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New Dev Blog: Player-owned Customs Office

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Author
Hans Jagerblitzen
Ice Fire Warriors
#501 - 2011-10-18 19:51:00 UTC
Dinsdale Pirannha wrote:

As of 45 minutes ago, coolant was up 75% over yesterday's price, mech parts and robotics up 60%,
All are climbing rapidly on speculation, but this will put some small scale POS owners out of business.

I am betting a 300-400% increase in PI POS fuel prices 2 months after this goes live.

Alot of small scale high sec manufacturers will be out of business soon after.
Goons got what they wanted, the eradication of high sec T2 manufacture by small scale corps.


There is so much garbage speculation flying left and right in this thread. Half of the posters believe this will cause prices to skyrocket, other half complain that PI isn't worth doing because its not profitable, and making it riskier makes it worse.

Is it that hard to understand that if prices inflate, than you will be getting more reward for your efforts? Anyone with a PI setup currently stands to gain from this, as prices will no doubt increase.

Why would tech 2 manufacturing go out of business? Sale prices for Tech 2 goods are tied to the cost of materials, so your Vagabonds and Zealots will simply cost more. Big deal.

I am continually amazed by the number of people seemingly entrenched in various aspects of the economy of this game that don't understand risk/reward, or the point of the game to begin with.

Don't like "big bad corporate power"?? I'm sorry, but its been said a hundred times. If you don't like powerful entities being powerful, you're in the wrong game. There is balancing, and than there is catering to lazy folk who don't want to cooperate with others to garnish the support they need to continue their endeavors.

Start thinking outside the box, everyone. Stop demanding that the training wheels be left on so you have an easy time continuing your day to day life as usual.

Start talking with the other people on the planets - you can see their colonies. Network. Start dialogues. Find out who's posted there, what they want taxes to be. Form cooperative agreements. Pool your resources. Find someone who will set up a CO tax-free and offer to help defend it.

SOCIALIZE. There is no problem presented by mechanics and players, that isn't solvable by deeper cooperation on your end. Whether its goons, or PI griefers - learn to adapt, or make more friends. Start playing hardball, or you'll rightfully be chewed up and spit out.

But please, for the love of Chribba, stop complaining that life is a bit more complicated. When all is said and done, EVERYTHING in the game outside of highsec will destructible and ownable, thats the trajectory EvE has always traveled down, this step is no exception.

Lastly - for those that are shocked and surprised by this announcement, its really nothing new. This is the "space elevator" that was talked about in the beginning. It was alw

CPM0 Chairman / CSM7 Vice Secretary

Meldan Anstian
The Night Crew
#502 - 2011-10-18 19:52:04 UTC
To all those who think this is a good idea....

It's being implemented by the same company who brought you monocles.

I don't know what goal CCP has in mind other then doing PI more affected by other players. If CCP find's it desirable to drive people to low/null sec, this does just the opposite.

I have read every post in this thread so far. Some good points on both sides. I'm seeing a decided turn to the negative from the first posts. As people digest this, I think more will be unhappy with it.

The price for everything will go up. The cost to make t2 stuff will go up to accommodate the increased cost of PI materials. The law of supply and demand then indicates that the demand for t2 stuff will do down, and hence T1 and meta 1-4 stuff would go up to fill the void.

I suspect that many POS's manufacture stuff, mine certainly does. The manufacturing queue in NPC stations will get longer because PI materials are a major fuel component of POSs. So T1 prices will rise, but mineral prices will stay about the same.

I don't think anyone will argue that this will increase prices atleast on PI materials and those things made with them. Those PvP'ers applauding this change don't realize that there is not a corresponding increase in bounties and PvE rewards. So to finance your PvP, you will be doing more PvE to pay for your PvP.

Has anyone seen a post that says this change inspires someone to go into PI? Lots of people think that this change makes PI too much of a PITA to bother with it would seem based on the posts I have seen. I think that any change to a game, should make the game more fun, more engaging. Based on the response from those who actually do PI, this is not a positive change.

