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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
KrakizBad
Section 8.
#161 - 2012-10-21 16:22:49 UTC
Since 2003 I've lived in WH's and so I completely know how it works. You should listen to my great ideas because I'm a pro, you see.
Mirima Thurander
#162 - 2012-10-21 17:13:43 UTC
James Amril-Kesh wrote:
Mirima Thurander wrote:
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.


Because we all jerk it to KB stats like u right.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Natsett Amuinn
Caldari Provisions
Caldari State
#163 - 2012-10-21 17:17:14 UTC
James Amril-Kesh wrote:
Mirima Thurander wrote:
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.

Then you really don't want to look at my stats.

In fact, dear god don't look at my stats.
James Amril-Kesh
Viziam
Amarr Empire
#164 - 2012-10-21 17:21:59 UTC
Mirima Thurander wrote:
James Amril-Kesh wrote:
Mirima Thurander wrote:
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.


Because we all jerk it to KB stats like u right.

I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that. The point is that it seems I have enough fingers and toes to physically count how many skirmishes you've been in.

Enjoying the rain today? ;)

Mirima Thurander
#165 - 2012-10-21 17:29:56 UTC
James Amril-Kesh wrote:
Mirima Thurander wrote:
James Amril-Kesh wrote:
Mirima Thurander wrote:
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.


Because we all jerk it to KB stats like u right.

I don't care about stats. If you had been killed 400 times in nullsec and killed 10 ships in the process, I'd be fine with that. The point is that it seems I have enough fingers and toes to physically count how many skirmishes you've been in.



Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Lord Zim
Gallente Federation
#166 - 2012-10-21 17:32:55 UTC
Mirima Thurander wrote:
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.

Your main must be in a terrible alliance if you're unironically saying toon.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Natsett Amuinn
Caldari Provisions
Caldari State
#167 - 2012-10-21 17:32:57 UTC
Mirima Thurander wrote:


Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.

Wow man, that sucks.

Message me, we can talk about getting you into goons. How much isk do you have?
James Amril-Kesh
Viziam
Amarr Empire
#168 - 2012-10-21 17:37:46 UTC
Mirima Thurander wrote:
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.

No wonder you want local removed from nullsec.

You hate them so damn much you want to strike back at your main's alliance in the most messed up convoluted way possible.
I could make guesses as to what alliance your main is part of, but I get the feeling a CFC alliance is a really poor bet.

Enjoying the rain today? ;)

Akirei Scytale
Okami Syndicate
#169 - 2012-10-21 17:44:20 UTC
Mirima Thurander wrote:
Because no one Posts on alts because if you disagree with your overlord you get removed from your alliances.

You, sir, are in dire need of a real alliance.
Natsett Amuinn
Caldari Provisions
Caldari State
#170 - 2012-10-21 17:46:58 UTC
Seems pretty sensible to want to remove local when your overlords don't let you use it.
Seleia O'Sinnor
Drop of Honey
#171 - 2012-10-21 18:01:09 UTC
A chat capable of serving as a super intel tool is simply wrong.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Natsett Amuinn
Caldari Provisions
Caldari State
#172 - 2012-10-21 18:04:44 UTC
Seleia O'Sinnor wrote:
A chat capable of serving as a super intel tool is simply wrong.

Removing local destroys the game lore.

Didn't Tony Gonzalez write two EVE novels that had cloaked ships not showing in local?

Make the game match the lore CCP.

Remove cloaked ships from local.
Jonnie Concrete
You're Doing It Wrong
#173 - 2012-10-21 18:30:15 UTC
Here's an idea that might work - take note CCP!!

Implement a system dependent device that dictates if "Local" accurately represents who is actually in system

EG:

Wormhole Space - keep as it is - no local

High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system

Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).

Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...

there! did i just solve the local problem?
Natsett Amuinn
Caldari Provisions
Caldari State
#174 - 2012-10-21 18:39:56 UTC
If you're cloaked and you use local, you appear in the list and then become scannable for a period of time.

Then they could make a skill that reduces the time you're able to be scanned while cloaked after you use local.



And of course make cloaked ships not appear in local.
Kult Altol
The Safe Space
#175 - 2012-10-21 18:41:58 UTC
Make it so you can pay concord to be exempt from local for a certain amount of time. that should spice things up.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Natsett Amuinn
Caldari Provisions
Caldari State
#176 - 2012-10-21 18:46:21 UTC
Kult Altol wrote:
Make it so you can pay concord to be exempt from local for a certain amount of time. that should spice things up.

Now I want you to think about that for a second. Ugh
James Amril-Kesh
Viziam
Amarr Empire
#177 - 2012-10-21 19:26:37 UTC  |  Edited by: James Amril-Kesh
Natsett Amuinn wrote:
Seleia O'Sinnor wrote:
A chat capable of serving as a super intel tool is simply wrong.

Removing local destroys the game lore.

Didn't Tony Gonzalez write two EVE novels that had cloaked ships not showing in local?

Make the game match the lore CCP.

Remove cloaked ships from local.

So if I write a critically acclaimed book that culminates in the self-destruction of the protagonist's titan destroying the entire enemy fleet and their outpost, is that lore that the game should be changed to match?

Removing cloaked ships from local causes some of the same problems removing local entirely would cause, namely that nobody would ever rat in nullsec any longer as cloaky alts in ratting systems would become commonplace,

Enjoying the rain today? ;)

DarthNefarius
Minmatar Heavy Industries
#178 - 2012-10-21 19:40:21 UTC
Shobon Welp wrote:
Mirima Thurander wrote:
Some one please till me how no local makes null HARDER to find targets in?


Because the roaming gang relies on local to find things to kill. Do I have to draw a diagram in crayon?



Yes please draw it .... PICS OR IT DIDN'T HAPPEN
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Verlyn
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#179 - 2012-10-21 19:40:27 UTC
Jonnie Concrete wrote:
Here's an idea that might work - take note CCP!!

Implement a system dependent device that dictates if "Local" accurately represents who is actually in system

EG:

Wormhole Space - keep as it is - no local

High Sec - Concord / Local Law Enforcement check all gates, you always know who's entered / left system

Low Sec - Like High Sec, but sometimes a bit more sketchy - IE you only know who is in local when you enter / leave system /warp to a gate as there's a hub / customs office at each gate, and you can update Local by warping / interacting with this. (this would also perhaps increase low sec pvp / player interaction).

Null sec - Like Low sec but the custom's hub is orbiting the star or something away from the gates. Home systems / station systems can anchor a "Local Analyzer" structure but this only works in systems that are alliance HQs or have 5+ people active etc...

there! did i just solve the local problem?


plagiarism, i solved it before you. Heretic.
Piugattuk
Litla Sundlaugin
#180 - 2012-10-21 19:45:16 UTC
Shhhh, slowly null is turning into carebear land too, keep quite lest you get the converts to relize before its too late, Big smilebesides local is not used very often your alliance channels have all the intelligence and that is where to chat not local.