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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Inquisitor Kitchner
The Executives
#221 - 2012-10-24 10:22:20 UTC
Scatim Helicon wrote:
Robert De'Arneth wrote:
I am still trying to figure out how removing local increases the targets? Anyone? Please?

It will, for about 3 days until all the nullsec ratters think 'yeah, screw this, I'm heading back to highsec L4s'.

And then all you have left in 0.0 is the occasional moon mining tower and gangs of stealth bombers and recons blundering around in the darkness in the futile hope there might be something to shoot this time.



Pretty much sums up how it would work.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Rordan D'Kherr
Imperial Academy
Amarr Empire
#222 - 2012-10-24 10:34:52 UTC
svenska flicka wrote:
Scatim Helicon wrote:
EI Digin wrote:
Personally, I am disappointed in the community for making this troll thread 11 pages long.

Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading.


I want local as a tool of intel gone from the game and I am not a troll!!


Bring an alternative (without sitting 23/7 at a gate watching for flashes).

Don't be scared, because being afk is not a crime.

Mirima Thurander
#223 - 2012-10-24 12:55:30 UTC  |  Edited by: Mirima Thurander
Rordan D'Kherr wrote:
svenska flicka wrote:
Scatim Helicon wrote:
EI Digin wrote:
Personally, I am disappointed in the community for making this troll thread 11 pages long.

Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading.


I want local as a tool of intel gone from the game and I am not a troll!!


Bring an alternative (without sitting 23/7 at a gate watching for flashes).


You can have a box that tells the number in system but not any thing else.
As in a few people can go unnoticed but 200 would throw up a warning If your watching for it.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Inquisitor Kitchner
The Executives
#224 - 2012-10-24 15:47:48 UTC
Mirima Thurander wrote:


You can have a box that tells the number in system but not any thing else.
As in a few people can go unnoticed but 200 would throw up a warning If your watching for it.



That's also pretty pointless.

*+1 in the system*
*I warp to POS*
Inquisitor Kitchner> Who's there?
Ally> Only me friend!
Inquisitor Kitchner> OK thanks bro
*continues ratting*

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Mirima Thurander
#225 - 2012-10-24 16:00:35 UTC
Inquisitor Kitchner wrote:
Mirima Thurander wrote:


You can have a box that tells the number in system but not any thing else.
As in a few people can go unnoticed but 200 would throw up a warning If your watching for it.



That's also pretty pointless.

*+1 in the system*
*I warp to POS*
Inquisitor Kitchner> Who's there?
Ally> Only me friend!
Inquisitor Kitchner> OK thanks bro
*continues ratting*

And your point? Populated null systems and near by systems have 4 or 5 people Coming and going all the time.

So if you want to.spend.every 30.seconds.running to a pos be my guest.

Right now locals 100% accurate with this its less reliable but still use full to see if there's a major.encroachment on your space while giving the.little.guys some leeway to roam and cause some.damage.
Bah phone typing.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Spurty
#226 - 2012-10-24 16:13:44 UTC
Tell us all how your probes gather intel on people sat in outposts again?

Blinding everyone is just "short sighted" :)

Seriously dumb solution to a problem.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Mirima Thurander
#227 - 2012-10-24 16:15:39 UTC  |  Edited by: Mirima Thurander
Spurty wrote:
Tell us all how your probes gather intel on people sat in outposts again?

Blinding everyone is just "short sighted" :)

Seriously dumb solution to a problem.


You tell me how people gather Intel on people sitting in an outpost now with local.

Your post came across as how will I know its safe to unlock inless I can see there's no bad people in local.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Inquisitor Kitchner
The Executives
#228 - 2012-10-24 16:17:32 UTC
Mirima Thurander wrote:

And your point? Populated null systems and near by systems have 4 or 5 people Coming and going all the time.

So if you want to.spend.every 30.seconds.running to a pos be my guest.

