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New Dev Blog: Player-owned Customs Office

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#681 - 2011-10-19 01:09:45 UTC  |  Edited by: Ranger 1
Mikron Alexarr wrote:
Ranger 1 wrote:
GoneMissing wrote:
Whoa whoa WHOA!!

> Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.
X

I will need a much clearer explanation of the mechanics here.
Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials.

If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! XX

It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)!

I cry FOUL!!


Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market.

Shortly after that, the Gantry's will be available on the market for purchase.

You may need to launch rockets for a while until you get set up again, which will be tedious.

You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO.

After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase.

Pro's and Con's.


The volatility introduced by the roll out process will essentially destroy every market associated with PI materials. If CCP carries on with this process, it will be an indication that they want to see the PI market and it's associated markets rebuilt by players from scratch.

As stated previously:
Anyone who has any PI experience knows that rockets are a non-viable alternative in it's current form.

Your percentages are after market volatility has settled and are made with assumptions about the tax rate that will be charged for anyone trying to operate in low sec - about as accurate as we would be sending a probe to the nearest star IRL.


The only Volatility that is likely to happen is that PI goods will be in short supply for a short time, making them more valuable. Not a bad thing in this example.

Rockets are not desirable, but would suffice in a pinch during the short time between patch day and your new PCO coming online. The smart PI industrialist will time his collections appropriately to minimize time without a PCO. I have also already suggested that CCP should consider upping the payload on rockets.

Since we were talking about about replacing the CPO with one they built themselves I would say there are few things in life more certain than what they will charge themselves in taxes. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tetragammatron Prime
Pink Sockers
#682 - 2011-10-19 01:10:41 UTC
If you're complaining that the customs office will take 2 hours to reinforce in your solo bs then you're pretty dumb. This is an MMO. Get friends or go do a pos in high sec where you can completely avoid pvp with dec shield. Also PI in high sec.
Anishoara
Federal Institute Service
#683 - 2011-10-19 01:20:05 UTC
CCP Omen wrote:


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


I do not agree with you.

In low-sec, yes, maybe some corporations will specialized themselves by "renting" CO, but in WH and Null-Sec, corporations will lock the planet to themselves. Don't forget planet has a depletion system, less people on the planet, more resourcs to take.

You have stats we don't have, but have a look to the docking rights from null-sec station. I'm quite sure, if your are not blue with owner, in the most case you can't dock ! Will be exactely the same with CO.

Is ok for me with this, but if you made your "brainstorming" thinking what you said, i think you took it wrong.

(sorry, english is not my native langage)
Mikron Alexarr
New Age Solutions
#684 - 2011-10-19 01:21:51 UTC
Ranger 1 wrote:
Mikron Alexarr wrote:
Ranger 1 wrote:
Mikron Alexarr wrote:
Zoe Alarhun wrote:
I like the changes. Become friends with local pirate corp. They don't blow you up and escort you if needed. You do PI in low sec and get out. A small fee per month covers that expense. New friends, New interaction and maby even some hair raising last minute runs out as your pirate friends jam/destroy aggressors while you get your squishy indi ship out.

I like.


^ go to low sec and make friends with the pirates. I have some friends that would love to meet your most expensive ship.

-.-


Real pirates make deals, run protection rackets, collect and honor ransoms, etc. all the time.

The rest are brainless thugs, not pirates, and are usually not smart enough to be considered a real threat. Blink


'real' pirates? Let me be clear, I've done my time in eve. I've stayed in the same corp for almost 6 years, but in that time, I've seen many things happen in many different places. Low-sec is not foreign to me. I've stated this already.

Low-sec is not the stepping stone to null-sec. The people there are not interested in what you have to offer unless it's a killmail or a good fight. There are exceptions to that description, but by and large, I go to low sec with the assumption that I will be shot on sight by anyone - and for good reason. Anyone claiming that low sec corps would be okay with a bunch of people from empire using their space for any reason is very clearly dealing with a minority of the low sec population.

People that are -10 go to low-sec - not people looking to deal with the volatility of -10 pilots. Industry cannot operate reliably with that kind of a population without security which very quickly turns a profitable model into an isk black hole.

