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[Winter] New destroyers

First post
Author
Aethlyn
Brutor Tribe
Minmatar Republic
#901 - 2012-10-30 17:27:57 UTC
Only tried the Minmatar one so far. I like it, but the fitting stats felt a bit low (really hard to fit Missile Launchers?) There's only one thing I think is quite ugly: launcher hardpoints.

Most of the ship is perfectly symmetric, but one launcher slot on the top/bottom seems to be empty (due to max. number of 7 launchers).

I'd remove the four hardpoints on the front of the ship, fill the empty one and add one somewhere centered.

Probably easier to understand with an image: http://i.imgur.com/DD4in.jpg

Looking for more thoughts? Follow me on Twitter.

Alpheias
Tactical Farmers.
Pandemic Horde
#902 - 2012-10-30 19:44:26 UTC  |  Edited by: Alpheias
ColdCutz wrote:
Alpheias wrote:
Name the Caldari destroyer Barracuda.

Barracuda isn't a bird

also
ColdCutz wrote:
Name the Caldari destroyer Albatross.


Nor are Leviathan, Naga and Manticore birds.

edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Lili Lu
#903 - 2012-10-30 20:02:39 UTC
Alpheias wrote:
ColdCutz wrote:
Alpheias wrote:
Name the Caldari destroyer Barracuda.

Barracuda isn't a bird

also
ColdCutz wrote:
Name the Caldari destroyer Albatross.


Nor are Leviathan, Naga and Manticore birds.

edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that.

And let's not forget the Badger. So, we could see a Wolverine.P

Anyway, what is all this concern with names? It is the performance of a ship that matters. A ship could be named "pooped diaper" and look the same, and I'd still stuff my pod inside it if it did what it was meant to do.Smile
Goldensaver
Maraque Enterprises
Just let it happen
#904 - 2012-10-30 20:09:41 UTC
Lili Lu wrote:

And let's not forget the Badger. So, we could see a Wolverine.P

Anyway, what is all this concern with names? It is the performance of a ship that matters. A ship could be named "pooped diaper" and look the same, and I'd still stuff my pod inside it if it did what it was meant to do.Smile

Yeah, I dunno. I just believe that naming conventions should be upheld, or else we lose some of the immersion, as we start wondering who the hell suddenly decided that birds weren't our thing, and starts calling our ships wacky Minmatar names.

But if they actually came out with a ship called "pooped diaper" I might just fly it for the amusement factor. Also, if it did what it was supposed to, that would be a bonus.
Roll Sizzle Beef
Space Mutiny
#905 - 2012-10-30 23:15:18 UTC  |  Edited by: Roll Sizzle Beef
Alpheias wrote:
ColdCutz wrote:
Alpheias wrote:
Name the Caldari destroyer Barracuda.

Barracuda isn't a bird

also
ColdCutz wrote:
Name the Caldari destroyer Albatross.


Nor are Leviathan, Naga and Manticore birds.

edit: CCP had a tradition to name Caldari ships after birds of prey or felines but since they have gone with mythological creatures, two of them being aquatic, I think Barracuda would be a nice addition to that.


Ibis - bird
Bantam - bird
Condor - bird
Griffin - half bird
Heron - bird
Kestrel - bird
Merlin - bird
Caldari Navy Hookbill - bird
Harpy - bird
Hawk - bird
Buzzard - bird
Manticore - has wings
Kitsune - fox
Crow - bird
Raptor - almost bird, feathers involved.
Cormorant - bird
Flycatcher - bird
Osprey - bird
Blackbird - its in the damn name
Caracal - cat
Moa - bird
Cerberus - dog
Eagle - bird
Onyx - stone
Basilisk - bird
Falcon - bird
Rook - bird
Tengu - bird
Drake - bird
Ferox - fish
Nighthawk - bird
Vulture - bird
Raven - bird
Rokh - bird
Scorpion - Arachnid
Widow - sad lady, or extremely happy lady...
Golem - stone
Badger - don't give a
Bustard - bird
Crane - bird
Leviathan - fish
Chimera - could have wings
Wyvern - winged dragon
Phoenix - bird
Charon - avid boater
Rhea - bird
I think the birds win out.
Alpheias
Tactical Farmers.
Pandemic Horde
#906 - 2012-10-30 23:21:19 UTC
Roll Sizzle Beef wrote:

I think the birds win out.


Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

JP Nakamura
Union of Intergalactic Miners and Nano Assemblers
#907 - 2012-10-30 23:32:35 UTC
Alpheias wrote:
Roll Sizzle Beef wrote:

I think the birds win out.


Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y.



Well ... the obvious choice since it has seven launcher points now is Hydra.

