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New Dev Blog: Player-owned Customs Office

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CCP Nullarbor
C C P
C C P Alliance
#781 - 2011-10-19 09:52:58 UTC
Lolmer wrote:
Will editing reinforce timer/standings/tax of a Customs Office have to be done while right next to the customs office, so we have to fly to each CO the corp owns to update it if we change policies, or is there a central point where the corporation may manage all (or subsets of all) customs offices?


Confirming you can change reinforcement exit time, standings and tax rates remotely by viewing your customs offices in the corp assets screen.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Celgar Thurn
Department 10
#782 - 2011-10-19 09:55:29 UTC
Hmmm. MASSIVE ISK SINKAttention

Interesting. I think a lot more people will be launching cans rather than using Customs in nul & low sec. I would expect most player owned customs will have standings set so only alliance members can use their Customs offices as well.

Prices for PI materials and therefore everything else up the chain are going to rise a lot if this goes ahead. If the idea to remove ice belts from high sec goes ahead as well then research POS owners and manufacturers are not going to be happy.

You could see something along these lines happening with DUST 514 arriving in 2012.
Jack Dant
The Gentlemen of Low Moral Fibre
#783 - 2011-10-19 09:59:40 UTC
People are worried about the cost of these compared to their profitability.

How about you make them capturable? Either fully, or once captured they become an empty Gantry structure the attacker can re-fill to make operational again. This way even if you lose the POCO, you know you can recapture it and rescue your investment.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Rek Seven
University of Caille
Gallente Federation
#784 - 2011-10-19 10:13:02 UTC
@ CCP devs, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)
Tas Nok
Hedion University
Amarr Empire
#785 - 2011-10-19 10:18:51 UTC
TL:DR I'm out 114.3 mil on PI 1.0 64.8mil on PI 2.0 and now PI 3.0 will cost me 558mil, apparently PI needs to be nerfed repeatedly?

so here's how I'm getting screwed...

PI 1.0 I tested it on sisi liked what I saw and sought out a place to make it work so I could produce
POS'es and stuff for fun and profit

Train up alts to use PI to maximize planet use across 20 planets in 0.0 and HS (at my HQ) and
produce all items from p0 to P4. (bandwidth is good enough so I could just barely get from p0 -> p2 on each planet) then go from p2 -> p4 on a dedicated assembly planet)

Pay out the start up costs:
launch pad each planet with each toon = 900,000 x20
command center each planet(old system cost more for the bigger ones) advanced command center 20 x 3,700,000
basic facility x 80 (4 on each planet) x 75,000
advanced facility x 40 (2 on each planet) x 250,000
then all the various extractors which was usually 6-9 per planet based on distance and size 45,000 isk x 140 (pretty sure I had almost 200 clicks to re-set my PI each time I did it)
forgetting Taxes and moving things... this was my start up cost:

900,000 x20 = 18mil launch pads
3,700,000 x20 = 74mil advanced command centers
75,000 x 80 = 6mil basic facility
250,000 x 40 = 10mil advanced facility
45,000 x 140 = 6.3mil extractors

114.3mil

THEN... PI 2.0 with the new extractor heads, cpu gets a huge nerf... doing PI the same way with low volume links across the planet is no longer viable... I quit PI for 6 months

CEO and friends encourage me to restart and I start focusing on how to revamp my set-up to just do POS fuels

set-up 2.0
remove all HS installations (not profitable)
relocate on 9 planets because Temperate, Gas and Ice are no longer needed (I get O2 from corp noobs who are learning PI)
(get a refund on all the extractor heads...) +6.3mil
need to pay for the 9 planets from scratch:
re-locate facilities to optimize no more than (2) two resources per planet
current command centers paid for
9 new command centers at lvl 5 = 9x 4,300,000
because bulk of P0 material is so high I invest in a second launch pad as storage 20x900,000
34 extra basic facilities x 75,000
15 extra advanced facilities x 250,000
40 new and revised extractors x 45,000

9x4,300,000 = 38.7milcommand centers
20x900,000 = 18mil launch pads
34x75,000 = 2.55milbasic facility
15x250,000 = 3.75mil advanced facility
40x45,000 = 1.8mil extractors

