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Dev Blog: Back to the balancing future!

First post First post
Author
Sexy Cakes
Have A Seat
#701 - 2012-11-08 19:51:20 UTC
Tippia wrote:
Sexy Cakes wrote:
Right caught that part but my question was aimed at the destroyer skills getting split into racial skills and whether or not they are coming with the Dec. 4th patch.
…and the answer is: when everything is done.

It was pretty much the first thing said in the blog; it was the first thing clarified by the devs in this thread; and it's been clarified on numerous occasions since.


Ok .ninja edit then get hyphy princess.

Not today spaghetti.

Sgt Napalm
Deep Core Mining Inc.
Caldari State
#702 - 2012-11-08 20:03:35 UTC
Grath Telkin wrote:


Sgt Napalm wrote:

I am perfectly happy with the current mindlink mechanic.

The current mindlink mechanic is in fact fine with the current set of command ships, however the proposed changes to commandships are pretty intense and reworking the mindlinks or the way they interact with the command modules is the only real way to make the actual changes workable.


Do you believe the mindlink module should be make universal and apply to any command module? I can't really see there being another way to 'turn it down' that meets Fozzie's criteria. IMO, mindlinks are a specialty and should remain that way. Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.

Evil Vile
Drunken Brawlers
#703 - 2012-11-08 20:19:41 UTC
Is it really that beneficial to change the Typhoon completely? Yes, it took a lot of skills to use it to it's full extent, but that's what made it so great. It's versatility, and ability to be the swiss army knife of ships in both PvP and PvE set it apart from everything else! For the longest time I wished we had more ships like the Typhoon where it took some serious skill planning to get the most out of it, but I guess that's not how any ship will ever work again.
Grath Telkin
Amok.
Goonswarm Federation
#704 - 2012-11-08 20:20:54 UTC  |  Edited by: Grath Telkin
Sgt Napalm wrote:

Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.


IDK, you already spent 8 months training skills who's attributes have no other real value for combat training, you're pretty unique as it is, you probably have Command Ship 5, Wing and Fleet commmand 5, and at least one of the 4 leadership sets maxed out if not more (most people respec and go for the whole kit because 'whynot').

That uniqueness wont be diminished. As he said they're looking at toning down the bonus from the mind link and adding that bonus back in through some other means. This could mean a new skill or and adjustment to the mods themselves or even a NEW mod.

Regardless, well skilled useful command ship pilots that can probe and know what the're doing will never lose their 'unique' ability, there's are rarely enough qualified command pilots around and my alliance is full of crusty bitter retards who have nothing to train BUT leadership skills.

EDIT: I'd say if anything it has the potential to make well skilled CS piots shine even brighter

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Il Feytid
State War Academy
Caldari State
#705 - 2012-11-08 20:28:21 UTC
Evil Vile wrote:
Is it really that beneficial to change the Typhoon completely? Yes, it took a lot of skills to use it to it's full extent, but that's what made it so great. It's versatility, and ability to be the swiss army knife of ships in both PvP and PvE set it apart from everything else! For the longest time I wished we had more ships like the Typhoon where it took some serious skill planning to get the most out of it, but I guess that's not how any ship will ever work again.

Jack of all trades, master of none. That is why people will pick another battleship over the Typhoon most of the time.
Sgt Napalm
Deep Core Mining Inc.
Caldari State
#706 - 2012-11-08 20:30:25 UTC
Grath Telkin wrote:
Sgt Napalm wrote:

Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.



This could mean a new skill or and adjustment to the mods themselves or even a NEW mod.



[X] tell me more
Harvey James
The Sengoku Legacy
#707 - 2012-11-08 20:32:36 UTC
Grath Telkin wrote:
Sgt Napalm wrote:

Flying around with a set of swiss army knives takes away from the unique role of a command ship pilot.


IDK, you already spent 8 months training skills who's attributes have no other real value for combat training, you're pretty unique as it is, you probably have Command Ship 5, Wing and Fleet commmand 5, and at least one of the 4 leadership sets maxed out if not more (most people respec and go for the whole kit because 'whynot').

That uniqueness wont be diminished. As he said they're looking at toning down the bonus from the mind link and adding that bonus back in through some other means. This could mean a new skill or and adjustment to the mods themselves or even a NEW mod.

Regardless, well skilled useful command ship pilots that can probe and know what the're doing will never lose their 'unique' ability, there's are rarely enough qualified command pilots around and my alliance is full of crusty bitter retards who have nothing to train BUT leadership skills.

EDIT: I'd say if anything it has the potential to make well skilled CS piots shine even brighter


it would be better if they just removed those implants and NOT add any bonus to links they are already pretty strong boosts already and if anything need to be weakened a little.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sgt Napalm
Deep Core Mining Inc.
Caldari State
#708 - 2012-11-08 20:48:34 UTC
Harvey James wrote:


it would be better if they just removed those implants and NOT add any bonus to links they are already pretty strong boosts already and if anything need to be weakened a little.


Completely disagree. The mindlinks modules are not something you can train for tomorrow and have in a month. A significant amount of training time is dedicated to make the implants available. I can see them being adjusted to take in account the newer Tech II ganglink modules but I do not consider the level 'OP'. If my Eos is on the battle field I expect fair return for the risk involved with being called primary instantly. P
Ranger 1
Ranger Corp
Vae. Victis.
#709 - 2012-11-08 20:52:52 UTC
One thing to keep in mind.