The current implementation removes the security requirement. PI can exist. This change will make PI not exist. I cannot state the complex problem any simpler.

The rise in material price will not justify it so long as PI can be done in empire.


Just stating a fact my friend, sorry if you took it personally. You do realize that the "most expensive ship" the PI crowd will be bringing in is a cloaky transport right? Lol

You are quite correct in that few people doing PI in low sec will be making deals with pirates, unless it is to pay a nominal fee to protect their PCO... although I'm sure the occasional ransom will change hands.

A smart "pirate" would be considering putting up a few PCO's of his own right about now. Not to make money off the rent (although they would) but to encourage more targets to frequent the area.

This again demonstrates the difference between a pirate and a thug. Blink




Foremost, you're a classy guy. I appreciate that.

Those same pirates you're talking about realize that setting up a PCO and watching the logs for when people pull their products off planet is a fruitless endeavor. They would farm any carebears stupid enough to fall for it right back out of low sec. There isn't an economic reason for a pirate corp to setup a PCO.

Ah, but then they would be able to open it up for their players to get PI materials out of it! Except the economic viability of keeping it there is only for as long as they want to live there. Most low-sec dwellers will not bother with a PCO unless they have been there for a long time and doing it already.

But what about protection rackets?! The same problem exists - money. No carebear will shell out the cash for this sort of thing, because they'll (sadly) make more in empire running missions and doing PI while waiting for their AFK Domi to finish off the last of the rats.

The problem I have is not with the situations you describe. Those will occur, but they will be a severe minority. As it stands, it's the casual player that can sneak in and out with minimal security that can eek out a living doing this sort of thing(some better than others). Those players will not be able to contribute their supply to the pool at all.

The problem is in the global impact and the effects on the game play of a significant portion of the player base.
GoneMissing
School of Applied Knowledge
Caldari State
#685 - 2011-10-19 01:26:20 UTC
Ranger 1 wrote:
GoneMissing wrote:
Whoa whoa WHOA!!

> Customs Offices in all Low Sec, 0.0 and Wormhole systems will be decommissioned and removed.
X

I will need a much clearer explanation of the mechanics here.
Those of us who currently DO have PI colonies running in non-empire spaces have already invested capital and logistical efforts in getting those colonies running under the previous rules with launchpads and Command Center logistical/behavioral rules already established. ONE of those rules is that the Command Centers merely must exist - they did *NOT* necessarily need to be a part of the installed communications links between the other facilities and launchpads in order to operate a colony and to import/export materials.

If all the existing Customs Offices are summarily removed, and we don't have either replacement Corporate Customs Offices _nor_ the availability of blueprints or the other materials to construct them readily available (say in wspace) to quickly replace them, then quite simply WE WILL GET SCREWED BY THIS CHANGE when the existing Customs Offices go *poof* and our launchpads have nothing to "communicate with"! XX

It will take us quite a bit of extra TIME AND CAPITAL and LOGISTICAL EFFORT in-game to regain our current functionality (not to mention the LOST INCOME)!

I cry FOUL!!


Within a few minutes after the patch goes live you will see BPC's for the gantry available in every major market.

Shortly after that, the Gantry's will be available on the market for purchase.

You may need to launch rockets for a while until you get set up again, which will be tedious.

You will need to shell out ISK for the BPC or Gantry (if you don't have loyalty points to spend), and for the materials to build/upgrade it to a PCO.

After your initial investment you will be making 5% more than you currently are, 10% more than anyone in Empire will be able to thereafter. It will take a little while to start pulling ahead in the game, but then your profits increase.

Pro's and Con's.


That does not answer the issue of PI clusters built without having the command centers being a part of the communications links. What can be done to allow us to fix those things (since Command Centers can't be moved) so that at least SOME PI can still be used without the new Customs centers in place?
Ranger 1
Ranger Corp
Vae. Victis.
#686 - 2011-10-19 01:27:01 UTC
Anishoara wrote:
CCP Omen wrote:


You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


I do not agree with you.

In low-sec, yes, maybe some corporations will specialized themselves by "renting" CO, but in WH and Null-Sec, corporations will lock the planet to themselves. Don't forget planet has a depletion system, less people on the planet, more resourcs to take.

