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i am disappointed in null sec people. (TL:DR talking about local chat.) read first post.

First post
Author
Marlona Sky
State War Academy
Caldari State
#141 - 2012-10-21 09:43:40 UTC
Akirei Scytale wrote:
People who want to remove local are just people who want to force EVE to become a more tedious game via forced gate camping and scanning, tbh. Most of us play for fun, not to watch gates and spam buttons.

It works for WHs because numbers are low there. Force nullsec into the "no local" paradigm and you'll burn out a lot of people very quickly. Delayed local, fine. Cloaked people not showing up, also fine. But complete removal of local in space where thousands live and fleets of hundreds roam is just making EVE into a game with more forced activities most people don't enjoy.

A lot of hyperbole in your post there.
Verlyn
Black Rabbits
Black Rabbit.
#142 - 2012-10-21 09:43:46 UTC  |  Edited by: Verlyn
To OP,

I think removing local entirely is a tad overkill for a place with uninterrupted traffic possibility, unlike wh space where gates come and go.

That said, a possible fun compromise could look like:

A controlling alliance or corp of said null system/region would have to build some sort of radar pos to activate local for allies only.

Then, that pos's signal could in turn be hacked into (or destroyed) by roaming enemy scouts or fleets to access or temporarily disrupt (or more permanently) the region's or system's local.

Would certainly make for new and interesting pvp and spying hotspots imo, and temporary disruption would have to last a considerable time, like a week at most, and require engineers out on the field to fix it also...?
Verlyn
Black Rabbits
Black Rabbit.
#143 - 2012-10-21 10:09:46 UTC
Nicolo da'Vicenza wrote:
Mirima Thurander wrote:

Why do 90% of all null sec dwellers run and dock as soon as they see a mute jump In system?

Why do 90% of all wormhole dwellers run and dock as soon as they d-scan one of my probes?
The choice is clear - introduce wormhole stabilizers and remove free cynojamming so that wormhole players can enjoy some gfs.


That and my nullsec radar pos idea above would even things out nicely.
JitaPriceChecker2
Doomheim
#144 - 2012-10-21 10:50:01 UTC
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.
Lin-Young Borovskova
Doomheim
#145 - 2012-10-21 10:54:27 UTC
JitaPriceChecker2 wrote:
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.



Just put gates at wh's instead of free defences shutting down at will and null sec players will bring you more emergent content.
We could then share our experiences and make it far more interesting for you and for us.

This would be a balanced choice and a good shake for every place and everyone.

brb

James Amril-Kesh
Viziam
Amarr Empire
#146 - 2012-10-21 11:17:07 UTC
JitaPriceChecker2 wrote:
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.

Yeah, let's just remove local so there's nobody there to shoot at all.

Enjoying the rain today? ;)

JitaPriceChecker2
Doomheim
#147 - 2012-10-21 12:07:18 UTC
James Amril-Kesh wrote:
JitaPriceChecker2 wrote:
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.

Yeah, let's just remove local so there's nobody there to shoot at all.


Simple, CCP should add few regions that works like 0.0 not WH with no local , and there will be answer if your fantasy have any hold in reality.
Mirima Thurander
#148 - 2012-10-21 13:50:43 UTC
You know I just read the last 2 pages and I seen something funny.

I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.

Its nice to see you owning up to needing your blobs to get any thing done.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Andski
Science and Trade Institute
Caldari State
#149 - 2012-10-21 13:57:32 UTC
JitaPriceChecker2 wrote:
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.


Yeah, and they should allow supers and titans to enter wormholes.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Lord Zim
Gallente Federation
#150 - 2012-10-21 13:57:37 UTC
Mirima Thurander wrote:
You know I just read the last 2 pages and I seen something funny.

I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.

Its nice to see you owning up to needing your blobs to get any thing done.

Missing the point 101

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Andski
Science and Trade Institute
Caldari State
#151 - 2012-10-21 13:57:43 UTC
Mirima Thurander wrote:
You know I just read the last 2 pages and I seen something funny.

I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.

Its nice to see you owning up to needing your blobs to get any thing done.


Dragoons.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mirima Thurander
#152 - 2012-10-21 14:01:28 UTC
Andski wrote:
Mirima Thurander wrote:
You know I just read the last 2 pages and I seen something funny.

I seen some nullsecbears crying about being bad at small gang fighting and wanting a way to get the blob inside whs.

Its nice to see you owning up to needing your blobs to get any thing done.


Dragoons.

Not active.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Rico Minali
Federal Navy Academy
Gallente Federation
#153 - 2012-10-21 14:05:14 UTC
Remove intel from everywhere then. See how that pans out for the guys in hisec who no longer have their intel on wartargets.