CCP: 10+ years of Harvesting players Tears  (latest efforts being Source Limited Edition, and Alliance Logo Revised Policies)

Omnathious Deninard
University of Caille
Gallente Federation
#908 - 2012-10-30 23:41:50 UTC
JP Nakamura wrote:
Alpheias wrote:
Roll Sizzle Beef wrote:

I think the birds win out.


Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y.



Well ... the obvious choice since it has seven launcher points now is Hydra.

Because hydras are a Greek mythology creature, which is where many Gallente names come from.

If you don't follow the rules, neither will I.

Roll Sizzle Beef
Space Mutiny
#909 - 2012-10-31 01:18:24 UTC
Shrike. A little bird of prey which lacks talons. So it finds anything sharp like a barbed fence or cactus or branch to impale its prey like lizards, frogs, insects onto to eat or show off to a mate. Also known as the Butcher Bird. Sounds like a missile ship name to me.
MeBiatch
GRR GOONS
#910 - 2012-10-31 01:33:42 UTC
Lili Lu wrote:

And let's not forget the Badger. So, we could see a Wolverine.P
.Smile


I am thinking a better name would be ROUS

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Zarnak Wulf
Task Force 641
Empyrean Edict
#911 - 2012-10-31 02:42:51 UTC  |  Edited by: Zarnak Wulf
I really like the Gallente destroyer. After a few fights I've settled on the following for my TQ fit on December 4th:

High:
75mm Rail II x 5
Small Unstable Power Fluctuator
Med:
Limited MWD
Faint Epsilon Warp Scrambler
Fleeting Propulsion Inhibitor
Low:
DC II
EANM II
400mm plate II
Rigs:
Trimark x 3

With faction AM and hobgoblins I get about 285 DPS. Javelin pushes that to 297 with horrible range. The fitting screen tells me I have 10.8k EHP. I'm not sure where EFT would have it at. With regards to the art and as I said elsewhere, It probably has the best detail of any Eve ship I've ever seen. The front and rear have a WWII cockpit/ tailgunner look with the bulbous segmented panes. There appears to be horizontal plating along the fuselage - gives it a 1930's plane feel. The fuselage is curved in that vintage fashion as well. The two arching wings are the drone bays. If you look at the ship from the rear you can see the hangars as well as green light 'barrier' that shimmers back and forth. There is a rotating 'radar'. It's just a really good job per the art.

Minmatar and Caldari:

The missile boats will be popular. I don't think the speed of the Caldari destroyer (1440m/s) lends itself well to a rocket setup. The minmatar one (1700m/s) you could probably get away with. They will be very dangerous in fleet setups. You will probably need halo or snake implants plus a loki booster to really make the minmatar one shine.

I think the Caldari dessy is drop dead gorgeous. The minmatar definitely had some work put into it as well. You may not like it - but the detail is there. It's sheer, brutal utilitarian design. Slanted plates on the rear. The armoured cockpit. The 'sonar'. It's one of those ships that in a year when someone mentions how ugly it is you'll have quite a few people rush to it's defense.

Amarr Destroyer:

I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer. The more Nos or Nuets you use the more bare the turret slots look on the ship. I haven't heard anyone say something positive about the art on this one yet. I'm sorry - that's just the brutal truth of it.

As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.

It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.
Zyella Stormborn
Green Seekers
#912 - 2012-10-31 04:26:55 UTC
Zarnak Wulf wrote:
-stuff-

Amarr Destroyer:

I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer. The more Nos or Nuets you use the more bare the turret slots look on the ship. I haven't heard anyone say something positive about the art on this one yet. I'm sorry - that's just the brutal truth of it.

As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.

It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.



Thx for this. I agree completely with the looks comments.

I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Kuehnelt
Devoid Privateering
#913 - 2012-10-31 04:42:42 UTC  |  Edited by: Kuehnelt
Zarnak Wulf wrote:
Amarr Destroyer:

I'm not a fan. You can see the drone bays on the Gallente destroyer. As you look for the same on the Amarr one you see what looks like a USB port on each side. Really? On top of that it looks too much like the coercer.


People keep saying it looks like a Coercer. I think this is more from a generalized idea of what a Coercer looks like, than from a side-by-side comparison. The Coercer has two rows of four rear-facing spikes, it has a bridge on the top, it has angled middle under-bits, it has a giant hole in the center of the ship, it has other gaps near the fore of the ship, it has a few unarmored bits around the hole, but is otherwise is completely armored. It's flat and wide.

And what does the new destroyer look like? Well, it has two large split-off protusions at the front, which is probably the entirety of what people mean when they say it looks like a Coercer. It also has two graven images on those protrusions which I reckon looks a bit like a holy man neuting the hell out of a tortured kneeling man. It has rows of forward facing lights hidden under the protrusions, it has five giant panels that are probably the (unusual) drone bays on the upper end of its backside, it has a little animated radar, it has lots of armor on top and lots of exposed unarmored guts that hang below. It looks a bit like a ship mounted on top of another ship attached to a trailer filled with drones and bearing the engines. It's very, uh, tubuluar, not flat, not wide. Basically it looks like a truck.

