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New Dev Blog: Player-owned Customs Office

First post First post
Author
Dominus Alterai
Star Freaks
#901 - 2011-10-19 17:05:27 UTC
Rek Seven wrote:
Dominus Alterai wrote:
If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lure out defending fleets and get more fights, not just for PI reasons.


You are exactly right. People will attack these POCO to provoke more fights so CCP are creating new battle fields in addition to people just fighting on stations, gates and belts.

If this is CCP's intention, then let them say it, but CCP Omen as repeatedly said that his is a purely economic decision. because let's face it, people like ISK more than kills right?

(That's sarcasm btw)

Reducing your holes to a quivering mess since 2009.

Holy One
Privat Party
#902 - 2011-10-19 17:06:11 UTC
Rek Seven wrote:
Holy One wrote:
Dominus Alterai wrote:
Rek Seven wrote:
Why are people assuming that low sec dwellers don't do PI?



No one is assuming that. We're saying that Low-sec is too dangerous/indefensible to be able to anchor POCOs on a planet and still make a profit, especially when a relativley small group of battleships can put it into reinforced, preventing you from exporting your PI to the customs office.

For those people PI ninjas, you can still launch your PI resources the old fashioned way with a command center launch. You won't be able to launch much, but you can still do PI that way. If CCP increased the cargo capacity of the command centers or even the planetary warehouses (can't remember what they are actually called), all would be well with the world of PI.


This and:

1. People are doing it because its reliable. It takes a lot of time to set up supply chains for large scale PI operations, it costs a lot up front in isk, rl cash to pay for character training etc. All of the projected income is accounted for well in advance and any disruption to that supply chain results in accounts not being plexed on time and that results in lost business for ccp.

2. PI is a casual pay style. Forcing people in to the blob/sov/pos mechanic playstyle is not 'adding content' to a feature it is fundamentally changing it in to another play style. One that those people do not want or already choose to participate in/avoid in other aspects of the game.



Is it out of the question for these PI alts to contact the dominant force (who also own POCO) in a chosen system and say: "Hey, i would like to continue me PI operation in your system and i'm willing to pay the 10% tax. Please make me blue to your corp."?


lol

:)

Smoking Blunts
ZC Omega
#903 - 2011-10-19 17:09:10 UTC
so is this gonna be another of the changes that kills alts off?

seeing as ccp just shed 20% of there staff, which is about the same as the pcu has dropped since they started nerf'ing everything in sight, starting with sanctums and then dual boxing with incrapter

OMG when can i get a pic here

Scrapyard Bob
EVE University
Ivy League
#904 - 2011-10-19 17:09:59 UTC
The economics of this don't add up, at all.

For a P1 harvest world (harvest P0, output P1) in hi-sec, most worlds generate between 1500 and 3500 units of P1 per day which is then exported at 0.76/u (which is, according to CCP, about a "5%" tax rate). That means a hi-sec P1 harvest world generates about 1100-2600 ISK/day in taxes (the tax burden of 0.76 vs market value of the P1 is about 0.12-0.24% currently).

Lo-sec, let's assume that you can harvest 2x more and that null-sec you can harvest 5x more per day.

Each P1 harvest colony then produces between 2200-5200 ISK/day in lo-sec and 5500-13000 ISK/day in null space if taxed at the 5% rate. But we'll say the owners are greedy and charge 100%. So multiply that by 20 and we get 44000-104000 ISK/day in lo-sec and 110000-260000 per day in null.

So for a lo-sec PI harvest world, we can expect that the colony owner will (at most) pay about 75k ISK/day and the null-sec colony owner will pay about 185k ISK/day. Over the course of a month, that solo colony will pay 2.25M ISK in lo-sec and 5.55M ISK in null-sec.

If a micro-POCO costs 50k ISK/day in fuel and a large-POCO costs about 200-300k ISK/day in fuel then the fuel costs can be paid for as long as there is a single colony on the planet. So fuel costs of that magnitude would not be a huge burden (a large POCO would only cost you 9M/mo in fuel).

The main issue is going to be payback of constructing the darned thing in the first place. If we were given a micro-POCO that could be built for about 30M ISK and could anchor about 30M ISK worth of defensive modules, then we would have 60M ISK that needs to be recouped through taxes. If we want a 2-month payback (which is long for EVE) then we need 14 tenants in lo-sec and 6 tenants in null-sec.

But with a large-POCO (costing about 250M for the POCO + defenses), you would need 23 tenants in null-sec and 56 tenants in a low-sec world.

