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Faction Warfare - Fixing Amarr/Minmatar Geography

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CCP Eterne
C C P
C C P Alliance
#101 - 2012-11-01 14:27:03 UTC
Had to remove more personal attacks from this thread. I don't care if this is an FW thread, you have to act like a mature adult on the forums.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

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Zarnak Wulf
Task Force 641
Empyrean Edict
#102 - 2012-11-01 16:44:12 UTC
Cearain wrote:
Zarnak Wulf wrote:
Wow. Very good job spinning gold from straw. So despite being super organized and dedicated you allowed the entire war zone to become vulnerable? And despite dreads being dropped to flip 17 systems you didn't catch one? But you're claiming success from a partial recovery from laziness or incompetence? Gotcha. I'll see you Minmatar elite out on the field of battle.



Zarnak so we could have had a tier 4 cash out where all our stored up lp would effectively be doubled. (i know I had about 4 million lp stored up and I know several others in amarr had a large amount as well) But your happy that instead all the amarr lp that we had before october 23 needed to be cashed without bonus?

Your also happy to keep doing occupancy plexing were for every thing we get one isk for minmatar get 2.5 isk? I just don't see that you are dong anything other than saving them the trouble of having to roll amarr alts to capture these systems so they can capture them back at 2xs the pay.



Slow down and take a deep breath. You are looking at the math from a macro angle and not the actual needs of the battlefield. Let's take Dal. Over several days we ran it up to 40%. During that time we got lots of kills from people trying in ones, twos and threes to push us out. Per Almity - on Saturday alone we got close to 30 kills. We also ran the upgrade level from 5 down to 1 over time. And since we're plexing in ones and twos ourselves - we get alot of LP ringing up personally.

So the math. At tier 3 - a major dplex with 40% contested yields 25k * 1.75 * 40% = 17500 LP. A level 4 mission by comparison yields 30k LP * 1.75 = 52500 LP. If isk is your primary motivation why would you dplex? Now on top of that, do you think the Minmatar came in ones and twos to push us out? Or do you think they came in with 10 - 20 people? 17500 / 10 people = 1750 LP per person. Insert golf clap here.

In summary - they lost dozens of ships and had to pay 2 million to 3 million LP to upgrade the system again all for nickle and dimes rewards? That is some very poor puppet mastering... Blink

Fact - the farming community is decimated. Most of the farmers that are left will move to missions.
Fact - the offensive and defensive plexing on the front is in the hands of the primary, motivated parties.
Cearain
Plus 10 NV
#103 - 2012-11-01 17:16:33 UTC
Zarnak Wulf wrote:
Cearain wrote:
Zarnak Wulf wrote:
Wow. Very good job spinning gold from straw. So despite being super organized and dedicated you allowed the entire war zone to become vulnerable? And despite dreads being dropped to flip 17 systems you didn't catch one? But you're claiming success from a partial recovery from laziness or incompetence? Gotcha. I'll see you Minmatar elite out on the field of battle.



Zarnak so we could have had a tier 4 cash out where all our stored up lp would effectively be doubled. (i know I had about 4 million lp stored up and I know several others in amarr had a large amount as well) But your happy that instead all the amarr lp that we had before october 23 needed to be cashed without bonus?

Your also happy to keep doing occupancy plexing were for every thing we get one isk for minmatar get 2.5 isk? I just don't see that you are dong anything other than saving them the trouble of having to roll amarr alts to capture these systems so they can capture them back at 2xs the pay.



Slow down and take a deep breath. You are looking at the math from a macro angle and not the actual needs of the battlefield. Let's take Dal. Over several days we ran it up to 40%. During that time we got lots of kills from people trying in ones, twos and threes to push us out. Per Almity - on Saturday alone we got close to 30 kills. We also ran the upgrade level from 5 down to 1 over time. And since we're plexing in ones and twos ourselves - we get alot of LP ringing up personally.

