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[Winter] Ewar Tweaks for Retribution

First post First post
Author
Morrigan LeSante
Perkone
Caldari State
#321 - 2012-11-06 13:10:10 UTC  |  Edited by: Morrigan LeSante
CCP Fozzie wrote:
We also believe that providing skills to help defend against things like ewar gives useful tools to players. With the introduction of these sensor comp skills there will be skills that mitigate every form of ewar except target painters.


But they'll be mandatory and we all know it.

Further, ALL other ewar mitigating skills serve some purpose other than EWAR and often are part of pre-req's for other skills/ships/etc anyway.

__________________________________

Perhaps alter the ECCM modules to be scripts to either reduce duration/pump up sensor strength instead? People can choose to increase their odds of no jam at all at a risk of normal jam length if it fails, or accept assured shorter jam duration whilst not mitigating the jam odds themselves?

Edit 2: Why don't ECM'd targets automatically reacquire the targets they had locked? Seems unnecessarily punitive to re-add lock time. Perhaps coupled with the changes I suggested above things may be a bit more sensible?
Harvey James
The Sengoku Legacy
#322 - 2012-11-06 13:50:24 UTC
whilst some you are complaining about having to train a new skill other people are happy to have new skills added not just so we have something to train after awhile you run out of things to train really or as a new option that may add to the games balance/ new tactical options to use.
But new things are good to stop you getting bored or frustrated with things.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Sean Parisi
Blackrise Vanguard
#323 - 2012-11-06 14:07:19 UTC
I see all these people whinging about the new skills as if it will take a substantial amount of their training time in order to train to a decent level. Failing to realize that investing 2 days or so into each race to get rank 4 will protect them from weeks if not months worth of training on the end of an ECM pilot. Let alone without putting any forethought into their actions such as using ECCM modules, ECCM Implants (Trust me, these make a huge difference).
Rek Seven
University of Caille
Gallente Federation
#324 - 2012-11-06 14:10:03 UTC
Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests Big smile
Sean Parisi
Blackrise Vanguard
#325 - 2012-11-06 14:15:36 UTC
Morrigan LeSante wrote:
CCP Fozzie wrote:
We also believe that providing skills to help defend against things like ewar gives useful tools to players. With the introduction of these sensor comp skills there will be skills that mitigate every form of ewar except target painters.


But they'll be mandatory and we all know it.

Further, ALL other ewar mitigating skills serve some purpose other than EWAR and often are part of pre-req's for other skills/ships/etc anyway.

__________________________________

Perhaps alter the ECCM modules to be scripts to either reduce duration/pump up sensor strength instead? People can choose to increase their odds of no jam at all at a risk of normal jam length if it fails, or accept assured shorter jam duration whilst not mitigating the jam odds themselves?

Edit 2: Why don't ECM'd targets automatically reacquire the targets they had locked? Seems unnecessarily punitive to re-add lock time. Perhaps coupled with the changes I suggested above things may be a bit more sensible?


See a good point that is made here is the fact that people keep talking about skills such as "Long range targeting" as if they are used to mitigate sensor dampening. When in reality I require a lot of these skills in order to make my fits WORK - I dont train them so I can mitigate tracking disruption or sensor dampening. Because the moments they are used against say a sniping fit I must change my fighting style drastically.

So how do I counter these? Well for the most part by having a Tracking Computer, Sensor Booster, ECCM (You know this exists for a reason) or using ECM , Tracking Links, Remote Sensor Boosters / Sensor Dampeners with my alt in order to support my main character with my secondary one.

So what my one question is, I keep hearing "Sensor Strength will help protect you from ALL E-War". If this is the case... and the 25% bonus will have a drastic increase - Then why would I not fit ECCM onto my ship to push my sensor strength into the hundreds?
Colonel Xaven
Perkone
Caldari State
#326 - 2012-11-06 14:21:22 UTC
Rek Seven wrote:
Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests Big smile


I fly Logi alot by myself and generally agree here, but I'd make those skills effecting the ECCM stats.

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Sean Parisi
Blackrise Vanguard
#327 - 2012-11-06 14:25:56 UTC
Colonel Xaven wrote:
Rek Seven wrote:
Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests Big smile


I fly Logi alot by myself and generally agree here, but I'd make those skills effecting the ECCM stats.


This, exactly this. As stated before for all I care ECCM can completely stop a ECM pilot from working at all. Atleast it requires forethought, intelligence and planning in order to make the pilot effective.

