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New Dev Blog: Player-owned Customs Office

First post First post
Author
Kassasis Dakkstromri
State War Academy
Caldari State
#921 - 2011-10-19 17:59:12 UTC
Tetragammatron Prime wrote:
If someone makes their customs office inaccessible to you there will always be others owned by reasonable people who welcome the neutral haulers into their space for the small profit through tax and potential killmails.



Through what mechanism?

No information has been presented by Team Pi regarding any search-ability function associated with POCO's

I think they need to be allowed to connect with the team that works on ingame metrics and the MAP to make this change practical, and not a POCO Beta

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

CCP Nullarbor
C C P
C C P Alliance
#922 - 2011-10-19 18:09:59 UTC
Daedalus II wrote:
It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.


Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway.

Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.

CCP Nullarbor // Senior Engineer // Team Game of Drones

rootimus maximus
Perkone
Caldari State
#923 - 2011-10-19 18:12:15 UTC
Par'Gellen wrote:
Here are the four things PI really needs:...


I wish there was a way to vote for you to be in charge of PI. All excellent points that would drastically improve PI (and use it as a template for fixing other stuff, like S&I).
Smoking Blunts
ZC Omega
#924 - 2011-10-19 18:17:54 UTC  |  Edited by: Smoking Blunts
CCP Nullarbor wrote:
Daedalus II wrote:
It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.


Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway.

Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.


are you forgetting this crap and rebuilding pi form the ground up? making it liek what you said it was gonna be(close will do) at the fanfest 09?

OMG when can i get a pic here

Kassasis Dakkstromri
State War Academy
Caldari State
#925 - 2011-10-19 18:29:57 UTC
If NPC-CO's are tarifed at 100% then this will become the benchmark, and there is very low incentive to adjust Low Sec POCO's to a lower tarif...

Why? Because of resource concentrations!

The Supply Demand principle isn't the existence of the POCO, the Supply Demand principle is in the richness of resource concentrations. Therefore Corporations have no incentive to lower tarifs below their maximum since the demand will be on the resource concentrations and not on the tarif rate...

To discourage 100% tarifs the NPC-CO tarif benchmark must be set to a level that allows a market sustainability without resorting to CCP tampering with the price benchmarks for commodity tarifs.

This should not become a zero sum game, and a more compromised approach to NPC-CO's needs to be reviewed.



** And for God's sake don't wipe all the NPC-CO's - at the very least phase them out by:

- Making them attackable in those regions where they are slated to be replaced

- Nerf them so there is an incentive to replace them with a POCO

- (or at the minimum - do this solely with Temperate and Barren planets since by design they are the planets that see the majority of Import and Export activity)

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Scrapyard Bob
EVE University
Ivy League
#926 - 2011-10-19 18:31:09 UTC
Kassasis Dakkstromri wrote:
Tetragammatron Prime wrote:
If someone makes their customs office inaccessible to you there will always be others owned by reasonable people who welcome the neutral haulers into their space for the small profit through tax and potential killmails.



Through what mechanism?

No information has been presented by Team Pi regarding any search-ability function associated with POCO's

I think they need to be allowed to connect with the team that works on ingame metrics and the MAP to make this change practical, and not a POCO Beta


It should be possible to search for them through the Science and Industry window - but you should only be able to see POCOs that you are allowed to use.

By limiting the S&I window searching to only the POCOs that you qualify for, an organization that wishes to "fly by night" and keep a low profile could simply restrict usage of the POCO to their closest friends (or just their corp members). Their POCO would not show up on the S&I screen and in order for someone to find the POCO they would have to fly out to the planet's customs office location and look (just like a modern POS). This would give security to the POCO similar to that of existing POS towers in that you would have to survey the system regularly to find POCOs that don't show up in the S&I window.

I don't believe that POCOs should show up on the overview unless on-grid, but their warp-in points should (just like moons - the moons are on the overview, but the towers are not unless you are on-grid).

