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Manufacturing- I want to make stuff...

Author
Moe Doobie
Brutor Tribe
Minmatar Republic
#1 - 2012-11-01 23:44:21 UTC  |  Edited by: Moe Doobie
Soooo yeah....I chose manufacturing as a career. Trying to figure out just how lucrative it could be, even though that's not my main reason for choosing it. I assume manufacturers have an easier time being less dependent on other players as they can build their own things, right?

Could any other Manufacturer's chime in as to how successful you have been, do you think it's good for a noob, etc.

I do not want to mine.
I do not want to mine.
I..do not...want to mine.

Also do you know of any THOROUGH manufacturing guides? I've googled,but many that I find seem like they were written for people who have a good knowledge of EvE, even terms,etc.

...as well as any good Corps that help noob manufacturers....or rather noobs that want to manufacture.

Thank you.
Clystan
Binaerie Heavy Industries
#2 - 2012-11-01 23:50:36 UTC
Well, even if you don't want to mine - you might enjoy running some missions and salvaging materials for your manufacturing business. You will get lots of advice - some good - some bad. Luckily - there is a bunch of info out there.

You can also look for a corp that specializes in manufacturing and join up there.

Good luck! It is fun to collect all of the items needed, manufacture items and sell them. It's a hit when you create your first TechII items.

Have fun!
Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2012-11-01 23:52:49 UTC
Production Efficiency 5
Train Nothing else until it's done

you need a bunch of skills, some of them are expensive
and a collection of blueprints, most of them are expensive

everything thats made is made from minerals (except rigs)
minerals come from ores
ores are mined
Moe Doobie
Brutor Tribe
Minmatar Republic
#4 - 2012-11-01 23:53:37 UTC
Clystan wrote:
Well, even if you don't want to mine - you might enjoy running some missions and salvaging materials for your manufacturing business. You will get lots of advice - some good - some bad. Luckily - there is a bunch of info out there.

You can also look for a corp that specializes in manufacturing and join up there.

Good luck! It is fun to collect all of the items needed, manufacture items and sell them. It's a hit when you create your first TechII items.

Have fun!


I'll run missions. I have to, that's my only real way to make any isk right now.Ty for the advice.
Montevius Williams
The Scope
Gallente Federation
#5 - 2012-11-01 23:54:19 UTC  |  Edited by: Montevius Williams
This should be in the science and industry section.

Yes you can manufacture and be profitable without ever mining. I stopped mining a while ago. Get your market skills up though, you'll need them.

I'm not an industrial mogul by any means, but I can support my self enough to buy **** on a whim and not care about it.

Be smart, buy components/materials as cheap as you can, sell end end product as high as you can, but dont get crazy silly or people will never buy. It's more complex than that, of course but its not rocket science.

All of this is assuming that you have proper Indy skills up. If you have crap skills, you wont be competitive on the market at all, unless you like selling items at a loss.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Tarvos Telesto
Blood Fanatics
#6 - 2012-11-02 00:14:02 UTC
Ways to manufacturing without minig.

Run mission and reproces items to get minerals. lvl 4 missions offer a lot minerals its posible to manufacture Battleship after colecting and reproces items form like 10 rich missions lv4, or buy items cheap, reproces them and manufacture, or, set buy orders buy minerals- bulid things, profit.

Its ok if you dont like mining, we dont force you to mining, but remember mining is best boost for most industralist.

EvE isn't game, its style of living.

Beckie DeLey
Garoun Investment Bank
Gallente Federation
#7 - 2012-11-02 00:41:54 UTC  |  Edited by: Beckie DeLey
Tarvos Telesto wrote:
but remember mining is best boost for most industralist.


Hahaha no. Time spent mining is time wasted.

Trading beats Mining every time of the day. Trade skills do everything for the industrialist. Among other things, they enable the industrialist to profit of those silly people that chose to do menial tasks for minimum wage in a computer game: Miners and Haulers. Those guys offer a service that pays them a few millions per hour so that real industrialists can use their time to earn that tenfold.

With mining, you aren't going to permanently fuel even one of your manufacturing lines. And you are going to have 10 lines. Even an Indy player with a minimum of skills can easily breathe away what ten miners bring him. Why even start it, it's a boring job for pisspoor wage. Completely rubbish. Unless of course you are AFK, but in that case i hope you eat a Thrasher to your face.