Punish the min maxers who don't want to give up a mid or low slot in order to counter the 'dreadful' ECM plague.
Pinky Denmark
The Cursed Navy
#328 - 2012-11-06 14:27:12 UTC
If logistic ships eventually doesn't have their sensor strength nerfed something is utterly wrong... But then again they can be game breaking in many other ways as well just like Ewar birds
Sean Parisi
Blackrise Vanguard
#329 - 2012-11-06 14:35:07 UTC
I do agree completely with changing ECM drones - Either removing them, nerfing them drastically or making it so the target simply loses lock. Why? Because it completely derails the value of actually having an active ECM Pilot - Yes they are far superior, but the amount of effort and resources to have a "soft" ECM pilot always available is not acceptable in my opinion. There have been times I have fallen into a trap and my drones allowed me to have disruption dropped, allowing me to escape. This is where I see them as a good choice - But then there are other times my Blackbird has been jammed 100% by ECM drones off a frigate.

Essentially what I am saying, is for their power output and ability to change the fight they are a minimal investment by the pilot in question. ECM Pilots though will often take time to actually think about what they will fighting. Changing their slot layout to match their proposed opposition, being drastically weakened should the enemies fleet layout change their format. This is why I enjoy ECM, I figure out what my opponent is bringing in order to increase my odds of survival.
Rek Seven
University of Caille
Gallente Federation
#330 - 2012-11-06 14:45:23 UTC
In all honesty i think ECM is fine. The only people that cry about it are people who don't know how to fit their ships or people who think solo pvp is still a thing. Sure getting perma-jammed sucks but CCP could easily change them mechanic so that you can't be jammed by the same ship twice in a certain time.

The only problem with ships like the falcon is that they do their job at range which a lot of fleets won't be set up for. If Falcons were forced closer to the fight, they would die instantly we when their jam fails.



Sean Parisi
Blackrise Vanguard
#331 - 2012-11-06 14:55:24 UTC
Rek Seven wrote:
In all honesty i think ECM is fine. The only people that cry about it are people who don't know how to fit their ships or people who think solo pvp is still a thing. Sure getting perma-jammed sucks but CCP could easily change them mechanic so that you can't be jammed by the same ship twice in a certain time.

The only problem with ships like the falcon is that they do their job at range which a lot of fleets won't be set up for. If Falcons were forced closer to the fight, they would die instantly we when their jam fails.





What I enjoy about ECM is the flexibility it provides to my sniper ship in FW. My main character and alt will be engaging a group of six or so. One will be split off and come burning at my sniper ship which has little to no tank. I over heat my jammers on my alt, jam him specifically - Load short range ammo and engage him face to face.

It is a good feeling knowing I am capable of doing this and being flexible with my engagement range when I have another ship to assist my main one. It also allows me to go balls deep into engaging odds that do not favor me. Even if I still lose, it gives me a fighting chance and gives me more flexibility with how I can play the game.
Wulfrunner
Black Rabbits
Black Rabbit.
#332 - 2012-11-06 15:08:36 UTC
Introducing four new skills to counter an unbalanced module penalizes players by requiring them to waste their training time because of poor game design. This proposal is reminiscent of the "Learning" skills fiasco and is an example of an Escalation of commitment error.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#333 - 2012-11-06 15:15:49 UTC
Wulfrunner wrote:
Introducing four new skills to counter an unbalanced module penalizes players by requiring them to waste their training time because of poor game design. This proposal is reminiscent of the "Learning" skills fiasco and is an example of an Escalation of commitment error.


In my opinion, its not the number of skills, but their combined rank that really matters....

4x Rank 1 skills is reasonable.... 4x Rank 2 is borderline excessive, and 4x Rank 3 is downright over the top!!!

Twelve Ranks of skillpoints that do nothing for you other than make you harder to jam and harder to scan..... And only marginally harder at either of those things!!! That's just wrong!!!

Either Ship sensor strength needs to be applicable to more areas of the game, or the ranks of these "new skills" needs to be seriously reduced!!!!
Rek Seven
University of Caille
Gallente Federation
#334 - 2012-11-06 15:26:38 UTC
Yeah because having ships is the game that do high amounts of dps "force" people to train their tank skills... Roll

Come on guy, these skills are nothing like learning skills. You are making fools of yourselves.
Fon Revedhort
Monks of War
#335 - 2012-11-06 15:33:33 UTC  |  Edited by: Fon Revedhort
Sean Parisi wrote:
Colonel Xaven wrote:
Rek Seven wrote:
Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests Big smile


I fly Logi alot by myself and generally agree here, but I'd make those skills effecting the ECCM stats.


This, exactly this. As stated before for all I care ECCM can completely stop a ECM pilot from working at all. Atleast it requires forethought, intelligence and planning in order to make the pilot effective.