If ships like the Eos and Damnation are revamped to all be very combat ready in their own right we should be seeing a lot more of them on the battlefield for combat purposes... instead of the situation we have now where if you have one on the field the enemy would instantly know that lone command ship is a boosting ship.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sgt Napalm
Deep Core Mining Inc.
Caldari State
#710 - 2012-11-08 20:57:24 UTC
One could hope but there would have a be a significant boost to warrant CS hulls becoming more common. Why fly a Eos when I can buy a Drake and leadership fit it for a fraction of the cost? Better tank, can deal some damage, and won't be called primary instantly. Perhaps removing the ability of BC hulls to fit gang links would be something to consider.
Il Feytid
State War Academy
Caldari State
#711 - 2012-11-08 21:08:23 UTC
Ranger 1 wrote:
One thing to keep in mind.

If ships like the Eos and Damnation are revamped to all be very combat ready in their own right we should be seeing a lot more of them on the battlefield for combat purposes... instead of the situation we have now where if you have one on the field the enemy would instantly know that lone command ship is a boosting ship.

While I agree, I hope they add some module graphics like rotating arrays and panels. Big smile
Il Feytid
State War Academy
Caldari State
#712 - 2012-11-08 21:10:50 UTC
Sgt Napalm wrote:
One could hope but there would have a be a significant boost to warrant CS hulls becoming more common. Why fly a Eos when I can buy a Drake and leadership fit it for a fraction of the cost? Better tank, can deal some damage, and won't be called primary instantly. Perhaps removing the ability of BC hulls to fit gang links would be something to consider.

No. I like the ability to fit gang links on T1 battle cruisers. Gang bonus should not be privy to the rich while the younger and not as wealthy players are shut out of options.
Harvey James
The Sengoku Legacy
#713 - 2012-11-08 21:11:18 UTC
Sgt Napalm wrote:
Harvey James wrote:


it would be better if they just removed those implants and NOT add any bonus to links they are already pretty strong boosts already and if anything need to be weakened a little.


Completely disagree. The mindlinks modules are not something you can train for tomorrow and have in a month. A significant amount of training time is dedicated to make the implants available. I can see them being adjusted to take in account the newer Tech II ganglink modules but I do not consider the level 'OP'. If my Eos is on the battle field I expect fair return for the risk involved with being called primary instantly. P


depends on the fight as to who would be called primary ecm logi etc..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#714 - 2012-11-08 21:13:02 UTC
Sgt Napalm wrote:
One could hope but there would have a be a significant boost to warrant CS hulls becoming more common. Why fly a Eos when I can buy a Drake and leadership fit it for a fraction of the cost? Better tank, can deal some damage, and won't be called primary instantly. Perhaps removing the ability of BC hulls to fit gang links would be something to consider.


Well the bc and T3 nerf combined with CS buff will make this argument redundant.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sgt Napalm
Deep Core Mining Inc.
Caldari State
#715 - 2012-11-08 21:16:53 UTC
Marlona Sky wrote:

While I agree, I hope they add some module graphics like rotating arrays and panels. Big smile


Back in my day the Eos had a pointy hat. I would second the return of the hat in all of its glory.
Sgt Napalm
Deep Core Mining Inc.
Caldari State
#716 - 2012-11-08 21:23:09 UTC
Marlona Sky wrote:
[quote=Sgt Napalm]
No. I like the ability to fit gang links on T1 battle cruisers. Gang bonus should not be privy to the rich while the younger and not as wealthy players are shut out of options.


I agree. I've parked my CS hulls many months ago in favor of gang fit BC's. Oh the flip side I do find it removes some of the uniqueness around the CS hull. It is a tough sell to fly a CS when a proper (currently) fit leadership BC covers 80%+ of the gang link role.
Sgt Napalm
Deep Core Mining Inc.
Caldari State
#717 - 2012-11-08 21:31:11 UTC
Harvey James wrote:

Well the bc and T3 nerf combined with CS buff will make this argument redundant.


The devil is in the details. We'll see how much CCP is willing to amp up the CS hulls in the coming months. Could this be a return to the glory days of the Eos? Blink 5 mids? a full rack of guns? a flight of heavies? Doubtful. Sad
Harvey James
The Sengoku Legacy
#718 - 2012-11-08 21:33:29 UTC  |  Edited by: Harvey James
Sgt Napalm wrote:
Marlona Sky wrote:
[quote=Sgt Napalm]
No. I like the ability to fit gang links on T1 battle cruisers. Gang bonus should not be privy to the rich while the younger and not as wealthy players are shut out of options.


I agree. I've parked my CS hulls many months ago in favor of gang fit BC's. Oh the flip side I do find it removes some of the uniqueness around the CS hull. It is a tough sell to fly a CS when a proper (currently) fit leadership BC covers 80%+ of the gang link role.


Perhaps the CS should have the 5% bonus to links and they could reduce some of the bonus out of the skills like 100% per lv after lv2 on skirmish link skill etc.
So more the bonus comes from the CS which would also increase their effectiveness over T3 hulls.

So many skills do look a little outdated and need to be looked at including some of the missile skills and leadership skills.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ranger 1
Ranger Corp
Vae. Victis.
#719 - 2012-11-08 21:38:04 UTC
I'm afraid I must insist on the Damnation being balanced in a way that will allow me to MWD through a fleet engagement like an Assault Frigate, as seen in the promotional video's.

Of course, that one was primaried at the gate and died a horrible, fiery death... but I don't care. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Harvey James
The Sengoku Legacy
#720 - 2012-11-08 21:54:10 UTC
Sgt Napalm wrote:
Harvey James wrote:

Well the bc and T3 nerf combined with CS buff will make this argument redundant.


The devil is in the details. We'll see how much CCP is willing to amp up the CS hulls in the coming months. Could this be a return to the glory days of the Eos? Blink 5 mids? a full rack of guns? a flight of heavies? Doubtful. Sad


Damn your pessimistic Evil
I would be surprised though if they didn't give it 5 ogres and the myrm 4.
full rack of guns wont happen droneboat remember but on plus side it won't have to scarifice guns for links.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using