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New Dev Blog: Player-owned Customs Office

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Author
Bodega Cat
Expedition Spartica
#521 - 2011-10-18 20:17:30 UTC
Candente wrote:
Firstly, I don’t understand the dev’s approach of “let’s try this first and if it doesn’t work we’ll change it.” Eve’s market is a delicate beast, and for many well-thought comments on this thread, it is more than evident that for people who actually play and use PI feature within the context of the game’s environment and politics, most of the changes will introduce more problems.



Well theirs a really good reason for why they do that, and its because what your design intent in practice is, will end up being something else entirely by the way the users game it down once its released no matter what.

Theirs simply no realistic way in a sandbox game as delicate as eve to develope a feature so soundly and stoutly from the design floor that it is brilliant and balanced and fits perfectly and snuggly right into the market the day it launches.

Think of droping an ornate new playground piece of equipment into a sandbox for little monkeys. You really don't know if they're going to swing from it, climb all over it, or run away from it cause it smells funny.

One thing you can be certain of is, the market will stabilize, and some people will get super rich off of it.
Buruk Utama
Science and Trade Institute
Caldari State
#522 - 2011-10-18 20:18:14 UTC
I want to put out some reasons why this will not work in WH.

Taxes from the planets will be minimal since they are not traveled very much to get the industrial in and out. By having the PI, the occupying corporation has to then allow the hauler/pi + prober so the PI can get out of the system. At the same time the planet will be depleted so the WH corp is now competing against someone in their own system for resources. So they may be forced to now bring in more materials than before ...do you think that price is worth the tax received? If you do, I want to sell you a statute outside Jita.Roll

Now while the PI is operating the WH corp has to allow that person free access which means Intel. How hard is it to pull Intel on the WH system, corp, defenses, time on, ships flow, etc all under the guise of "PI"? Your "hope" to have the system owner allow a neut is the same as 0.0 systems allowing neuts, you are only inviting ambush, disaster, or worse to your wh and giving free intel to whoever may be interested.

Now lets talk about the hole itself. Most active WH corps will close the holes. If you have someone you let do PI for taxes they might start making a fuss about closing those holes. Conversely, the pi pilot may shutter the hole on their way in and out in which the WH corp was using and routing a supply ship through. not a big issue but aggravation factor can increase when conducting an operation.

Next we have the pirate-in-disguise. Once they have a foothold in your WH with their PI/prober guy they likely have to have an alt in order to keep someone in the whole so they can get their goodies out. If they can get out they can get in. You've just invited someone to bring some nasty ships into the hole to disrupt your operations, especially mining. They can also bring in a ship (depending on wh class) and start clearing out your sites. They have to have probing skill to find the wh exit so they can find your sleepers...there goes a big chunk of income for the WH corporation.

So we have to weigh all the cons (free intel giveaway, possible attacks, competing for planet resources, competing for WH resources) v. the pros (uh some taxes from 1 or 2 pi people). Which one of these do you think will happen. Hope all you want but get back to reality of this game and get your head into the game before making these types of decisions.
Bodega Cat
Expedition Spartica
#523 - 2011-10-18 20:18:15 UTC
Oh one other question and it's really important and i haven't seen anyone ask it yet...

Can the Offices be named?
Zendoren
Aktaeon Industries
#524 - 2011-10-18 20:18:21 UTC
Needs to have the ability to give a discount based on standings to the owner of the customs office.

Minimum standings for use is good but we need to be able to more granularly set taxes.

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Phoenix IV
Stay Frosty.
A Band Apart.
#525 - 2011-10-18 20:22:37 UTC
Mikron Alexarr wrote:

I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule.

My opinion only, I can't see the future. PI is not and never will be technetium moon level income (or level 4 mission level). I doubt any big alliance will waste time to guard structures 24/7 which can be killed by 15-20 stealth bombers within an hour. But I think with the high sec PI tax increase it will create moderate income for people who actually live there. And for solo players: worst case they pay some tax for the owner of the CO. And? They'll still make money.

Mikron Alexarr wrote:

Many areas of low-sec are either abandoned or owned by people that would rather not be generous with any shared resources.

Abandoned low-sec: it can't be worse than now.
Populated low-sec: as I said earlier nothing can stop you to do PI, you pay some taxes, that's all.

Mikron Alexarr wrote:
Too many people have this idea that low sec is the stepping stone to null sec, where alliances are formed and broken like in null. They think you can really get a foothold in low-sec if someone doesn't want you there.

