These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Mirima Thurander
#401 - 2012-10-27 18:57:28 UTC  |  Edited by: Mirima Thurander
Nicolo da'Vicenza wrote:
Mars Theran wrote:
Nicolo da'Vicenza wrote:
statistically, wormhole space is the safest place next to highsec

who knew that making stargates collapsible by ratting carriers would make space far, far safer?


It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time

Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels.


No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

Keep your facts right, local as a form of bathing in tell to see if your safe or not is absurd.
By simply watching local you can be 100% safe in null sec.

There's a reason every null sec corp in the game has the same rule,
Use the Intel channel and keep local open at all times to watch for hostiles.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#402 - 2012-10-27 19:02:57 UTC
Mirima Thurander wrote:
No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well.

I see.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#403 - 2012-10-27 19:04:37 UTC
Mirima Thurander wrote:
Nicolo da'Vicenza wrote:
Mars Theran wrote:
Nicolo da'Vicenza wrote:
statistically, wormhole space is the safest place next to highsec

who knew that making stargates collapsible by ratting carriers would make space far, far safer?


It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time

Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels.


No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

You should probably ask some of the people that make living in nullsec statistically five times as dangerous as living in a wormhole how they get around it.
Mirima Thurander
#404 - 2012-10-27 19:11:20 UTC
Lord Zim wrote:
Mirima Thurander wrote:
No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well.

I see.


My ideas sound.

Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#405 - 2012-10-27 19:14:05 UTC
Nicolo da'Vicenza wrote:
Mirima Thurander wrote:
Nicolo da'Vicenza wrote:
Mars Theran wrote:
Nicolo da'Vicenza wrote:
statistically, wormhole space is the safest place next to highsec

who knew that making stargates collapsible by ratting carriers would make space far, far safer?


It's only safe because wormhole dwellers invest the time and effort to make it safe, and even that doesn't work all the time

Keep in mind this thread is based entirely around OP complaining about use of player-maintained intel channels.


No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

You should probably ask some of the people that make living in nullsec statistically five times as dangerous as living in a wormhole how they get around it.


Afk cloaking is stupid and ONLY came about because of how effective local is as a unfailing Intel tool.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Andski
Science and Trade Institute
Caldari State
#406 - 2012-10-27 19:14:53 UTC
you're right OP, you're the best PvPer in the universe and the only thing holding you back is local

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

James Amril-Kesh
Viziam
Amarr Empire
#407 - 2012-10-27 19:15:56 UTC
Mirima Thurander wrote:
Lord Zim wrote:
Mirima Thurander wrote:
No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well.

I see.


My ideas sound.

Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to.

"Your idea isn't sound, here's why."
"No, my idea is sound." No explanation.

What part of "nobody is going to rat in nullsec anymore" don't you understand?

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#408 - 2012-10-27 19:16:42 UTC
Mirima Thurander wrote:
My ideas sound.

Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to.

I can spend 2-3 hours literally glaring holes in the monitor in the general area where the dscan is, and still get ganked every time a covert cloak roams past, or I can watch a movie and relax while running L4s for slightly less reward.

Gee, I think I can swallow the bitter, bitter pill of pubbies like you thinking "well he's just lazy".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mirima Thurander
#409 - 2012-10-27 19:26:03 UTC  |  Edited by: Mirima Thurander
James Amril-Kesh wrote:
Mirima Thurander wrote:
Lord Zim wrote:
Mirima Thurander wrote:
No my problems with you using local as a Intel channel and Having nothing I can do to get around it.

So you come up with an idea which means null would contain basically nothing but fleet fights, bots and ... that's it. If there'll even be bots there, if they aren't moved to hisec as well.

I see.


My ideas sound.

Its your laziness that's the problem, u don't want to have to actively guard the space u have claimed ownership to.

"Your idea isn't sound, here's why."
"No, my idea is sound." No explanation.

What part of "nobody is going to rat in nullsec anymore" don't you understand?


So that's your opinion, me saying local is broken is backed up by a video dev blog where the LEADING game development guy says it needs fixed.

U know you have spent 21 pages yelling how with out local your so bad at eve u will die to every pvper that comes by your system. That is truly sad.

Why don't u spend less time.shitting up my threads and more time.think.how.to.protect.your.self in a.locales null.

You would.accomplish more.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

James Amril-Kesh
Viziam
Amarr Empire
#410 - 2012-10-27 19:30:53 UTC
Mirima Thurander wrote:
So that's your opinion, me saying local is broken is backed up by a video dev blog where the LEADING game development guy says it needs fixed.

No, it's not an opinion, it's a fact.

Mirima Thurander wrote:
U know you have spent 21 pages yelling how with out local your so bad at eve u will die to every pvper that comes by your system. That is truly sad.

Do you understand what a cyno is? Do you know that pve ships aren't fit for pvp and how pointless it is to try to fit a ship to do both?

Mirima Thurander wrote:
Why don't u spend less time.shitting up my threads and more time.think.how.to.protect.your.self in a.locales null.