So the math. At tier 3 - a major dplex with 40% contested yields 25k * 1.75 * 40% = 17500 LP. A level 4 mission by comparison yields 30k LP * 1.75 = 52500 LP. If isk is your primary motivation why would you dplex? Now on top of that, do you think the Minmatar came in ones and twos to push us out? Or do you think they came in with 10 - 20 people? 17500 / 10 people = 1750 LP per person. Insert golf clap here.

In summary - they lost dozens of ships and had to pay 2 million to 3 million LP to upgrade the system again all for nickle and dimes rewards? That is some very poor puppet mastering... Blink

Fact - the farming community is decimated. Most of the farmers that are left will move to missions.
Fact - the offensive and defensive plexing on the front is in the hands of the primary, motivated parties.


The minmatar were at tier 4 last I checked. So from here on out their income would be multiplied by 2.5 right?

But also you did not reduce thier pay as they level of contestedness went down. So if they deplexed all the way down to uncontested they would have gotten very little.

But here is the thing. Who can close the deal on a system? Are we going to keep bringing systems up to 30% and then stopping? Doing that might be in our economic interest. But if we go any further we are just giving them isk. That is until they decide to wrap up the systems needed to hit tier 5 and we are at tier 1. Seriously, its better to let this slanted system die a quick death and move on.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#104 - 2012-11-01 17:36:15 UTC
Sura Sadiva wrote:
But this is not a sport-game, is a WARgame. Taking over systems, cutting enemy lines, disrupting their logistic and so on are all core elements of the game. There's no such thing as a "fair" figth, a fight is always unfair for who is losing it.

Sigh. Bolded, italicized and underlined the operative word. But if you do want to play that card, lets play (if only to prove that you do not have a monopoly on being daft):
In times of war there are rules governing what/how targets can be engaged and what is 'allowed' by the warring parties. Frequently however a bullied/downtrodden/outmatched party breaks these rules in an attempt to survive, to transfer this to a FW context:
- Any militia that is 1 or more tiers removed from the immediate opposition get a static 25% EHP increase to all ships as they are 'fighting for their lives'
* Real world example: Using civilians as meat shields to avoid being bombed by cowardly imperialist dogs!
- Any militia that is 2 or more tiers removed from the immediate opposition gets access to jump portals located at the iHub in all their systems, range unlimited (within FW area) and destination determined only by cyno.
* Real world example: Using ambulances to move troops/materials around to avoid being bombed by cowardly imperialist dogs!
- Any militia that is 3 or more tiers removed from the immediate opposition get 50% increase to all damage modifier and ships can be used to kamikaze the enemy doing direct damage with a 1:1 HP:HP ratio.
* Real world example: The further down a spiral a party goes the more desperate it becomes resulting in a surge of suicide bombings and wanton violence against everyone not fighting (includes own civilians).

Still want to play?

PS: Imperialist dogs was used for comical effect only as I am currently a native of and citizen in a country which fits snugly under that particular umbrella.
Zarnak Wulf wrote:
...Fact - the farming community is decimated. Most of the farmers that are left will move to missions.
Fact - the offensive and defensive plexing on the front is in the hands of the primary, motivated parties.

Would be grand if true, but do you believe that behaviour (ie. from motivated parties) will extend beyond the few systems that have always been drenched blood (Auga, Dal, Kourm, Kam/Huo, et al.) .. do you see the same thing playing itself out in the sticks of the Shakorite hinterland because I don't.

We have been killing each other in the tens of thousands over and in five to six systems since day one, the wallet/journal blinking is not likely to change that .. putting all of space into play might hence why giving the map a once over is a good idea.

Sura Sadiva
Entropic Tactical Crew
#105 - 2012-11-01 18:06:55 UTC
Veshta Yoshida wrote:

Sigh. Bolded, italicized and underlined the operative word. But if you do want to play that card, lets play (if only to prove that you do not have a monopoly on being daft):
In times of war there are rules governing what/how targets can be engaged and what is 'allowed' by the warring parties. Frequently however a bullied/downtrodden/outmatched party breaks these rules in an attempt to survive, to transfer this to a FW context:
- Any militia that is 1 or more tiers removed from the immediate opposition get a static 25% EHP increase to all ships as they are 'fighting for their lives'



You're missunderstanding, mine wasn't a comparation with real world warfare dynamics.