Omen said in a post that they hope that corps will form whose purpose it is to protect COs. Is this like the hundreds of corps who exist to protect SOV and POS and such? I'm just not seeing big bucks from CO's, and you can replace the whole thing for 80mil (I recall that figure from someplace). You expect a corp to be interested in paying another corp to protect a 80m structure? Or a corp to be interested in protecting a structure for less than 80m? Just let the structure be blown up, replace it after blowing up the new corps CO and move on.

Has anyone at CCP done the math to figure out the payback on a CO? If your interest is to have battle around CO's the payback has to be fast enough to make it worthwhile replacing CO's. Lots and lots of materials need to be moved to make 80 million. At even 6000 ISK per robotics, assuming 100% tax, you need to move 13,333 units of robotics to pay for the CO. Can a planet even produce that in a month? I'm thinking, it makes no economic sense to put one up. The CO is not valuable enough to spend much protecting it, and it won't generate ISK fast enough to replace often. If the tax is less than 100%, the payback is even longer.

Omen also said that "If you introduce a structure, nature sort of demands that it can be destroyed." That makes sense, but the thought is not complete. If you introduce a structure, nature sort of demands that it can be destroyed, nature sort of demands that you be able to defend it. You can't raise a fleet fast enough to defend your CO. It's more structure bashing, which nobody is loving. If you allow guns to be put on CO's, why would they not be allowed to shoot any one who can't use the CO? If you cant use a low sec POS, the guns a probably configured to shoot you. Why would a CO be different?

Taking the "I own the CO" idea further, since I own it, would I not also have access to all the storage therein? I can see it now "low tax rate on my CO!! I won't steal your materials, I promise!!!"

I have seen nothing that indicates that there will be a change to the size of launching goods into space. I don't do it, but I really think that few people will allow someone else to use their CO at whatever tax rate. So the only option is launches. I also think that the economics would be that there is little payback to owning a CO for reasons stated above. So the new PI flow will be produce as many goods as you can on a planet, launch them, haul to high sec to a manufacturing planet to combine into higher tier products.

Does CCP really understand what effects this will have? Based on Omen's comments regarding CO in WH's and whether corps/alliances in null sec would allow the general public to use their CO's, and his misconceptions about the effects on small corps, I would say CCP is clueless, as they were in the monocle fiasco.

This just screams to me that there is more and more incentive to get into large corps/alliances. It is a very negative change for small/medium corps.

I do think that that is a significant enough change that skill points in PI should be refunded. If people want to continue to do PI, they can spend those point in PI again.
Bodega Cat
Expedition Spartica
#503 - 2011-10-18 19:53:04 UTC
Aynen wrote:
Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of income will be gone, which was substantial when all planets are running at capacity.

When these changes get onto TQ, the occupying corp will make the costums offices, and I won't have access anymore exept for the small canisters I can shoot into orbit.
Personally I'd have created a system where the ninja wh PI player can have his place, like having to bribe the costums officers or something.
Or, in favor of more interaction, building a temporary pirate station that will appear on overview in the system and takes 15 minutes to make ready for use, then, after a certain amount has been transfered through it, it blows up.
This way there's a bit more danger to Ninja-wh-PI and it creates an environment that stimulates pvp.


Why don't you work out a deal with them?

You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much, and consider you an annoyance, particularly if you are avoiding confronting them.

Its possible this could be lucrative for you to continue doing, even if you are paying 10% to the wormhole affiliation.
Hans Jagerblitzen
Ice Fire Warriors
#504 - 2011-10-18 19:59:59 UTC
Dinsdale Pirannha wrote:
this will put some small scale POS owners out of business.

I am betting a 300-400% increase in PI POS fuel prices 2 months after this goes live.


I got off on a rant there, but I wanted to make an important point - How in the world would this put POS owners out of business?

I own and operate a POS, and I farm planets. I simply farm fuel, and put it in my POS. My goods never touch the market, I would imagine most savvy players would do the same - as every time you sell to the market and rebuy, someone else profits off you.

