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Team Super Friends - Bounty Hunting Feedback & Much more

First post
Author
Dark Stryke
Doomheim
#101 - 2012-11-10 04:19:07 UTC  |  Edited by: Dark Stryke
I take it alvage drones (and skillbook), aren't seeded yet on buckingham?

*Edit, found MJD & book, but it required showinfo on an existing contract item as they don't show up under any form of market search.
Cobalt Rookits
Federal Navy Academy
Gallente Federation
#102 - 2012-11-10 10:09:33 UTC
Thomas Gallant wrote:
I do wonder, is there any limit on the number of people you can place bounties on? I can see some people deciding to slap a "wanted" message on every single person they come across for kicks


From what I've seen, you can go as nuts as you have isk for.
YuuKnow
The Scope
#103 - 2012-11-12 05:20:50 UTC
Absolutely LOVE the new bounty system.
Substanz Cloud
Ministry of War
Amarr Empire
#104 - 2012-11-13 10:07:41 UTC
Hello, I have a question about the new bounty system. The character bounty is easy. But I understand the Copr or Ally-bounty as variable. An example: 100 million bounty to a Corp with 100 members. For the first kill you get 1 million, is 100 million - 1 million = 99 million. For the second you get only 990000 ISK. If I understand correctly, after 50 kills only 40 million will be paid out. Because I could not test it on the Buckingham, I would be interested if I am correct. As a result, I also see an existing bounty forever on the Corp or Ally, that you will never get rid of.

I would suggest to change these mechanics so that the time of payment of bounty to all the amount of the Corporation or Ally is divided and is loaded. This also has the advantage that new members do not automatically gotten a bounty and the amount will not be stretched to infinity.
CCP Paradox
#105 - 2012-11-13 10:24:29 UTC
Substanz Cloud wrote:
Hello, I have a question about the new bounty system. The character bounty is easy. But I understand the Copr or Ally-bounty as variable. An example: 100 million bounty to a Corp with 100 members. For the first kill you get 1 million, is 100 million - 1 million = 99 million. For the second you get only 990000 ISK. If I understand correctly, after 50 kills only 40 million will be paid out. Because I could not test it on the Buckingham, I would be interested if I am correct. As a result, I also see an existing bounty forever on the Corp or Ally, that you will never get rid of.

I would suggest to change these mechanics so that the time of payment of bounty to all the amount of the Corporation or Ally is divided and is loaded. This also has the advantage that new members do not automatically gotten a bounty and the amount will not be stretched to infinity.


You misunderstand the system.

I'll write it in the example you wrote. Each kill will continue to be the same value if it was 1 million. And that is withdrawn from the Corporation bounty pool until it is empty.
If for example the kills were worth 1.3 million. Then we would be able to cleanly withdrawn 1.3million from the 100million pool 76 times. After that we are only left with 1.2 million in the pool, which is the final payout.

Please read over our Dev Blog for further information, which is given at the very top of the starting post in this thread.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

CCP Punkturis
C C P
C C P Alliance
#106 - 2012-11-13 13:18:09 UTC
YuuKnow wrote:
Absolutely LOVE the new bounty system.


:3

we've been polishing the UI quite a bit this week so it should be even better soon!

  • I made it so people can drag characters to the search field (at the bottom of the bounty window) and place bounty on them
  • I made it so you can right click a character and "place bounty" and that will open the bounty office with that character searched for at the bottom of the bounty window

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Omnathious Deninard
University of Caille
Gallente Federation
#107 - 2012-11-13 15:24:19 UTC
So I was looking at some of the changes on the test server and noticed something very cool but problematic at the same time,
The Noctis was updated with 25Mbps of drone bandwidth :) yay. But is was not given a drone bay to hold any drones :(

If you don't follow the rules, neither will I.

YuuKnow
The Scope
#108 - 2012-11-14 03:25:20 UTC
Cool beans.

One thing came up from a thread on the GD which I think is a valid point deserving some thought/discussion. There's a romance and notalgia to being a neg-sec rating and the "Wanted" sign on pirates from the beginning of Eve was sortof a trophy for being a true Eve-bad guy.

... now that the "Wanted" can be applied to everyone the romance and daring of pirate life is somewhat diminished.

Maybe the bounties should still be restricted to players with negative ratings like currently and just the bounty payout mechanics changed? Its probably worth discussing internally and also getting player feedback on.

yk
Bienator II
madmen of the skies
#109 - 2012-11-14 05:00:48 UTC  |  Edited by: Bienator II
there should be a way how to get rid your bounty, e.g by paying the bounty out of your own pockets. Perfect carebear isk sink (i suspect that a lot of carebears will receive bounties).

alternative ritual proposal:
- orbit the jita monument in a freighter, every cycle reduces it by 5%
- bounty caravan skill adds 1% per cycle if you fly in formation


eve style bounties.. i can't wait ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Keko Khaan
Center for Advanced Studies
Gallente Federation
#110 - 2012-11-14 14:09:00 UTC
CCP Paradox wrote:
David Laurentson wrote:
CCP Paradox wrote:
Kenneth Skybound wrote:
Some interesting changes - slightly sad about the micro-jump drive being quite so limited.

