These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

New Dev Blog: Player-owned Customs Office

First post First post
Author
Frakir Shedimuthgur
Lone Wolves Mining
EZ. Street
#601 - 2011-10-18 22:01:22 UTC  |  Edited by: Frakir Shedimuthgur
Memoocan wrote:
Omen...nobody in Wspace will operate for neutrals.

I dare say no one will operate for neutrals... period

Memoocan wrote:
Before this, you can still "severely restrict" access by sticking a CC down and nuking all the resources on the planet if you want. Or you can gank the hauler. Or any number of other things.

All of which require active involvement. planting a CC and nuking resources is both time consuming and requires some money to do. Catching the hauler mean you have to be online to do it.

POCO is just a fire and forget type of thing.
Agente
Milking Interstellar Incorporated.
#602 - 2011-10-18 22:03:23 UTC
For the ones that are worried about the taxes, with the prices that we have today, a 100% tax is around 1% of the product value, so tahts not going to be a problem.

Access to the PCO and return of the investment in the PCO will be the problem.
gfldex
#603 - 2011-10-18 22:05:35 UTC
Andrea Griffin wrote:
The problem with a HP-only target is that you can drop a bob on the CO, reinforce it in 5 minutes, and move on. Plus, the HP is large enough to discourage small gang activity.


It's basically a large POS without any hardeners. Have 5 dreads for 5 minutes and the job is done. What exactly do you want to have a blob for?

If you take all the sand out of the box, only the cat poo will remain.

Ranger 1
Ranger Corp
Vae. Victis.
#604 - 2011-10-18 22:07:14 UTC
Leocadminone wrote:
Where is the justification for DOUBLE the damned taxes on Concord-run custom offices? Failing to see how that does anything but SHAFT folks that run PI and those that make stuff out of PI-made items and those that USE such items. PI return on time investment in highsec it ALREADY poor-to-marginal, why do you want to make it even worse?

Blueprint copy availability is WAY to damned restrictive. ANY NPC CORP should have them available in their LP store.

Oooo, space increase - like how do you manage to have to worry about running out of space in a customs office when your launchpad can only store 10K m3 max? THAT chance is no benefit at all and makes ZERO sense to even claim to be a benefit.


With the "you can kill them now" factor what idiot would LEAVE anything in one more than a few seconds while unloading stuff from / loading stuff to a planet?


This seems to be "YET ANOTHER NOT THOUGHT OUT" concept from CCP that just screws players for NO benefit.

I am now VERY happy I've been working my way OUT of doing PI due to the already poor ratio of "time investment vs. profit".



As far as that "minute amount of time" comment - you still have to go COLLECT the stuff and get it sold. The time investment is NOT minute, though I grant it's small - but the profits also are small. You also are failing to take the time investment of FINDING and SETUP for even a "marginal" planet to do PI on into account.



Somehow, I don't find the hour or so to set up a PI chain the first time... or the 10 minutes it takes to hop over and collect the goods... to be a a major time sink.

A couple of other points to address your concerns.

A size increase is actually pretty handy for high sec, I guess you forgot about that area.

If your costs go up by 5%, so will your selling price.

Perhaps YOU should think things out a bit more.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Chicken Pizza
One-man Armada
#605 - 2011-10-18 22:07:42 UTC
Ranger 1 wrote:
Chicken Pizza wrote:
stuff


Fortunately, the same ill informed opinions are being regurgetated and shot down repeatedly, so I am up to speed now thanks.

1: I am well aware of the profitability of high, low, and null sec PI and have worked it to various degree's in all three environments for some time now. If you can't make a decent return on the minute amount of time necessary to maintain a PI chain, even in high sec, you are doing it wrong. It's about as close to being "passive income" as it gets, and with the ability to set taxes on planets that others will be using it gets closer still.

2: You will always run into players that value tears over good business sense. The opposite is also true. Just as null sec alliances rent space to those less powerful than themselves for a profit, so too will people set up PCO's that have reasonable tax rates for people to use. People that do not have the ISK or the desire to defend them if necessary. You can set up as many PCO's as you like, use some of them to enhance your own PI profit margin, and gain passive revenue from the rest.

3: Ninja PI teams use launches all of the time in dangerous space. Granted, CCP should probably look at increasing the payload.

4: As long as your taxes aren't out of line, why would most people care to go to the trouble. There are huge numbers of players that are not in a corp, or are in small corps that would love to use someone's PCO without risk, the hassel, or outlandish fee's. Sure, a larger corp could blow it up, but you risk that with anything in EVE. You DO realize just how many 10's of thousands of planets there are in EVE right?

