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New Dev Blog: Player-owned Customs Office

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Author
Chribba
Otherworld Enterprises
Otherworld Empire
#421 - 2011-10-18 18:21:48 UTC
Interesting. This will surely turn into something making ammo producers happy Big smile

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Candente
Navy Veteran Club
#422 - 2011-10-18 18:21:53 UTC
Firstly, I don’t understand the dev’s approach of “let’s try this first and if it doesn’t work we’ll change it.” Eve’s market is a delicate beast, and for many well-thought comments on this thread, it is more than evident that for people who actually play and use PI feature within the context of the game’s environment and politics, most of the changes will introduce more problems.

I think we universally agree that this change hurts ninja-PI. As said, lowsec planets will either have CO owned by large alliances who can field blob warfare, or not enough CO since anyone erects one will be taken down by the blob. I don’t do ninja-PI myself but I seriously do not see the reason for this part of the gameplay to be effectively removed by the hard reality of the game’s social structure.

Another important question is… why not allow upgradable defense on CO? The current HP spec looks like there will be only two groups attacking the offices: blobs and stealthbomber greifers. Blobing structure in Eve is uninteresting; I think we have a consensus. It may make sense in a weird way in 0.0 but it simply is not interesting for wspace fights. It will either be an invasion, where the attacker side is committed to stay in system despite the ever-changing static exits, or steathbombers who has nothing better to do other than generating spam mails to some directors.

Making CO upgradable is a natural choice of course, IMO. No, PI haulers don’t need to become immune to ganks at the offices, since the office can simply be locked to only shoot back when itself is being attacked. CO should function more like PoS, allow players to place modular defense (in exchange, consume fuel, and need to choose between more defense or more industrial functions), and should have HP and reinforce timer adjusted to what kind of system it is in (nullsec, wspace, lowsec should have different rules). In essence, the CO should have its sturdiness sensible to its surrounding environment.

Anyway, the “plan” from the devblog sounds like a poorly drafted idea that ignores reality of the game and will create too many problems. I’d say the dev needs time to think this through and make this change more sensible to more people who actually do PI.

PS: I just saw there seems to be a deadline to rush for... and no, I don't think implement this half-baked idea between thanksgiving and christmas will benefit the players. It will be the crappy Tyrannis PI all again.
Tippia
Sunshine and Lollipops
#423 - 2011-10-18 18:22:09 UTC
tgl3 wrote:
Ingvar Angst wrote:
You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to do PI. It's completely not feasible. It doesn't make any sense whatsoever to change the way things work right now in wormholes. It really should be left as is in there.

Pretty much this. There's no point in WHs having this because the only people using a WH's planets are those already living there. Noone else will use them, and noone else will shoot them.
My 2 cents.
…which means tax-free (or 100% taxed, which goes straight back into your own coffers) PI products produce en masse (because it's 0.0), which means you can outproduce and undercut all those silly highsecers.
EI Digin
irc.zulusquad.org
#424 - 2011-10-18 18:23:22 UTC
Handsome Hussein wrote:

Nice deflection there.

The hating isn't about danger but rather that PI will be coalesced to larger and larger groups like so many other things in EVE (sov, for instance).

It's a dead-end for the casual player now. Our best option is to stop selling our products, create a stockpile, and wait for the inevitable market price explosion.

If you "own" space, should you not have the ability to use it and deny everyone else access? Eve is a massive multiplayer game, if you choose to play "casually" you can keep your PI to highsec where there is no risk, or you can team up with friends or business partners and take over a constellation of lowsec or nullsec.

SokoleOko wrote:
Perfect, yet another thing you can shoot/destroy only with capitals, because otherwise there are better things to do in evenings. So - an incentive to bring/use BLOBS.
You have got to be insane to drop dreads on a structure with 7.5m ehp to shoot. For a comparison, a small pos has more or less the same amount of ehp, but customs offices will (should?) have less resists, and of course a customs office will have no guns.

Let's say you have a group of 15 friends who want to troll a larger alliance. You all take bombers and head on over to the system, it will take you about 15 to 20 minutes to reinforce the customs office, and much less time to destroy it if you decide to. It's easy griefing for little effort if you keep reinforcing (and killing) the same customs office over and over again.