You have stats we don't have, but have a look to the docking rights from null-sec station. I'm quite sure, if your are not blue with owner, in the most case you can't dock ! Will be exactely the same with CO.

Is ok for me with this, but if you made your "brainstorming" thinking what you said, i think you took it wrong.

(sorry, english is not my native langage)


What about planets that they don't need, in systems that don't compromise their security?

Not as common an occurrence in most WH, but very common in Null.

Why not make money off of the planets you don't need for yourself, and if you are of a mind (and most are) lure more traffic/targets a short distance from your space?

Sort of like setting up a salt lick for hunting deer, or a honey trap for hunting (care) bear.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

DARPA Blackswift
The Scope
Gallente Federation
#687 - 2011-10-19 01:30:41 UTC
I am an independent ninja pi player in low-sec. 72 planets across 4 accounts. 6 months to train pi to max and cloaky hauler across all toons. 30M-40M per 33 days (10k m3 of p2 material) for each pi load.

The instability of destructible custom offices is not good.
I will drain as much until the change and then move to high-sec.

Even with negotiating access with a strong local power is not worthwhile when I forecast yields on a monthly timespan and buildings can be destroyed so easily.

As it stands now, the 25k m3 storage gives me close to 3 months to harvest the pi in my cloaky haulers. Allowing me to pick slow times to ninja the goods out.

To move to a new area and setup fully upgraded command centers is a time sink and an isk sink. To recover from the isk sink of upgrade costs is about three-quarters of a month's yield.

Do I like the proposed changes? no.

I will adapt.
Ranger 1
Ranger Corp
Vae. Victis.
#688 - 2011-10-19 01:37:15 UTC
Quote:
Foremost, you're a classy guy. I appreciate that.

Those same pirates you're talking about realize that setting up a PCO and watching the logs for when people pull their products off planet is a fruitless endeavor. They would farm any carebears stupid enough to fall for it right back out of low sec. There isn't an economic reason for a pirate corp to setup a PCO.

Ah, but then they would be able to open it up for their players to get PI materials out of it! Except the economic viability of keeping it there is only for as long as they want to live there. Most low-sec dwellers will not bother with a PCO unless they have been there for a long time and doing it already.

But what about protection rackets?! The same problem exists - money. No carebear will shell out the cash for this sort of thing, because they'll (sadly) make more in empire running missions and doing PI while waiting for their AFK Domi to finish off the last of the rats.

The problem I have is not with the situations you describe. Those will occur, but they will be a severe minority. As it stands, it's the casual player that can sneak in and out with minimal security that can eek out a living doing this sort of thing(some better than others). Those players will not be able to contribute their supply to the pool at all.

The problem is in the global impact and the effects on the game play of a significant portion of the player base.


I get where you are coming from (well put by the way).

One suggestion I have made that would mitigate a lot of these (valid) concerns is for the payload of rockets to be increased to a more practical level. It would cut into your profits but take the tedious aspect out of the equation.

I'm also concerned about the building costs of the PCO. I tend to agree with others in this thread that it might be a better route to make them very cheap to replace, thus lessening the incentive to spend time blowing it up (and making replacement relatively painless).


Then again, I'm an advocate of making NeX store items 1/10th the current price, but destructible and only available somewhere that you actually took/wore them to... so what do I know. Smile


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

non judgement
Without Fear
Flying Burning Ships Alliance
#689 - 2011-10-19 01:40:52 UTC  |  Edited by: non judgement
The price of the PI products will probably raise up, go back down and end up almost the same price as before + the high side of the average taxation on CO. People who have planets with lower tax will make more of a profit. It'll be interesting to see what the average price of these goods will be, after things settle back down.

I'm interested to see if the prices of PI products at the major trade hubs have already gone up with people buying heaps in advance?
Shinzann
Beast Cat Industries
#690 - 2011-10-19 01:47:44 UTC
Midnight Hope wrote:
CCP Omen wrote:
Midnight Hope wrote:
If you are going to blow up every PO on launch date, I hope you thought what you are going to do with all the stuff in those offices. Are you going to blow it up as well??

I can already see PI prices spiking, regardless of the increase in link capacity.