So, if my PI fuel goes from a nearby planet straight to the POS, the market fluctuations are of ZERO significance. I don't care whether coolant is 1,000 isk / unit or 1 million isk / unit, my POS keeps ticking regardless.

Maintaining access to my planets will be a greater challenge, but it wont be impossible. I welcome anything that brings more fights and involves more corpmates looking to pew. I refuse to sit back and whine about the change, I'll simply bust out whatever muscle it takes to make it work.

Worst case scenario, i lose access to planets and have to buy fuel. Big deal, i'll just factor it into the price of the goods produced at the POS, like any other businessman would do. Thats how it works. Life goes on...

CPM0 Chairman / CSM7 Vice Secretary

Mikron Alexarr
New Age Solutions
#505 - 2011-10-18 20:00:53 UTC
Hans Jagerblitzen wrote:
Dinsdale Pirannha wrote:

As of 45 minutes ago, coolant was up 75% over yesterday's price, mech parts and robotics up 60%,
All are climbing rapidly on speculation, but this will put some small scale POS owners out of business.

I am betting a 300-400% increase in PI POS fuel prices 2 months after this goes live.

Alot of small scale high sec manufacturers will be out of business soon after.
Goons got what they wanted, the eradication of high sec T2 manufacture by small scale corps.


There is so much garbage speculation flying left and right in this thread. Half of the posters believe this will cause prices to skyrocket, other half complain that PI isn't worth doing because its not profitable, and making it riskier makes it worse.

Is it that hard to understand that if prices inflate, than you will be getting more reward for your efforts? Anyone with a PI setup currently stands to gain from this, as prices will no doubt increase.

Why would tech 2 manufacturing go out of business? Sale prices for Tech 2 goods are tied to the cost of materials, so your Vagabonds and Zealots will simply cost more. Big deal.

I am continually amazed by the number of people seemingly entrenched in various aspects of the economy of this game that don't understand risk/reward, or the point of the game to begin with.

Don't like "big bad corporate power"?? I'm sorry, but its been said a hundred times. If you don't like powerful entities being powerful, you're in the wrong game. There is balancing, and than there is catering to lazy folk who don't want to cooperate with others to garnish the support they need to continue their endeavors.

Start thinking outside the box, everyone. Stop demanding that the training wheels be left on so you have an easy time continuing your day to day life as usual.

Start talking with the other people on the planets - you can see their colonies. Network. Start dialogues. Find out who's posted there, what they want taxes to be. Form cooperative agreements. Pool your resources. Find someone who will set up a CO tax-free and offer to help defend it.

SOCIALIZE. There is no problem presented by mechanics and players, that isn't solvable by deeper cooperation on your end. Whether its goons, or PI griefers - learn to adapt, or make more friends. Start playing hardball, or you'll rightfully be chewed up and spit out.

But please, for the love of Chribba, stop complaining that life is a bit more complicated. When all is said and done, EVERYTHING in the game outside of highsec will destructible and ownable, thats the trajectory EvE has always traveled down, this step is no exception.

Lastly - for those that are shocked and surprised by this announcement, its really nothing new. This is the "space elevator" that was talked about in the beginning. It was alw


Ordinarily, I would agree with most everything you said. The problem is the mechanics that are involved. The new mechanics will prevent low-sec suppliers from operating. This introduces a huge shock to the supply of PI goods, which again, wouldn't be a problem if a large portion of the population wasn't forced out of their style of gameplay.

This change is on the order of the introduction of the heavy interdictors. No one thought that it would effectively eliminate blockade running ships entirely, but for a few months, that style of gameplay COULD NOT exist. That had a radical effect on Eve as a whole.

Because of the scope of this change, I would introduce it very cautiously, rather than the abrupt way it's going to be done. There's a lot of stuff at stake here.
pmchem
Brutor Tribe
Minmatar Republic
#506 - 2011-10-18 20:02:10 UTC
CCP, you realize having taxes set on these things as a percent of some arbitrary value is kind of ridiculous, right? Since you're not tracking market value of the products, just let the CO owner set taxes as exact ISK/m3 instead of a %. I realize the end result is the same but there is something silly about a situation where the CO could be set to "100% tax" on a product whose arbitrary CCP value is 6000 isk, but whose actual market value is 50000 isk.

