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New Dev Blog: Player-owned Customs Office

First post First post
Author
Lady Vici
Blinky goes to Hollyhole
Blinky Red Brotherhood
#801 - 2011-10-19 11:13:02 UTC
Overall the idea is not bad, but just to clarify:

if you are funny with your corp you spam those custom offices all over because there can only be ONE per planet in total and not per corp?

This also means if someone was faster you have to grind the structure... well at least this could generate some fights but overall it will force a lot of people to use the "jet can" for the ressources and assemble on empire planets to avoid getting access removed. Than you are still independent from all those offices.

Also a lot of people still have to recalculate if its still really usefull to produce anything else than POS Fuel. It really reduces the attractivity for the rest - especially for all those producers not part of a powerful 0.0 alliance.
Lorna Sicling
Eire Engineers
Pandemic Horde
#802 - 2011-10-19 11:16:39 UTC
No doubt I'll be trolled for this, but what I see is:

1. BPC only for gantry - nice ISK sink CCP
2. Griefer Corps controlling low sec systems that border hi-sec - set tax rate to 0% and blue only access
3. New fun targets for super-caps to grief people
4. POS fuel prices about to climb significantly

I do like the RF timer thing - that's a good change that could be rolled out to other things.

They've completely missed the opportunity to have shared Corp hangers - if we the Corp own the Customs Office, why shouldn't we have a Corp hanger there?

I think the idea was good, but the implementation is not good and about to make running a POS and undertaking T2 and POS / Sovereignty manufacturing very expensive indeed.

It was always bizzare that Customs Offices appeared in WH space - how did they get there? I can also see an argument for Customs Offices needing to be built in null sec Sov claimable known space, but systems where you can't claim Sov, particularly low sec?

I wonder how many weeks / months after this change there will be a "patch".

No tears here - just opinion.

Industrialist - currently renting in null sec.

Writer of the blog "A Scientist's Life in Eve" - proud member of the Eve Blog Pack

War Kitten
Panda McLegion
#803 - 2011-10-19 11:17:36 UTC  |  Edited by: War Kitten
Awesome new change to PI - and I like how you tied it in to other game mechanics, even if it is a bit contrived. (FW LP store buff).

I especially like that it's a boost to lowsec industry / activity and becomes a player-run structure that *can* be opened to the public (unlike POS refineries).

I look forward to the struggles to control the taxes on PI exports, and the increase in POS fuel prices :)

For implementation, I'd suggest a week or two grace period where a new POCO can be errected to replace the existing NPC one, and after that period, then you can yank all the remaining ones out of the universe. Otherwise the sudden hiccup of stalled PI production and spike in materials for constructing POCOs will just disrupt markets more than necessary.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Suki Okiwana
Sceptical Hippo Inc.
#804 - 2011-10-19 11:18:07 UTC
Steve Ronuken wrote:

So... You've not made any money at all from PI? Odd, as I'm pulling, with minimal effort, around 10 mil a week, per planet. And that's far from optimal. Risk free isk isn't the way of Eve.


What game are you playing?
Rek Seven
University of Caille
Gallente Federation
#805 - 2011-10-19 11:19:03 UTC
CCP Nullarbor wrote:
Rek Seven wrote:
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)


Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access.


Ah thanks for answering my question.

I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps.
War Kitten
Panda McLegion
#806 - 2011-10-19 11:23:17 UTC
Rek Seven wrote:
CCP Nullarbor wrote:
Rek Seven wrote:
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)


Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access.


Ah thanks for answering my question.

I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps.


I wouldn't call it a flaw as it stands, but being able to set a different tax rate for each standings level would be a great feature.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Rek Seven
University of Caille
Gallente Federation
#807 - 2011-10-19 11:27:52 UTC  |  Edited by: Rek Seven
Kim Lesley Hartman wrote:


How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?

And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.

Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.

What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.

p.s. if stabbed haulers bother you try a HIC.


I suppose you would like the government to let you pump oil directly from their land so that you can make cheap fuel for your car too?!

Seriously tho, i understand where you are coming from but i think it will be healthy for the eve economy. Like others have said, eve isn't about earning isk risk free, but the people willing to take a risk should be rewarded.