The stuff that you have in the CO's will be teleported to a station hangar. I forgot the exact details of which station etc.



Station hangar! What about those of us who live in a wormhole? A station hangar is not exactly around the corner!


+1. ^^
Kassasis Dakkstromri
State War Academy
Caldari State
#691 - 2011-10-19 01:52:28 UTC
CCP Omen,

Wouldn't it make more sense to simply make the existing Low Sec, 0.0, and WH Custom's Offices destructible (even very easily destructible) instead of just wiping them?

Was there a reason for doing it this way than allowing the community to take them over but leave infastructure in place, until a planet's custom's office is taken over or simply destroyed?



**Not to mention that I hope you'll give us an event out of this with symaltanious explosions in system at a specific time eh?**

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Kagan Storm
Doomheim
#692 - 2011-10-19 01:53:04 UTC  |  Edited by: Kagan Storm
32 pages of comments.... and all together i see a bunch of people just trying to manipulate each other.


From those 32 pages i come to this conclusion:

alts go to 0.0 preferably npc
they all train cloaky haulers
i JF crap once a week to highsec.

I do p2 p3 p4 in highsec.

Problem solved.



On another note.... WTB precises tables on how much it costs to launch from command center. Bear


ALSO!!!!!!!!!!!!!!!!!!!!

WANT CONFIRMATION WINDOW IM GONNA PAY MONEY TO SOMEBODY SO I DONT PAY IM THE MONEY FOR USING HIS PLANET POS. Bear


P.S. looking at current CMS delegates and what they are doing its not exactly encouraging the fact you discussed this with them....

My ego is the the size of my carriers jump range.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#693 - 2011-10-19 01:54:18 UTC
Rees Noturana wrote:


1. There was very little risk and none in high sec. This is being corrected.

2. The other option is to remove the customs offices entirely and rely on improved rockets. Having a static point provides for a possibility of hostile player interaction. If there is a structure it needs to be destructible.

3. I agree. The costs for a customs office seems quite high compared to likely income. I'd like to see the cost of these structures reduced to allow for profits sooner considering they are such a visible target.

4. It makes more sense than magically appearing structures, especially in w-space.

5. Greed is good. As an industrialist I'd rather collect taxes that just attempt to starve people out. If they use 'my' planet I get money. If I build an offices then I'll have them open. The only problem is figuring out a tax rate that makes it worthwhile.

6. PI has been fairly easy ISK. Just read back for all the people that fund their accounts with it. II think it's too easy to fund accounts with in-game money in EVE which is eventually going to trash the economy, but I'm not an economist, so my opinion doesn't matter much on this point.

I think the main issue they need to balance is the cost of the structure and balance the alternative so that smugglers can rocket their products off planet. Maybe look at dropping commodities to colonies too but personally I'll be doing my advanced production in empire.


1. The risk to reward won't be right in low sec.
2. I would support bigger rockets as a possible alternative in low sec. Again, just get the risk/reward right, this proposal doesn't.
3 :-)
4. OK, WH it doesn't make much sense either. WH should be like nul sec however this gets implemented.
5. More folks seem to about the starving other folk as compared to the income. The nature of Eve.
6. I am OK with PI getting more challenging. This proposal is not the way to make that happen.

So one other thing that this causes, a whole new class of necro structures, these things need to die on thier own if their owners don't visit them. We have all seen the dead corp POSs on moons. These will be a new type of "ghosts of dead corps" things to litter space that will need to be blown up to clear planets that they park on.

So to be clear parts of what this idea intends to accomplish make sense, but the low sec part as proposed makes no sense to me.

Issler
Mikron Alexarr
New Age Solutions
#694 - 2011-10-19 02:03:46 UTC
Ranger 1 wrote:
Quote:
Foremost, you're a classy guy. I appreciate that.

Those same pirates you're talking about realize that setting up a PCO and watching the logs for when people pull their products off planet is a fruitless endeavor. They would farm any carebears stupid enough to fall for it right back out of low sec. There isn't an economic reason for a pirate corp to setup a PCO.

Ah, but then they would be able to open it up for their players to get PI materials out of it! Except the economic viability of keeping it there is only for as long as they want to live there. Most low-sec dwellers will not bother with a PCO unless they have been there for a long time and doing it already.