I say "wargame" referring to a a specific type of game/hobby (see http://en.wikipedia.org/wiki/Wargaming): a recreational game that simulates a military operation.

One peculiar characteristic in this kind of game systems is just the fact they do not offer or search an even, mirrored scenario with perfect simmetry for the involved players and so on. This because wargames are focused more on the simulation experience. While on the countrary sport and arena-type games do.

It's a discussion about game dynamics, not about real world.


Also your examples ( I know were provocations, but just to explain) like:

Veshta Yoshida wrote:

* Real world example: Using civilians as meat shields to avoid being bombed by cowardly imperialist dogs!
- Any militia that is 2 or more tiers removed from the immediate opposition gets access to jump portals located at the iHub in all their systems, range unlimited (within FW area) and destination determined only by cyno.



Also this, in a sandbox game like EvE, should be played, expecting to have it enforced by some mechanics is silly, simply reduce the gameplay room and opportunities.
In real world you don't have God coming down and automatically punish you for using people like human shield.
Eventually you have someone else strong enough to kick your ass when you do it.






AndromacheDarkstar
Caldari Provisions
Caldari State
#106 - 2012-11-01 22:26:17 UTC
You know if we all spent less time on the forums complaining and more actually playing EVE faction warfare would probably just work itself out, amarr numbers would double and we could head out and start taking over more systems, everyone would be getting more PVP and just think, we could find a proper use for all that wasted tinfoil, I'm sure Africa needs it for something.
Cearain
Plus 10 NV
#107 - 2012-11-01 23:47:08 UTC
AndromacheDarkstar wrote:
You know if we all spent less time on the forums complaining and more actually playing EVE faction warfare would probably just work itself out, amarr numbers would double and we could head out and start taking over more systems, everyone would be getting more PVP and just think, we could find a proper use for all that wasted tinfoil, I'm sure Africa needs it for something.



If amarr want to shut up and grab their ankles I don't mind. But I won't do that.

After inferno came out I grabbed my ankles (admittedly I didn't shut up) and told everyone in amarr to go ahead and try to keep plexing for amarr to put up a fight for occupancy. We made some headway but that is because there were some small balancing mechanics in place.

Now there is no economic balance. None. Instead of increasing the balance in the system to help the underdog they removed what little balance there was.

It is now foolish to fight for amarr and I will tell other amarr the truth on this.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Poetic Stanziel
The Scope
Gallente Federation
#108 - 2012-11-02 18:52:27 UTC  |  Edited by: Poetic Stanziel
The usual good posting from Shalee ...

from http://sovereigntywars.wordpress.com/2012/11/02/the-map-a-plea-to-ccp-soundwave/

I had just finished reading Poe’s post about fixing the Amarr/Minmatar geography and decided to make my own post instead of just responding on his blog.

The thing is, pre Inferno, not too many people ventured up beyond Hofjaldgund because there was no reason to other than missions. I rarely ever did a mission, so I’d never really go there.

Those who were doing missions most likely were doing them in stealth bombers, so even if the Hof gate was camped, most likely you’d make it through.

It was, in my opinion, a waste land. To do missions, you’d have to travel 16 or 17 jumps one way, so I never bothered.

Post Inferno, everything changed. Plexing started to mean something, so now all of those wasteland systems meant you got LP for plexing them.

Except, of course, we had to deal with station lock outs, so if you could manage to get through the Hof gate, you really got nowhere to park your ships. Or repair them.

Oh well.

But going back to Pre Inferno, the map was a very low priority, no one really realized just how bad it was because:

1. We rarely went there to begin with, no reason to.
2. No one really was basing up there, so you weren’t gonna get a fight anyhow.
3. Plexing was pointless, nobody cared about those systems.

We weren’t complaining at the time because there wasn’t much reason to complain about it. We were more focused on bitching about everything ELSE that was wrong with FW.