I never put turrets on it, but the three launchers look alright - you can see them in that first link above.

Zarnak Wulf wrote:
As for function - I couldn't find a fit I was happy with. I couldn't sqeeze a 400mm plate onto it without using all the rig spots for ancillary current routers or coprocessors. Even if you go with a 200mm plate you still need fitting help if you fill all the highs with nuets and nos. If you go three rocket launchers and three nuets- you don't need fitting help, get about 9k EHP, and do a 'massive' 240 DPS.

It honestly needs tank more then the Gallente one. Either give it a higher PG, or slide a high to a low.


I'm not sure what nosses with neuts get you, but

Quote:
[New Amarr Destroyer, gang neutastic]

Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Micro Auxiliary Power Core I
Energized Adaptive Nano Membrane II

Limited 1MN Microwarpdrive I
Small Capacitor Booster II, Navy Cap Booster 400

Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

-drones omitted-


Gets 10k EHP (EVE would say 9k) and the injector keeps everything running at 50%ish cap.

Speaking of solving problems with a MAPC, with a T2 MAPC you can get

Quote:
[New Amarr destroyer, brick neut]

Damage Control II
400mm Reinforced Titanium Plates I
Micro Auxiliary Power Core II
Adaptive Nano Plating II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I

Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

-drones


11k EHP (EVE would say 10k). That seems reasonable.

Look at it this way: after fitting the high+med slots on the destroyer you've got 20 PG to work with. After fitting the high+med slots on the Coercer (with DLP) you've got 40 PG to work with. After fitting the high+med slots on the Coercer (with, uh, SFPL) you've got 15+ish PG to work with.

So a Coercer can downgrade its guns for tank, and the new destroyer can blow a lowslot on PG for its tank. And the new destroyer has one more lowslot than the Coercer has. Meaning the Winter Coercer, ofc.

Zyella Stormborn wrote:
I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking.


It's slow. It's really, really slow. With no trimarks and two overdrive injectors, it gains about 50m/s on a shield Thrasher with no speed mods (other than MWD). It's slower than a Coercer and a Coercer is fully effective at longer range. I feel like it has some kind of inappropriate pre-nerfing over the range of its drones.
Zyella Stormborn
Green Seekers
#914 - 2012-10-31 06:32:22 UTC
Kuehnelt wrote:
-stuff-
Zyella Stormborn wrote:
I am not currently able to test the function myself, but from what I have seen it does indeed sound like it has issues that need tweaking.


It's slow. It's really, really slow. With no trimarks and two overdrive injectors, it gains about 50m/s on a shield Thrasher with no speed mods (other than MWD). It's slower than a Coercer and a Coercer is fully effective at longer range. I feel like it has some kind of inappropriate pre-nerfing over the range of its drones.


Yeah, it seems it. I wonder if it has enough tank to make up for the very slow speed and inability to lock anyone down. It would need some pretty amazing bust to be able to prevent them from just warping out. I also noticed that on your fits, you were unable to fit a DDA, which I would think an item you would want to try like hell to fit in. I like the rockets idea, and will most likely go with something similar, but am also saddened that lasers would probably not work well on it.
Not having even a small repper on an armor tank hurts, but I'm sadly used to that with a lot of fits lately, and settle myself with the knowledge I will simply have to find a base after every single fight I am in.

It's driving me nuts that I can't get access atm to game and test this ship out myself (in middle of a cross country move atm).


My biggest complaint about the look of it, is in comparison to the other Dessies.

The Caldari D1 and D2 are completely different in geometry and looks.
The Galente D1 and D2 are completely different in geometry and looks (the new dessie for Gal and Cal are my personal favorites atm in looks).
The Minnie D1 and D2 are completely different in geometry and looks.

The Amarr are... well... very similar in geometry, and looks (from a distance).

As you get very up close and personal, there are a lot of little details that are different, this is true. But you don't get the truly original feel with the Amarr D2 you get with the others.



.....Not that I won't be picking up 10 or so of the new Amarr dessie and looking for every possible angle on the best way to fit it / fly it. Cool I am hoping it gets a little tweaking, and I am praying they do something about drones soon, but I will still be flying this boat regardless.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

Ark Anhammar
GO' R0V
Pandemic Horde
#915 - 2012-10-31 08:45:04 UTC
Alpheias wrote:
Roll Sizzle Beef wrote:

I think the birds win out.


Won't be Albatross either. But in all fairness, I'd go with anything over Corax, like Barracuda, Albatross, Parrot, Penguin or B o o b y.