Ps. And if you are a i PI guy living in low sec, i think you overestimate how badly these pirates want to catch you. If they really wanted you dead, they would find your planets and wait buy the customs office when the see you log. it's that simple.
Scarlett Ninja
Section 5
#808 - 2011-10-19 11:31:23 UTC
CCP Omen wrote:
Raziphan Rebular wrote:
Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.


PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'.


It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

Regards
Omen


OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what?

I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!"

Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder?

When i first read your blog i was not happy, now you've added insult to injury......go f**k your self!
Echo Mande
#809 - 2011-10-19 11:38:47 UTC  |  Edited by: Echo Mande
Reading the original devblog, some of the dev responses and part of the thread I've got the following notes, suggestions and comments. I do lowsec PI with blockade runners, allowing me to get materials for my POS in quiet systems.

1) Locking people out of the COPO is in my opinion a bad idea outside of sovereign 0.0 space. In your space you can make (some of) the rules but in lowsec or even NPC 0.0 the sovholder should make the 'rules' on this, IMO to favor trade (and take their cut).

If a lockout is added in sov and WH 0.0 some general changes should be made to both encourage ninja-PI and allow a sovereign COPO owner to profit from his COPO. Those changes are to allow non-sovholders to plant command centers (I'm thinking of Providence and non-sov renters here) and adding larger capacity cans launchable from the launch pad (where else?) with less cooldown. If CCP feels the need, let those larger launched cans become probeable (with difficulty) a certain time after launch.

Adding a lockout in lowsec would IMO be a particularly bad idea because what will almost certainly happen is that lowsec 'leet PVP' alliances (read: sadistic sociopaths) will plant COPOs for the express purpose of locking them and the planet to others (particularly plasmas or lavas), griefing anyone interested in lowsec PI and padding their killboard. Their reasons for this and for their shooting any other COPO will almost certainly boil down to 'NBSI', 'lulz' and 'tears'. They'll feel secure in this due to most indy players not having capital fleets on call. If the griefers want to grief PI toons let them (try to) catch the haulers.

2) It hasn't been stated yet how many runs will be on the BPCs. Personally I hope they are not one-runs due to the large number of COPOs that will be needed. This might also be a good time to make POS, sovereignty and COPO structures buildable in a POS structure. Not allowing this will severely penalize the WH crowd due to their having to haul gantries into their WH for anchoring instead of building the gantries in local stations like the low-/null-sec crowd can. Having these structures buildable at POSses will also help make deep nullsec and WH systems less dependant on stations/highsec/Jita.

3) The changes proposed to the PI infrastructure are welcome but aren't the once that are IMO really needed. The road changes, for instance, would be a lot better if they were inversed (current load at 20% grid and CPU). To IMO really improve PI and PI production capability, the following changes ought to be made. First, allow warehouse and launchpad capacity to be expanded to at least triple base capacity (preferably more). Second chop ECUs in half, for half current base cost, grid and CPU for half the number of heads. Third, allow warehouses and launchpads to distribute materials automatically on an hourly basis. Optionally reduce warehouse grid and CPU use (half them and half base capacity?) to make them popular.

4) the current hit points seem to make POCOs targets for dreads, bored gangs and supers. The rep requirements should also draw people to logistics (bring Basilisks) or triage. I assume this is part of a 'make ordinary capitals popular' campaign. Do the posted HP values include or exclude resists?

5) While I am opposed to taxes in principle, CCP needs its ISK sinks. Is setting standings-dependant taxes being considered? Is the taxing of non-sov PI taxes (call it 20%-40% of gross PI taxes) being considered? Will the base tax levels CCP is thinking of be published somewhere?

6) Will extra roles be created to anchor and administrate COPOs? Larger corps are notoriously stingy with equipment and starbase config roles. Will COPO administration otherwise be protected (passwords)?

7) A transition period ought to be considered.
Rek Seven
University of Caille
Gallente Federation
#810 - 2011-10-19 11:42:30 UTC
Scarlett Ninja wrote:
CCP Omen wrote:
Raziphan Rebular wrote:
Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.


PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'.


It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

Regards
Omen


OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what?

I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!"

Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder?

When i first read your blog i was not happy, now you've added insult to injury......go f**k your self!


That was uncalled for.