So I’m not really annoyed at Hans for not bringing it to our attention that the devs asked about the map back then, and I don’t think anyone else should be either.

What matters now is that the devs are aware of how horrible the map is in lieu of these new FW changes and that they should fix it. The sooner the better, and I do feel confident that they will get it fixed. (eventually)

- Shalee
March rabbit
Aliastra
Gallente Federation
#109 - 2012-11-03 08:30:06 UTC
Poetic Stanziel wrote:
...
Post Inferno, everything changed. Plexing started to mean something, so now all of those wasteland systems meant you got LP for plexing them.

Except, of course, we had to deal with station lock outs, so if you could manage to get through the Hof gate, you really got nowhere to park your ships. Or repair them.

Oh well.

But going back to Pre Inferno, the map was a very low priority, no one really realized just how bad it was because:

1. We rarely went there to begin with, no reason to.
2. No one really was basing up there, so you weren’t gonna get a fight anyhow.
3. Plexing was pointless, nobody cared about those systems.
...

and noone could even know about future changes! There was no dev-blogs, news and forums discussions.....

poor amarr FW players.... Sad

you know: as we speak in Russia "winter always come unexpected".....

The Mittani: "the inappropriate drunked joke"

Poetic Stanziel
The Scope
Gallente Federation
#110 - 2012-11-08 21:35:43 UTC
KUDOS TO PINKY

from http://poeticstanziel.blogspot.ca/2012/11/faction-warfare-geography-pinky-feldman.html

[IMAGE: Warzone with New Connections]

CCP Fozzie posted a thing onto the forums, explaining that CCP will in fact be able to make Minmatar/Amarr warzone changes for Retribution 1.0. He listed the three new system connections they plan to create.

The interesting thing, the new connections are straight out of the warzone geography suggestions that Pinky made to Fozzie back in September. Where CSM7 dropped the ball all summer, Pinky took the bull by the horns, communicating directly with Fozzie. Fozzie saw the need and convinced his bosses that the geography needed attention sooner rather than later.

Pinky Feldman and CCP Fozzie, they get **** done.

Broadening the warzone will have nothing but beneficial effects for the Amarr. Finally, for those that care about warzone control, Metropolis is finally open to assault. These changes might actually convert a few people who could care less into people that could care a lot about warzone sovereignty.

An as example, Siseide to Kurniainan. Seven jumps in either of two directions now. One path through Metropolis, the other through Devoid. The new connections create so many more opportunities for roaming.

Kudos, Pinky Feldman. Kudos, CCP Fozzie. Good work and high-fives all-around.
X Gallentius
Black Eagle1
#111 - 2012-11-08 21:37:37 UTC
Poetic Stanziel wrote:
Broadening the warzone will have nothing but beneficial effects for the Amarr. Finally, for those that care about warzone control, Metropolis is finally open to assault. These changes might actually convert a few people who could care less into people that could care a lot about warzone sovereignty..
But how are they going to pay for the assault on Metropolis? With non-existent LP they don't get from not running plexes? It's hopeless!
Cearain
Plus 10 NV
#112 - 2012-11-08 21:50:47 UTC
I think these gates will allow both sides to jump both ways. So I don't really see this as much of a pro amarr change.

I anticipate many of the minmatar who base deep in metro will start putting more pressure in the traditionally amarr territory.


