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Wivabels magic fix to all things High/Low/Null (taxes/Taxation)

First post
Author
Wivabel
Federal Defense Union
Gallente Federation
#1 - 2012-10-31 17:08:26 UTC
TLDR use taxes similar to how PI works to help get players to group and take over lower security space without destroying the potential of highsec isk generation. It should be obvious to everyone that you can make more isk doing whatever it is you do to make isk by being in a lower security part of space. Tie alliance/corp isk generation into the success of its members

We have all read the whines of EVE players for months/years about things like highsec ganking, getting more people to move to low/nullsec, Risk vs reward imbalances in different sec statuses.

Current state of affairs

Why people choose to live in Null.

The majority of people I have met during my time in Nullsec have wanted to be a part of the history/story of eve. They wan't to be able to place a name on a map and say we built this and we will fight to defend it. It gives them something more to fight for than just a killboard stat or the thrill of the hunt.

Why people choose to live in Low-sec/NPC Null.

Most people who live in Low/NPC Null are hunters. They enjoy the thrill of the hunt and do not mind the limitations sec status hits put on them. Most of your solo small gang pvpers live in these areas. They tend to be higher skilled pvpers than your average null grunt. Most choose to live here because they either don't have the time to be bothered with Sov or the desire. Personel stats are more important than a name on a map.

FW-Low Is a pretty decent area (though the insane ISK really screwed it up) Its a place for PVPers to fight over something more than killboard stats but still maintain the small highly skilled gang concepts at least in theory.

Why Highsec.

Industry is hands down more effecient and more profitable in highsec. Trying to do any type of Sov-null industry is terrible you cannot run industry in sov even remotely as effective as you can in NPC stations especially in highsec.

Missions/incursions though pretty balanced for newer players get really scewed for high skill point dedicated players with very expension fits. Isk income here for these players is very high at a very low risk to them.

For alot of newer players they choose highsec because of fear. Most newer players and many older pvers do not have the personel skills to be able to safely navigate low/null sec. Maybe some have tried but after a few tries and blown up ships they give up and spread the fear to the next group of players. When I was a 1 mil skill point noob I lost roles in my corp because I kept leading suicide roams into lowsec. The carebear players in my corp thought that we were gonna anger the pirates and they were gonna come get us. I had no idea what I was doing but shooting ships was fun to me but the fear was to much for them.

Highsec is also good for casual players who maybe do not have alot of time to play but enjoy eve anyway.


WH space.

Allows players to put a name on map or atleast control an area as well as get decent isk rewards and small gang PVP. The big disadvantage is logistics.

Ok so that was a list of some very basic reasons for living in different security statuses.

Now for my Proposal. Some people think that destroying ones ability to make isk in highsec is the way to get them to move to low/null. Most are not convinced. Isk is not a good enough motivator in the face of fear and if highsec isk/content is nerfed to much it will likely reduce subscriptions and potentially make it harder to retain new members after say a trial period.

My idea is not a small one and honestly I already believe CCP is heading in this direction. Everything needs to follow the model set by PI/Customs offices. In highsec concord should tax everything at ~15% (Individual npc station owners would have a ~15% tax on station services ie trade. this also might give the ability to create a stock market if stock prices would rise and fall with npc corp incomes but thats for another time.) The only thing that should not be taxed is donations. More structures similar to customs offices should be created to close any loop wholes IE a structure that would sit in asteroid belts and that would tax minerals mined. In sov space and on player owned structures taxes would be customizable. All taxes in highsec would be in addition to any player corp taxes you would have to pay. So no escaping taxes for you mr 1 man corp.

The goal of all this would be to create corp/alliance level income streams that would require a corp or alliance to make money only from the profit of its membership. Thus making a more diverse player base a desired trait of any corporation.Alliances/corporation provide the infrastructure for the players to make money thus taxing and making money themselves. Add moons to the pi interface or create some other way for individual players to harvest moon goo. Get away from moon goo as an alliance level income and make taxing the players who gather it and profit from it the alliance level income.

(Farms and Fields)

How I think this may improve things:

Highsec would be an isk sink.
Carebears would become assets in sov.
PVPers would have more targets.
in null Wars would come with the cost of a loss in alliance isk generation. It would require more thought to be put into endless ctas vs isk generation.
More player owned structures that help generate isk would increase a corp/alliances desire to hold/defend that space.
Highsecers could still make decent isk just at a ~5-10% disadvantage to those that take the risks. in lower security space.

What CCP would need to do:

Create more player owned structures along the same lines as the already pretty decent POCOS.
Fix industry in null sec. Either by using the above structures or something to do with player owned stations.
Tax Highsec/NPC provided services and add better tools for Player corps to earn income from the success of members.

Troll On My Brothers

Wivabel

I am not sure if I am going to log in anymore.......