All sounds good to me, do that and for sure Ill make a new toon just for hisec wardeccing. Itd be a massacre,

Trust me, I almost know what I'm doing.

Gabrielle Lamb
Pator Tech School
Minmatar Republic
#154 - 2012-10-21 14:22:11 UTC  |  Edited by: Gabrielle Lamb
JitaPriceChecker2 wrote:
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.


0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation.

Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf.

Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group.

In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life.

The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself.

Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live.

This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value.

Removing local is just the usual excuse used by retards that don't live in it for real.

-From someone who currently solos lowsec and nullsec and makes shitloads from doing so.
Mirima Thurander
#155 - 2012-10-21 14:52:15 UTC
Gabrielle Lamb wrote:
JitaPriceChecker2 wrote:
CCP should remove local just for the sake of shaking things up.

0.0 stagnation is slowly killing the game.


0.0 stagnation is not solved by allowing hundred man covops fleets to roam around completely undetected and unhindered killing everyone in their path.In fact there are many other far more viable ideas on how to solve the 0.0 stagnation.

Anything from covert POSes that can be placed anywhere in a system and be used to allow smaller corps to move more freely and live & disrupt life in hostile space to removing some of the 0.0 chokepoints so that PVEers and PVPers willing to risk going in to hostile space can do so with less hinderance. Other people suggest a bubble nerf.

Not having local in Wormholes only works because there's a limit to how many people can enter through that WH before it collapses. And because the most profitable way to do PVE in WHs is to first scan down all the sites, then close all exits and do them quickly as a group.

In fact, if you wanna revitalize 0.0 look in to adding more mission agents for all of the different factions out there. And better ways for smaller corps to station themselves and maintain life.

The solution to 0.0 stagnation isn't to make it more risky it's to make it more comfortable and easier to live in. If you could easily set up the logistics needed for a 0.0 operation with say a covert POS worth 1b and a covert minijump-industrial (50k m3 can jump a max jump distance similar to current blops) worth another 1b or so. Then suddenly you can move past the 24\7 entry system gatecamps with ease, set up shop in one of the less populated systems in one of the larger alliances turf, rat to make money, jump your loot and supplies in and out and form a life for yourself.

Yes this will make it way easier to avoid PVP, but PVP will still be necessary in order to remove that solo PVPers that constantly camps out in your system or a small gang that wants to rat where you decided you wanted to live.

This way, blobs are easily avoidable (100 man gang jumps in to your system, you just warp away, 10 man gang jumps in you kick their asses), small gangs are profitable (ratting + PVP + safety), nullsec gets populated and chokepoints loose some of their value.

Removing local is just the usual excuse used by retards that don't live in it for real.

-From someone who currently solos lowsec and nullsec and makes shitloads from doing so.


I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Natsett Amuinn
Caldari Provisions
Caldari State
#156 - 2012-10-21 15:11:06 UTC
Andski wrote:
Natsett Amuinn wrote:
Preserve the lore

Remove cloaked ships from local.



yeah i'd love to just park a cloaked hictor on a beacon and be absolutely undetectable when somebody shows up to scout it, waiting for something to come through so I can decloak, light my cyno and drop my nyx on it

Honestly doesn't sound like a bad thing to me.


Can't be any ******* worse than hitting a warp bubble halfway between gates, while I'm warping. What kind of deviant ************ spends 2 hours flying from one gate to another, just to drop a bubble that can't be avoided?
Lord Zim
Gallente Federation
#157 - 2012-10-21 15:16:14 UTC
Mirima Thurander wrote:
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

Last post you commented on "odds", you said 8 to 1.

I guess you'll get to realistic ratios in a few posts at this rate. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Turelus
Utassi Security
#158 - 2012-10-21 15:58:49 UTC
Just make it a sov upgrade, Then gankers can hide in all those empty systems that Alliance's "hold" but never use and move into populated systems to kill people.

The carebears of null just install that in their systems and the ones around it and then they get to see intel still.

Also... another /month ISK sink?

Turelus CEO Utassi Security

Bernard 2007
The Scarlet Storm
#159 - 2012-10-21 16:01:27 UTC  |  Edited by: Bernard 2007
Mirima Thurander wrote:

I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.


Won't work like that if you have 50 systems all filled up with random squatter corps. Your defenses would get spread pretty darn thin, and they could easily evade your attempts to blob them.
James Amril-Kesh
Viziam
Amarr Empire
#160 - 2012-10-21 16:14:06 UTC
Mirima Thurander wrote:
I lived in null for years now on several toons I know how it works And its work the same way for that hole time nute enters system pos station or log out till he leaves Or you out number them 7 to1.

That's how nullsec has worked for as long as I have played.

Bahahaha. I'm sure you have plenty of nullsec experience. Your combat record definitely shows this.

Enjoying the rain today? ;)