I wish Mining and its associated skills were in their own skillgroup and not in the Industry tab, there is really no reason to throw gatherers into one pot with manufacturers. Gives the wrong impression to new guys - that mining would be something useful for industrialists.


tl;dr: No need to mine, there's plenty of minerals on the market.

My siren's name is Brick and she is the prettiest.

Skydell
Bad Girl Posse
#8 - 2012-11-02 00:50:12 UTC
Manufacturing can take many forms in EVE.

As a Noob, you can try PI. Either as your income source or your point of manufacturing. Manufacturing really doesn't require mining. It does require time and ISK though. Profit is usually found in the ME level of the blueprint meaning you need to get your waste as close to zero as possible. Its all very much a timers game.
Natasha Liao
Native Freshfood
Minmatar Republic
#9 - 2012-11-02 01:04:22 UTC
Kitty Bear wrote:
minerals come from ores
ores are mined

Use your trade skills, set up buy orders and relieve those hard working miners of their product. Remember not to pay them a lot. They won't really notice. Mining lasers kill more brain cells than alcohol and drugs combined.

Skydell's PI suggestion is good too. Easy money for a few clicky-clicky's a day. While there are profitable products that involve a long involved production chain; there are some good, relatively cheap PI infrastructure-wise, easy to make 1 planet products that sell well and sell for a damn decent profit for your time invested.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Moe Doobie
Brutor Tribe
Minmatar Republic
#10 - 2012-11-02 01:08:33 UTC
Skydell wrote:
Manufacturing can take many forms in EVE.

As a Noob, you can try PI. Either as your income source or your point of manufacturing. Manufacturing really doesn't require mining. It does require time and ISK though. Profit is usually found in the ME level of the blueprint meaning you need to get your waste as close to zero as possible. Its all very much a timers game.



PI? Is that the Planetary thing?

I have to look into it, I don't know a damn thing about it. Didn't even know it was related to manufacturing.
Moe Doobie
Brutor Tribe
Minmatar Republic
#11 - 2012-11-02 01:09:50 UTC
Beckie DeLey wrote:
Tarvos Telesto wrote:
but remember mining is best boost for most industralist.


Hahaha no. Time spent mining is time wasted.

Trading beats Mining every time of the day. Trade skills do everything for the industrialist. Among other things, they enable the industrialist to profit of those silly people that chose to do menial tasks for minimum wage in a computer game: Miners and Haulers. Those guys offer a service that pays them a few millions per hour so that real industrialists can use their time to earn that tenfold.

With mining, you aren't going to permanently fuel even one of your manufacturing lines. And you are going to have 10 lines. Even an Indy player with a minimum of skills can easily breathe away what ten miners bring him. Why even start it, it's a boring job for pisspoor wage. Completely rubbish. Unless of course you are AFK, but in that case i hope you eat a Thrasher to your face.

I wish Mining and its associated skills were in their own skillgroup and not in the Industry tab, there is really no reason to throw gatherers into one pot with manufacturers. Gives the wrong impression to new guys - that mining would be something useful for industrialists.


tl;dr: No need to mine, there's plenty of minerals on the market.


Yeah that's what I read on a manufacturing site; he didn't recommend mining either because that time cuts into your manufacturing time.
Natsett Amuinn
Caldari Provisions
Caldari State
#12 - 2012-11-02 01:20:51 UTC
Yeah, don't mine. Not worth the time if you want to build stuff. You mine to sell the minerals. Or you run a half dozen accounts to mine, and even then you should just sell the minerals.

I would even say the same thing if you're doing missions for salvage, stop it. Do missions for isk.

If you want to build, buy the materials and do PI.
You can't mine enough by yourself to support building BS's without losing 70 or so IQ points. Really not worth hurting yourself like that.
Moe Doobie
Brutor Tribe
Minmatar Republic
#13 - 2012-11-02 03:33:05 UTC
Natsett Amuinn wrote:
Yeah, don't mine. Not worth the time if you want to build stuff. You mine to sell the minerals. Or you run a half dozen accounts to mine, and even then you should just sell the minerals.

I would even say the same thing if you're doing missions for salvage, stop it. Do missions for isk.

If you want to build, buy the materials and do PI.
You can't mine enough by yourself to support building BS's without losing 70 or so IQ points. Really not worth hurting yourself like that.



I've noticed you around the forums posting about manufacturing. I read your posts regarding player made mods being undercut by equipment dropped by rats and whatnot. Your perspective made sense, from an economic perspective so I assume you know what you're talking about.