Right now locals 100% accurate with this its less reliable but still use full to see if there's a major.encroachment on your space while giving the.little.guys some leeway to roam and cause some.damage.
Bah phone typing.



Since no-one in their right mind would rat or mine or whatever in a system where 4 or 5 people £come and go all the time" then they are probably stupid enough to get caught now too.

You honestly need to sit down and have a proper think through about what you suggest from all angles. Removing local or even the player list doesn't help small roams. How on earth would you know when someone is in the system? Even if you did know they were there you might hunt them down to only find its an ally anyway.

Of course the counter would be to have those details to show up if you can someone down. That means your elite ~wulfpax~ gang of 5 people now needs to drop one of your combat/EWAR ships for a scanning frig that doesn't do any DPS.

You could make it so only cloaked vessels don't show in local, but I fear it would just result in a massively overpowered system.

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Mirima Thurander
#229 - 2012-10-24 16:28:28 UTC  |  Edited by: Mirima Thurander
Inquisitor Kitchner wrote:
Mirima Thurander wrote:

And your point? Populated null systems and near by systems have 4 or 5 people Coming and going all the time.

So if you want to.spend.every 30.seconds.running to a pos be my guest.

Right now locals 100% accurate with this its less reliable but still use full to see if there's a major.encroachment on your space while giving the.little.guys some leeway to roam and cause some.damage.
Bah phone typing.



Since no-one in their right mind would rat or mine or whatever in a system where 4 or 5 people £come and go all the time" then they are probably stupid enough to get caught now too.

You honestly need to sit down and have a proper think through about what you suggest from all angles. Removing local or even the player list doesn't help small roams. How on earth would you know when someone is in the system? Even if you did know they were there you might hunt them down to only find its an ally anyway.

Of course the counter would be to have those details to show up if you can someone down. That means your elite ~wulfpax~ gang of 5 people now needs to drop one of your combat/EWAR ships for a scanning frig that doesn't do any DPS.

You could make it so only cloaked vessels don't show in local, but I fear it would just result in a massively overpowered system.



Look its simple.the counts only telling you there's x many people In system, if u need any thing more that that well I can't help you your probably to dumb for eve in the first place. Its not there to give you accurate intel. If we wanted accurate Intel we would just leave local as it is now.

I can't help but feel your missing the point I all ready Have to scan down most people in null in less.there belt ratting or are.in a normal combat Site.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#230 - 2012-10-24 16:32:29 UTC
Mirima Thurander wrote:
Rordan D'Kherr wrote:
svenska flicka wrote:
Scatim Helicon wrote:
EI Digin wrote:
Personally, I am disappointed in the community for making this troll thread 11 pages long.

Every time I think to myself 'must be a troll, nobody can be this dumb' I have to stop and remind myself just what forum I'm reading.


I want local as a tool of intel gone from the game and I am not a troll!!


Bring an alternative (without sitting 23/7 at a gate watching for flashes).


You can have a box that tells the number in system but not any thing else.
As in a few people can go unnoticed but 200 would throw up a warning If your watching for it.

"Please mister CCP, cover up for my inability to catch ratters."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mirima Thurander
#231 - 2012-10-24 16:41:47 UTC
Lord Zim wrote:

"Please mister CCP, cover up for my inability to catch ratters."


U know how null sec works.right? You watch local all the time as soon as u see a non blue hit local you warp to station or pos if it take u longer than 10 seconds to warp to them there all ready long gone.
That's how local kills Pvp in null the fact its instant. And never fails to give 100% accurate intelligence

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Jeremy Soikutsu
Kite Co. Space Trucking
#232 - 2012-10-24 16:52:42 UTC
Go to high sec if you want easy ganks.