But what about protection rackets?! The same problem exists - money. No carebear will shell out the cash for this sort of thing, because they'll (sadly) make more in empire running missions and doing PI while waiting for their AFK Domi to finish off the last of the rats.

The problem I have is not with the situations you describe. Those will occur, but they will be a severe minority. As it stands, it's the casual player that can sneak in and out with minimal security that can eek out a living doing this sort of thing(some better than others). Those players will not be able to contribute their supply to the pool at all.

The problem is in the global impact and the effects on the game play of a significant portion of the player base.


I get where you are coming from (well put by the way).

One suggestion I have made that would mitigate a lot of these (valid) concerns is for the payload of rockets to be increased to a more practical level. It would cut into your profits but take the tedious aspect out of the equation.

I'm also concerned about the building costs of the PCO. I tend to agree with others in this thread that it might be a better route to make them very cheap to replace, thus lessening the incentive to spend time blowing it up (and making replacement relatively painless).


Then again, I'm an advocate of making NeX store items 1/10th the current price, but destructible and only available somewhere that you actually took/wore them to... so what do I know. Smile



both statements, agreed. These are the easiest and biggest things that could be done to ease the situation.
Webster Carr
Carr Consolidated Corporation
#695 - 2011-10-19 02:04:27 UTC
Suggestion: Include a Corporate Customs Hangar that can be used by anyone with the proper roles (same as POS hangars, etc.)
Ingvar Angst
Nasty Pope Holding Corp
#696 - 2011-10-19 02:06:41 UTC
Ah crap, I didn't even think about that issue, and I'm sure CCP didn't either. NONE of my command centers connect to my PI setups anymore. They've moved across the planet many times. Basically, if the customs offices go poof, that's it. No way to launch PI.

Is it even possible to send materials TO the planets without a customs office? I gather P2 mats and take them to a sinle planet for P3 and P4 production. Sounds like we're getting additionally screwed there as well.

Damn, I wish CCP would actually slow down and think things through, think about all the ripples they cause when they rush game-changing decisions like this. When they promised more communications, I didn't think they meant yelling "Surprise Buttsecks!" before bending us over.

Six months in the hole... it changes a man.

Meldan Anstian
The Night Crew
#697 - 2011-10-19 02:06:42 UTC
Ranger 1 wrote:
Chicken Pizza wrote:
[quote=Ranger 1][quote=Chicken Pizza]stuff


1: Obviously the rewards/time spent are relative to the area of space you are in, and how involved you wish to be. It doesn't take much money coming in vs. the 10 minutes a week it takes to maintain a properly set up chain to be very profitable compared to actual time spent.
PI is designed to be either income for new players or passive background income that comes in while you practice other occupations. It takes little time to pay for POS fuels, office rentals, skill books, ammunition, etc. and add a nice 10% on top of my normal T2 production income. This is not Rocket Science (depending on what you produce, of course). Smile

2: I pointed out the obvious, because you were portraying reality to be different. Profit is profit, and the more you make while investing little time or effort in it the better.
Why would you NOT put up a PCO up for public use if it did not interfere with your own operations or compromise your security?
Why would you make the tax rate so high no one will use it (assuming you had no use for the planet yourself)?
Why would you turn down multiple income streams?
These are the same types of questions that Alliance leadership asks themselves whenever they consider renting unused space adjacent to their own. I have participated in this decision making process many times in the past, greed and the desire for meat shields are the motivating factors.... but mostly greed.
This is highly applicable to this discussion. If I were considering renting to an industrially active corp or alliance, one of my stipulations would likely be that all PCO's would be provided by the corps in my alliance... with a tax rate designed to be just low enough to encourage them to continue PI activities.

3: Judging by this thread the number of ninja and solo/small corp PI industrialists is not a niche group.

4: Most of the "useless" planets are in Empire and not affected by this, and what may be worthless to you and I may be perfectly fine for many depending on what they are trying to produce.