Some corps can do it, some can't. It depends on many things. But this is nothing to do with PI.
Pat Irvam
Doomheim
#526 - 2011-10-18 20:22:46 UTC
Xintri Ra'Virr wrote:
From one side im glad about that change.
As a owner of 15 colonies i just stopped selling my stocks because i expect to PI material will rise in price until said change of custom offices will be deployed. That will make many other items rise in price in general. ( Most items are made on POSes) --> fuel will be more expensive than now.
Second thing, this is unofficial LOWSEC boost. If PI will go high enough more ppl will start doing it and there will be fights of custom ownership and more ppl in low means piracy will gain too.

From other side im worried bout that change.

This change in Custom offices puts on stake my 800 - 1B / month pure passive income in long term. I worried that ppl who will owners od customs will set tax to 100% just to keep PI materials prices as high as possible for long time.

Also WH players just gain nice opportunity to make billions without risk cuz noone will blow their customs. ( proice will raise dirasticly ). Its kinda unfair but meh...



With regards to whs. In the last year we have occupied three separate whs. Now with this change upgrading holes is going to be much more difficult. Not only do you have to remove any left over dead poses but all the dead COs too. So they will be destroyed in wh and no we have plenty of risk. Just ask all the haulers i watch leave a pos to get torpedoed seconds later at the custom office.
gfldex
#527 - 2011-10-18 20:24:04 UTC
How do the figures look like anyway? How much PI stuff is mined in lowsec compared to highsec?

Anyway, you may want to reconsider the requirements to build named capital guns. It's a bit odd to pay as much for 3 guns then for the hull.

If you take all the sand out of the box, only the cat poo will remain.

EI Digin
irc.zulusquad.org
#528 - 2011-10-18 20:24:09 UTC
Smoking Blunts wrote:
CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.

can you tell us how your going to address the concerns of teh ones that think its bad?

The majority of people who think its a bad idea have no solid ground to base their arguments off of, it's all emotional bullshit about how CCP is a bad company and how blobby goons are going to take over eve, and you're doing nothing to help.
Nlex
Domini Canium
#529 - 2011-10-18 20:24:11 UTC
So no more setting up PI in dusty low-sec for those lone wolves? Have to wait until someone else installs CO or bother with a corp for that?
Bodega Cat
Expedition Spartica
#530 - 2011-10-18 20:25:15 UTC
Buruk Utama wrote:
I want to put out some reasons why this will not work in WH.

blah blah blah blah blah


Well, you are absolutely right. The only wormhole corps or ops on the reg that wouldn't really care about a lot of your concerns would be the smaller outfits run by the one odd russian with 12 accounts, or a small team of guys.

However, these particularly smaller units have everything to fear about giving an inch to anyone at all, even if they wouldn't care about mass hits from an itty run every other day. They must have the CO's all set to off.

In EVE, theirs few circumstances where it pays to be friendly at the chance of a little bit more pay in exchange for opening the door to a future burn.
Makari Aeron
Imperial Shipment
Amarr Empire
#531 - 2011-10-18 20:26:03 UTC
This would be a good idea if the COs were linked to SOV and once you lost sov, they had to be reinforced just like the station. Otherwise their just easily grief-able targets. There's now no point in PI in Lowsec and 0.0 unless you're some big ass alliance like the Russian Drones. Thanks CCP.

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Ugleb
Jotunn Risi
#532 - 2011-10-18 20:27:27 UTC  |  Edited by: Ugleb
Well, I've got mixed feellings on first impressions. I like that PI is finally getting some aspect of conflict, and I like that the CO's will be using PI materials to build them.

I'm less sure about how disruptive it is going to be to get any PI done if the CO's keep getting shot up every few days. Especially in low sec where its harder to secure an area. I almost wonder if the structures should stay in a reinforced mode for longer to deter opportunistic griefing, the longer you go from the forst attack the less likely they are to come back for the lulz.

I like that a CO is still operational while in RF, that reduces the griefing aspect as players don't lose out on production unless the CO is destroyed outright.

RF mechanics vs stront. I think I prefer the fuel-less sov style RF timer to using stront, simply because if a CO burns fuel when RF'ed then it will promote griefing using ships that dont use ammo (lasers, fighters etc) to waste the owners fuel and so cost ISK. I think it might end up being more irritating having to refuel and not lead to much resulting fun.

Command Centre capacity. If CO's are going to be removed everywhere outside of high sec then I think that planetary launches may need a boost. 'Ninja PI' is going to suck if you can't get the goods off world faster than your colony makes the stuff. IIRC launches are constrained by the command centres capacity and have a time constraint (1 every 24hrs? is it). I have never actually used planetary launches as spaceports just always seemed the better option.

