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New Dev Blog: Player-owned Customs Office

First post First post
Author
Dirk Decibel
Pator Tech School
Minmatar Republic
#401 - 2011-10-18 18:04:13 UTC
CCP Omen wrote:
[quote=gargars][quote=CCP Omen][quote=Rhavas]

We are ready to go when we have sifted through your feedback and made any necessary changes. For once we are not pressed for time, this is a good thing. The CSM were notified 2011.08.19 11:22:00, the design was shown to them and we made several tweaks as a result. If you want to see things UBER early the CSM is the place to be!

Regards
Omen

I have asked our lovely community reps , and I can say this much about the release of this feature: between US Thanksgiving and Christmas

The CSM APPROVED of this?!?! :D
JamesCLK
#402 - 2011-10-18 18:05:08 UTC  |  Edited by: JamesCLK
Carbon Compounds are forever~

CCP + CSM love is on a roll <3

-- -.-- / -.-. .-.. --- -. . / .. ... / - --- --- / . -..- .--. . -. ... .. ...- . / - --- / ..- -. -.. --- -.-. -.- / ... - --- .--. / .--. .-.. . .- ... . / ... . -. -.. / .... . .-.. .--. / ... - --- .--.

Kelsi Darr
Orbital Express LTD
Trystero GmbH
#403 - 2011-10-18 18:05:28 UTC  |  Edited by: Kelsi Darr
Hm.

I let PI sit fallow for ages after the extractor change. Good change, but I couldn't be arsed to deal with the tedium of changing everything. I'd recently gotten back into PI on a high sec alt of mine, and since I've been running around low sec with several characters of late I was considering setting up some low sec PI operations.

I'm glad that I got this warning in time to put an end to that silliness. ^_^
Basil Wencislas
Ireco Industries
#404 - 2011-10-18 18:07:47 UTC
I tried finding any info on the subject but haven't seen anything. I am curious how launchpads will work with this new system. For example, if a planet does not yet have a custom's office, as I expect many will when this goes live, will the launch pads be able to send/receive just like a command center without using the customs office?

Furthermore, if making changes to a PI system, the Storage facility needs an improvement to be useful, as of right now its relatively pointless considering it has half the storage capacity of a launchpad and relatively the same load requirements.
Bloodpetal
Tir Capital Management Group
#405 - 2011-10-18 18:08:40 UTC
If you launch items from a container at the command center (not using customs office) can you evade the taxes?

How does that work?

Where I am.

pussnheels
Viziam
#406 - 2011-10-18 18:09:44 UTC
ok i calmed down a bit but tell us why ccp
i read the blog 3 times now

I can understand you allow this in nullsec where nullsec allances a can control who acces their planets and get some profit out of it ; tho like a previous poster wrote ' if you can't control acces to your systems you don't deserve sov

But why low sec aswell , it is empire controlled right , sure there is no concord but it is empire controlled
Alot of us already taking a risk , granted a low risk doing pi in low sec so why make it harder and more cumbersome for us

honestly i don't see any pro in this except if you are a large nullsec alliance

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

SokoleOko
Brutor Tribe
Minmatar Republic
#407 - 2011-10-18 18:09:58 UTC  |  Edited by: SokoleOko
CCP Omen wrote:
Dr Mercy wrote:
Any comments on HP levels?


=HP scpecification=
* Customs Office Gantry
** Shield: 10,000,000
** Armor: 500,000
** Structure: 300,000

* Customs Office
** Shield: 10,000,000
** Armor: 2,500,000
** Structure: 2,000,000

Regards
Omen


Perfect, yet another thing you can shoot/destroy only with capitals, because otherwise there are better things to do in evenings. So - an incentive to bring/use BLOBS.

And I was stupid enough to think that something so unimportant as PI could be a viable target for roaming gangs to harass local residents.

Instead of putting another iHub/POS-like structure with RF timers (and lol-killmails), make it so that a 20 man gang can "incapacitate" it in 15 minutes for like 6/12 hours. Then it will start working again without being repped and no, you can't destroy it. This way local residents can choose - fight or wait.
pussnheels
Viziam
#408 - 2011-10-18 18:11:23 UTC
Bloodpetal wrote:
If you launch items from a container at the command center (not using customs office) can you evade the taxes?