Just tax in isk per m3, not %.

https://twitter.com/pmchem/ || http://community.eveonline.com/news/dev-blogs/community-spotlight-garpa/ || Goonswarm Economic Warfare Cabal

Buruk Utama
Science and Trade Institute
Caldari State
#507 - 2011-10-18 20:02:12 UTC
CCP Omen wrote:
You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


You have to be kidding me. You're entire logic for this change is a hope others will allow you to use it. Have you ever been in WH space at all as a neut from the corporation that is at home there. What do you YOU think the chances are they will allow you to run in and out unmolested full of valuable goods, while at the same time depleting their own fuel sources? I will tell you, ZERO!

You think 0.0 sov will allow you to run your industrial full of POS fuel and other goodies unmolested out of the goodness of their hearts.?

Be a man and call this what it is, a lockout of PI for the small person and an attempt to make PI relevant for DUST. This is a horribly stupid ideal and you obviously haven't played the game, haven't played PI, haven't owned your own station in any sec space much less WH space and know how it relates to PI. Why are you in charge of this project, you obviously don't have the experience to implement this without messing up a good portion of the game and your comments show this isn't a well thought out implementation. Yet you want to push this out near winter?

Mikron Alexarr
New Age Solutions
#508 - 2011-10-18 20:04:11 UTC
Buruk Utama wrote:
CCP Omen wrote:
You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


You have to be kidding me. You're entire logic for this change is a hope others will allow you to use it. Have you ever been in WH space at all as a neut from the corporation that is at home there. What do you YOU think the chances are they will allow you to run in and out unmolested full of valuable goods, while at the same time depleting their own fuel sources? I will tell you, ZERO!

You think 0.0 sov will allow you to run your industrial full of POS fuel and other goodies unmolested out of the goodness of their hearts.?

Be a man and call this what it is, a lockout of PI for the small person and an attempt to make PI relevant for DUST. This is a horribly stupid ideal and you obviously haven't played the game, haven't played PI, haven't owned your own station in any sec space much less WH space and know how it relates to PI. Why are you in charge of this project, you obviously don't have the experience to implement this without messing up a good portion of the game and your comments show this isn't a well thought out implementation. Yet you want to push this out near winter?



They're starting to see what's going on here. The small producers should not be ignored (entirely) on this, CCP.
Di Mulle
#509 - 2011-10-18 20:04:36 UTC
Pipip Mendicant wrote:
Rather than nuke every lowsec/nullsec/wh customs office when this releases, you should leave them up but make them attackable.

It forces corps that want one to first be strong enough to take one down, leaves current production temporarily in place, and lets you test your new mechanic on a large scale before the PI market gets out of control if your assumptions were wrong. Not to mention that it leaves ninja PI in place until some large entity takes an interest in your out-of-the-way system, which helps out the little guy.


Thread ran forward too fast, but I still want to QFT this.
<<Insert some waste of screen space here>>
Pat Irvam
Doomheim
#510 - 2011-10-18 20:04:39 UTC
Bodega Cat wrote:
Aynen wrote:
Well, there goes my wormhole space Ninja-PI operation. I had all my alts set up in one wh system where they do PI even though the system is occupied by another corp with far superior numbers and capabilities. With these changes, my main source of income will be gone, which was substantial when all planets are running at capacity.

When these changes get onto TQ, the occupying corp will make the costums offices, and I won't have access anymore exept for the small canisters I can shoot into orbit.
Personally I'd have created a system where the ninja wh PI player can have his place, like having to bribe the costums officers or something.
Or, in favor of more interaction, building a temporary pirate station that will appear on overview in the system and takes 15 minutes to make ready for use, then, after a certain amount has been transfered through it, it blows up.
This way there's a bit more danger to Ninja-wh-PI and it creates an environment that stimulates pvp.