Holy One wrote:

Did it occur to you that the big alliances will just use alt corps to buy up all the CO's and shut them down, so they can control the price of everything from missiles to nanite paste and dictate the supply and demand based on their completely unassailable assets in null? As per usual? I'm just blown away by how ******** this idea is bro. Seriously. Did you learn nothing from technetium?

Try and stop us Twisted
Zex Maxwell
Caldari Provisions
Caldari State
#425 - 2011-10-18 18:23:41 UTC  |  Edited by: Zex Maxwell
Here is an Idea:

If its not "worth it" for the capsuleers to fight over and we want to prevent greafing or blobbing. why not let the people from Dust 514 fight over it under the name of the corp. Matches will already be regulated by numbers. you can set a amount of capture time after a win of a match(one win = one day or somthing), and it will make the little Dust players feel more important.

Sure this won't fix the now, but It will at least hold the idea off till dust is done. lets face it, PI is as boring as Farmville with out Dust and currently all we are doing is milking a planetary cow.

Before we screw up PI even more, can we get Dust done where it would make better sense on why PI is needed in the first place?
Andrea Griffin
#426 - 2011-10-18 18:24:16 UTC
Is there any possibility of combining a HP target AND an occupancy target?

The problem with a HP-only target is that you can drop a bob on the CO, reinforce it in 5 minutes, and move on. Plus, the HP is large enough to discourage small gang activity.

It would be awesome if it worked a little more like this:

CO is attacked. At 25% shields, the field must be occupied for 30 minutes. After 30 minutes of occupancy, it goes into reinforced.

If the HP is cut by half then the lone gunman will still be discouraged from attacking every CO he sees. With a timer involved at the same time, it really reduces the effectiveness of the blob. The blob can get through the HP quickly but still has to wait out the timer. An occupancy timer will keep people on the field and encourage PvP.
Sporx Utensil
Colossus Enterprises
#427 - 2011-10-18 18:26:11 UTC
David Grogan wrote:


way to go ccp you've just killed off PI



yep. really, really bad idea.

"game designer" in his ccp title.... lol can't stop laughing
tgl3
The Scope
Gallente Federation
#428 - 2011-10-18 18:26:23 UTC
Tippia wrote:
tgl3 wrote:
Ingvar Angst wrote:
You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to do PI. It's completely not feasible. It doesn't make any sense whatsoever to change the way things work right now in wormholes. It really should be left as is in there.

Pretty much this. There's no point in WHs having this because the only people using a WH's planets are those already living there. Noone else will use them, and noone else will shoot them.
My 2 cents.
…which means tax-free (or 100% taxed, which goes straight back into your own coffers) PI products produce en masse (because it's 0.0), which means you can outproduce and undercut all those silly highsecers.

Had this pointed out to me in a chat channel a few minutes ago. Very true! \o/
Siigari Kitawa
New Eden Archery Club
#429 - 2011-10-18 18:26:49 UTC
That font makes me want to claw my eyes out.

Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX

Ranger 1
Ranger Corp
Vae. Victis.
#430 - 2011-10-18 18:26:49 UTC
Ingvar Angst wrote:
Ingvar Angst wrote:
Again... THIS IS A COMPLETELY WORTHLESS CHANGE IN WORMHOLES!

1. Only the people that live there do the PI there. We won't be charging our own corp/alliance taxes for the fuel they're making to help keep the pos running.

2. Holes last a maximum of 24 hrs. If someone comes in and puts one reinforced, the hole will close before they can pop it. Even if they pop it, they gain nothing. So, it's either wasted time and aggravation to put one reinforced and never get to finish the job, or it's an added pain in the ass for someone moving into a new hole to have to clean these pieces of crap out in order to set up their own.

The whole concept completely fails in wormholes. Please consider leaving wormhole space out of this. It only works in areas of high traffic where you can have people that are in direct competition with each other trying to do PI on a particular planet. THIS DOES NOT HAPPEN in wormholes!

C'mon CCP... THINK on this!