Why don't you spend some time coming up with a suggestion that isn't complete ****?

Enjoying the rain today? ;)

Lord Zim
Gallente Federation
#411 - 2012-10-27 19:53:16 UTC
Mirima Thurander wrote:
So that's your opinion, me saying local is broken is backed up by a video dev blog where the LEADING game development guy says it needs fixed.

They've also said that JBs were a "major force projection tool", even though literally every campaign being fought the past 3+ years have used forward staging areas with which to project force. They've said that they wanted people to start convoying freighters to the market because it would be ~awesome~. They've said titans would be something awesome which alliances could strive towards building, and that there would never be more than a handful of them in the galaxy. And, apparently, they've also said that local must be replaced by some other tool.

Just because it's on video somewhere, by a dev, doesn't mean they're ever going to be put into production, or even go much beyond that person yapping on about some pipedream he's concocted while sucking on some particularly effective strain of pipe tobacco. In fact, what they've done since soundwave said that, has been to improve local time and time again. And there's a very good reason for that: it would depopulate null even further than it already is.

Mirima Thurander wrote:
U know you have spent 21 pages yelling how with out local your so bad at eve u will die to every pvper that comes by your system. That is truly sad.

I was going to say that what was actually sad was how you seemed utterly incapable of seeing what would actually happen if local were removed, but surely you can't possibly be that dumb, surely you must just be trolling.

Mirima Thurander wrote:
Why don't u spend less time.shitting up my threads

In which universe is "providing factual rebuttals" labelled "shitting up"?

Mirima Thurander wrote:
and more time.think.how.to.protect.your.self in a.locales null.

You would.accomplish more.

I already have, several years ago in fact. I moved anything which wasn't even remotely related to fleet fights into hisec, because the return on effort investment, combined with the lack of losses, has meant that I spend less time playing this game to make more than I would in null. Remove local, and that'll just get worse. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Roime
Mea Culpa.
Shadow Cartel
#412 - 2012-10-27 19:57:43 UTC
Lord Zim wrote:

Stop talking about "[your] bots". I don't run any bots.


Ok. It makes bots run by nullseccers 100% safe. Happy?

Quote:

I can agree with that, since that still leaves people in a system time to react.


You would have even more time if you had someone watching or listening to the gate.

Quote:

And? Humans would still have worse reaction time or adherence to staying aligned to something warpable than bots ever could, so I don't see why this matters "against bots".


Aligned ships need to be bump tackled, regardless of what is controlling them. Reaction time becomes secondary to ship align vs targeting delay+locking time in that situation.

.

Roime
Mea Culpa.
Shadow Cartel
#413 - 2012-10-27 20:00:34 UTC
James Amril-Kesh wrote:
Roime wrote:
All I'd change is delay it until a ship breaks gate cloak.

First good suggestion in this thread.
Did you click on the link in my sig or something?


Haven't clicked the sig, but yes I read that suggestion somewhere and it does sound like a good compromise. Local is an integral part or k-space, but it creates problems as well.

.

Lord Zim
Gallente Federation
#414 - 2012-10-27 20:03:16 UTC
Roime wrote:
Ok. It makes bots run by nullseccers 100% safe. Happy?

Nah, because there are easy workarounds to local. If you want to look at 100% safe bots, look at hisec. Especially after retribution hits.

Roime wrote:
You would have even more time if you had someone watching or listening to the gate.

Yeah, let's imagine how much fun it would if it was required to have one person sitting on each gate and each WH entrance, and the only thing they could do was stare at the gate for hours on end, for no pay.

I literally cannot imagine a more fun way of spending my time in EVE. Hoo boy.

Roime wrote:
Aligned ships need to be bump tackled, regardless of what is controlling them. Reaction time becomes secondary to ship align vs targeting delay+locking time in that situation.

And bots would still be better equipped with dealing with that situation than humans would. Your point?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Roime
Mea Culpa.
Shadow Cartel
#415 - 2012-10-27 20:27:07 UTC
Nicolo da'Vicenza wrote:
Roime wrote:


Is that because collapsing a wormhole is the only way wormholers can win a fight in w-space?

Yes.


So you agree that you lose because you can't cyno in an overwhelming blob.

Idk, stupid pissing contests aside, to us the mass limitation is an interesting component of engagements. 50 pilots is a huge blob to us, and fights between that big fleets are rare. It's just a different way to have good fights, and I don't really see why you see the main mechanism creating a small/medium size pew environment in such a negative light.

All the main wh alliances are there for pvp, and dozens of wormhole systems are razed to the ground every week, the mass limitations do not prevent pvp from happening- just invites a different appoach, different tactics.

.

Roime
Mea Culpa.
Shadow Cartel
#416 - 2012-10-27 20:37:33 UTC
Lord Zim wrote:
Roime wrote:
Ok. It makes bots run by nullseccers 100% safe. Happy?

Nah, because there are easy workarounds to local. If you want to look at 100% safe bots, look at hisec. Especially after retribution hits.