2. Why would I not put a PCO up for public use? Errm, because I want the resources on the planet for myself and my corp alliance. To keep others out of the system? You say you have were involved with decisions about renting systems to others. So you understand why people would want only blues in the system I presume. You also miss the point of the new PCO.... it is to compromise your security if you own a PCO. It can be attacked. If your doing PI, there is no reason a owner of a PCO couldn't lock you out of your resources whenever they felt like it. Your only response is to move to another planet, or attack the PCO.

If you had no use for the planet yourself, why are you trying to put a PCO on it?? The income from the taxes is pretty poor compared to the risk and expense of installing and protecting one.

Multiple income streams is good. You assume that running a PCO will be profitable. If your PCO gets blown up every few months, it's not profitable based on the numbers we have so far. This uses 100% tax rate. Your payback can be years if you have a low tax rate.


Ranger 1 also stated that someone doing PI would bring in a cloaky transport. He also stated that a pirates will put up PCO's to encourage more targets to enter the area. Cloaky transports are pretty hard to catch in low sec. So you desire people to camp a PCO to catch them? I suppose that could be done, but I have yet to see a camp around a CO after months of doing PI. You think gate camps are boring.... just wait til you start doing CO camps. I'm in and out of a CO in 3 seconds, and there is no flashy gate to let you know I'm coming. I can even make a tactical warp in spot a few hundred km off the PCO and a dscan its very easy to tell if you are waiting for me.

The problem Ranger, is that all the numbers we have now indicate that it will be a VERY long time to recoup your money with taxes (months to years), assuming that your PCO doesnt get blown up, ever. Yes, you can defend the PCO, but if you loose a couple T1 BC ships, which is likely in a fight, you just cost yourself more to defend the PCO than it is worth.


The fundamental problem with this whole plan is economics.

Most of Eve is centered around the idea, that if you specialize in something - industry, research, some type of ships, hauling, whatever, you can increase your income as your skills improve in that area. You top out in 3.5months with a basic character, no implants or remaps, with PI. You are limited to 6 planets, and the income that those planets can produce. The more people that use that planet, the more you fight with depletion. There is a limit as to how much you can get from taxes, simply because the planet only has so much in resources to extract.

It would cost 80-100 million for a PCO. At 100% taxes, you need to tax 13,333 robotics to recoup your costs. Thats over 4000 hours of production for a single facility. I would suspect that you earn less for lower tier products. It make importing to a low/null sec system senseless. You have a high sec production planet, and haul stuff, like toxic metals and such to it, import it to the high sec planet, and you avoid the taxes from a low sec PCO owner.

I checked some of my planets. I am 4 jumps from Hek, on a planet in low sec with 80% resource strength. I am the only one on the planet, unless the show others networks thing doesn't work. Even at 100% tax, it will take you literally years to recoup the cost of the PCO with just me using it. The economics of having a PCO make it senseless to have a PCO.
VaMei
Meafi Corp
#698 - 2011-10-19 02:08:00 UTC
Kagan Storm wrote:
From those 32 pages i come to this conclusion:
alts go to 0.0 preferably npc
they all train cloaky haulers
i JF crap once a week to highsec.

I do p2 p3 p4 in highsec.

Problem solved.

The problem with that will be launching your P1s from the CC... 500m3 at a shot.
If you don't have a CO you can use, that's your alternative.
Shinzann
Beast Cat Industries
#699 - 2011-10-19 02:12:30 UTC
tgl3 wrote:
Ingvar Angst wrote:
You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to do PI. It's completely not feasible. It doesn't make any sense whatsoever to change the way things work right now in wormholes. It really should be left as is in there.

Pretty much this. There's no point in WHs having this because the only people using a WH's planets are those already living there. Noone else will use them, and noone else will shoot them.
My 2 cents.


I agree with almost all of this... Except for the shooting at them part. I can see folks shooting at them just for fun.
Trespasser
S0utherN Comfort
#700 - 2011-10-19 02:22:43 UTC
i got a better idea,


How about we leave Customs offices alone like they are now but... in 0.0 if you claim sov in a system your alliance gets to change the tax rate of the customs offices. this would be the best option all around.

Your nerfing Highsec with 10% tax and thats fine, I would say you can take wormholes to a 10% tax as long as you leave customs offices alone


That way 0.0 would be the best for PI.