Punish the min maxers who don't want to give up a mid or low slot in order to counter the 'dreadful' ECM plague.

That's hypocrisy; fitting a ECCM is neither intelligent nor a counter.

ECCM being a perfect protection from ECM makes the fight outcome determined totally at the fitting screen, that's a primitive tic-tac-toe played blind, either you 'guess' and thus win or either you don't and then lose.

It's not about min-maxing, a good setup already has quite a bunch of compromises and only stupid trolls can deny that - no one goes for sheer DPS or pure speed etc., unless he is going to die horribly. It's more about the facts how:

1) eccm being totally useless unless hit by ecm
2) a lot of ships simply don't have an option of fitting it, you simply can not waste a mid on a 3-mid ship unless you fly in blobs. So using it in small-scale PvP isn't a option at least for 3-mids armour tankers and 4-5 mids shield tankers. Isn't it ironic how ECM is said to be ok or even underpowered in blobs?

Finally, who the hell told you that we should seek protection against ECM alone? How about you try to suggest us fitting a couple of SeBos to 'counter' damps or loads of TCs to 'counter' TDs? That would be even more of intelligent and foresight fitting. LOL

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Sean Parisi
Blackrise Vanguard
#336 - 2012-11-06 15:39:05 UTC
Fon Revedhort wrote:
Sean Parisi wrote:
Colonel Xaven wrote:
Rek Seven wrote:
Yeah, i like the new skills. Good luck trying to jam my ECCM fitted guardian with these new skills... Hope you like slug fests Big smile


I fly Logi alot by myself and generally agree here, but I'd make those skills effecting the ECCM stats.


This, exactly this. As stated before for all I care ECCM can completely stop a ECM pilot from working at all. Atleast it requires forethought, intelligence and planning in order to make the pilot effective.

Punish the min maxers who don't want to give up a mid or low slot in order to counter the 'dreadful' ECM plague.

That's hypocrisy; fitting a ECCM is neither intelligent nor a counter.

ECCM being a perfect protection from ECM makes the fight outcome determined totally at the fitting screen, that's a primitive tic-tac-toe played blind, either you 'guess' and thus win or either you don't and then lose.

It's not about min-maxing, a good setup already has quite a bunch of compromises and only stupid trolls can deny that - no one goes for sheer DPS or pure speed etc., unless he is going to die horribly. It's more about the facts how:

1) eccm being totally useless unless hit by ecm
2) a lot of ships simply don't have an option of fitting it, you simply can not waste a mid on a 3-mid ship unless you fly in blobs. So using it in small-scale PvP isn't a option. Isn't it ironic how ECM is said to be ok or even underpowered in blobs?


One thing I keep reading throughout the forum posted by Fozie is that they are aiming to have Sensor Strength effect all E-War in one level or another. Would this not add more utility to implementing ECCM as a soft counter to other E-War while providing a thorough bonus against ECM at the base level? Mid slots are not the only capable slot for fitting an ECCM module. You may also fit back up arrays which will only natively effect your individual ship, but may still be effective. Anyways, I value your thoughts on this post - you do make plenty of good points.
Fon Revedhort
Monks of War
#337 - 2012-11-06 15:50:14 UTC
Bouh Revetoile wrote:
Fon Revedhort wrote:
Damps suffer from the same flaw of game mechanics: severely overpowered when stacked in excessive numbers against one single target, while being OK when applied as intented (1-2 per ship).

Let me rephrase a little bit :
"TD suffer from the same flaw of game mechanics: severely overpowered when stacked in excessive numbers against one single target, while being OK when applied as intented (1-2 per ship)."
"Neut suffer from the same flaw of game mechanics: severely overpowered when stacked in excessive numbers against one single target, while being OK when applied as intented (1-2 per ship)."

I already said it : that's how EWAR work. It's either effective and you are pissed, or it's ineffective and nobody use it. These modules give you a noticeable advantage over your oponent. The opponent often notice it, and he is then pissed off, because he don't have the module/fit to counter it.

That's why TD are seen as overpowered IMO : a lot of people already stack TE on their ship to work with extended range so a TD is the exact counter to their fit. It's not that TD are overpowered, it's workinng as intended IMO.

Neuting is a good mechanics, it relies on actual piloting skills and can be countered by intelligent cap-boosting, as I have already written above. EWAR is plain primite piloting-wise. Finally:

THERE IS NO LONG-RANGE COVERT CLOAKY NEUTING FAGGOTRY OUT THERE Attention

Make Falcon a short-range browler just like a Pilgrim and it will become super-balanced. And there's a reason why Bhaal doesn't have any range bonuses for neuts, being able to neut from 60k would be pretty OP. So no, neuting doesn't even stand close.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Morrigan LeSante
Perkone
Caldari State
#338 - 2012-11-06 15:51:52 UTC  |  Edited by: Morrigan LeSante
Thing people seem to omit is whilst ECCM is binary - so too is ECM itself - it either works or it doesnt.