So yeah, I didn't miss much. Just a lot of fear mongering, far fetched what if's about large alliances spending huge amounts of time policing 10's of thousands of planets to ensure a very modest return Roll, and a lot of opinions from people who either didin't read or didin't understand the dev blog... or no nothing about PI or the EVE economy yet feel the need to voice an opinion.

This is EvE. If they aren't being paid, you aren't getting laid... and it's more profitable to keep your ho's working hard and take your percentage than it is to blow up the cat house.


1. The term "decent" is extremely subjective, as is my "slightly fruitful". I don't know what you consider "decent", but we apparently don't see eye-to-eye on that note. High sec is fairly well known for having a relatively low output in comparison to, I don't know, everything else.

2. That is redundant and contradictory. Obviously, there are both types of players. However, many times, an alliance is too busy waging war or defending their own home front to actually help renters defend their areas. So, they're often left to fend for themselves against gangs and whatnot. This is a completely different game mechanic that has nothing to do with sovereignty in terms of low sec, and thus, cannot be compared to such a thing. You must not get much interaction with other players if you think a corporation or alliance is going to successfully hold a POCO with the intention of making everyone happy. No, they are going to hike the taxes up to make ISK. It costed ISK to make that POCO, and they want that ISK back some time next year.

3. They certainly do, but that is a very small niche of players, and thus, is fairly inconsequential.

4. You do realize you forgot to subtract the number of potentially useless planets, right? The number of USEFUL planets is much, much lower than that.


There are no cats in EvE, silly.
Boredom Incarnate
Boredom Incorporated
#606 - 2011-10-18 22:08:55 UTC
So when this change happens can I redistribute all the SPs invested in Planetary Interaction that will no longer be useful?
Helothane
Ascendent.
Test Alliance Please Ignore
#607 - 2011-10-18 22:09:52 UTC
So those who belong to an NPC corp cannot extract from planets in low sec, unless someone else has set up a customs office at that planet and allows other corps to use it? If the player can't have roles, then he/she cannot set up a customs office.
Kassasis Dakkstromri
State War Academy
Caldari State
#608 - 2011-10-18 22:11:19 UTC
Was there any consideration given to having automated defences akin to POS's?

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Hans Jagerblitzen
Ice Fire Warriors
#609 - 2011-10-18 22:15:39 UTC
5hadow 1 wrote:
Again CCP has given the SUPER CAP BLOB Alliance the upper hand.

The greif of having one is just not worth it. Supers will just RF it in 5 min or less. Come back within 24 hrs and do it again. Any smart alliance will just move all there PI with alt to high sec and avoid the grief. Price will skyrocket till the high sec alts ramp up production and the zero zero deep BOTTERS ramp up theres.

And only one custom office per planet means only the SuperCap Blob Alliances with control all the LOW SEC PI. For they will just blob any small corp or alliace who put one up. So you either pay the massive fee which they will set to discourage others from doing PI in Low Sec. So you either join the Blob alliace and become a pet or go high sec or just dont bother with it.



This is the kind of logic that breaks down almost immediately.

What benefit is it for an Alliance to run around nuking POCO's, and than setting up their own, than blocking people out??

Why do you think its fun for them to own a dead planet?

Why do you think all alliances want to even bother with PI??

The price to build one is intentional - there should be a calculated economic advantage to owning one. "Lone Wolfs" will find it difficult to justify the cost. This is rightfully so. Lone wolfs will find it difficult to defend one, this is rightfully so. The game is not designed for lone wolfs. Lone wolfs can find niche work, but the game should not be designed around providing solo players with plenty of training wheels to survive.

The system is set up for a number of possible scenarios - First, an entity could jack taxes up so high as to "shut out" other players (or block based on standings) . The ONLY advantage to this, is if you plan on maximizing the productive capability of that planet - in other words you better have dozens of corp members with colonies on that planet, and you want to squeeze every last drop from it. If you can't do this, there is NO incentive to spending 100 mil and bothering to defend it. if you do have this extraction capability, great, you deserve a chance to fight to own it all.

The other scenario, which is much more likely, is that taxation will merely increase to make ownership profitable. This is COUNTER to the idea of locking people out, because you are encouraging people to take up space on the planet. "but i've done some fancy math and the income sux" doesnt cut it here. Players will find the tipping point - where you can extract maximum taxes, without driving people to neigboring planets. This slumlord competition is great, and exactly what a gravytrain easy production system like PI needs. But it wont "kill" PI, it'll just make you choose more carefully.

The final scenario is simple - the owner is benevolent, and will price the PI for free for its allowed inhabitants, whether they be friendlies or the general public. Plenty of alliances have maintained or tried to maintain "safe zones" even in dangerous places, and the same will be true in lowsec. Notice CCP is jacking up higsec taxes - this provides incentives for players to actually entice other players out to lowsec / nullsec by providing a CHEAPER place to do PI, not more expensive.

