These forums have been archived and are now read-only.

The new forums are live and can be found at

EVE General Discussion

  • Topic is locked indefinitely.

Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

First post First post
Express Hauler
#141 - 2012-10-31 07:57:50 UTC
Character rename for a PLEX.
Tie Fighters Inc
#142 - 2012-10-31 07:58:39 UTC
A slimmer monocle, its staring to make me feel fat.

Signature removed for inappropriate language - CCP Eterne

Onnen Mentar
Murientor Tribe
#143 - 2012-10-31 08:11:41 UTC
Allow drones of different types (e.g. ewar and combat drones) to be grouped in the same group.
Mara Rinn
Cosmic Goo Convertor
#144 - 2012-10-31 08:16:11 UTC
Set the fleet advert name to the name of the fleet.

Allow tagging to be assigned to keyboard shortcuts, so that I can use numpad for 0-9 & X tags, for example.

Allow us to subscribe to calendars using vCal/iCal clients such as iOS Calendar or Google Calendar.

Allow us to access EVE Mail using IMAPS & SSMTP
Mara Rinn
Cosmic Goo Convertor
#145 - 2012-10-31 08:18:19 UTC
Destructible NeX clothing (i.e.: you get podded, it's gone).

Clothing options unique to which clone is in use. My hisec clone would probably end up wearing the nicer clothing, my lowsec clone will probably have the second-hand leather jacket that doesn't quite fit but at least it's comfortable.
Silk daShocka
Greasy Hair Club
#146 - 2012-10-31 08:49:54 UTC
I would like it if notes that reside in a new folder in the in game notepad do not have to also exist in the main folder. As it is, if you delete a note in the main folder that is in any other folder it will delete both notes.

I'ts quite hard to organise when you have 20+ notes, I currently use something out of game to accomplish this.
Hrothgar Nilsson
#147 - 2012-10-31 08:53:00 UTC
Lipbite wrote:
Character rename for a PLEX.

+1, and add a tab in the character sheet that displays name history like employment history.

Also, increase manufacturing capacity in null-sec. Whether through multiple outposts per null-sec system to match the 4 on average in empire, or increasing slots in null outposts.
Federal Navy Academy
Gallente Federation
#148 - 2012-10-31 09:06:40 UTC
Aryth wrote:
Multi-split. Right Click, split stack - but while holding shift or something and doing it, you get a dialogue box asking how many stacks of what quantity.

So 50 stacks of 25 lets say.

^^ so much this Blink


Yuri Wayfare
Suddenly Ninjas
Tear Extraction And Reclamation Service
#149 - 2012-10-31 10:34:03 UTC
While modifying my UI, I've found that moving the row of locked targets is a frustrating exercise in blindly clicking for some little crosshair that's supposed to be, uhm, somewhere (except when it's not).

Would be nice to get something a bit more user-friendly for that Smile

"Suddenly, trash pickers! HUNDREDS of winos going through your recyclables." -Piugattuk

Be careful what you wish for.

Stegas Tyrano
The Scope
Gallente Federation
#150 - 2012-10-31 10:37:14 UTC
Also, move the view planet button away from the 'Warp to' one X

Herping your derp since 19Potato - [url=][Proposal] - Ingame Visual Adverts[/url]

Pinky Denmark
The Cursed Navy
#151 - 2012-10-31 11:47:01 UTC
Plz make T3 skill loss more heavy - at least until the ships have been balanced to the rest of the game... They don't cost enough for what they are capable of...

This post is made only to counter the T3 sp loser whiners in this thread who obviously have no idea what they are talking about. Obviously ship balancing will occur eventually when the T1 ships had their turn and isn't a "small thing" as it connects with so many other things

Louis deGuerre
The Dark Tribe
#152 - 2012-10-31 12:08:15 UTC
- Ability to drag colomn header in overview window so the columns switch order.

- Being able to relog as an alt of the current account without having to quit the game and restart.

- Ability to shared bookmarks between all alts of the current account.

- Add moveme bots on the test servers.

- Finally fix the overview settings you broke 2 years ago so that you can make a blues only filter without having to include everyone with no standing as well.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#153 - 2012-10-31 12:29:09 UTC
Can I have my screenshake back when a missile impact happens?
You've had it disabled since the missile graphical overhaul. Yes I've checked in the options menu.
Republic University
Minmatar Republic
#154 - 2012-10-31 12:35:28 UTC
  • Cyno, Covert Cyno and Jump portal generator module tooltip
  • -Display fuel consumption, Show a red warning if not enough fuel in cargo(fuel bay)
    -optional - yellow circe around module icon that warn us to module is unable to activate

  • Ship Jump Virtual Module Icon (like new ew icons)
  • -it appears when cyno is up for your capital, or you are in jump range near a titan ,black ops or cynogenerator
    -it has module tooltip with the system name, the range in lightyear
    -in tooltip you can see fuel consumtion (if need fuel to jump), show a red warning if not enough fuel in cargo(fuel bay)
    -optional - yellow circe around module icon that warn us unable to jump

    If multiple destination active
    -little number in right top corner of the icon showing how many destination active
    -multiple tooltip information
    -click on the virtual jump icon, then select destination from dropdown menu

    By the way i got some extra idea while wrinting this post..