Looking forward to the salvage drones. Also interested to know if they would loot. (logically, I'd expect this to be a Tech 2 drone feature - BUT I DIDN'T SAY THAT DON'T DO THAT). :P

Yay reactive hardener change - might look into using it.

Looking forward to bounty hunting and the upcoming kill rights changes.


Yes the drone loots for you. It salvages, once a wreck is salvaged it returns to you with it.
As CCP Tuxford says, "Go forth and salvage!" everytime he uses the drones.


Wait. Do you mean it brings back the salvaged items, or it loots the wreck (potentially flagging you as a thief)?


Just the salvage my friend :P


So they doesnt loot after all as was said before.. Thats bit lame as you still have to fly to that wreck and loot it manually..
Keko Khaan
Center for Advanced Studies
Gallente Federation
#111 - 2012-11-14 14:12:31 UTC
CCP Punkturis wrote:
Mizhir wrote:
CCP Punkturis wrote:
I can't wait for you guys to see all of our new stuff:3


I can't wait for testing it out and put bounties on ppl. And claim some for myself.


you should try to get on top of the bounty hunter's list!!



How does this bounty hunting works in hisec? Same as it used to be? To kill person with bounty in hisec you need to suicide gank him? And does the bounty come from destroyed ship now? As it used to come from destroyed pod?
CCP Paradox
#112 - 2012-11-14 14:20:58 UTC
Payout comes from both the ship and the pod. If the target is in Highsec, they may have a killright on them. If someone has put that killright up for sale you can activate it and then attack them without concord intervention.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Keko Khaan
Center for Advanced Studies
Gallente Federation
#113 - 2012-11-14 14:39:01 UTC  |  Edited by: Keko Khaan
CCP Paradox wrote:
Payout comes from both the ship and the pod. If the target is in Highsec, they may have a killright on them. If someone has put that killright up for sale you can activate it and then attack them without concord intervention.


Uh killrigths on sell.. Missed that part.. Better keep my hisec toons shooting only rocks then...

*lazy reading blogs* Shocked
Fade Toblack
Per.ly
The 20 Minuters
#114 - 2012-11-14 16:10:03 UTC
CCP Paradox wrote:

Salvage Drones

  • Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).



Large Sleeper Wrecks have a -20 modifier to salvage chance - meaning the drones are useless for the better Sleeper sites. Has this been considered?
CCP Paradox
#115 - 2012-11-14 16:27:50 UTC
Fade Toblack wrote:
CCP Paradox wrote:

Salvage Drones

  • Small drone (bandwidth 5). Base salvage chance 3% (skill gives 2% per level in addition).



Large Sleeper Wrecks have a -20 modifier to salvage chance - meaning the drones are useless for the better Sleeper sites. Has this been considered?


The drones are not intended to be as efficient as the modules. They have their own set of perks however. Two of which are automation and range.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Fade Toblack
Per.ly
The 20 Minuters
#116 - 2012-11-14 16:49:09 UTC
CCP Paradox wrote:
The drones are not intended to be as efficient as the modules. They have their own set of perks however. Two of which are automation and range.


Yeah I figured that may have been the case. How about a tweak to salvaging so that there's always at least a 1% chance of salvaging something?
Bienator II
madmen of the skies
#117 - 2012-11-14 18:20:33 UTC
shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?

as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Paradox
#118 - 2012-11-14 18:22:22 UTC
Bienator II wrote:
shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?

as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked


Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#119 - 2012-11-14 18:41:06 UTC
CCP Paradox wrote:
Bienator II wrote:
shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?

as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked


Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.


Why not make it context-sensitive and allow F shortcut to work? We're almost in 2013 by now (assuming the world doesn't end in December...), would certainly be better than having engage shortcut partially work on drones that can't attack.
Bienator II
madmen of the skies
#120 - 2012-11-14 18:54:36 UTC  |  Edited by: Bienator II
CCP Paradox wrote:
Bienator II wrote:
shouldn't the engage shortcut (F) be mapped to salvage for salvage drones?

as i tested it the log said "drones engaging target" but they all stayed in idle mode. Right click salvage worked


Engage is a hostile act, salvage is separate from this. You can choose to tell them what to salvage, or let them salvage the field automatically.


we don't have seperate actions for repping too. Unless you want to give salvage drones a combat role there is no reason why you should not make the action context sensitive.

Or simply rename the action to "activate drone on target".

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value