And If you're a benevolent slumlord providing duty-free PI, than your inhabitants will have a stake in defending their colony on your planet. You may find your planet becomes a popular place to work, and your chances of having a deeper pool to draw on for POCO defense go way up. If your occupants are too lazy to defend their duty-free, lucrative planet, they don't deserve the privilege of being there in the first place.

However you look at it - profiting off players, seizing it yourself, or giving it away, all provide an excellent mix of motivations, gameplay opportunities, and it forces people to get to know their neighbors and work together. Win, win, win.

I totally hate the fact that I've done PI every day in lowsec in its release, and its been COMPLETELY safe. Never have I been ganked, never have I had issues with encroaching colonies, and I don't even care who else is on the planets right now. This lack of danger, lack of socialization, lack of challenge, is completely bullshit. I embrace the fact that there is finally a way to make PI social, competitive, and dynamic.

Think outside the box, make friends, push yourself to the limit. You guys can get through this - stop complaining, start getting creative, start forming your network to save your planet. This is not the end of the world.

CPM0 Chairman / CSM7 Vice Secretary

Cailais
The Red Pill Taker Group
#610 - 2011-10-18 22:15:58 UTC
Helothane wrote:
So those who belong to an NPC corp cannot extract from planets in low sec, unless someone else has set up a customs office at that planet and allows other corps to use it? If the player can't have roles, then he/she cannot set up a customs office.


I dunno you could like use the launch pad and rocket the stuff up?

C.

Helothane
Ascendent.
Test Alliance Please Ignore
#611 - 2011-10-18 22:18:02 UTC
Cailais wrote:
Helothane wrote:
So those who belong to an NPC corp cannot extract from planets in low sec, unless someone else has set up a customs office at that planet and allows other corps to use it? If the player can't have roles, then he/she cannot set up a customs office.


I dunno you could like use the launch pad and rocket the stuff up?

C.




As mentioned before, that is very limited in terms of volume. There is a timer after you launch before you can do so again, and it isn't trivial.
Pat Irvam
Doomheim
#612 - 2011-10-18 22:19:16 UTC
Helothane wrote:
So those who belong to an NPC corp cannot extract from planets in low sec, unless someone else has set up a customs office at that planet and allows other corps to use it? If the player can't have roles, then he/she cannot set up a customs office.


CCP already answered this.

Dev said start a one man corp or stay in high sec


:( not saying its a good answer just an answer from the new ccp that listens to use, told only csm about this in august, and is trying to repair its rep with this in time for christmas.
Mara Rinn
Cosmic Goo Convertor
#613 - 2011-10-18 22:20:24 UTC
CCP Omen wrote:
Appreciate the feedback. It's a tough nut, we have some ideas for the future, so hopefully, while there are no protection, those fights will be relatively isolated to particular systems in space. The value dynamic is very interesting, if alliances terrorize customs offices, there will be fewer around and the prices go up so bigger incentives to set one up again and protect it.


Well, this certainly does look like a very nice boost to null sec industry.

There is a snowball's chance in hell of any system without a cyno jammer being able to keep customs offices alive now. Bored super cap pilots will simply chew them up the same way bored dogs chew your favourite shoes.
Lykouleon
Noble Sentiments
Second Empire.
#614 - 2011-10-18 22:26:29 UTC
Hans Jagerblitzen wrote:
This is the kind of logic that breaks down almost immediately.

What benefit is it for an Alliance to run around nuking POCO's, and than setting up their own, than blocking people out??

Why do you think its fun for them to own a dead planet?


Because some of us are jerks and think it'd be hilarious to block people from using any and all planets, even if they're just an adorable little newbie, and even if we don't see any return for it.

Bienvenidos a EVE Online.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Smoking Blunts
ZC Omega
#615 - 2011-10-18 22:26:47 UTC
Mara Rinn wrote:
CCP Omen wrote:
Appreciate the feedback. It's a tough nut, we have some ideas for the future, so hopefully, while there are no protection, those fights will be relatively isolated to particular systems in space. The value dynamic is very interesting, if alliances terrorize customs offices, there will be fewer around and the prices go up so bigger incentives to set one up again and protect it.


Well, this certainly does look like a very nice boost to null sec industry.

There is a snowball's chance in hell of any system without a cyno jammer being able to keep customs offices alive now. Bored super cap pilots will simply chew them up the same way bored dogs chew your favourite shoes.



well as they made them worthless for anything but shooting structures in the last blog, they had to amke more structures for them to shoot i guess.
welcome to eve, become a super cap pilot and shoot pi buildings..