"Of course you would choose the fun, but you don't lead a relevant entity which has allies." - Colonel Xaven

Presidente Gallente
Best Kept Dunked
#233 - 2012-10-24 17:04:19 UTC  |  Edited by: Presidente Gallente
I do support more challanges in Evil-Online. But what will happen when there's no local? People run in cloak fleets all the time for the lols. Why? Because: not in local and not on dscan is pure win. And THIS will ruin null-sec completely.
Lord Zim
Gallente Federation
#234 - 2012-10-24 17:15:45 UTC
Mirima Thurander wrote:
Lord Zim wrote:

"Please mister CCP, cover up for my inability to catch ratters."


U know how null sec works.right? You watch local all the time as soon as u see a non blue hit local you warp to station or pos if it take u longer than 10 seconds to warp to them there all ready long gone.

2 solutions to this:

1) Show up in local only when gate cloak wears off
2) more people in nullsec

Your suggestion will basically bend the daily population even harder over the nearest kitchen table, pull its pants down and go to town. It's a bad suggestion.

Mirima Thurander wrote:
That's how local kills Pvp in null the fact its instant. And never fails to give 100% accurate intelligence

It's almost like you don't think about any consequences to your suggestions, whatsoever.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mirima Thurander
#235 - 2012-10-24 17:16:07 UTC
Presidente Gallente wrote:
I do support more challanges in Evil-Online. But what will happen when there's no local? People run in cloak fleets all the time for the lols. Why? Because: not in local and not on dscan is pure win. And THIS will ruin null-sec completely.

There's always highsec for the more risk adverse player.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mirima Thurander
#236 - 2012-10-24 17:18:43 UTC  |  Edited by: Mirima Thurander
Lord Zim wrote:
Mirima Thurander wrote:
Lord Zim wrote:

"Please mister CCP, cover up for my inability to catch ratters."


U know how null sec works.right? You watch local all the time as soon as u see a non blue hit local you warp to station or pos if it take u longer than 10 seconds to warp to them there all ready long gone.

2 solutions to this:

1) Show up in local only when gate cloak wears off
2) more people in nullsec

Your suggestion will basically bend the daily population even harder over the nearest kitchen table, pull its pants down and go to town. It's a bad suggestion.

Mirima Thurander wrote:
That's how local kills Pvp in null the fact its instant. And never fails to give 100% accurate intelligence

It's almost like you don't think about any consequences to your suggestions, whatsoever.


Like I just said don't like the risk get out and let the people that can deal with it stay there.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Natsett Amuinn
Caldari Provisions
Caldari State
#237 - 2012-10-24 17:24:10 UTC
Remove cloaked ships from local.

Make cloaked ships scannable for 60 sec. if they use local.

Have a scanning skill increase that duration per level. 120 sec at lvl 5.
Lord Zim
Gallente Federation
#238 - 2012-10-24 17:24:20 UTC
Mirima Thurander wrote:
Like I just said don't like the risk get out and let the people that can deal with it stay there.

Spoken like a true hisec person who hates nullsec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Scatim Helicon
State War Academy
Caldari State
#239 - 2012-10-24 17:29:07 UTC
Natsett Amuinn wrote:
Remove cloaked ships from local.


Make cloaking a 2-way street. If you cloak you're not visible in local, the overview, scans, or the HUD, but in turn you can't see anyone else in local, the overview, scans, or the HUD either.

Every time you post a WiS thread, Hilmar strangles a kitten.

Mirima Thurander
#240 - 2012-10-24 17:53:37 UTC
Lord Zim wrote:
Mirima Thurander wrote:
Like I just said don't like the risk get out and let the people that can deal with it stay there.

Spoken like a true hisec person who hates nullsec.


U know the only time I have EVER died in null sec out side of fleet fights was when I was not watching local because I was in the middle of an argument with some corp mates, that was 6 months ago, and I played eve for many years. 1 ship in All that time across all my null sec accounts is out of proportion with how null sec should work.

I will agree with most people and say high sec IS to profitable, but null sec is to safe.
Low sec sucks over all and is just garbage.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.