CCP Omen - I may not be on the CSM, but could you take a moment to consider this? It really makes no sense to include wormholes in this change at all. I'm not going to tax myself or my corp, so there's no one to tax there. I have up to ten planets being worked, so I need to halt fuel production and come up with ten of these things that we won't use anyhow?

This is a really really bad change with regards to J-space. Please take a moment to consider that.



Valid point, but there is more to it than that.

The new CO system can and will have an impact of corps that wish to take your wormhole, not to mention static wormholes that have fairly regular visitors.

If someone wishes to take over your WH, they have to consider that if they wish to fully utilize it they will need to spend the time to remove your infrastructure.
I
f they wish to harass you, they now have another way to do so.

If you wish to move to another WH, you too will have these same advantages and disadvantages to weigh.

Also, of course you can place a zero % tax on your CO... but most corps would consider at least a 5% tax on import/export. Especially when you consider that if your corp members were doing PI on an already less lucurative high sec planet they would be paying 10% now. In fact, under the current system they are already paying 5% with none of that going to benefit the corp.

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rootimus maximus
Perkone
Caldari State
#431 - 2011-10-18 18:26:59 UTC
Looking forward to these changes. Any chance we'll also see the ability for corpmates to trade stuff planet-side (as we were promised when PI first came out?). It'd be nice to put more multiplayer into it.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#432 - 2011-10-18 18:27:54 UTC
now i know i'l never do PI outside of highsec

my ass will i pay additional taxes to some random guy or build/buy a customs office which we all know will be overpriced XD
Buruk Utama
Science and Trade Institute
Caldari State
#433 - 2011-10-18 18:29:38 UTC
I'm sorry, while this sounds like an interesting ideal, I don't think CCP has the ability to roll this out and not completely f'up the entire PI base. Look at the initial PI introduction and the problems and bugs that came with it. Do you really think they have the skill and patience to actually properly test this on SiSi like none of their other expansions-with-bugs.

CCP's history of rife with introduction and disinterest of new features. They like to start something but become bored with details and move to the next shiny new thing. The tax situation and roles are complicated and will need constant tweaking. I'm afraid this will be another faction war roll out. They will put it in there with all sorts of grand promises of doing something to tweak and fix but it will never occur. How many years has it been since anything was done to FW and now it is a place to get LP.

I especially find humorous the ideal that defense will be "new corporations coming together". They blatantly admit that there is no way to defend or prevent massive griefing and they "hope" the solution is people play well together. They don't see the irony in the current super-cap cluster blobs that roam around without any counter. I guess PL sitting in low sec with all their supers will play nice with the local corps wanting to do PI...maybe those small corps can come together and try to convince 1 super cap pilot to go agaubst the PL fleet in defense Roll

This seems targeted at the oldest and largest alliances, this is a huge buff for them and a shot in the nuts for everyone else. I like how this is admitted with the statement "the small guy should use CONCORD owned custom offices." CCP knows these small guys will leave low sec now and fill the population of empire dwellers, leaving null and low even less populated.
Buruk Utama
Science and Trade Institute
Caldari State
#434 - 2011-10-18 18:29:53 UTC
doublepost
Della Monk
Monastery of Drakes
#435 - 2011-10-18 18:30:24 UTC
I have pretty much no relevant experience, but how about some sort of effect on tax collection when a CO is reinforced? Halve taxes or reduce them by some other fixed percentage, or wipe them out entirely. If someone overtaxes you, get some friends together and throw a little tea party when it's time to shift your goods. Provides incentive for the owner to set agreeable taxes, and mercenaries on both sides of things.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#436 - 2011-10-18 18:30:24 UTC
X Gallentius wrote:
5 brutix at 800dp * 5 minutes = 1.2 million HP. Choose what gang size you want terrorizing the countryside... Big smile

In any case, putting item in reinforce should be easier than killing it, because the fights never happen during the reinforcement period.
Don't forget about resists. Big smile And cap stability over time. P And ammo re-supply for those 5 BC. Pirate

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Ingvar Angst
Nasty Pope Holding Corp
#437 - 2011-10-18 18:30:45 UTC
Ranger 1 wrote:
Ingvar Angst wrote:
Ingvar Angst wrote:
Again... THIS IS A COMPLETELY WORTHLESS CHANGE IN WORMHOLES!