Assuming, of course, that you can charge the 100% tax rate.

Basically, taxes on P1 and P2 are going to have to go up, because the current tax rates won't be high enough to make a P1 harvest world viable enough for the owner to put up a POCO at all. Even if they set their tax rate at 100%.
Anselm Cenobite
Gold Ring Enterprises
#905 - 2011-10-19 17:10:36 UTC
CCP Omen wrote:
Midnight Hope wrote:
If you are going to blow up every PO on launch date, I hope you thought what you are going to do with all the stuff in those offices. Are you going to blow it up as well??

I can already see PI prices spiking, regardless of the increase in link capacity.

The stuff that you have in the CO's will be teleported to a station hangar. I forgot the exact details of which station etc.



Huh? What about in Wormholes ,where there are no stations to have hangars, but only POSes? Will it be teleported into Corporate Hangar Arrays then? Or into XLSAAs for those of us who use that as the Corp Hangar?
Kassasis Dakkstromri
State War Academy
Caldari State
#906 - 2011-10-19 17:14:36 UTC
Dominus Alterai wrote:
Rek Seven wrote:
Dominus Alterai wrote:
If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lure out defending fleets and get more fights, not just for PI reasons.


You are exactly right. People will attack these POCO to provoke more fights so CCP are creating new battle fields in addition to people just fighting on stations, gates and belts.

If this is CCP's intention, then let them say it, but CCP Omen as repeatedly said that his is a purely economic decision. because let's face it, people like ISK more than kills right?

(That's sarcasm btw)


Dominus your mistaken - CCP Omen clearly stated that this change is intended for a political element (back on pg. 11)

He said:

"Yes, we don't incentivize taking Customs Offices down, other than if you want the spot or want to refuse the current owner access. We want it to be a political feature more than a mechanical one." (Underline, Bold, Italics added for emphasis)

But again... the change is tolerable so long as we have the ability to make informed decisions as to which POCO's we want to use based on remote statistics of any sort, even basic ones, that does not force a trail and error methodology.

As it stands right now, I'm back up on the fence on this change until I hear or see what if any peripherial changes are to be added in regards to search feature and informational research on POCO owners and their POCO statistics via the MAP for example.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Dragnkat
The Chartered Company
#907 - 2011-10-19 17:15:53 UTC
Just a quick post before I leave for work @omen.

Go check the prices at dod right now.

It's not just robotics but every material in the chain.

chirai, precious, reactive, and toxic are now all selling at per unit prices easily double or close to triple what it was not even a month ago. Already cruising past 500 per unit in some cases.

Makes me wish I had kept my robotics high sec setup rather then trying to dip my toes into low to make nano factories. the irony is I'd probably be twice as rich.

This is before you've even caused a further price spike by the plan to scrap all the npc custom offices.

PLEASE PLEASE PLEASE RETHINK THIS!

Or at the very least leave us options! Leave the npcs till a player builds one, increase rocket cap, do one of the many good ideas that have been listed in this thread countless times before you ram this through.

That is unless your actual goal is another monocle scandal, wrecking the PI economy (among other things) Or really just do want to show that EVE is only for the megacorps and screw everyone else. From the casual couple hours a day perspective I've got it's beginning to feel that way once again.

And I'm sure a lot of us would like to see how sec made more viable as a place to play, not turned into a ghost town or a way for the big boys to just steamroll everyone not them that much more.
Anselm Cenobite
Gold Ring Enterprises
#908 - 2011-10-19 17:16:10 UTC
Pipip Mendicant wrote:
Rather than nuke every lowsec/nullsec/wh customs office when this releases, you should leave them up but make them attackable.

It forces corps that want one to first be strong enough to take one down, leaves current production temporarily in place, and lets you test your new mechanic on a large scale before the PI market gets out of control if your assumptions were wrong. Not to mention that it leaves ninja PI in place until some large entity takes an interest in your out-of-the-way system, which helps out the little guy.


^ This.
Ranger 1
Ranger Corp
Vae. Victis.
#909 - 2011-10-19 17:16:53 UTC
Davelantor wrote:
so, in best situation ... a PvP corp will take over the POCO's and set 10% tax (not to mention it will be most likely 25% .. because lets face it .. people are assholes) ... because our corp cant divide resources to camp a spot in middle of nowhere just for a single PI guy can enjoy 0% tax ... NO .. instead now we pay 10% tax .. AND have to compete with WH and 0.0 PI noobs that can and will drive the prices as low as they can because they dont pay any tax for production.