The S&I window would need a filter for "current solar system", "current constellation", "current region" - just like when you search for lab slots.
Ingvar Angst
Nasty Pope Holding Corp
#927 - 2011-10-19 18:31:50 UTC  |  Edited by: Ingvar Angst
CCP Nullarbor wrote:
Daedalus II wrote:
It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.


Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway.

Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.


I'm guilty of that, fair enough, please accept the apologies of the anxiously impatient.

Request for consideration - accessibility to our PI in wormholes should the customs offices go "poof" and we don't have these players owned things yet... the launching mechanic won't work because our PI isn't attached anymore to the command center... it's moved around following the resources. The likely prohibitive cost of these facilities (at least initially) will make it take forever, if at all, to recoup the cost... especially in wormholes where we're not taxing our own people for the fuel they're putting in the pos.

Also the need to import materials to planets without these things.

It really feels like wormhole considerations were overlooked.

Six months in the hole... it changes a man.

Lady Zarrina
New Eden Browncoats
#928 - 2011-10-19 18:33:42 UTC
All this doom and gloom. I think this change will be great. Sure prices will spike, sure somethings will become more expensive (T2 production, POS's etc). But there will be many chances to profit also.

Everyone can set up PI with very little training. And hi-sec PI will cost a little more with taxes, but that cost will just get passed on or you can move to a player run CO if you think the prices are too high. You have the option.

And who knows, we may have a few more battles over these POCO's, which is always a good thing.

EVE: All about Flying Frisky and Making Iskie

Scrapyard Bob
EVE University
Ivy League
#929 - 2011-10-19 18:35:05 UTC
POCOs need to be nameable - just like POS towers.

(They also need the ability to base taxes on standings, as has been suggested multiple times.)
Acorn FB
THE GOLDEN KNIGHTS
Shadow Ultimatum
#930 - 2011-10-19 18:35:39 UTC
Here is the problem I see, at first the low sec peeps will have a shortage of POCOs, then they will spend the next few weeks struggling to get some up only to have some pirate blow it up and put a high tax rate in place just for the tears. Then the real nightmare begins.

Some null sec alliance is going to figure out CCP has just offered them free isk to the extent not seen since the early moon goo days. The mechanic will look like this, find a few systems that offer good planets and then rush that solar system and its neighboring systems. The force will be well beyond the capabilities of local pirates and within two days all good planets and most others will have the official Goonswarm approved version of the POCO. THey will then set the taxes at such a point to extract most of the profit from PI, leaving just enough to keep their little PI slaves thinking hey have a chance.

Base a few hundred BS, HACS, etc. in the center system and anyone who messes with them dies, tell your null sec friends and enemies that this is your area, but you can have the next set of systems and BOOM free money. Amusingly the null sec alliances may able to manipulae prices of some PI materials by messing with tax rates on specific POCOs, pull bait and switches, by lowering a rate on a set of planets then raising them when people invest in them etc.

So basically we are all going to be working for our nullsec overlords. Guess the CSM is earning their paychecks.

One last thing if you go through with this, make low sec THE place for PI give it the highest rates of PI, basically flipping it with null sec so may at least you can create the LO SEC PI WARS.
Belisarius Xenophon
Buzzkill Joy Club
#931 - 2011-10-19 18:39:22 UTC
When are the covert PI facilies (requires planetary scanning to locate) and the customs smuggler class ships (to try to avoid paying tariffs to the supposedly controlling customs officers) going to be released?
Rek Seven
University of Caille
Gallente Federation
#932 - 2011-10-19 18:41:59 UTC
Anselm Cenobite wrote:
Pipip Mendicant wrote:
Rather than nuke every lowsec/nullsec/wh customs office when this releases, you should leave them up but make them attackable.

It forces corps that want one to first be strong enough to take one down, leaves current production temporarily in place, and lets you test your new mechanic on a large scale before the PI market gets out of control if your assumptions were wrong. Not to mention that it leaves ninja PI in place until some large entity takes an interest in your out-of-the-way system, which helps out the little guy.