How does that work?

your journal under the tab planetary launches you can launch a limited amount of your pi into orbit with your command center

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Mikron Alexarr
New Age Solutions
#409 - 2011-10-18 18:11:35 UTC
Basil Wencislas wrote:
I tried finding any info on the subject but haven't seen anything. I am curious how launchpads will work with this new system. For example, if a planet does not yet have a custom's office, as I expect many will when this goes live, will the launch pads be able to send/receive just like a command center without using the customs office?

Furthermore, if making changes to a PI system, the Storage facility needs an improvement to be useful, as of right now its relatively pointless considering it has half the storage capacity of a launchpad and relatively the same load requirements.


This ^

I'd like more details on the PG and CPU consumption changes involved - if any. There are changes to make this feature viable, right?

There's a lot of information in this thread that should be mirrored back to the original blog post.
Mecinia Lua
Galactic Express
#410 - 2011-10-18 18:13:25 UTC
I see some problems with this idea and some good ideas.


I would first suggest a phase in period. Allow the NPC custom office to remain until a player corp anchors one around the same planet. At that point the NPC office is removed. This helps avoid any major disruption in the markets as the transition occurs. (Note if the player one is destroyed the NPC one does not magically reappear). If you remove all the NPC ones and then disallow anyone from doing PI without a customs office in orbit you will kill the expansion as it will take some time to build that many customs office, have you checked the database to see how many planets are actually producing PI (of course removing the high sec planets).

Another way to prevent disruption in 0.0 would be to transfer simply the NPC custom offices to player ones under the control of the executive of the alliance controlling sovereignty. In systems not controlled they would disappear.

There is no way you will stop the blob. These are far to expensive to have fewer hp than suggested. A 100 man Maelstrom or Abaddon fleet will cut them down pretty quick and could do a constellation in a few hours. I know some small guys are going but we aren't going to field that many, there are to many entities that will that you have to account for it. Even if you halved the hp they'd still bring 100. (Its faster). (Oh and fast sieging dreads will kill it much faster...hint hint....)

I like the idea that others have put forth that of being able to set different tax rates for different groups based on standings.

If the customs office is owned by the controlling alliance perhaps there should be some advantage to it, a boost to hp or similar. There should be some advantage to the sovereign alliance, but that doesn't necessarily have to be that it has to be only they can put down. A HP bonus might be another nice alternative bonus. Making them stronger in your space and weaker in others.




G Taa
Republic Military School
Minmatar Republic
#411 - 2011-10-18 18:13:42 UTC
ok, so as far as I can tell the only people liking this are the ADD crowd that just like to blow things up and annoy people?

And if I get it right basically it boil down to blocking PI on a first come first served basis, extorting the tax rate to make it unprofitable and blow up and put nusciance claims on other peoples systems?

There is not one thing I like about this idea.

I look forward to another long winded apology in the near future after a swath of people getting pissed off and leaving. Again.
VaMei
Meafi Corp
#412 - 2011-10-18 18:13:43 UTC
CCP Omen wrote:
I have asked our lovely community reps , and I can say this much about the release of this feature: between US Thanksgiving and Christmas


ShockedShockedShocked

With the BPC only comming from the FW & Concord LP stores, we're going to need some serious time to get the supply chain filled with enough units to meet the early demand.

IMO, if you are planning to offline the NPC COs by Christmas, we need those LP stores chugging out BPCs NOW.
Even if it's only a placeholder item that we can build from later, we need to get this moving.

Only 67 shopping days till Christmas!!
Neechi HollanderDanny
Dutch Legions
Solyaris Chtonium
#413 - 2011-10-18 18:16:55 UTC
Question:

What will happen to PI-Items inside the current Custom Office's after the patch?
Will it be destroyed or will it be moved to an Outpost?
Holy One
Privat Party
#414 - 2011-10-18 18:16:56 UTC
CCP Omen wrote:
dbrummer wrote:
I'm not sure I fully understand the mechanics of the Player Owned Customs Office. I'm part of a corp that lives out of NPC 0.0 space, how would this affect us? Are all of our existing PI installations going to be destroyed when this feature is enabled? If not, how do we get our goo off if there's no POCO anchored? I feel like we need more details on this change so we can fully understand the changes.