Marlona Sky
State War Academy
Caldari State
#2 - 2012-10-31 17:34:36 UTC
No.
Marlona Sky
State War Academy
Caldari State
#3 - 2012-10-31 17:34:53 UTC
Yes.
Marlona Sky
State War Academy
Caldari State
#4 - 2012-10-31 17:35:30 UTC
What is this I don't even.
Wivabel
Federal Defense Union
Gallente Federation
#5 - 2012-10-31 17:44:35 UTC
I maY BE A LITTLE drunk

I am not sure if I am going to log in anymore.......

Sentamon
Imperial Academy
Amarr Empire
#6 - 2012-10-31 17:48:00 UTC
Ahhh TAXES, the surefire way proven by human history to make broken systems even more broken while fixing nothing.

~ Professional Forum Alt  ~

ISD TYPE40
Imperial Shipment
Amarr Empire
#7 - 2012-10-31 17:51:02 UTC
Thread moved from GD to F&I - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Nikk Narrel
Moonlit Bonsai
#8 - 2012-10-31 18:26:17 UTC
Yeah... getting pilots out of high sec... popular in theory.

Here is what you are missing: There is no perceived middle ground for risk vs reward.
Where there should be a gradual slope of increasing risk and reward, what actually is viewed by the pilots looks more like a cliff.

Whats the difference between low and null? Lots of things.
Great!

What if we limit our perspective to that of a pilot who has been operating out of high sec? Ah, in that case, no difference exists to their common perception.
Keep in mind, if they have willingness to PvP, you already won them over. They are already in low or null of their own free will.

Nope, you are looking to tempt pilots whose expectations are that low is a death sentence to their play style. Their expensive mission boat will get toasted like a marshmallow, and they will be podded.
Poof, months of skilling up while saving ISK to get that faction fit mission boat. If they have the ISK to replace it, they will be in no hurry to have that one get blown up too. The insurance is horribly insufficient to cover faction losses like that, so it must be a bad idea.

If you want a gradual slope instead of a cliff, perception wise, you need to show gradual risk.
Has yet to happen, and shows no signs of coming anytime soon.
Luc Chastot
#9 - 2012-10-31 18:26:44 UTC
What?

Make it idiot-proof and someone will make a better idiot.

Mary Annabelle
Moonlit Bonsai
#10 - 2012-10-31 18:35:47 UTC
Nikk Narrel wrote:
Here is what you are missing: There is no perceived middle ground for risk vs reward.
Where there should be a gradual slope of increasing risk and reward, what actually is viewed by the pilots looks more like a cliff.

Whats the difference between low and null? Lots of things.
Great!

What if we limit our perspective to that of a pilot who has been operating out of high sec? Ah, in that case, no difference exists to their common perception.
Keep in mind, if they have willingness to PvP, you already won them over. They are already in low or null of their own free will.

This

For some nutty reason, most ideas on this have the loopy idea if reward is tweaked enough, the pilots will accept the risk.

WTF??

If I put a pot of gold in the middle of a mine field, it's still a bad idea to run out to grab it.
It don't matter if it is a candy bar or the keys to a new car, if you don't survive the effort to get it!

DROP. THE. RISK.

He is right, they see it as suicide to go there, it won't matter what is promised to them. All they see is a trap.
Wivabel
Federal Defense Union
Gallente Federation
#11 - 2012-10-31 19:23:51 UTC  |  Edited by: Wivabel
This idea is not about isk to intice people to low and null sec. This idea is designed to give corps and alliances an income stream based around how well their members profit. They may intern actively atempt to recruit players from highsec and maybe actually teach them how to be safe in low/null. It is not about taking isk from people who want to stay in highsec. It is about making it obvious to all that in highsec you are taxed at say 15% NPC low/null services maybe 10% with player owned space and structures being customizable. It gives obvious advantages to those who are willing to take the risks without completely destroying those who are risk adverse. Just about every null/lowsec player has a highsec alt if all this did was get people to keep alts out in null and low it would do wonders.


It works with PI already it can work on a bigger scale.

I am not sure if I am going to log in anymore.......

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2012-10-31 19:53:11 UTC
I support increasing taxes in high sec..

And decreasing mission rewards.:

and increasing the cost of changing buy orders..


**** high sec.

BYDI recruitment closed-ish

Nikk Narrel
Moonlit Bonsai
#13 - 2012-10-31 20:18:27 UTC
Garviel Tarrant wrote:
I support increasing taxes in high sec..

And decreasing mission rewards.:

and increasing the cost of changing buy orders..


**** high sec.

That sounds like it will annoy high sec players.

I don't see it causing any to leave high sec, except for those already willing to PvP for the right price.
But then, they were willing to travel to low or null already, so it doesn't really do anything useful.

Unless you count players who were borderline to keep playing... it may push a few of those out.
Can't really call that useful. They never affected me.