Not to mention while this is happening, a typical new starter that will be very likely confined to high sec. cant get any profit, because he doesnt have enough isk to export the material from the planet ... AWESOME :D


Why would you camp a spot. If someone reinforces your PCO you know exactly when it comes out. Now if you don't have the manpower to deal with the threat at that time, that is a separate issue that has nothing to do with PI.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dominus Alterai
Star Freaks
#910 - 2011-10-19 17:17:02 UTC
Kassasis Dakkstromri wrote:
Dominus Alterai wrote:
Rek Seven wrote:
Dominus Alterai wrote:
If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lure out defending fleets and get more fights, not just for PI reasons.


You are exactly right. People will attack these POCO to provoke more fights so CCP are creating new battle fields in addition to people just fighting on stations, gates and belts.

If this is CCP's intention, then let them say it, but CCP Omen as repeatedly said that his is a purely economic decision. because let's face it, people like ISK more than kills right?

(That's sarcasm btw)


Dominus your mistaken - CCP Omen clearly stated that this change is intended for a political element (back on pg. 11)

He said:

"Yes, we don't incentivize taking Customs Offices down, other than if you want the spot or want to refuse the current owner access. We want it to be a political feature more than a mechanical one." (Underline, Bold, Italics added for emphasis)

But again... the change is tolerable so long as we have the ability to make informed decisions as to which POCO's we want to use based on remote statistics of any sort, even basic ones, that does not force a trail and error methodology.

As it stands right now, I'm back up on the fence on this change until I hear or see what if any peripherial changes are to be added in regards to search feature and informational research on POCO owners and their POCO statistics via the MAP for example.


I stand corrected.

But in any case, a search function would almost certainly be necessary. I wouldn't want to go 20 jumps to a system with the right planets and find out that it's either owned already or the offices there charge 100% without standings.

Reducing your holes to a quivering mess since 2009.

Daedalus II
Aliastra
Gallente Federation
#911 - 2011-10-19 17:19:33 UTC
I don't know if this has been mentioned yet, or if this will even be read this far into the thread, but a functionality that would be needed now is an ability to see at a glance if I can even use PI on a given planet, perhaps via map filters. Also in case I can use PI, I need to know the tax rate of it. This is important information when setting up a new PI network.

Essentially I see these levels:
A. This planet has no customs office
B. This planet has a customs office, but it's locked for you
C. This planet has a customs office that is available to you (+ tax rate)

In case of C I also need to know the tax rate of it.

Without getting this information on an easy overview, it will be extremely hard to figure out where to set up shop. Maybe I after much searching finds a system consisting of exactly the planets I need to produce some commodity. Only to find out once there that one of the planets are locked for me and therefore the whole chain collapses.

It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.

How are those who sell their customs services going to be able to attract customers if the customers can't find out that they are the cheapest to use? A market where you can't easily compare different deals is a pretty crappy market.
Ranger 1
Ranger Corp
Vae. Victis.
#912 - 2011-10-19 17:19:39 UTC
Dominus Alterai wrote:
Rek Seven wrote:
Dominus Alterai wrote:
If a group of bored pirates in battleships finds a POCO, they may decide to reinforce it just because they can. I can see these as a way to lure out defending fleets and get more fights, not just for PI reasons.


You are exactly right. People will attack these POCO to provoke more fights so CCP are creating new battle fields in addition to people just fighting on stations, gates and belts.

If this is CCP's intention, then let them say it, but CCP Omen as repeatedly said that his is a purely economic decision. because let's face it, people like ISK more than kills right?

(That's sarcasm btw)


I don't remember him ever saying that this was purely about economics actually. Perhaps I missed something.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#913 - 2011-10-19 17:27:12 UTC
Daedalus II wrote:
I don't know if this has been mentioned yet, or if this will even be read this far into the thread, but a functionality that would be needed now is an ability to see at a glance if I can even use PI on a given planet, perhaps via map filters. Also in case I can use PI, I need to know the tax rate of it. This is important information when setting up a new PI network.

Essentially I see these levels:
A. This planet has no customs office
B. This planet has a customs office, but it's locked for you
C. This planet has a customs office that is available to you (+ tax rate)

In case of C I also need to know the tax rate of it.

Without getting this information on an easy overview, it will be extremely hard to figure out where to set up shop. Maybe I after much searching finds a system consisting of exactly the planets I need to produce some commodity. Only to find out once there that one of the planets are locked for me and therefore the whole chain collapses.

It's also extremely hard to find a good deal; maybe the system next door has much better taxes, but you have to manually fly there and check out every damn office to know that. What if you have hundreds of potential systems? it will take forever to check them all out.

How are those who sell their customs services going to be able to attract customers if the customers can't find out that they are the cheapest to use? A market where you can't easily compare different deals is a pretty crappy market.



I would prefer they simply remove the ability to restrict access by standings first, and then put the relevant tax information on the map. Remember, restricting by placing a 100% tax on your PCO also means that except for corp "drones" your average corp members will not use the planet either.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tas Nok
Hedion University
Amarr Empire
#914 - 2011-10-19 17:29:29 UTC
Steve Ronuken wrote:
Tas Nok wrote:
TL:DR I'm out 114.3 mil on PI 1.0 64.8mil on PI 2.0 and now PI 3.0 will cost me 558mil, apparently PI needs to be nerfed repeatedly?


So... You've not made any money at all from PI? Odd, as I'm pulling, with minimal effort, around 10 mil a week, per planet. And that's far from optimal. Risk free isk isn't the way of Eve.



Fair point, I've made between 0-30mil a week depending on prices and if I was even able to do PI. Factor in Taxes, POS fuel, and war decs and it was less than the 10 mil average because I had to go inactive to keep a low profile.

now factor in the 480mil on defenseless, destructible POCO's and while I'm trying to keep a low profile, my corp logo is out there for all to see on 6 useful planets on the overview.

no one cares about my POS on a crap moon, and it will shoot back (yes it has been reinforced for lol's but crap moon in crap space + dickstar + waiting 36 hours = not worth it... YET)

these offices are just targets waiting to happen, its not even griefers I expect, its really going to be the lol-idiot who decides to kill every office in the constellation just because he can for the free KM and the isk bump on his KB, if he gets a fight even better! his blob will be on standby to wipe them out.

perhaps the reinforcement timer will help but if I have to move a carrier here full time just to rep my customs offices, then this is a losing proposition until prices spike so high that HS becomes profitable again

I don't expect Eve to be risk free, far from it, that's why I don't run missions anymore, but for something vital to the operation of corp assets and the eve economy this is an odd way to make it better.

and YES it is possible that between LS yarr watching their wallets flash to go kill the cloaky hauler , to offices put up and protected by huge alliances, and the HS production which just got a boost, but also will get a higher tax, this might all wash out because just what eve needs is another pile of immovable objects to shoot at.
ThaWolf
The Scope
Gallente Federation
#915 - 2011-10-19 17:31:00 UTC
Well this looks like a small gang pvp opurtunity, which i would love from the pvp perspective, but thats not what it rely is.

This is the death blow on EVE Industry.

POS fuel will skyrocket, which will cause that T2 Invention (gambling) will now finally fall off to be cost effective, which it barely is atm, so ppl will stop doing it, T2 Items and Ship prices will skyrocket, all of EVE will fly Drakes and Canes with T1 Items again.

Why? PI is crap, not as much as a clickfest as it was but still far too much and still entirely unfunny for a GAME!

Now it will become Corporate Controlled instead of being personal Industry, which means that ppl doing PI in Lowsek and NPC 0.0 (PI in Empire it utterly worthless), with great risk (loosing a Covert hauler is worth months of PI) will just plainly stop doing it, since the local thugs will just blow up the COs if somebody is stupid enough to put one up there.

Industry nerv is exactly what EVE needs atm....
Dominus Alterai
Star Freaks
#916 - 2011-10-19 17:38:36 UTC
ThaWolf wrote:
Well this looks like a small gang pvp opurtunity, which i would love from the pvp perspective, but thats not what it rely is.

This is the death blow on EVE Industry.

POS fuel will skyrocket, which will cause that T2 Invention (gambling) will now finally fall off to be cost effective, which it barely is atm, so ppl will stop doing it, T2 Items and Ship prices will skyrocket, all of EVE will fly Drakes and Canes with T1 Items again.

Why? PI is crap, not as much as a clickfest as it was but still far too much and still entirely unfunny for a GAME!

Now it will become Corporate Controlled instead of being personal Industry, which means that ppl doing PI in Lowsek and NPC 0.0 (PI in Empire it utterly worthless), with great risk (loosing a Covert hauler is worth months of PI) will just plainly stop doing it, since the local thugs will just blow up the COs if somebody is stupid enough to put one up there.

Industry nerv is exactly what EVE needs atm....


THIS^^

The eve market is almost all inter-related. PI product prices go up, which means fuel costs go up, which means prices for everything made or invented or researched at a POS will go up.

