:28 UTC  |  Edited by: Executus Primus
I am not sure i like the ECM changes because they all seem to be balanced around the falcon scenario.

Considering the changes (especially the skill change), the general idea seems to be that ECM is too strong. Personally i don't think that is true. I believe that is a perception that is scewed by the frustration that the binary nature of ecm brings, but has nothing to do with reality. If you look at the ecm ships, essentially there are two use cases:

a.) lolfalcon
b.) noobblackbird

I do not see many scorpions anymore, and for good reason. Close range that BS is useless, even with armor tank (which cripples its ecm role quite a bit), it cannot be kept alive in even a medium sized engagement even with remote rep support. Long range used to be viable "in theory" because you could actually fit it to outrange hostiles, but it also meant that you could not follow a mobile fleet, had problems with proper warpins. etc. to cut it short it wasnt all that viable in dynamic fleet fights.

Nowadays with the t3 BCs range and alpha even that role is obsolete. The rook can't fit a tank that is needed for logistics to keep it alive and at the same time fit the proper ecm to do its job. The falcon is a one trick pony in limited scenarios that usually dies really fast in even medium engagements due to its limited range. Kitsune? In theory workable but too slow and too few hp to survive. Griffing is probably a decent frigate, but people outgrow that.

So yes, ECM got a really bad reputation because people don't like to die without being able to do anything. In reality however the role of ECM has dimished quite a bit. For fleet fights it is usually a lot better to bring damps for the enemy logis than to bring ecm.

If you nerf ecm effectively now, people will think twice before brining any ecm ships to fleets, because they will be even MORE useless. The scenario where some dude decloaks a falcon on a 1v1 fight on the other hand wont be affected much at all.

I think you really have two choices here if you want to avoid that, and you should - considering how awesome the scorpion looks.

a.) change the ECM mechanics fundamentally, make them usefull, but less frustrating for people, probably ditch the binary nature of the beast

b.) change the ecm ships. If ecm stays the same but is a lot less usefull, ecm ships need to be more survivable and compatible to fleet doctrines.
Giribaldi
State War Academy
Caldari State
#414 - 2012-11-11 00:34:37 UTC
in regards 2 the new skills for ecm... im asuming that means sensor str of ur ship not ur jammer... if thats the case... BAAADD CCP.. lol <3 its hard enough as it is 2 jam ******* with an ecm... now ur going 2 make it impossible... bro thats going to make me cry.... can u please get back 2 me on this.... thanks man
Denuo Secus
#415 - 2012-11-11 01:18:19 UTC
I REALLY like the mentioned idea of making ECM strength affecting the jamming length instead of the jam success. This would solve all the issues. ECM would be relieable for any ECM pilot! What I don't like about ECM is the binary nature. Planning a tactic with dices involved isn't fun. I lose fights just because a random number generator decided it. No piloting skill involved.

With ECM variable in jamming lenght I'd get something like an ECM burst in worst case at least. This is much more less frustrating for the ECM target as well since he can re-lock instantly. With better jamming strength jams become more lasting and more powerful that way.
Gevlin
Pator Tech School
Minmatar Republic
#416 - 2012-11-11 02:55:50 UTC
I personally though the ECM should be removing the number of targets I could target

I would recommend switching the Emma bit that an ECM may be weaker to shut down a ship entirely but a partial success could be implemented , where the ECM you reduce the number of targets targetable, randomly breaking a lock beyond the new number of targets

This would make logistic ships who have a lot of ships targeted at once, a little more interesting

Also what a out ECM drones, they seem to be on the complaint list of many pod pilots

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Executus Primus
Tyrannis Enterprises
#417 - 2012-11-11 09:40:38 UTC
Denuo Secus wrote:
I REALLY like the mentioned idea of making ECM strength affecting the jamming length instead of the jam success. This would solve all the issues. ECM would be relieable for any ECM pilot! What I don't like about ECM is the binary nature. Planning a tactic with dices involved isn't fun. I lose fights just because a random number generator decided it. No piloting skill involved.

With ECM variable in jamming lenght I'd get something like an ECM burst in worst case at least. This is much more less frustrating for the ECM target as well since he can re-lock instantly. With better jamming strength jams become more lasting and more powerful that way.


I like the idea. but if you do it that way, you can break every tackle (you just need 1 second of lockbreak to get away).
Vladimir Norkoff
Income Redistribution Service
#418 - 2012-11-11 16:37:22 UTC
Kinda liking the suggestion somebody made about making ECM a short-range module . Buff ECM power, buff the ships that use it in regards to tank and dps, but make it only work within 20-25km. You get in close on an ECM ship and they crush you, stay at mid or long-range (which Caldari are "supposed" to excel at) and you can operate just fine. So Sensor Damps would have a place to stop long-range combat, and ECM would stop short-range combat. Critical part is to make the ECM ships tough enough that they can reasonably survive close range combat IF you tank them and just include a couple ECM mods.
CW Itovuo
The Executioners
#419 - 2012-11-11 17:10:43 UTC
7'62 SKS wrote:
Why all the whining about ECM and why does CCP seem so intent on changing it?

When flying ECM I never come across a logi that is not ECCM fit. They are VERY VERY effective at turning a Blackbird into a laughable choice for a fleet fight which is why you really don't see a ton of ECM being fielded as things are. If it was the end-all-be-all broken mechanic, wouldn't you see them a lot more often, as in, 30% of any fleet every time?

ECCM is working great as a counter to ECM. These new skills are something everyone will have and therefore will nerf ECM significantly. As a ECM pilot I have to either have intel on what the opposing fleet is flying or take my chances with a rainbow fit. The same applies to people trying to guess if ECM will be on the field and deciding whether or not to fit ECCM or go 100% optimized DPS/tank and hope for the best...or have intel.

When flying ECM I already have a ton of things that can ruin my day:

1) ECCM fits on obvious ECM targets like logistics. FC orders me to jam the logi. Jams fail 90%. My ship is a brick.
2) Tier 3 BCs and other snipers can hit my no-tank ECM bird no problem and destroy me in seconds or force me off the field.
3) Fast frigates can burn to me within seconds. Each one that does so takes up a jam to deal with, and realistically I need to leave the field before they close in or probably die.
4) Damps. One damp and my sniper perch is blown, and I need to leave the field.
5) Jams. Stop hating on ECM so much and maybe someone will field an ECM boat on YOUR side.
6) Bad intel. Scout was wrong or enemy was clever and now my jams are all mismatched. My ship is a brick.

Every update seems to bring more bad news for ECM pilots. But its never enough to quell the angry mob of min/maxers who simply don't want to deal with ECM with fittings or implants that shave a few points off of their precious fits. ECM is part of the game, and although the mechanic may be simplistic, it's a lot of fun. Eve constantly forces players to adapt, adjust, and survive. For some reason this doesn't seem to apply to ECM though. Seems like most people think the only way to counter ECM is to pour tears on it until CCP nerfs it out of the game.


Agreed. Plenty of good counters already available. No need to change ECM ships. ECM drones could stand a bit of adjustment.

ECM pilot brings rock. Enemy fleet can bring paper or sissors, their choice.
2ofSpades
Doomheim
#420 - 2012-11-11 22:11:57 UTC
Long overdue this post was hiding from me.