I think what the dev was trying to say was that high sec will still have customs offices to enable you to do PI without interacting with other players. If you want to do PI in null sec (potentially player owned space) where you can earn significantly more than people in high sec, then be prepared to have to interact with other players... you did know this is an MMO right?!
Aenrea
Terpene Conglomerate
#811 - 2011-10-19 11:43:39 UTC  |  Edited by: Aenrea
I like the idea of building my own CO, seems logical in wormhole spaces mainly (there shouldn't be any), building in null sec, oook, well low sec, okay, maybe it could create some new gameplay, but WHY must be current COs decommissioned and removed? -- I will talk mainly about low sec situation -- Why you want to ruin my weeks of training and mils of ISK? In the systems, where I barely see other pilots, do you have any idea how long I will wait until someone will buy (since I definitely won't be able to buy few COs with this price) an overpriced CO base structure and build CO above all my planets? Sad I've invested into this a lot of time, lot of money, and PI became almost my main job in EVE..

Please try to think about some continual change in CO system, like at the release time, let the old COs there and remove them automatically when some corporation will decide to start earning money from own COs there (question is if it would be same also in w-space) . And I dont know, maybe after 1/2 year, wipe the rest of the npc COs (which were not replaced by anyone) - price for the CO base structure could be in that time more affordable anyway.

ps: I'have already tried to suggest some changes when CO is selected in the selected target window, it is possible to have there a button called 'Access Custom Office' (now you have to right click and access custom office)? Is this changed with this? if not, please consider it Smile

CEO of Terpene Conglomerate, Amarrian FW & exploration corp formed from  Khanid, Amarrian and Caldari pilots.

Dirk Smacker
Caldari Provisions
Caldari State
#812 - 2011-10-19 11:48:53 UTC
Question: Since the best place to get the BPC's will be from the militia LP stores, are the devs considering limiting the anchoring of custom offices to occupancy for militia corps? Or maybe a +/- commission based on occupancy?

This may be a golden opportunity to put some functional benefits behind occupancy and push some of the stronger militia corps to take ownership over the whole FW mechanic thing.

I guess once you have a signature, you cannot have a blank one.

bilingi
Grandeur Illusions
#813 - 2011-10-19 11:51:25 UTC
To bad we cant get our PI skill points back... and to bad CCP workers are getting BJS from RMT allainces and corps... because this is what this is designed for,
Daemien Murdoc
R.E.D Enterprises
#814 - 2011-10-19 11:53:09 UTC
Just please increase the can size from 500M3 to help smaller 1 man bands not to kill em off playing right into the hands of the larger corpsSad
Sable Moran
Moran Light Industries
#815 - 2011-10-19 11:54:50 UTC
Dominus Alterai wrote:
Kassasis Dakkstromri wrote:
Absolutely need a search function for POCO's - and I really hope CCP Omen you guys had the for sight to prepare that too?

Cause here's the scenario:

- Corp places Low Sec Temperate / Barren POCO(s)
- Corp camps Low Sec Temperate / Barren POCO(s)
- Corp waits for Indy Pilot to generate Tax/Tarif revenue
- Corp kills Indy Pilot and collects Tier 4 Advanced Commodities (in addition to the tax/tariff they just got)
- Corp gets much more preferred Transport Kill Mail
- Corp breaks CCPs POCO system, because Corp prefers Kill Mail to tax/tariff revenue
- Corp waits for next sucker

Hence a searchability function is essential!


THIS OMG THIS!!!

count me in btw....in a bomber, not a transport. LOL

EDIT: Also, the wallet blink from the tax revenue is a dead give away that someone is using your POCO, essentially alerting people to neutral activity, creating impromptu gate camps. Pirates won't need to camp a POCO, just be in station or a safe waiting for the flashy flashy:

Step 1.) pirate sees wallet flash from PI taxes.
Step 2.) pirate undocks and warps to the out gate
Step 3.)....


Step 3.) Another corp jumps in with a bait hauler.
Step 4.) Pirate corp engages
Step 5.) Second corp jumps in the rest of their fleet and beats the **** out of the pirates

Dominus Alterai wrote:
Step 4.) PROFIT!!!