I can see in the future that I may be designing some colonies for launches and using a CO on the world where I assemble stuff for import/export. In which case I need to be able to launch enough stuff to act as a viable alternative to building and defending a CO on every world.

CO's to use alliance standings. As a null sec dweller and CEO, I find it best to use alliance standings to govern who can use the outpost we currently manage, who our POS guns fire on and who shows up blue or red in overview. Our corp standings are not used, we are part of the alliance and follow its diplomacy. If we are going to be owning CO's, I'd like to be able to set them to use alliance standings, and for other corps in the alliance to be able to use them in kind. What I do not want to do is end up micro managing corp standings to reflect changes in alliance standings. That would not be fun.

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Buruk Utama
Science and Trade Institute
Caldari State
#533 - 2011-10-18 20:29:08 UTC
Bodega Cat wrote:
Buruk Utama wrote:
I want to put out some reasons why this will not work in WH.

blah blah blah blah blah


Well, you are absolutely right. The only wormhole corps or ops on the reg that wouldn't really care about a lot of your concerns would be the smaller outfits run by the one odd russian with 12 accounts, or a small team of guys.

However, these particularly smaller units have everything to fear about giving an inch to anyone at all, even if they wouldn't care about mass hits from an itty run every other day. They must have the CO's all set to off.

In EVE, theirs few circumstances where it pays to be friendly at the chance of a little bit more pay in exchange for opening the door to a future burn.


I just want to point out these are just simple examples off the top of my head. Regardless if some of them can be negated it goes back to the fact this is not a very well thought out plan for implementation and cause-affect issues.
Buruk Utama
Science and Trade Institute
Caldari State
#534 - 2011-10-18 20:30:40 UTC
Question on a different topic regarding the CO.

If the CO is in reinforce is it usable or locked out?
Nirnaeth Ornoediad
GoonWaffe
Goonswarm Federation
#535 - 2011-10-18 20:31:47 UTC
Andy Landen wrote:
I certainly won't do PI now. Why risk someone putting my tax to 100% or limiting my exports and denying me the ability to do imports. Seriously. Now I need to call on my alliance to handle attacks on my PI, which isn't very profitable anyway. No way.


One more competitor down. Keep dropping out everyone!

Fix POSes.  Every player should want one (even if all players can't have one).

gfldex
#536 - 2011-10-18 20:31:56 UTC
Phoenix IV wrote:
PI [...] technetium moon


Could you kindly put that can of worms away?

If you take all the sand out of the box, only the cat poo will remain.

Smoking Blunts
ZC Omega
#537 - 2011-10-18 20:34:06 UTC
EI Digin wrote:
Smoking Blunts wrote:
CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.

can you tell us how your going to address the concerns of teh ones that think its bad?

The majority of people who think its a bad idea have no solid ground to base their arguments off of, it's all emotional bullshit about how CCP is a bad company and how blobby goons are going to take over eve, and you're doing nothing to help.



so its emotional to see that teh cost/risk/reward is so wrong its not funny. 1 year to get the investment back? why bother easier to just jet can.
no 2nd 3 rd timer so only a max of what 30h to stop your investment dying, shoudl be at least the same as a pos 1d17h max.

increased cost of pos fuels/pos fits, towers and mods, and all t2 items.

pi being sucking and far far from how the vision of pi was ment to be. see fanfest presentaion 09 i think it was.

so there emotional arguments.. i dont care about goons, or any of there pets. why do you have a hard on about everything being about you?

OMG when can i get a pic here

Mikron Alexarr
New Age Solutions
#538 - 2011-10-18 20:35:00 UTC
Phoenix IV wrote:
Mikron Alexarr wrote:

I respectfully disagree. I've lived in quite a few different areas of lowsec. The positives that you're talking about are the exception, not the rule.

My opinion only, I can't see the future. PI is not and never will be technetium moon level income (or level 4 mission level). I doubt any big alliance will waste time to guard structures 24/7 which can be killed by 15-20 stealth bombers within an hour. But I think with the high sec PI tax increase it will create moderate income for people who actually live there. And for solo players: worst case they pay some tax for the owner of the CO. And? They'll still make money.

Mikron Alexarr wrote:

Many areas of low-sec are either abandoned or owned by people that would rather not be generous with any shared resources.

Abandoned low-sec: it can't be worse than now.
Populated low-sec: as I said earlier nothing can stop you to do PI, you pay some taxes, that's all.

Mikron Alexarr wrote:
Too many people have this idea that low sec is the stepping stone to null sec, where alliances are formed and broken like in null. They think you can really get a foothold in low-sec if someone doesn't want you there.