  • Number indicator to ew like ui
  • -lilttle number in right top corner of the icon showing how many ship scrambling or other ewing you

  • New indicator icon - Somebody targeting you
  • New indicator icon - Somebody shooting you
  • -little number in right top - how many
    this counters need to spike, if you are primarized

  • Targeting icon change - Shooting counter
  • The shooting indicator would be awesome to display in targeting icons
    -The logistics pilots would see primary dropping or spikeing!
    -And this help the others dpsing pilots too!

    Oh this changes would be awesome!
    CCP Please!

    Mashie Saldana
    #155 - 2012-10-31 12:37:56 UTC
    Make the racial drone spec skills required for T2 sentry drones and have them apply a bonus of some kind.
    Vincent Athena
    #156 - 2012-10-31 13:04:05 UTC
    - PI factory planets are typically built with multiple spaceports to store all the material needed, making for a click-fest of imports and exports. Spaceports and warehouse should be upgradeable to increase their storage volume, or there should be multiple spaceport types, each with different storage volumes.

    - If I cannot access a planet’s customs office, I can use my spaceport to place large payloads into orbit (larger than the command center’s payload).

    - When exploring, wormholes are the vermin of the sky. There should be a method, maybe requiring special skills or equipment, that identifies the signature types. (Example: Bring back the observer probe. It gives no location info, just sig type. Maybe it takes a long time to do so.)

    - Setting a science or manufacturing job requires opening and using multiple windows. Consolidate them all into one window, and have the client pre-select the job installation location to be either where the BP is, or where I last did a job, and use the most available slot.

    - Establishments are rumored to be almost done. Roll out something for us role players, some sort of multiple avatar common area. Don’t worry about content; role players bring their own content.

    - It should not be possible to slowboat inside a moon, planet, or star. It should not be possible to set a bookmark inside a moon, planet, or star.

    - Reprocessing an item should never result in a greater volume of minerals than the volume of the initial item.

    - The client should have graphics calls in both DirectX and Open GL, and use whatever is best given the OS its working under.

    - Ice, even exotic ice, should show up in Grav sites.

    - Other ore types should show up in grav sites than the current selection. For example, there seem to be no pyroxene sites.

    - If I know the password to a can, or none is set, I can repackage, reprocess, or sell that can without a wait.

    - Drones shown as in space on the drone window should blink red when being shot, like watchlist items.

    - There should be hot keys for "launch current drone group", "go to next drone group", "go to previous drone group".

    - Drones groups can be assigned to buttons on the hud, as though they were guns.

    - Corporations metagame to anchor high sec POSes, for example booting low standings people. As long as they are getting around the standings requirement, make it an in-game feature: Allow corps with low standings to buy anchoring rights.

    - The star map should have a “strategic” button that lays it out like the Eve Strategic Maps.

    - I can set the overview so people doing things to me float to the top of the list.

    - The cool down for a clone jump is greatly reduced if the jump did not result in a location change. Hard-wired mind transfers are less stressful then long distance transfers.

    - While in High sec two pilots or two fleets who want to fight each other may do so without having to resort to meta-gaming methods (like can flipping) to keep CONCORD away.

    - A supercap pilot can leave their ship and have it be just as safe as if it were docked. For example, the ship can be anchored and a password is needed to re-board and un-anchor.

    - When docking with CQ on, the CQ loading process is paused if the user does anything. The user has top priority at all times.

    - On the character selection screen, the training status of all the pilots is shown.

    - When jumping through a stargate, clicking jump multiple times gives the message "Jump already in progress", not "Session change already in progress".

    - The loyalty store has a hierarchical layout like the market.

    Know a Frozen fan? Check this out

    Frozen fanfiction

    Republic University
    Minmatar Republic
    #157 - 2012-10-31 14:19:50 UTC
    Double the Freighter / Jump Freighter EHP
    -to compensate the inbalanced suicide ganking

    Do something with industrial ships
    -becase nowadays you can haul almost nothing in a t1 hauler..
    #158 - 2012-10-31 14:21:51 UTC
    ignore players based on standing options
    University of Caille
    Gallente Federation
    #159 - 2012-10-31 14:22:04 UTC
    Let us stack things in Corporate Deliveries hangers. This hanger currently has most things disabled, but stacking would be very helpful.

    Leader of the Goonswarm Economic Warfare Cabal.

    Creator of Burn Jita

    Vile Rat: You're the greatest sociopath that has ever played eve.

    Callic Veratar
    #160 - 2012-10-31 14:50:13 UTC
    My market orders are highlighted. Let me right click them to modify them.