64.8mil to become productive again, on top of my original 114.3mil
*** so far none of this includes any of the taxes or costs associated with re-aligning when hotspots go cold***

NOW PI 3.0
I suspect I will need to re-locate again, and concentrate on a bare minimum of 5-6 planets
this means my toons will all be sucking from the same resources making them less productive
Rebuild 11 planet networks so POCO (sucky name BTW) can be maximized
buy and build 6 POCO's 80mil x 6 (if I'm lucky)

11 command centers x 4,300,000 = 47.3mil
44 basic facilities x 75,000 = 3.3mil
22 advanced facilities x 250,000 = 5.5mil
22 launch pads x 900,000 = 19.8mil
44 extractors x 45,000 = 1.98mil
6 Player owned Customs Office 80mil = 480mil

557.88mil

added to the start up of 114.3 mil and the revised startup of 64.8mil and I will have sunk
736.98mil into PI... thus making my profit on the whole venture shrink to near zero

CCP IT REALLY SEEMS AS IF YOU WANT EVERYONE TO STOP PI AND GO DO SOMETHING ELSE,
Why else would you force players to re-finance their operations repeatedly??

PI produces items that are needed in the game, but with all these changes, you are seriously screwing with us, now that my 480mil investment has to just sit in space defenseless... It will be a recurring cost that will cause me to quit PI again after I lose one.
if POS fuels spike (they will) and I lose my investment to the 1st bored super-carrier in system (likely)
the POS will come down and into storage until this is fixed.

PI isn't Broke (needs some fixing, but it does work) I suggest you fix other things first:
* 1 capital ship array per region (will belong to the dominant power)
* 1 moon goo array per pos and double the goo, but quadruple the power/cpu so basically it’s nearly a undefended POS
* triple the rate of invention success with all lvl 5 skills and finally nerf T2 BPO's
* limit the total number of manufacturing jobs a corp can have active based on membership 100 members = 10 jobs
* make GCC timers re-activate if the player docked, jumped or logged at a pos, they need to survive that countdown out in the open where they can get shot at
* if an alliance owns a station, every 7 days there should be a random malfunction like repair services going out for 48 hours unless the system is FULLY upgraded
* make it so bounties from all missions must be collected in Yuali
* make it so bounties placed on players must be placed in that players HQ system
* randomize missions so that players aren't always prepared
* randomize complexes more so that sometimes they end up 20 jumps from the last one
* once 10 rats in the same belt have died, that's it for 12 hours

go ahead and iterate something else.... you've "fixed" PI enough

I suspect at the rate of things PI 4.0 will roll out in 2014-15

GL with that.

PS. I actually LIKE that you tried to make this MORE player powered and driven, but I really think you haven't thought this through, ALL the small corps and small operations are just going to stop
Trader Hansen
Failure Assured
Fail Nation
#786 - 2011-10-19 10:21:46 UTC
Sounded like a decent idea until I got to the part that there won't be any BPO's and the only source of BPC's will be Concord or Militias.

"Here at CCP we believe in EVE being a sandbox game. NOW RUN OUR DAMN FACTION WARFARE AND INCURSIONS!".

Also... Costs associated with this don't really match up with the reality of what PI colonies are worth given current market prices.
Jackie Fisher
Syrkos Technologies
#787 - 2011-10-19 10:22:03 UTC
Will corporate wallet tax payment entries show which planets customs office they are for?

Will there be any controls provided for which corporate wallet division the tax payments go into?

Make it so that you can’t stop anyone using a CO but the tax rate scales with standings i.e. (simplified) blue = tax rate, neutral = 1.5 x tax rate, red = 2 x tax rate.

Fear God and Thread Nought

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#788 - 2011-10-19 10:29:19 UTC
Tas Nok wrote:
TL:DR I'm out 114.3 mil on PI 1.0 64.8mil on PI 2.0 and now PI 3.0 will cost me 558mil, apparently PI needs to be nerfed repeatedly?