Interestingly enough, local does not protect bots.

Quote:

Yeah, let's imagine how much fun it would if it was required to have one person sitting on each gate and each WH entrance, and the only thing they could do was stare at the gate for hours on end, for no pay.

I literally cannot imagine a more fun way of spending my time in EVE. Hoo boy.


That is exactly what we need to do. We run sites always in a hostile system, which means we also need eyes on the tower(s) of the local people, as well as continuosly probe for an incoming wormholes. Luckily passively listening to wormholes (or gates in yoru case) is a task easily handled by alts, but as a human player actively scouting the system is always better, the scout gets the same payout as the guys shooting sleepers.

I don't find shooting red crosses that much fun either and would prefer scouting. However as long as many players need the ISK from PVE, it's just **** that needs to be done, and working as a team to do it as safely as possibly makes it almost fun.

Quote:

And bots would still be better equipped with dealing with that situation than humans would. Your point?


Actually I think human brain is far superior in analyzing the situation and adjusting reactions in that situation, as the reaction time advantage becomes meaningless when you are bumped out of aligned and pointed. Both will probably die Smile

.

Lord Zim
Gallente Federation
#417 - 2012-10-27 20:57:47 UTC
Roime wrote:
Interestingly enough, local does not protect bots.

It's almost as if I didn't just say exactly that.

Roime wrote:
That is exactly what we need to do. We run sites always in a hostile system, which means we also need eyes on the tower(s) of the local people, as well as continuosly probe for an incoming wormholes. Luckily passively listening to wormholes (or gates in yoru case) is a task easily handled by alts, but as a human player actively scouting the system is always better, the scout gets the same payout as the guys shooting sleepers.

Payouts in WH are higher, and there's less places which you must keep an eye out on. You also don't have the threat of someone logging in a char they moved in a day ago, tackling you and cynoing in enough other people to kill you off well before anyone has any chance of reacting.

Roime wrote:
I don't find shooting red crosses that much fun either and would prefer scouting. However as long as many players need the ISK from PVE, it's just **** that needs to be done, and working as a team to do it as safely as possibly makes it almost fun.

I find both mindboggingly boring, which is why I do industrial **** in hisec instead, since it means I can easily watch a movie while hauling things or setting up manufacturing etc.

Roime wrote:
Actually I think human brain is far superior in analyzing the situation and adjusting reactions in that situation, as the reaction time advantage becomes meaningless when you are bumped out of aligned and pointed. Both will probably die Smile

I wouldn't be so sure. Obviously I haven't tried bumping with a recon with a covops cloak, but I wouldn't think it would be that effective, and you would still decloak when you go within 2k of the ship, which should give the bot at least one tick with which to activate warp before whomever had a chance to bump him. Compare that with a human who would've had to deal with a momentary burst of adrenaline, and then navigate the warp to menu.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mirima Thurander
#418 - 2012-10-27 21:32:42 UTC
Lord Zim wrote:
Roime wrote:
Ok. It makes bots run by nullseccers 100% safe. Happy?

Nah, because there are easy workarounds to local. If you want to look at 100% safe bots, look at hisec. Especially after retribution hits.

Roime wrote:
You would have even more time if you had someone watching or listening to the gate.

Yeah, let's imagine how much fun it would if it was required to have one person sitting on each gate and each WH entrance, and the only thing they could do was stare at the gate for hours on end, for no pay.

I literally cannot imagine a more fun way of spending my time in EVE. Hoo boy.

Roime wrote:
Aligned ships need to be bump tackled, regardless of what is controlling them. Reaction time becomes secondary to ship align vs targeting delay+locking time in that situation.

And bots would still be better equipped with dealing with that situation than humans would. Your point?

Din ding ding there's your problem get that big all alliance to pay people for.doing that.

Getting payed to do a gate camp? Yes please.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Marlona Sky
State War Academy
Caldari State
#419 - 2012-10-27 21:34:36 UTC
lawl at all these internet white knights of local. So protective of your crutch.
Mirima Thurander
#420 - 2012-10-27 21:42:23 UTC
Lord Zim wrote:
Roime wrote:
Interestingly enough, local does not protect bots.

It's almost as if I didn't just say exactly that.

Roime wrote:
That is exactly what we need to do. We run sites always in a hostile system, which means we also need eyes on the tower(s) of the local people, as well as continuosly probe for an incoming wormholes. Luckily passively listening to wormholes (or gates in yoru case) is a task easily handled by alts, but as a human player actively scouting the system is always better, the scout gets the same payout as the guys shooting sleepers.

Payouts in WH are higher, and there's less places which you must keep an eye out on. You also don't have the threat of someone logging in a char they moved in a day ago, tackling you and cynoing in enough other people to kill you off well before anyone has any chance of reacting.


U must be ******* stupid of course they have that problem its a ******* wh there all wase the chance someone has snuck in and is just waiting to tackle them.


And talking about pay outs like these alliance can't afford to pay there scouts they afford to pay ever other people.

U really are a troll. That post proves it.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.