^ This.


+ 1
Bodega Cat
Expedition Spartica
#933 - 2011-10-19 18:43:18 UTC  |  Edited by: Bodega Cat
It almost seems like what they need to do is implement LESS flexibility in the tax controls in order to polarize the options into schemes that preserve expectations of all the people that appreciate PI.

It should be impossible to shut everyone out, or impose such a ridiculously large tax ever. The idea would to be create a situation where you hope whoever owns the current station isn't a major jerk and has the highest setting of say 30% tax enabled, but even if he does you might be able to live with it.

Now If you are an affiliation that wants to block a system from having a useable CO, then you should have to go back every other day and blow it up. The default state for blocked means no CO at all. THis will prevent large alliances from just plugging in a station and shutting it down or maxing the tax tolerance in order to block its use, they would now have to really care enough to invest the time to scout the system often to make sure someone doesn't keep one errected.
Ranger 1
Ranger Corp
Vae. Victis.
#934 - 2011-10-19 18:43:25 UTC
CCP Nullarbor wrote:
Daedalus II wrote:
It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.


Tax rate is available to you while you are in system but you can see them all on the overview so you don't need to actually fly up to each one. I will cite technical complexity as the reason it isn't initially available to everyone / everywhere but I can also see an argument for exploration as being part of the PI gameplay anyway.

Re comments about not responding, give us some time, today has been a particularly rough day at CCP. We did have a meeting this morning to discuss the many ideas and comments in this thread and some points are being acting on already so hang tight.


Good to hear.

There have been some good points made, and a whole lot of points made by people that either have reading comprehension issues or don't understand the social vs. economic forces at play in EVE.

Just to point out a couple of things worth considering.

1: ArrowConsider making rocket payloads a bit larger as an alternative.
2: ArrowConsider solutions for people who can't launch a rocket because of command center placement.
3: ArrowConsider removing the ability to control access via standings. Control via 100% tax has serious (good) drawbacks that encourage reasonable tax rates and better availability to the general public.
4: Arrow Consider making PCO's sig radius small enough to discourage cap use (hot drops to gank the PCO).

Thanks for your efforts in this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dominus Alterai
Star Freaks
#935 - 2011-10-19 18:43:52 UTC
Scrapyard Bob wrote:
POCOs need to be nameable - just like POS towers.

(They also need the ability to base taxes on standings, as has been suggested multiple times.)

no, they don't need to be nameable....

Reducing your holes to a quivering mess since 2009.

Meldan Anstian
The Night Crew
#936 - 2011-10-19 18:47:25 UTC
1. WH space - I don't see PI done in WH space with the intention of selling it on the market. It's used for POS fuel and manufacturing in the WH. PI goods made in WH's have no significant effect on the market. PITA to get a CO installed, but once done, business as usual, and no change to income.

2. Null sec - I think, don't know, that much of the PI in null space is intended for the use by the corps/alliances in null sec, also for POS fuel and manufacturing. Certainly more gets to the market than in WH, but I really question how significant it is. Gut feeling is that it's not real significant. I think it discourages ninja PI, since it's pretty much agreed that few would allow non blue to use a CO. It makes low sec more attractive than null sec, since you can't launch all you produce.

3. PCO's in low sec - very poor return on investment, especially given the risk of loss. They are not worth putting up, not worth attacking, and not worth defending if they were. Launch stuff from your command center, haul it to high sec and produce the higher tier stuff on a production planet. If you disagree about the return on investment, do the math.

4. High sec - basically unchanged. Tax rates are currently insignificant, and doubling them doesn't change that much, especially since it's pretty universally agreed that the PI prices will go up.


The stated goal of allowing getting income from CO taxation - don't see how the implementation as described achieves this goal, in any sec status system.

