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[Idea] - True Exploring: or "Why can't I warp to random places?"

Author
Jin alPatar
Entertainment 7wenty
The Burning Contingent Alliance
#1 - 2012-10-23 19:57:58 UTC
The mechanic of creating 'safe spots' between celestials/gates baffles me. Why can't we just warp to a random place? We can currently send probes to a random place, but we can't warp there directly.

Ok, fine, let's say we need something to warp to. Why can't we warp to a probe we place somewhere?


The first part of this idea is the ability to warp to a probe we placed (we put it there, we told it to warp there, why can't I we warp there directly?).

The obvious problem is deep safes, something CCP changed not too long ago. I suggest a mechanic that limits the distance warp drives work from the main stellar body in a system. (say the distance is relative to the mass of the star. ie: bigger star means warp drives work to a bigger distance. Max of ~250 AU, so deep space probes can still find you).

Ok, cool. Let's say we get this. What's the point?



This brings me to the second point. Give me something new/untouched by players. Space is huge. It's enormous. And now we have wormholes. Places that have been lost for ages. And every one has towers all over the place. And interbus has already visited each planet.

If space is so huge, why aren't there places no one has ever been?

I want something to find that has not been found. Somewhere to go that no one has been.

Rogue Planets
Comets
Space Whales
Kupier Belt Objects



And with this I want potential dangers. I want it to be possible to become stuck in the far reaches of space. You accidentally warp too far and are unable to get back. Make it dangerous, new, & exciting.



Thoughts?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#2 - 2012-10-23 20:32:23 UTC  |  Edited by: Gizznitt Malikite
There are very few deep-safe creation methods left... and the most common method (bookmarking incursion sites) are available to everyone. Deep-safes are all (supposedly) within 25 au of the outer most orbital.

I really don't see any good reason to allow you to warp anywhere you want (even with system boundaries), as that would allow you to circumnavigate too many traps without pre-preparation. If there is a far off distant gate, and you're new to system and haven't got any bookmarks near it... I want it to be difficult for you to safely travel to that gate...

Next, empty space is empty... We already have an exploration mechanic (cosmic signatures). Utilize that to create your rogue planets, space whales, and what not.... It's already in a good place... and doesn't involve hours and hours of warping brownian motion style to find.

As for getting trapped in distant space.... I would think creating deadspace pockets that inhibit warp would be perfect for this.... you warp in, enter the deadspace pocket, and can't warp out until you complete some task or die.... this is far more reasonable than just warping "to far" and suddenly not being able to warp again, and it would still use the current exploration mechanics...
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2012-10-23 20:35:04 UTC
3 expansions worth of dev time+resources, for soemthing that adds content, but not WORKING content, since the only feasible reason for warping anywhre would be ultra-deepsafes, and without those, the only people who would go warping around like that would be RP'ers, and people who just enjoy wandering around, which im afraid are 2 very small groups of players.

Not saying your idea is horrible, but it would definetly, if ever considered, be on the "last thing to be worked on EVER, if at all" list, because there are many things way more important.

Also,a s far as your idea of mass for the satr, just saying, bigger doesnt always mean massier when dealing with satrs, soem of those guys are just big bags of hot air, its the REALLY little ones that weigh a ton. kinda like short people, you think they are gonna be light and all, but then you throw your back out trying to lift them onto your shoulders.