But it is a good change so, I agree, thanks to all involved.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Poetic Stanziel
The Scope
Gallente Federation
#113 - 2012-11-08 21:51:12 UTC  |  Edited by: Poetic Stanziel
X Gallentius wrote:
But how are they going to pay for the assault on Metropolis? With non-existent LP they don't get from not running plexes? It's hopeless!
It may very well be. The Minmatar can outspend us by a factor of 2. :)
Poetic Stanziel
The Scope
Gallente Federation
#114 - 2012-11-08 21:52:33 UTC  |  Edited by: Poetic Stanziel
Cearain wrote:
I anticipate many of the minmatar who base deep in metro will start putting more pressure in the traditionally amarr territory.
Traditional Amarr territory has been Minmatar territory for most of FW history, mainly because Minmatar didn't have to worry much about Metropolis, because it was so difficult to assault.
Zarnak Wulf
Task Force 641
Empyrean Edict
#115 - 2012-11-08 21:53:47 UTC
Maverick needs to get back in the fight. Iceman needs some help.
Sura Sadiva
Entropic Tactical Crew
#116 - 2012-11-08 22:24:08 UTC
X Gallentius wrote:
Poetic Stanziel wrote:
Broadening the warzone will have nothing but beneficial effects for the Amarr. Finally, for those that care about warzone control, Metropolis is finally open to assault. These changes might actually convert a few people who could care less into people that could care a lot about warzone sovereignty..
But how are they going to pay for the assault on Metropolis? With non-existent LP they don't get from not running plexes? It's hopeless!



True. And we also have to consider another economic factor:

Metropolis is large, a lot of system: Jumping from gate to gate requires time, let's say an average of 10 seconds per jump.

Now if we consider at T2 an average plexing income of 200.000 LP/hour this mean that a single 10 seconds gate to gate jump will cost to Amarr about 550,55 LP cause the gate jumping time is subtract from the total time plexing.

On the countrary for us Minmatar, at T4 a single jump will cost only 510,33 LP. Also we need less jumps and less = more time to plex = more LP = more isk.

So Minmatar will always flood them with hudreds of SFI, wave after wave, cause we can rely on an unlimited amount of SFI.


X Gallentius
Black Eagle1
#117 - 2012-11-08 23:35:49 UTC  |  Edited by: X Gallentius
Sura Sadiva wrote:
X Gallentius wrote:
Poetic Stanziel wrote:
Broadening the warzone will have nothing but beneficial effects for the Amarr. Finally, for those that care about warzone control, Metropolis is finally open to assault. These changes might actually convert a few people who could care less into people that could care a lot about warzone sovereignty..
But how are they going to pay for the assault on Metropolis? With non-existent LP they don't get from not running plexes? It's hopeless!



True. And we also have to consider another economic factor:

Metropolis is large, a lot of system: Jumping from gate to gate requires time, let's say an average of 10 seconds per jump.

Now if we consider at T2 an average plexing income of 200.000 LP/hour this mean that a single 10 seconds gate to gate jump will cost to Amarr about 550,55 LP cause the gate jumping time is subtract from the total time plexing.

On the countrary for us Minmatar, at T4 a single jump will cost only 510,33 LP. Also we need less jumps and less = more time to plex = more LP = more isk.

So Minmatar will always flood them with hudreds of SFI, wave after wave, cause we can rely on an unlimited amount of SFI.



First. I always find that a full set of warp core stabilizers help decrease my lp cost per jump tremendously, Second. I think my keyboard has switched the comma "." for a period "'". ?? I don't get it,

Edit: But you bring up a great point, Along with the increased benefits comes increased opportunity costs, It's not fair that the Minmatar are giving up so much LP by jumping to new systems compared to their Amarr opponents, I'm afraid the Minmatar may failcascae due to this unjust and unfair imbalance,
Cearain
Plus 10 NV
#118 - 2012-11-09 00:27:12 UTC
lol at Sura and XG trying to add.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Joanna Ramirez
Intaki Militia
#119 - 2012-11-09 07:03:36 UTC  |  Edited by: Joanna Ramirez
Poetic Stanziel wrote:
Broadening the warzone will have nothing but beneficial effects for the Amarr. Finally, for those that care about warzone control, Metropolis is finally open to assault. These changes might actually convert a few people who could care less into people that could care a lot about warzone sovereignty.


I pitch in the same comments I gave earlier about this to Pinky. I'd rather put gate between Saidu/Eytjangard since it would give some use for currently empty systems. Even though it will be a regional gate, putting this kind of "hotspot" between two station systems probably just creates situation which was similiar to Kourm/Auga before station lock-outs.

Just my opinion though. All these changes can only be an improvement for that area of FW.