OMG when can i get a pic here

Jada Maroo
Native Freshfood
Minmatar Republic
#616 - 2011-10-18 22:27:12 UTC
I would double the hitpoints. Destructability is fine, but it needs to not be something done simply for lulz. It's already causing a huge disturbance in the PI market.
Lolmer
Merciless Reckoning
#617 - 2011-10-18 22:27:16 UTC
Ingvar Angst wrote:
Again... THIS IS A COMPLETELY WORTHLESS CHANGE IN WORMHOLES!

1. Only the people that live there do the PI there. We won't be charging our own corp/alliance taxes for the fuel they're making to help keep the pos running.

2. Holes last a maximum of 24 hrs. If someone comes in and puts one reinforced, the hole will close before they can pop it. Even if they pop it, they gain nothing. So, it's either wasted time and aggravation to put one reinforced and never get to finish the job, or it's an added pain in the ass for someone moving into a new hole to have to clean these pieces of crap out in order to set up their own.

The whole concept completely fails in wormholes. Please consider leaving wormhole space out of this. It only works in areas of high traffic where you can have people that are in direct competition with each other trying to do PI on a particular planet. THIS DOES NOT HAPPEN in wormholes!

C'mon CCP... THINK on this!


And remove the CONCORD tax on the Customs Offices in w-space, CONCORD has no power there, so bugger off. Though, on this topic, there should be no Customs Offices in w-space. I mean, who put them there? :) Instead you'll have to manufacture your own and just set +5 or +10 or better standings only with a 0% tax and you're good to go.
Danny Centauri
Republic University
Minmatar Republic
#618 - 2011-10-18 22:28:29 UTC
As some one heavily involved in the use of POS I have already seen my fuel bill climb massively, yet I still welcome these changes. Now I have a reason to use those characters with PI skills all the carebears dropping out leaving the profit for me. Back end system in the ass end of no where here I come.

Loving watching the market reaction we should have one of these every couple of days to keep everyone guessing, almost as amusing as filling insanely high buy orders when we got free aurum. These changes will definately make for an interesting T2 market the low end materials prices will drive up massively as the margin as already extremely narrow.

Looking forward to this, hope its in the winter release thanks CCP. POS FUEL THE NEW DYSPO, and guess what its everywhere!

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

Hans Jagerblitzen
Ice Fire Warriors
#619 - 2011-10-18 22:29:00 UTC
Pat Irvam wrote:

:( not saying its a good answer just an answer from the new ccp that listens to use, told only csm about this in august, and is trying to repair its rep with this in time for christmas.


The devs have talked about this from day one. There was ALWAYS talk of a space elevator, that controlled resource access, that would be ownable, and fought over. It wasn't implemented first time around, and everyone complained PI was complete carebear bullshit, with nothing competitive in the slightest way. They said from the beginning that reason to fight over resources would set the stage for Dust 514, and this is nothing but a long overdue iteration that has always been talked about and public information.

Devs arent fleecing anyone. They're giving everyone the iteration on PI that has been promised, and begged for a year now, and *GASP* now people are bitching that they've finally done it. It just has a fancy name so people have ignorantly acted like this is some shocker suprise designed to destroy the pain-free activity they've grown accustomed to. This is extremely typical of the forums - players beg for a feature, than moan when they finally get it. Grow up everyone. You have to get off the nipple and onto solid foods eventually.

Eve will always evolve. It will always get more challenging. It will ALWAYS go in the direction of handing more control over to players. Anyone not cool with that fundamental design element, should invest in a different game.

CPM0 Chairman / CSM7 Vice Secretary

Darkdood
Estrale Frontiers
#620 - 2011-10-18 22:29:17 UTC
I'm undecided as to weather this is good or bad but I have some serious concerns.

Problem 1 - Someone pointed out that this seems to be a nerf to the little guy and a buff to the big corps/alliances. Which is probably true.

Answer 1 - Sense the large alliances are far better equipped to handle such a change I think a phased roll out is in order. Implement this in 0.0 FIRST. Then move it to lowsec a month or two later once you work out the kinks.


Problem 2 - The idea that we can function in any meaningful way when cut off from the customs office is silly. We do not have the ability to import to the planet.

Answer 2 - You have to give us some method to import to the planet no matter how gimped or costly. This solution needs to be in place before you do anything. Certainly before you move this idea into lowsec.


Problem 3 - With this type of combat oriented setup people will be forced to move far more often. The cost of not only the Customs office but in taking down and rebuilding your command center will be outrageous.

Answer 3 - Lower the cost of command center upgrades slightly.