Why don't you work out a deal with them?

You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much, and consider you an annoyance, particularly if you are avoiding confronting them.

Its possible this could be lucrative for you to continue doing, even if you are paying 10% to the wormhole affiliation.


I live in wh space 100% I would take your name put on adress book and hunt you till you left my hole. WH corps dont share whs with single entities.
Mikron Alexarr
New Age Solutions
#511 - 2011-10-18 20:05:32 UTC
pmchem wrote:
CCP, you realize having taxes set on these things as a percent of some arbitrary value is kind of ridiculous, right? Since you're not tracking market value of the products, just let the CO owner set taxes as exact ISK/m3 instead of a %. I realize the end result is the same but there is something silly about a situation where the CO could be set to "100% tax" on a product whose arbitrary CCP value is 6000 isk, but whose actual market value is 50000 isk.

Just tax in isk per m3, not %.


This is the only fair way to tax.
Smoking Blunts
ZC Omega
#512 - 2011-10-18 20:05:33 UTC  |  Edited by: Smoking Blunts
CCP omen, have you read all the views of the people who think this is a terribad idea? i know you ahve read teh views of teh ones that think is good.

can you tell us how your going to address the concerns of teh ones that think its bad?

OMG when can i get a pic here

Traska Gannel
Deep Core Mining Inc.
Caldari State
#513 - 2011-10-18 20:06:17 UTC
Questions: (I didn't read the whole thread to see if these were asked already):

1) Will we be able to use spaceports to launch resources into orbit either
a) when a customs office is not present
b) when we do not have the standings to use the customs office

... operation of on-planet enterprises should not be dictated by the presence or absence of orbital facilities though the transfer of resources can be expedited by a customs office.

2) Roaming fleets wll pop customs offices for giggles and kill mails on a regular basis if there are no other targets available. Folks will do it just for the fun of griefing others.

a) Should customs offices have defences of some sort? Fighters for example?
b) Should attacking customs offices be a no-risk activity?

3) For this to be a viable in-game business model ... i.e. why would anyone do this ... it needs to be able to make a profit. So ... based on stated resource requirements for ONE customs office:

BPC = 6000LP + 20 mil ISK ~= 26,000,000 ISK (at 1000ISK/LP)
Parts:
Manufacturing the Customs Office Gantry:
Skill requirement: Industry V
Integrity Response Drones: 5
Nano-Factory: 10
Organic Mortar Applicators: 10
Sterile Conduits: 14
Capital Construction Parts: 1
Upgrade to Customs Office:
Broadcast Node: 8
Recursive Computing Module: 8
Self-Harmonizing Power Core: 8
Wetware Mainframe: 8
Parts Cost ~= $75,000,000 ISK at current market value

Total cost for one customs office = 100,000,000 ISK.

Personally my current export taxes average about 60,000 ISK/planet/dayt

Assuming that there are 5 people on each planet (which is not typically the case in my experience) - this would be a return of 300k ISK/day assuming that the rates are held about the same as current.

100,000,000/300,000 = 333 days which is close to a year before you show any profit under what I would consider a fairly optimistic estimate of cash flow.

Conclusion: I don't think anyone in their right mind would build one of these given the current costs since the odds of it lasting a year in order to start making a miniscule profit (300k isk/day) compared to other sources of income in the game (even if totally passive) is NOT cost effective.

CCP ... it is a great idea ... but please go back and look at your numbers or you will be putting in another feature that will simply fail.
Desiderya
Blue Canary
Watch This
#514 - 2011-10-18 20:06:48 UTC
Thanks Omen for all the answers in this thread, by the way.

We'll see how this will work. Taxes are probably a rather low income. If they are too high you will chase away customers. Without loot griefing will probably be not a huge issue, too, more so with COs staying operational in reinforced mode.
That's a lowsec perspective.

Ruthlessness is the kindness of the wise.