Actually someone suggested Peregrine and I personally like that name for that destroyer. Somehow, that name "clicked" with me and that boat.
Zhephell
Viziam
Amarr Empire
#916 - 2012-10-31 13:53:57 UTC
I've been flying some of those ships in the duality, i was hoping that those ships were a little faster.
It true that some of those destroyers have fitting issues, an the amarr like some people said ll need a little improvement, but personally, for me the caldari destroyer is the one that suffers more when you try to fit it.
Launchers (using many times ballistic control systems) + shield tank, need a better cpu.
Noslen Nosilla
Federal Logistics Initiative Conglomerate
United Interests
#917 - 2012-10-31 15:41:16 UTC
CCP Ytterbium wrote:
Update!

[list]


Gallente:
  • Drone bandwidth increased to 35m3
  • Drone bay increased to 60m3
  • Turret number increased from 4 to 5
  • 5% hybrid turret damage bonus per level changed for 10% hybrid turret tracking bonus per level
  • Role bonus changed from 50% hybrid turret optimal range to 25% MWD speed to drones




  • the CPU on this boat IMHO needs to be increased...it's difficult to fit without needing cpu rigs.

    Be polite.

    Be professional.

    But have a plan to kill everyone you meet.

    ConranAntoni
    Deep Core Mining Inc.
    Caldari State
    #918 - 2012-10-31 19:42:49 UTC
    Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.




    Coercer

    168 CPU
    85 PG

    New Amarr Destroyer

    150 CPU
    55 PG



    Cormorant

    200 CPU
    68 PG

    New Caldari Destroyer

    210 CPU
    45 PG




    Catalyst

    178 CPU
    70 PG

    New Gallente Destroyer

    150 CPU
    55 PG



    Thrasher

    170 CPU
    70 PG

    New Minmatar Destroyer

    200 CPU
    48 PG




    Now while I get that their not meant to hold a proper tank, the PG on the vast majority is literally ********. Like absolutely terrible. I mean thanks to their mass their not exactly fast so they *need* MWD for vast amount of circumstances to even be remotely effective (and seriously don't some tard come up in here and say BUT HEY I CAN AB LIEK A BOSS AS YNOW" as every excuse like that i've seen makes me die inside).

    In order for these things to actually live up to their roles or actually stand a good chance of solid use, you need to address that ****. I mean CPU, hell you can kind of work around that, but without literally slapping a ton of fitting modules to actually even manage a basic thing you have to fit a crapton of fitting mods.

    Like seriously, go on the test server right now, go fit some launchers to the Caldari hull as an example, the normal Light Missile Launchers, then try fit an MWD to it. Or a shield tank. Or literally anything that needs over 12 PG once those launchers are on (Oh and before some smart ass goes LUL ASB well herp derp yeah even tackle modules use 1PG so gj bro).


    Empyrean Warriors - Recruiting now.

    Kuehnelt
    Devoid Privateering
    #919 - 2012-10-31 20:27:40 UTC
    ConranAntoni wrote:
    Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.


    This is a whole lot of rude words for "the Caldari destroyer's PG is terrible." I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers). This is true of no other new destroyer. Maybe lowering its PG along with the others was just an oversight?"

    Don't bother with the other destroyers. 'cause, yeah, I do think the new Amarr destroyer's stats are intended. It's not fitting eight lasers in its highs. A Coercer with highest-tier guns uses about 3x the PG that the new destroyer would use with 3 neuts + 3 rocket launchers. The new destroyer can fit a reasonable armor tank without any fitting mods at all, and only needs a MAPC to max it out. It's in a much better state than the Caldari destroyer.
    ConranAntoni
    Deep Core Mining Inc.
    Caldari State
    #920 - 2012-10-31 20:32:46 UTC
    Kuehnelt wrote:
    ConranAntoni wrote:
    Heres a quick comparrison of the old Destroyers statistics vs the new ones, while people will ramble on "OH BUT HY BRO DEY R MENT 2 B LIEK THAT" allow me to say in advance your an idiot.


    This is a whole lot of rude words for "the Caldari destroyer's PG is terrible." I think you could make that argument better. Like, "Caldari's new destroyer has highslots which cost about as much as or more PG than the old destroyer's highslots (T2 125mm rail = meta missile launchers). This is true of no other new destroyer. Maybe lowering its PG along with the others was just an oversight?"

    Don't bother with the other destroyers. 'cause, yeah, I do think the new Amarr destroyer's stats are intended. It's not fitting eight lasers in its highs. A Coercer with highest-tier guns uses about 3x the PG that the new destroyer would use with 3 neuts + 3 rocket launchers. The new destroyer can fit a reasonable armor tank without any fitting mods at all, and only needs a MAPC to max it out. It's in a much better state than the Caldari destroyer.


    You are indeed correct but you would be amazed by some of the terrible posts i've seen, no troll.

    Empyrean Warriors - Recruiting now.