Do you know of any good manufacturing sites/software I could use to learn the profession?
Natasha Liao
Native Freshfood
Minmatar Republic
#14 - 2012-11-02 03:49:44 UTC  |  Edited by: Natasha Liao
There's some links to software in the Production Resources section on the Eve Wiki. Don't know if you've looked those over yet.

You may be able to just get by with imputing all of your variables you're concerned with into a Google Spreadsheet too. One piece of software I used years ago ( now unsupported last I checked ) compiled all your account information into one place, but boy was it overkill and kinda cumbersome to use.

Late Edit: I actually looked over a few of those links. Slim pickings. I did however manage to dig up a good link: Halada's Complete Miners Guide v3. Halada was The Man ( all the miner whining about tanks on exhumers -> Halada covered ship fits in at least '08 ). His v3 of the guide has a manufacturing section added in the back. Good list of skills needed for ship building and explanations of how to do some industry related things. Sadly, last I read life trumped Halada's Eve time and he didn't get some of it finished.

You're using logic on an internet discussion forum. A rookie mistake, but one you'll soon learn to avoid. -Destiny Corrupted

Marcin Arkaral
Viziam
Amarr Empire
#15 - 2012-11-02 05:57:01 UTC
If you even don't consider mining to get some minerals on your own, they you will pay a lot for them. Subsequently your profits will be lower, then if u did do some mining.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#16 - 2012-11-02 09:13:45 UTC  |  Edited by: Terminal Insanity
Key: secure as much of the supply chain as possible. From the raw ore to the manufacturing slots used to build, you want to own and control it all. Each part that you dont own is costing you money, because you're paying someone else to do that part.

And, theres more ways to get ore then mining it =) You'll just need to get creative to avoid mining while securing that part of the chain

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Kitty Bear
Deep Core Mining Inc.
Caldari State
#17 - 2012-11-02 10:35:12 UTC
Natasha Liao wrote:
Kitty Bear wrote:
minerals come from ores
ores are mined

Use your trade skills, set up buy orders and relieve those hard working miners of their product. Remember not to pay them a lot. They won't really notice. Mining lasers kill more brain cells than alcohol and drugs combined.

Skydell's PI suggestion is good too. Easy money for a few clicky-clicky's a day. While there are profitable products that involve a long involved production chain; there are some good, relatively cheap PI infrastructure-wise, easy to make 1 planet products that sell well and sell for a damn decent profit for your time invested.


I need to stop relying on people reading between the lines.
OP stated no mining, I can read.

It is generally cheaper to buy unprocessed ores, than it is pre-refined minerals
refining skills are a good thing to train, in the general pursuit of reducing overheads
where to place those Ore Buy-Orders
it's also a good site for planning ME/PE research levels on your blueprints.
Lots of guides here too.


for PI in hisec, use the map and then the [statistics] tab to locate low volume traffic systems
you shouldnt need any of those skills at more than 4
http://eveplanets.com should help a little
RaTTuS
BIG
#18 - 2012-11-02 10:44:19 UTC
mined minerals are not free

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Ptraci
3 R Corporation
#19 - 2012-11-02 12:07:45 UTC  |  Edited by: Ptraci
If you are doing this in high sec and trying to sell your stuff at market hubs, you are not going to make any ISK at all. However if you rely on the laziness of players and the natural unwillingness for them to travel X jumps to a trade hub to buy stuff and put a little thought into it, you can make a tidy profit.

RaTTuS wrote:
mined minerals are not free


Time spent playing a computer game is time you are never going to get back. There's no point trying to assign a real dollar value to that time, since it's wasted if you make a zillion isk or zero isk. Because you can't (legally) turn ISK into dollars.
Mars Theran
Foreign Interloper
#20 - 2012-11-02 12:18:46 UTC
The problem with manufacturing and not mining, is that you have to buy everything from someone else and this often becomes more expensive than just buying whatever it is you were planning on making.

Here's an example:

- Built a Hyperion used minerals purchased on market

- Bought minerals and transported to location for manufacture through Courier

- Required ~ 7 hours between waiting for Courier and the manufacturing process

- Spent 8 million more ISK than buying Hyperion on market.

That's not including the less than 1% wastage BPC I used to manufacture it, which still has 4 runs left. Got it for next to nothing, so it doesn't matter. It does include the 5 million ISK Courier Contract I put up though.

I almost had fun losing it in a 1v1 turned 3v1 on the Jita undock though. Smile
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