Chicken Pizza
One-man Armada
#515 - 2011-10-18 20:07:37 UTC
Liandra Xi wrote:
Jake Centauri wrote:
The combat players love the change. The industrial players hate it. That about sums it up.


What do you think 0.0 producers mainly are? Industrialist in PVP alliances or PVP'ers doing industry on the side?

I don't know about all alliances but its certainly the latter mainly in our alliance, I think all producers can see the increased management is more than offset by CCP finally giving us "crops" to plant and burn. As long as they can remove Titans/Supercaps from dominating the fights then I think most 0.0 PI'ers can see this will result in a lot of fun fights.



Clearly you don't know very many industrialists outside of your alliance. A very large portion of industrialists I have met do NOT commit themselves to PvP as much as a POCO would demand. I know players who have been bearing it up for the 4+ years they have been playing, and did absolutely zero PvP the entire time. Some of these people manage 30+ planets at a time. They don't have time to PvP. Most of their time is devoted to carebear activities. 0.0 isn't really going to matter in the long run, because whoever holds sov is going to have the PI on lockdown anyway. Big deal.

Lowsec is going to have the largest impact. Besides, most of the 0.0 carebears I've met would much rather continue mining than be forced to roll out on a CTA in whatever ****fit PvP ship they have on hand at the moment, if any.
VaMei
Meafi Corp
#516 - 2011-10-18 20:10:37 UTC
Bodega Cat wrote:
You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much, and consider you an annoyance, particularly if you are avoiding confronting them.

Its possible this could be lucrative for you to continue doing, even if you are paying 10% to the wormhole affiliation.


More likely, there was little or nothing they could do about it short of camping the CO 24/7 hoping to catch him in a trap. Likely not worth their time.

It's one thing to ignore the 'irritation' when it's more trouble to scratch than it's worth. Now they don't need to scratch.
Minop
ADVANCED R6D INSTITUTION
ARTESANOS
#517 - 2011-10-18 20:10:39 UTC
I think it's going to be a new fail of CCP that will only permit to big corps/allys exploit planets like moons... X

A penalty.. it´ll increase all goods derivated by PI exponentially.. Cry

Sincerely, I don´t understand the last ways took by CCP... Roll
Xintri Ra'Virr
Yamaguchi-Gumi
#518 - 2011-10-18 20:15:15 UTC
From one side im glad about that change.
As a owner of 15 colonies i just stopped selling my stocks because i expect to PI material will rise in price until said change of custom offices will be deployed. That will make many other items rise in price in general. ( Most items are made on POSes) --> fuel will be more expensive than now.
Second thing, this is unofficial LOWSEC boost. If PI will go high enough more ppl will start doing it and there will be fights of custom ownership and more ppl in low means piracy will gain too.

From other side im worried bout that change.

This change in Custom offices puts on stake my 800 - 1B / month pure passive income in long term. I worried that ppl who will owners od customs will set tax to 100% just to keep PI materials prices as high as possible for long time.

Also WH players just gain nice opportunity to make billions without risk cuz noone will blow their customs. ( proice will raise dirasticly ). Its kinda unfair but meh...
Mikron Alexarr
New Age Solutions
#519 - 2011-10-18 20:15:42 UTC
VaMei wrote:
Bodega Cat wrote:
You know, emergent content style.... If you've been in there doing it this long, they probably don't mind that much, and consider you an annoyance, particularly if you are avoiding confronting them.

Its possible this could be lucrative for you to continue doing, even if you are paying 10% to the wormhole affiliation.


More likely, there was little or nothing they could do about it short of camping the CO 24/7 hoping to catch him in a trap. Likely not worth their time.

It's one thing to ignore the 'irritation' when it's more trouble to scratch than it's worth. Now they don't need to scratch.


This line of thinking generally fails. They'll still hunt the neutral. Several posters have already commented on just how bored some people get inside a WH.
Adunh Slavy
#520 - 2011-10-18 20:16:01 UTC
Interesting change, looking forward to seeing its impacts on markets. One question, though I assume I know the answer, only one office per planet, yes?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt