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[Winter] Ewar Tweaks for Retribution

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Author
Mysa
EVIL PLANKTON
#81 - 2012-11-02 21:53:41 UTC  |  Edited by: Mysa
CCP Fozzie wrote:

ECM
*Reduce Optimal Range and Falloff of all ECM modules by 10%

Still way to powerfull, even whith skills at lv3 and lv1 ewar drone you can permajam anyone(in a griffin!). Strenght and Cykle time is what you need to adjust! And why all Ecm- drones have the same stats after all these years i dunno.

CCP Fozzie wrote:
*Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)


Good idea but it wont help when a fully skilled falcon uncloaks and gets lock on anything whitin range. + for effort tho!

/edit: Also remove signal distortion amplifiers, non of the other e-war modules has a low slot power module like ecm's. That would be an easy fix!
Michael Harari
Genos Occidere
HYDRA RELOADED
#82 - 2012-11-02 21:55:45 UTC
Mysa wrote:
CCP Fozzie wrote:

ECM
*Reduce Optimal Range and Falloff of all ECM modules by 10%

Still way to powerfull, even whith skills at lv3 and lv1 ewar drone you can permajam anyone(in a griffin!). Strenght and Cykle time is what you need to adjust! And why all Ecm- drones have the same stats after all these years i dunno.

CCP Fozzie wrote:
*Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)


Good idea but it wont help when a fully skilled falcon uncloaks and gets lock on anything whitin range. + for effort tho!


The ewar changes combined with the damp changes make ewar pretty ****** compared to damps and TDs.

Its damps now that **** you over, when a celestis can damp your solo drake/jaguar/whatever to beneath scram range.
Mysa
EVIL PLANKTON
#83 - 2012-11-02 21:56:46 UTC  |  Edited by: Mysa
Michael Harari wrote:
Mysa wrote:
CCP Fozzie wrote:

ECM
*Reduce Optimal Range and Falloff of all ECM modules by 10%

Still way to powerfull, even whith skills at lv3 and lv1 ewar drone you can permajam anyone(in a griffin!). Strenght and Cykle time is what you need to adjust! And why all Ecm- drones have the same stats after all these years i dunno.

CCP Fozzie wrote:
*Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)


Good idea but it wont help when a fully skilled falcon uncloaks and gets lock on anything whitin range. + for effort tho!


The ewar changes combined with the damp changes make ewar pretty ****** compared to damps and TDs.

Its damps now that **** you over, when a celestis can damp your solo drake/jaguar/whatever to beneath scram range.


I only play whitin scrambler range so i vouch for that!!!!
Bouh Revetoile
In Wreck we thrust
#84 - 2012-11-02 21:57:30 UTC
Sard Caid wrote:
I like making unbonused ships using ECM less effective, and feel that's a good change. I also like the range tweak to damps, which for many pilots using them essentially translates to a strength bonus, given that I see many damp using ships using their EWAR well into that EWAR's current falloff range.

I'm more of a fan of a sensor strength skill that affects all ships with a higher rank attached to the skill. That said, I'm also more of a fan of nerfing ECM strength across the board rather than requiring pilots to devote skill training to nerfing the effects of that EWAR.

Wait what ?! You *really* think unbonused ship were effective at all with ECM ?
Takeshi Yamato
Ministry of War
Amarr Empire
#85 - 2012-11-02 22:09:33 UTC  |  Edited by: Takeshi Yamato
Tracking disruptors are probably still a little bit too good on unbonused ships.

Any word on TDs affecting missiles? The specialized TD ships need this to be able to compete with the ECM and damp ships which work equally well on every target.
Takeshi Yamato
Ministry of War
Amarr Empire
#86 - 2012-11-02 22:30:13 UTC
By the way: I also object to nerfing ECM via ECCM strength skills. In my opinion, the long term goal should be to rework ECM completely because the "all or nothing" mechanic isn't fun. Nerfing ECM as short term fix is fine, but doing it via new skills doesn't make sense. In fact, I'm slightly worried that these new skills mean ECM is always going to stay ECM.
Harvey James
The Sengoku Legacy
#87 - 2012-11-02 22:31:49 UTC  |  Edited by: Harvey James
Takeshi Yamato wrote:
By the way: I also object to nerfing ECM via ECCM strength skills. In my opinion, the long term goal should be to rework ECM completely because the "all or nothing" mechanic isn't fun. Nerfing ECM as short term fix is fine, but doing it via new skills doesn't make sense. In fact, I'm slightly worried that these new skills mean ECM is always going to stay ECM.


well you have to remember that the other e-war has skills that help against them so it is long overdue and as fozzie said only part of the solution they are working on.
i know its painful having to wait for so long for just some of the things that need fixing but at least they are doing it..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

ReK42
Dreddit
Test Alliance Please Ignore
#88 - 2012-11-02 22:37:05 UTC
The changes to damps, disruptors and painters are welcome, as are the ECM range changes. The new sensor strength skills are terrible however. With the hull rebalance you've been slightly buffing everything's sensor strength already, now you're going to give every ship in the game a flat 20-25% increase. This is a massive nerf and will go too far.

What would be much more reasonable is a suggestion I have seen elsewhere (I forget where now). Currently ECM is a binary thing: you either jam for 20 seconds or you don't jam. Instead, make the length of the jam variable based on the same jam strength vs sensor strength equation. If the jam duration follows a bell curve it will bring it much more in line with the other forms of ewar. This will nerf it but it would be a reasonable nerf that doesn't gut the mechanic to the point of uselessness.
Bouh Revetoile
In Wreck we thrust
#89 - 2012-11-02 22:37:16 UTC
Harvey James wrote:
well you have to remember that the other e-war has skills that help against them so it is long overdue and as fozzie said only part of the solution they are working on.
i know its painful having to wait for so long for just some of the things that need fixing but at least they are doing it..

When was the last time you saw an ECM module on an unbonused hull ?

Buffing sensor strength is a nerf to ALL ECM, not only the falcon and it's brothers.
Sofia Wolf
Ubuntu Inc.
The Fourth District
#90 - 2012-11-02 22:47:23 UTC
CCP Fozzie wrote:


    ECM
    *Reduce Optimal Range and Falloff of all ECM modules by 10%
    *Add to the Optimal Range and Falloff bonus on ECM range bonused ships by 2.5% for the Blackbird and Tengu Obfuscation Manifold (bringing it to 12.5%) and 5% for the Scorpion (bringing it to 25%)
    *Add four new racial sensor compensation skills that increase each type of Sensor Strength by 5% per level (Requires Electronics 4, rank 3 skills in the Electronics category)
    ...

    Target Painter
    *Set the TP strength bonus on TP bonused ships to 7.5% per level for T1 and 10% per level for T2

...
We also want to reiterate that we are not looking at these ecm changes as a complete solution to the problems with that mechanic. It's a moderate change that we can make with the resources available for this expansion and that won't get in the way of our more comprehensive changes down the road.


Any ETA for some serious change in ECM mechanics going beyond minor number shuffling? As I see it now this will do little to help resolve problems ECM brings to solo and small gang subcap fights, but might affect ECM suppression of logi ships in big fight where it is already balanced enough and needs no nerfing, in fact might by underpowered in some cases as it can't affect supercarriers and brake their spider reps. Changing ECM mechanics should be priority, something like this, or any of other suggested ECM mechanic changes you can find in F&ID forums.

Also TP still seems suboptimal choice compared to webs in most situations, but that might be more problem with webs being OP. Have you considered adjusting webs in this Ewar pass?

Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows...

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#91 - 2012-11-02 22:47:57 UTC
Why aren't you deleting ECM drones?
Pawnee
Ministry of War
Amarr Empire
#92 - 2012-11-02 22:51:21 UTC  |  Edited by: Pawnee
I am a little worried Mr Fozzie tries to turn my beloved Falcon into the new Pilgrim (most useless Recon of the game) ? That would make Caldari have the most worthless Force Recon and Combat Recon. (And on top of that they get a Missile nerf.)

When we talk about game mechanics, it is time to talk about weaknesses of Falcons in particular, because Mr Fozzie wants to change ECM and does not mention that ship, while he mentions some other ECM specialized ship.

1) Falcons have the worst cap of all cruisers. It means after longer warps, the cap of a Falcon will be empty. In kiting battles Falcons run out of cap quickly. It is 100km something and the cap is empty. Then the ship can not follow anymore and therefore no more jam. It has to warp out, re-cap and come back again.

2) Against Drone boats Falcons suck – if the drone boat launches its Drones before you lock and Jam.

3) Falcons have a paper-thin tank. As said, it is better to focus all on ECM, then try to failfit for tank. ECM + Tank will never be possible together. That means, either the Falcon jams all DPS incoming or it vaporizes quickly. It is only useful in small gangs therefore.

4) Falcons are very weak alone. It is the combinations of ships, which makes Falcons appear so powerful. Like Sabre + Falcon. Or Falcon + Black Ops gang. Often these ships are fragile themselves. CCP buffed all Frigs and Drestroyers twice, did not care about Interdictors. If CCP nerfs Falcons, these other ships will be nerfed in their effectiveness, too. However ECM will most likely be replace by Logistics ships. Then no more ECM, but often Remote Rep will frustrate the current ECM haters.

Not everybody wants to do purely in-the-face RVB/Militia frig frag fests. Like get 50 cheap new ships and then throw them away. Especially Black ops teams can not afford to work that way. If you operate in enemy territory in 0.0, you can not afford to lose your ship or get it heavily damaged. It would be the end of the op and cost much time to replace or repair. Unless you do metagaming - there is always a way around.

I am not sure, what CCP Fozzie tries to do here will satisfy me. I am a Vet. I do not want to re-skill to reach a skill level, which i had before. I can afford thousands of t1 Frigs and Cruisers. I avoided the Drake since years now, because I flew it as noobi so often until I was fed up of it. If you buff t1 ships, more exotic ship classes like i.e. Field command ships or Electronic attack ships will become even more obsolet and rare. It will never work to "balance" ship classes in little steps and several patches. You change something, you change relations between ship classes. I doubt vets will be happy about this patch. I see nothing, I can skill for, so I get a new shiny toy or new useful skill. You will just switch FOTM from one ship class to another. If it goes really wrong, some t1 hulls will be better than the following t2 hulls.



You also did not mention the Kitsune. Electronic Attack ships are rare, because they die so fast - all of them. What happened to the idea to allow a Covert ops cloak on them? It would give these t2 Frigs the choice to pick their fights better.


Btw small ECM drones sometimes even jam Falcons. Big smile If I see lots of them on the field, I think twice whether I uncloak a Falcon or not. ECM drones can be easily killed by Smartbombs. However a Falcon has heavy capacitor problems already. So most Falcons do not fit a Smart bomb.
Dessau
The Scope
#93 - 2012-11-02 22:54:57 UTC
Excellent. I was hoping for a skills-based mechanic as part of the rebalance. Now I know how I will spend the first ~52 days of Retribution.

Cheers, CCP.
Scatim Helicon
State War Academy
Caldari State
#94 - 2012-11-02 23:13:29 UTC
Pawnee wrote:
I am a little worried Mr Fozzie tries to turn my beloved Falcon into the new Pilgrim (most useless Recon of the game) ?

That will only happen if the Rook gets back its optimal bonus.

Every time you post a WiS thread, Hilmar strangles a kitten.

TheBreadMuncher
Protus Correction Facility Inc.
#95 - 2012-11-02 23:28:47 UTC
Why do TDs not affect missiles like you proposed...?

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Tau Cabalander
Retirement Retreat
Working Stiffs
#96 - 2012-11-02 23:35:51 UTC  |  Edited by: Tau Cabalander
Change ECCM II module to:
* Increases sensor strength.
* Reduces jam duration by 50%.
* Scripts to either increase sensor strength or reduce jam duration further.
Goldensaver
Maraque Enterprises
Just let it happen
#97 - 2012-11-02 23:47:12 UTC
TheBreadMuncher wrote:
Why do TDs not affect missiles like you proposed...?

Because then TDs as far as the eye can see?

Do you really see no issue with letting one module affect every single non-drone ship in game in a way that makes them almost worthless to fly?

At least ECM needs to dedicate 4 midslots, and their rigs and any lowslots they can spare to doing that. This would be a one module fits all sort of thing.
Marlona Sky
State War Academy
Caldari State
#98 - 2012-11-02 23:49:34 UTC
TrouserDeagle wrote:
Why aren't you deleting ECM drones?

It's funny that all other non-damage drones in the game combined does not even begin to come close to the amount ECM drones are used. That says something.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#99 - 2012-11-02 23:52:41 UTC
Another vote for doing *anything* with ECM drones. Massively reduce the jam time please. Just a pure lock break alone would still be damn powerful.
Val'Dore
PlanetCorp InterStellar
#100 - 2012-11-03 00:05:48 UTC
Val'Dore wrote:
Several Adjustments:

Amarr = EW Optimal
Caldari = EW Duration
Gallente = Efficiency
Minmatar = Falloff

Sample EW Skill Bonus Changes:

Arbitrator: 10% TP, TD, RSD Optimal Range
Bellicose: 10% TP, TD, RSD Falloff Range
Blackbird: 10% TP, TD, RSD Duration
Celestis: 10% TP, TD, RSD Cap Use

New ECM Role Bonuses:

Arbitrator: 100% Ladar ECM Strength
Bellicose: 100% Radar ECM Strength
Blackbird: 100% Magnetometric ECM Strength
Celestis: 100% Gravimetric ECM Strength

Recons would have their flavors: webs, neuts, drones, scrams, etc.

No Universal ECM Ship. Period.

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