The stated goal of increasing player interaction - in WH and null, don't see much change here from the current system. In high sec, player interaction is irrelevant, I don't see the risk nor reward changing much in high sec. Low sec - since I don't see CO's being put up much, the player interaction goes down. You can't camp a CO that doesn't exist. Not that many people camp CO's currently, never seen a CO camp in months of doing PI. So I think player interaction is either unchanged or decreased depending on the sec status of the system.
Ranger 1
Ranger Corp
Vae. Victis.
#937 - 2011-10-19 18:48:30 UTC
Acorn FB wrote:
Here is the problem I see, at first the low sec peeps will have a shortage of POCOs, then they will spend the next few weeks struggling to get some up only to have some pirate blow it up and put a high tax rate in place just for the tears. Then the real nightmare begins.

Some null sec alliance is going to figure out CCP has just offered them free isk to the extent not seen since the early moon goo days. The mechanic will look like this, find a few systems that offer good planets and then rush that solar system and its neighboring systems. The force will be well beyond the capabilities of local pirates and within two days all good planets and most others will have the official Goonswarm approved version of the POCO. THey will then set the taxes at such a point to extract most of the profit from PI, leaving just enough to keep their little PI slaves thinking hey have a chance.

Base a few hundred BS, HACS, etc. in the center system and anyone who messes with them dies, tell your null sec friends and enemies that this is your area, but you can have the next set of systems and BOOM free money. Amusingly the null sec alliances may able to manipulae prices of some PI materials by messing with tax rates on specific POCOs, pull bait and switches, by lowering a rate on a set of planets then raising them when people invest in them etc.

So basically we are all going to be working for our nullsec overlords. Guess the CSM is earning their paychecks.

One last thing if you go through with this, make low sec THE place for PI give it the highest rates of PI, basically flipping it with null sec so may at least you can create the LO SEC PI WARS.


I find the idea of any large Null sec entity spending significant amounts of time to extract an extra pittance from their corp members PI efforts fairly amusing.

I would not object to PI having the best rewards in Low Sec however... that could be interesting.


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#938 - 2011-10-19 18:53:59 UTC
Scrapyard Bob wrote:
POCOs need to be nameable - just like POS towers.

(They also need the ability to base taxes on standings, as has been suggested multiple times.)


I don't care about naming, but I wouldn't object to it either.

No, POCO's do not need the ability to more selectively exclude/penelize people from using them. Rather they need to keep to one tax rate (that applies to everyone including the owning corps members) and lose the ability to keep people out via their standings.

This would vastly encourage the proliferation of available POCO's throughout Low and even Null Sec space.

Restricting people from using a planets resources should be the job of your fleet, or eventually DUST merc's... not the tax man or diplomats.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alasik
Imperial Academy
Amarr Empire
#939 - 2011-10-19 18:56:24 UTC  |  Edited by: Alasik
You are going to ruin the PI industry doing it this way. It is going to end up not being worth it for alliances/corporations to come running to save the Custom Offices when frig and bc wipe out all the CO's in a system. This will force all PI characters to high sec for little resources and drive up the price. I am not sure if someone has already suggested this, but this is how it should work.

1. CO's are built and sold as you plan.
2. System Alliance/Corporation owners are the only ones who can drop the CO's on the planets and are the only ones who can edit the security/tax price. They are also the ones who receive the tax.
3. Just like stations they are invulnerable until the system is SBU'ed and remove the reinforcement timer. This way by the time the system is SBU'ed and the station is taken all you have to do is warp to each planet and take out the CO's to put up your own.

POS, SBU, and Station shooting/saving is boring enough, please dont make us even more bored and we just give up on CO's all together!!

EDIT: Low sec and High sec should be controlled and taxed by concord the same way it is now.
Jada Maroo
Native Freshfood
Minmatar Republic
#940 - 2011-10-19 18:57:11 UTC
Ranger 1 wrote:


1: ArrowConsider making rocket payloads a bit larger as an alternative.



This, this, and this. Doesn't need to be a huge expansion. There still needs to be an overwhelming advantage for space ports / customs. But CC should be able to hold and launch, say, 2000m3. Even 1500 would be nice. 500 is just silly.