Unless CCP is planning on giving the high sec planets a slight buff, I completely agree. Here comes the T1 drake blobs all over again...

Reducing your holes to a quivering mess since 2009.

Kassasis Dakkstromri
State War Academy
Caldari State
#917 - 2011-10-19 17:52:38 UTC
CCP Omen

I'm coming to the realization that it's not POCO that is at issue, it is those things that are being left out of development of POCO that is at issue:

- HSec Custom's Office need not to have a 100% Tariff right at release!?

- Based on your own responses, about waiting and observing, and taking action as necessary; it is unconscionable to place that type of tariff on day one.

- Such NPC-CO Tariff increases should be implemented on a phased basis, if nothing else for economic considerations (and I don't just mean mine personally) - and should be fairly similar to how BPO Research is done via NPC Stations, vs. POS Research Arrays. Yes increase the tariff, but be rational about its implementation, since you and your team admittedly are only speculating that this change will work as intended from the outset, and will require continued monitoring and refinement. ** And lowering the defaults to artificially regulate the taxation rates is a flawed strategy. **

- I also am at a loss as to why trade skills, including social skills, were not included in having an impact on HSec tariff rates - no different than Recycling, and Market transactions are impacted by skills??!

- No mention of any type of research tools on POCO's via the MAP or otherwise?

- Plus your WIPING OUT all NPC-CO's upon release!? Instead of simply nerfing them as regards m3 volumes, etc. to such an extent that it becomes essential as well as advantageous to destroy the thing and put on a POCO???!!



While this change as presented has merit, this is negligent implementation for such a remarkably complex game; it is Shooting at Structures as has been pointed out, and should have been clearly stated as to where this change is meant to take us (i.e. moving toward DUST 514), without adding peripherial POCO research tools has the potential to severly disenfranchise PI colony operators, has the serious potential to create a economic shock to the market and game which is now dependent on player driven commocities!

I see this being akin to the removal of ship spinning... and Team Pi should proceed cautiously and learn from such mistakes.

Lastly, while this is CCP's game, and as a company you can not always do what the vocal minority wants you to do, admitedly there is so much positive development that has been brought to it over the years... that I do still trust CCP's development motivations; however, I hope every desk at CCP (world wide) has a hard copy of Hilmar's appology letter hanging next to their desk - that they read it every day they start work so a proper perspective is always maintained.

Because EVE is growing so complex, that after the CSM, and when you open planned features to public input (like this thread), that CCP DevBlog posts need to also 'clearly' inform us that WE the community are being given an opportunity to provide positive and helpful feedback? Instead of being told of things being a good idea, or being added to the wish list by way of placation.

I really hope you will answer these points. Because the more I consider what's being left out of this change the more concerned I become.

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Tetragammatron Prime
Pink Sockers
#918 - 2011-10-19 17:53:33 UTC
If someone makes their customs office inaccessible to you there will always be others owned by reasonable people who welcome the neutral haulers into their space for the small profit through tax and potential killmails.
Buruk Utama
Science and Trade Institute
Caldari State
#919 - 2011-10-19 17:56:01 UTC
We've seen 2 devs stick their heads in here and back out quickly. I hope they realize what a clustercrap this change is and how many things they didn't think about when making the change. What happened to identifying a problem and fixing it instead of trying to make the current PI process relevant to DUST?

A question to the devs, with all the problems brought out in this thread, are you going to actually take anything stated here and rethink your deployment or act like this thread didn't exist and feign surprise when it craps with the game?

The one thing I have taken from this thread is how disconnected the developers are to the game. When the main premise for making this change work is a "hope" the players work together and not understanding why a corporation would lockout someone v. "making isk from taxes" really shows why this game is dying and why CCP has to start cutting staff.

The "we'll watch and make changes if needed" is a bold face lie. How long did it take to make the first PI changes, while we are at it how about the FW changes, POS changes, Sov changes, etc etc etc. CCP doesn't fix things once it is in game, you move on to the next shiny. I'm sorry but team PI is only here to make the connection between DUST and EVE, they have no clue about the existing game mechanics and will send another group of people packing when you nerf industry like this.
Buruk Utama
Science and Trade Institute
Caldari State
#920 - 2011-10-19 17:58:07 UTC
Tetragammatron Prime wrote:
If someone makes their customs office inaccessible to you there will always be others owned by reasonable people who welcome the neutral haulers into their space for the small profit through tax and potential killmails.


Translation: Lulz we took your tax money, killed your hauler, and now have all sorts of valuable industry goodies that took us no effort/time/cost to produce while orgying around our KB.