So... You've not made any money at all from PI? Odd, as I'm pulling, with minimal effort, around 10 mil a week, per planet. And that's far from optimal. Risk free isk isn't the way of Eve.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mecinia Lua
Galactic Express
#789 - 2011-10-19 10:35:04 UTC
CCP Omen wrote:
Aynen wrote:
Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of income will be gone, which was substantial when all planets are running at capacity.

When these changes get onto TQ, the occupying corp will make the costums offices, and I won't have access anymore exept for the small canisters I can shoot into orbit.
Personally I'd have created a system where the ninja wh PI player can have his place, like having to bribe the costums officers or something.
Or, in favor of more interaction, building a temporary pirate station that will appear on overview in the system and takes 15 minutes to make ready for use, then, after a certain amount has been transfered through it, it blows up.
This way there's a bit more danger to Ninja-wh-PI and it creates an environment that stimulates pvp.


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.



I think your working under a false assumption. Currently alliances/corporations try to limit who can/can't use their planets, this will give them more tools to control that. However I do like the idea overall just worried about the transition period. In may open up a small market where some pay rental fees to run offices in certain areas, but we'll see how it works out.

I'd leave the NPC custom offices up until someone places a PCO around the planet. To give you an example Intrepid Crossing in just its Cobalt Edge holdings controls 332 planets. I'd say at least half of those have active colonies probably more. It will take time to replace all those NPC custom stations, thus allowing them to remain until a PCO can be put down makes sense to keep from causing market shortages. Once a PCO is anchored the NPC one should disappear, never to return even if the PCO is later destroyed.
Spanking Monkeys
ZC Omega
#790 - 2011-10-19 10:44:22 UTC
i cant belive this is something you have worked on for a while CCP owen. this is a badly thought out structure driven boring activity, rather than just a boring activity. started offlining pos's already cos theres no way currently to absorb the extra costs involved. glad i have 3 months worth of fuel stored for 6 towers. i now have 18months for the 1 that will stay.

i just dont see why you at ccp are always trying to **** over the smaller guys/corps/alliances. this is directly what your doing here, have no doubt about it.

Andre Jean Sarpantis
University of Caille
Gallente Federation
#791 - 2011-10-19 10:46:01 UTC
TBH. implementing this change technically will have a huge impact on current market and Eve economy as it is rigth now, the final result will be an enormous skyrocketing from all prices for PI products and POS fuels to a point small Corps and such wont be able anylonger to uphold their jobs or anything else, and most of them aren't willing to go to lowsec or null at all so CCP say goodbye to another bulkload of Subscriptions getting chanceld soon as this crap hits TQ.

GeeShizzle MacCloud
#792 - 2011-10-19 10:49:06 UTC
how about allowing the PCO blueprint copy to be invented instead of seeding it in highsec/faction stations?

Then seed the gantry BPO in hisec/faction stations as per usual.

so turn the PCO bpc into a t2 styled blueprint of the gantry, without the t2 resource requirement.
CCP Nullarbor
C C P
C C P Alliance
#793 - 2011-10-19 10:52:18 UTC
Jackie Fisher wrote:
Will corporate wallet tax payment entries show which planets customs office they are for?


Yes.

Jackie Fisher wrote:
Will there be any controls provided for which corporate wallet division the tax payments go into?


At the moment no, they go into the Master Wallet.

CCP Nullarbor // Senior Engineer // Team Game of Drones

GeeShizzle MacCloud
#794 - 2011-10-19 10:52:46 UTC
i also dont understand the massive amount of emo-rage on here... u can still launch stuff into space without going through the PCO, and it wont be taxed. plus if you're in someone elses space as a neut or worse... thats how u should be doing it anyway!

Nemtar Nataal
Science and Trade Institute
Caldari State
#795 - 2011-10-19 10:55:26 UTC
Great addition to the game....it is good with some additional isksinks
This will finally make big 00 alliances PI structure vulnable to small and medium size raids...

Will the structure drop what ever is in the member hangers if it is destoryed ?
How much hitpoints will it have ? please dont tell me that it will be like a POS that will prevent the small raids. Remember that the usual way to handle attacks at the moment is to let them happen and clean up when the reinforcment timer is up.
If the structures have a limited amount of hitpoints it will be easier to force alliaces to come out and fight you rather then hide in there space...