I'm like a few other people here and am very limited in my playing time but enjoy the passive income PI generates. If this change requires more time or makes it more difficult to make isk from PI then why use it? I'm just worried that the PI income I use to buy PvP ships will disappear.


Our ambition is that some entrepreneur will operate a COs in your system and thereby maintaining the service you currently enjoy. With some luck, the taxes will be lowered, with some bad luck they will be higher, but given that the market prices are likely to rise, you are probably going to make a good buck regardless. The main danger in your scenario is that you won't have access to the customs office, either if you are not meeting the standing requirements of the owner or if there simply is no CO there.

Regards
Omen


Did it occur to you that the big alliances will just use alt corps to buy up all the CO's and shut them down, so they can control the price of everything from missiles to nanite paste and dictate the supply and demand based on their completely unassailable assets in null? As per usual? I'm just blown away by how ******** this idea is bro. Seriously. Did you learn nothing from technetium? Shocked

:)

Esker Sheep
The Black Sheep Inc
#415 - 2011-10-18 18:17:07 UTC
pussnheels wrote:

But why low sec aswell , it is empire controlled right , sure there is no concord but it is empire controlled
Alot of us already taking a risk , granted a low risk doing pi in low sec so why make it harder and more cumbersome for us

honestly i don't see any pro in this except if you are a large nullsec alliance


You can moon mine in low sec right? Why not operate customs offices. Stations in low sec systems are run by different corps. Why can't the customs offices. There is logic behind this.
Jake Centauri
Doomheim
#416 - 2011-10-18 18:17:56 UTC  |  Edited by: Jake Centauri
Neechi HollanderDanny wrote:
Question:

What will happen to PI-Items inside the current Custom Office's after the patch?
Will it be destroyed or will it be moved to an Outpost?


I believe the dev said that the CO hangar contents will be magically transported to a nearby station or outpost, presumably a neutral one. Ugh
MeBiatch
GRR GOONS
#417 - 2011-10-18 18:18:07 UTC  |  Edited by: MeBiatch
ANYTHING THAT PULLS FIGHTS AWAY FROM STATIONS AND STAR GATES IS A GOOD THING...

Qwick question... can i please use my hacking skills to fool the customs office into thinking i have goodstandings?

there could be an altert sent out like "pos under attack" if the office detects me trying to hack it...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Rees Noturana
Red Rock Mining Company
#418 - 2011-10-18 18:18:28 UTC
Ingvar Angst wrote:
You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to do PI. It's completely not feasible. It doesn't make any sense whatsoever to change the way things work right now in wormholes. It really should be left as is in there.


I think it makes sense considering that w-space has no existing infrastructure and it's your responsibility to provide it, instead of just receiving a free orbital structure to help you harvest from the planets.

_ _

Aynen
Federal Guard and Recon Corporation
#419 - 2011-10-18 18:21:13 UTC
Rees Noturana wrote:
Ingvar Angst wrote:
You know... this is actually a pretty worthless change when it comes to wormholes. It makes no sense at all. Usually a single corp / alliance lives in a hole, and no one comes in from other systems to do PI. It's completely not feasible. It doesn't make any sense whatsoever to change the way things work right now in wormholes. It really should be left as is in there.


I think it makes sense considering that w-space has no existing infrastructure and it's your responsibility to provide it, instead of just receiving a free orbital structure to help you harvest from the planets.


There's an important difference between something making sense from a background story point of view and something making sense from a gamplay point of view. In other words, it being logical storywise doesn't always make it fun to play.
Dalloway Jones
Republic Military School
Minmatar Republic
#420 - 2011-10-18 18:21:26 UTC
Well just the other day I was clicking clicking clicking while setting up new planets and wondering what was wrong with me. I kept thinking that any of my real life friends would think I was crazy to spend so much time doing something that wasn't fun in any way shape or form. And now I find that there will be absolutely no profit in any of that work and I will lose my low sec planets as well.

Thanks for giving me some good motivation for canceling my three accounts CCP!