Some corps can do it, some can't. It depends on many things. But this is nothing to do with PI.


The point that many of us are griping about is that PI producers in low-sec make money based on some premises:

1) access to the CO is unrestricted.
2) yeild is generally high on low-sec planets compared to high-sec.
3) The CO is always there.
4) the support of a full corporation isn't required for day to day operation.

When those premises are not in place, it simply is not profitable to do PI. To elaborate further as to why:

1) We can eventually get to the CO and get our goods and leave. Not being able to get goods out in reasonable volumes removes the planet's viability.
2) Several things contribute to this, but it's generally unaffected by the changes that have been put forth by development.
3) Having to build and maintain a CO is expensvie and cost-prohibitive for anyone but a small corporation or larger group of people. See next point.
4) The whole process will not typically support an entire corporation of people wanting to make money. The money just isn't there and even with the radical changes in prices that will occur, it will remain non-viable.
VaMei
Meafi Corp
#539 - 2011-10-18 20:36:10 UTC  |  Edited by: VaMei
Nlex wrote:
So no more setting up PI in dusty low-sec for those lone wolves? Have to wait until someone else installs CO or bother with a corp for that?


If someone does put up a CO, you have to hope that the owner feels that the tax from your exports is worth more than their extraction rates.

If you put one up yourself, you'd better be able to defend it. That defenseless punching bag owned by a one man corp is going to to be farmed like mad for the tears it'll create; and more than likely, they'll WANT you to defend it.Pirate

Maybe the Goonies will decide, out of the goodness of their blackened hearts, that they want to occupy all of the low-sec planets and make them open to neutrals for a nominal fee; just for the stability it'll give the game. Lol
Chicken Pizza
One-man Armada
#540 - 2011-10-18 20:36:29 UTC
Ranger 1 wrote:
Handsome ******* wrote:
Dominus Alterai wrote:
Holy One wrote:
I guess I'll just go do incursions like everyone else.

Same here. I think i'll join the mass exodus from PI and start doing incursions instead. 3 more PI alts up for sale....

Confirming that my hauling/PI alt is already training for a Tengu.


I did not have time to read the entire thread, can someone bring me up to speed on why people would rather waste their PI characters on another profession instead of:

1: Continuing to do PI in Empire Space, just as they always have. Granted, the fee for import/export will be 10% instead of 5% now.
2: Use the CO someone else has put up if it is in low or null sec, assuming the taxes aren't too high.
3: If those taxes are too high, or you are not allowed access, simply use the launchpad as you always could.
4: If there is no CO in place, form a small PI corp for the purposes of putting up your own CO. You may even earn extra income from the taxing of other people using those planets.

Did I miss something meaningful? Or are people just throwing up their hands because they don't understand or didn't read the blog correctly?


1. I don't know why so many people think high sec PI is going to be very fruitful with a doubled tax. I blame CCP sympathizers. They don't actually know how economies work and just act like yes-men for CCP. High sec PI is already a fairly crappy chore for very little output, and continuing PI in high sec will remain an only slightly fruitful task.

2. The taxes WILL be too high. Such is the nature of any large corporation/alliance; put as much pressure on a niche as possible to exploit the market in your favor. Goonswarm is trying to do that with ice belts as we speak. Now, instead of just ice belt ganking, we're going to see a lot of POCO's we can't access or get taxed heavily on because the major alliances are going to hog them up so they can manipulate the PI market to their benefit.

3. You must be crazy to think a 500m3 launch is going to solve this problem. If they made it a 5000m3 launch, I could maybe understand. But 500? No, I'm just going to ditch my PI and find some other way to make my ISK.

4. What small PI corp is going to be able to maintain and defend that POCO? When a larger corporation decides they want the moon your small corp's POS is sitting at, what happens to that POS? It gets destroyed. The same will happen to your POCO. All you will have accomplished is wasting time, ISK, and materials to get it up and running. What incentive would people have to use your POCO when they can either hire a mercenary to blast it to bits for probably a pretty cheap fee, or just blow it up themselves? A small corp, PI or otherwise, is typically going to run during one or two time zones. It won't last very long.

You missed a lot of meaningful things said in this thread. But most of them are from the people who oppose this being implemented. All I have seen so far from the people who like this idea(I've read at least 200 posts) is a bunch of bull about how people are going to work together, or how alliances and corporations will be reasonable with the taxes and standings, just a bunch of unrealistic bull****.

This is EvE. If they aren't being paid, you aren't getting laid.