1. Only the people that live there do the PI there. We won't be charging our own corp/alliance taxes for the fuel they're making to help keep the pos running.

2. Holes last a maximum of 24 hrs. If someone comes in and puts one reinforced, the hole will close before they can pop it. Even if they pop it, they gain nothing. So, it's either wasted time and aggravation to put one reinforced and never get to finish the job, or it's an added pain in the ass for someone moving into a new hole to have to clean these pieces of crap out in order to set up their own.

The whole concept completely fails in wormholes. Please consider leaving wormhole space out of this. It only works in areas of high traffic where you can have people that are in direct competition with each other trying to do PI on a particular planet. THIS DOES NOT HAPPEN in wormholes!

C'mon CCP... THINK on this!


CCP Omen - I may not be on the CSM, but could you take a moment to consider this? It really makes no sense to include wormholes in this change at all. I'm not going to tax myself or my corp, so there's no one to tax there. I have up to ten planets being worked, so I need to halt fuel production and come up with ten of these things that we won't use anyhow?

This is a really really bad change with regards to J-space. Please take a moment to consider that.



Valid point, but there is more to it than that.

The new CO system can and will have an impact of corps that wish to take your wormhole, not to mention static wormholes that have fairly regular visitors.

If someone wishes to take over your WH, they have to consider that if they wish to fully utilize it they will need to spend the time to remove your infrastructure.
I
f they wish to harass you, they now have another way to do so.

If you wish to move to another WH, you too will have these same advantages and disadvantages to weigh.

Also, of course you can place a zero % tax on your CO... but most corps would consider at least a 5% tax on import/export. Especially when you consider that if your corp members were doing PI on an already less lucurative high sec planet they would be paying 10% now. In fact, under the current system they are already paying 5% with none of that going to benefit the corp.


Tying the BPs to Concord LP... also stupid. Dude... we're in wormholes. Concord doesn't give us LP. No incursions into wormholes. Can they be built at a pos? Can they be done so cheaply? Or will we be stuck spending billions for enough of these to cover our planets just so we can make enough fuel to keep going?

Six months in the hole... it changes a man.

gargars
Willco Inc.
#438 - 2011-10-18 18:31:25 UTC
Dirk Decibel wrote:
CCP Omen wrote:
[quote=gargars][quote=CCP Omen][quote=Rhavas]

We are ready to go when we have sifted through your feedback and made any necessary changes. For once we are not pressed for time, this is a good thing. The CSM were notified 2011.08.19 11:22:00, the design was shown to them and we made several tweaks as a result. If you want to see things UBER early the CSM is the place to be!

Regards
Omen

I have asked our lovely community reps , and I can say this much about the release of this feature: between US Thanksgiving and Christmas

The CSM APPROVED of this?!?! :D


That's something I noticed right off. No comments on this from the CSM. I mean the last several blogs and announcements were manipulated in the forum so the first responses were from CSM members (and CCP Devs) in a pretty obvious attempt to tell us how we are supposed to think. Nice to see they have dropped that heavy-handed and insulting style, but seeing no CSM comments all of a sudden .... just something I noticed....
Bliswonowon
Viziam
Amarr Empire
#439 - 2011-10-18 18:34:18 UTC  |  Edited by: Bliswonowon
Most nullsec alliances would not allow neutrals to run PI in their space, and certainly not for the microscopic amount of money they'd receive from PCO taxes. It's not even worth it for alliances that generally accept renters. Making the taxes much higher isn't an option either, because then (compounded with the costs involved in any nullsec logistics) highsec PI suddenly becomes more profitable. Isn't this completely obvious, or am I misunderstanding something here?

The proposed system doesn't create incentive to fight over planets either (except as random griefing and trolling by the likes of, well, us). If you want to make PI interesting, create an incentive to contest PCOs. Make some planets much higher quality than others, so that people might actually want to fight over them (and especially systems with multiple such planets) the same way we currently fight over moons.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#440 - 2011-10-18 18:39:59 UTC
Chribba wrote:
Interesting. This will surely turn into something making ammo producers happy Big smile
AND Provi space holders! Lol

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.