Indeed.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Cailais
The Red Pill Taker Group
#816 - 2011-10-19 11:57:35 UTC
War Kitten wrote:
Rek Seven wrote:
CCP Nullarbor wrote:
Rek Seven wrote:
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)


Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access.


Ah thanks for answering my question.

I'm sure you see the flaw in this feature now and I hope that this will be "fixed" upon release... If a customs office owner wishes to charge negative standing players a high tax, i don't think they will be happy if this adversely affects their relationship with friendly corps.


I wouldn't call it a flaw as it stands, but being able to set a different tax rate for each standings level would be a great feature.


Tax by standings level would indeed be a seriously good move. I'm not sure if it has been answered elsewhere but will there be a 'show info' for the customs office? For example if I tootle up to a planet and find an established CO can I check its details (owning corp, relative standings, tax rates etc)?

C.

War Kitten
Panda McLegion
#817 - 2011-10-19 11:59:57 UTC
Scarlett Ninja wrote:
CCP Omen wrote:
Raziphan Rebular wrote:
Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.


PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'.


It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

Regards
Omen


OMGWTF..........did you REALLY say that Omen......are you on drugs, pissed up or what?

I am the "little" guy you so insultingly disregard in your response to this question, i started in hi sec, then gathered my resorces and moved to NPC 0.0..........I obviously missed the sign saying " RESERVED SPACE, MEGA CORPS ONLY!!"

Because you make it very plain that you can't be bothered with us "little" guys, should i take my 3 "little" accounts and close them down i wonder?

When i first read your blog i was not happy, now you've added insult to injury......go f**k your self!


Yes, I'm sure Omen was talking directly to you when he put air quotes around "little" guy.

You're trying way too hard to be a victim here.

If you can manage 3 accounts, I'm sure you can handle creating your own corp too, which is what he was referring to. If you're too "little" to form your own simple corporation to run the office, then his advice was use the high sec offices.

If you just want to paint a target on yourself and jump in front of the bullet, go right ahead. The world needs another misguided martyr.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kim Lesley Hartman
Hartman Ornamental Confectionery and Pies
#818 - 2011-10-19 12:05:20 UTC  |  Edited by: Kim Lesley Hartman
Rek Seven wrote:
Kim Lesley Hartman wrote:


How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?

And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.

Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.

What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.

p.s. if stabbed haulers bother you try a HIC.


Ps. And if you are a i PI guy living in low sec, i think you overestimate how badly these pirates want to catch you. If they really wanted you dead, they would find your planets and wait buy the customs office when the see you log. it's that simple.


You make a couple tacs of the customs offices and warp to those first hit dscan warp down if clear I only need to be there for around 5-10 seconds dependant on how much agility I fitted. Not many pirates wanna sit at a customs office 23,5/7. You ninja the PI when the pirates head out on ops which happily for me they do on the same days around the same times (yes indy's can gather intel too), guess when I collect my goo ^_^
Adunh Slavy
#819 - 2011-10-19 12:14:32 UTC
Any one else think this is a push, by CCP, to induce more use of alts? Get more people sucked into the trap of security status losses?

/Cynic

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

none nalim
Imperial Shipment
Amarr Empire
#820 - 2011-10-19 12:15:33 UTC
So when owner of sov changes I will have to:

1. Gather fleet to reinforce (I see those happy faces when they hear word 'reinforce') 5x POC thats is 50mln ehp.
2. Ask my corp to give me rights to anchor POC or find someone that will do it.
3. Buy 5x POC (yes, buy, no corp will be interested in investing 375-500kk isks when they calculate profit/risk).

Hell no, won't do it.

Why not to:
1. Make tax not in isks but percentage from good people produce. example: 5% tax for tier 1 products. 5% of coolant produced goes to "corp storage" in POC? Yeah that will be interesting in 0.0. Allow different taxes for different tiers.
2. Make bigger silos to allow to setup production for 1 week. Good passive income every week? Thats the thing worth fighting for. Doing PI every day isn't fun. 5,10.15 planets every day or two? no thank you.

This way corp gets good that are needed in 0.0 or can sell them, people have good income without hours of clicking mouse. Worth defending and worth attacking if only corp storage is big enough to gather 1 month tax. (attacker should see how many goods are in POC and if defender can't take them out while in reinforce)

Sorry for my English.