The crux of the issue is any defence worth mounting would then make ECM worthless so it (ECM) wont be used and any defence which makes ECM worth using, by extension renders the defence worthless.

That will continue until the binary live/die effect ends. Which is why I suggested making the module scripted - giving people the option to have a guaranteed reduction in ECM effect - which if done along side a change that allows the pilots to instantly relock then you have a decent 'worth' in mounting ECCM whilst not completely wrecking ECM.

There are probably better solutions to be fair, I've not had time to think about it properly.

Although if sensor str was looped into other calculations then ECM could then be altered just to screw with it - law of unintended consequences would be out in force there though.


Edit: @Fon Revedhort - neuts etc ALWAYS work, you don't need to stack so many as EWAR birds do to be properly effective.
Sean Parisi
Blackrise Vanguard
#339 - 2012-11-06 15:55:34 UTC
Fon Revedhort wrote:
Bouh Revetoile wrote:
Fon Revedhort wrote:
Damps suffer from the same flaw of game mechanics: severely overpowered when stacked in excessive numbers against one single target, while being OK when applied as intented (1-2 per ship).

Let me rephrase a little bit :
"TD suffer from the same flaw of game mechanics: severely overpowered when stacked in excessive numbers against one single target, while being OK when applied as intented (1-2 per ship)."
"Neut suffer from the same flaw of game mechanics: severely overpowered when stacked in excessive numbers against one single target, while being OK when applied as intented (1-2 per ship)."

I already said it : that's how EWAR work. It's either effective and you are pissed, or it's ineffective and nobody use it. These modules give you a noticeable advantage over your oponent. The opponent often notice it, and he is then pissed off, because he don't have the module/fit to counter it.

That's why TD are seen as overpowered IMO : a lot of people already stack TE on their ship to work with extended range so a TD is the exact counter to their fit. It's not that TD are overpowered, it's workinng as intended IMO.

Neuting is a good mechanics, it relies on actual piloting skills and can be countered by intelligent cap-boosting, as I have already written above. EWAR is plain primite piloting-wise. Finally:

THERE IS NO LONG-RANGE COVERT CLOAKY NEUTING FAGGOTRY OUT THERE Attention

Make Falcon a short-range browler just like a Pilgrim and it will become super-balanced. And there's a reason why Bhaal doesn't have any range bonuses for neuts, being able to neut from 60k would be pretty OP. So no, neuting doesn't even stand close.


What is your opinion on the use of an ECCM module assuming they allow sensor strength to additionally improve defenses on a soft level against other ships E-War. To a level I can agree with this except for the fact it goes against the standard long range engagement philosophy of the Caldari, but with the possible changes pushing some Caldari ships into close range engagement ranges I would not completely disagree - But if this was to be put into place I would want the falcon to be given at least a bit of a substantial tank. I myself do not use Falcons, but I have always seen them as a very useful ship for Covert Gangs (Purely Stealth Bombers, Arazus, Rapiers, Pilgrim, Etc) as it provides a "buffer" of sorts for their soft tank. That is the only reason I would really be against a possible nerf to its engagement range.
Sean Parisi
Blackrise Vanguard
#340 - 2012-11-06 15:57:39 UTC
Morrigan LeSante wrote:
Thing people seem to omit is whilst ECCM is binary - so too is ECM itself - it either works or it doesnt.

The crux of the issue is any defence worth mounting would then make ECM worthless so it (ECM) wont be used and any defence which makes ECM worth using, by extension renders the defence worthless.

That will continue until the binary live/die effect ends. Which is why I suggested making the module scripted - giving people the option to have a guaranteed reduction in ECM effect - which if done along side a change that allows the pilots to instantly relock then you have a decent 'worth' in mounting ECCM whilst not completely wrecking ECM.

There are probably better solutions to be fair, I've not had time to think about it properly.

Although if sensor str was looped into other calculations then ECM could then be altered just to screw with it - law of unintended consequences would be out in force there though.


Edit: @Fon Revedhort - neuts etc ALWAYS work, you don't need to stack so many as EWAR birds do to be properly effective.


I want people to use ECCM. That is honestly my major irk with these changes, it neglects peoples ability to fit for the occasion and prepare for unforeseen asshattery. But I do agree with the scripted bonus, if implementing ECCM totally wrecks a player using ECM I have no issue with this. As their forethought and planning, intelligence gathering cripples my own.