While you are at it you should change datacores in such a way that they need to be manufactured threw PI and drop the passive datacore income that is widely used today. That will also give 00 enteties access to everything they need for invention in 00 so they dont have to go to empire...

Rek Seven
University of Caille
Gallente Federation
#796 - 2011-10-19 11:01:48 UTC
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)

Mike Whiite
Deep Core Mining Inc.
Caldari State
#797 - 2011-10-19 11:08:25 UTC
I like the general idea I also share the fear of small operations being terminated and low sec knows many small corps.

Though while thinking on it for a while I like to give some options that would make it more intresting for people to allow other people on their turf for low sec anyway.

1) Make the POCO's taxble by owner and Militia occupying the system, which give the PACO's protection from the entire militia, who on their turn gain from allowing more poeple to use it, by getting more tax refenue (which might be devided among the corpses that are part of the milita)

2) And make them Capturable

This make's it a option for a small time operator to start his PACO without being blown out of the skies in a day.
Gives FW an extra demention
And even if one Militia takes over from the other they have no reason to remove the PACO owner since they could as easly split the tax refenue with the new militia.
I't might even be preferable for militia's to let the PACO's be runned by "Specialised PI corps"

It also makes it more likely more planets will get a CO.

Max Von Sydow
24th Imperial Crusade
Amarr Empire
#798 - 2011-10-19 11:09:55 UTC
Not sure if already suggested but couldn't you let the current custom offices stay where they are but make them destructible and give them less HP than the POCOs and no RF timer, so that people wont be forced to get a POCO for every planet but at the same time, some enemies could show up and easily destroy the old custom offices to mess with the locals.
Give them low enough HP so that a small fleet of SBs can destroy one in a few minutes making it fairly easy to get rid of them.
Kim Lesley Hartman
Hartman Ornamental Confectionery and Pies
#799 - 2011-10-19 11:10:02 UTC
Rek Seven wrote:
Dinsdale Pirannha wrote:
Great, so now someone who runs PI in a quiet low sec system on a small scale basis is screwed.
Now they have to put up PI structures within said quiet low sec system, with a "blow me up" sign on them.

Small scale low end PI in low sec is now dead for small corps.
Once again, CCP has developed something for the huge alliances, and screwed the little guy.

It is one thing to dodge the gankers in low sec to do PI, it quite another to fight alliances.

All hail the megacorps and mega alliances.


A small corp living in a low sec system should be able to control some of the customs offices and reinforce any enemy customs offices in that system.

What gives "the little guy" the right to fly his warp core stab fit hauler into a low sec system and milk the planets when he doesn't even live in that system, without paying for the privilege?

If people are serious about continuing their PI business, they should be considering setting up in WH space or joining a corp that has the power to control a system. If you're not willing to do this then high sec PI is meant for you.


How about if the "little guy" lives in said (heavily pirated) lowsec system and has always managed to avoid said pirates by being clever (bookmarks of customs offices, cloaky/mwd occators etc)?

And I think you are missing a rather important point for most industrialists I NEED access to the plethora of corporate wallets otherwise administration, tracking cost/expense flow and auditing becomes a total nightmare so joining another corp isn't really an option.

Sure I could join an alliance but why exactly would a PvP alliance want me? And don't say; "So you can sell them those robotics for their POS at a discount!" Because you know what? If I start eating into my margins on that scale I can make as much in hisec without giving up any of my independence. Besides I can do without the drama that large PvP alliances seem to be riddled with.

What gives the little guy the right? His/her ability outsmart and dodge a much larger hostile force out to get him/her that gives them the right. This change means however I will now simply be denied access to the planets and no amount of cleverness will save me. That seems wrong to me.

p.s. if stabbed haulers bother you try a HIC.
CCP Nullarbor
C C P
C C P Alliance
#800 - 2011-10-19 11:11:43 UTC
Rek Seven wrote:
@ CCP Nullarbor, can you confirm if we will be able to set different access rights and tax rates for each level of standing? (i.e. terrible, bad, neutral, good, excellent)


Access rights are based on setting a minimum standing but currently the tax rate is the same for everyone who has access.

CCP Nullarbor // Senior Engineer // Team Game of Drones