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Player Features and Ideas Discussion

 
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[Winter] New destroyers

First post
Author
X Gallentius
Black Eagle1
#741 - 2012-10-16 18:20:43 UTC
CheekyBabey wrote:


As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.

https://forums.eveonline.com/default.aspx?g=posts&m=1996105#post1996105

Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively.
Goldensaver
Maraque Enterprises
Just let it happen
#742 - 2012-10-16 18:26:36 UTC
X Gallentius wrote:
CheekyBabey wrote:


As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.

https://forums.eveonline.com/default.aspx?g=posts&m=1996105#post1996105

Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively.


If they wanna do that, they'd better hurry up and fix EM drones. I don't think I've ever used those things. They're terrible.
Harvey James
The Sengoku Legacy
#743 - 2012-10-16 18:32:25 UTC
Goldensaver wrote:
X Gallentius wrote:
CheekyBabey wrote:


As I suggested give them 2 unique drone roles, one for ewar and one for damage, there is no reason to have 2 of the same might as well make something new.

https://forums.eveonline.com/default.aspx?g=posts&m=1996105#post1996105

Perhaps larger damage bonus to drones - to thermal and EM, for Gallente and Amarr, respectively.


If they wanna do that, they'd better hurry up and fix EM drones. I don't think I've ever used those things. They're terrible.


Maybe they could fix drones altogether instead

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Goldensaver
Maraque Enterprises
Just let it happen
#744 - 2012-10-16 18:47:15 UTC
Harvey James wrote:
Goldensaver wrote:


If they wanna do that, they'd better hurry up and fix EM drones. I don't think I've ever used those things. They're terrible.


Maybe they could fix drones altogether instead


Woah, woah. Baby steps. In comparison to all other drones, EM are just bad. The least they could do, before setting off on some half-baked crusade to fix all drones (which could easily end by trashing them further then they already are, or breaking them completely) is bring the EM ones onto par. I agree, drones... not so good. But EM drones are on a level of their own.
Cheif Prophet
Lambda Test Corp
#745 - 2012-10-17 03:12:32 UTC  |  Edited by: Cheif Prophet
New Caldari Destroyer should be named Albatross.Attention Plus if they removed one high slot and added 2 drone slots (10 m3) to the New Caldari destroyer, it wouldn’t be broken anymore would it? Maybe all the new dessy's should have a drone bay, but not all the same sizes of course.
Johnny Bloomington
The Scope
Gallente Federation
#746 - 2012-10-17 04:29:35 UTC
Cheif Prophet wrote:
New Caldari Destroyer should be named Albatross.Attention Plus if they removed one high slot and added 2 drone slots (10 m3) to the New Caldari destroyer, it wouldn’t be broken anymore would it? Maybe all the new dessy's should have a drone bay, but not all the same sizes of course.


So with that same logic lets just sprinkle a tad of missiles to the drone boats just for the hell of it. Then make them shoot ECM missiles. Sorry i'm making **** up.P

CCP wish list: show damage on ships and open that door!

Lauren Chev
Shadow Wolf Squadron
#747 - 2012-10-18 03:41:34 UTC
CheekyBabey wrote:

Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS.


Sorry if I read your post wrong.. but; Not sure if you're referring to Caldari dessy, but she only has 7 hi slots now with no utility slot. If you want to run something up there, like i danno, a cloak, then there's only room for x6 launchers.


My annoyance with 7 launchers is that minmitar, primarility NOT a missile race, has the same number of launcher slots and almost similar ship bonuses. I reckon they should be 5missile 2 proj or something like that. Its upsetting to see that a race touted for missiles has a ship almost identical as a race hyped around projectiles turrets.

CheekyBabey
Pator Tech School
Minmatar Republic
#748 - 2012-10-18 10:16:39 UTC
Lauren Chev wrote:
CheekyBabey wrote:

Also the 7 highs layout is far more optimal as you have a utility high slot which is far more useful than 8 launchers and means that caldari aren't overpowered in terms of DPS.


Sorry if I read your post wrong.. but; Not sure if you're referring to Caldari dessy, but she only has 7 hi slots now with no utility slot. If you want to run something up there, like i danno, a cloak, then there's only room for x6 launchers.


My annoyance with 7 launchers is that minmitar, primarility NOT a missile race, has the same number of launcher slots and almost similar ship bonuses. I reckon they should be 5missile 2 proj or something like that. Its upsetting to see that a race touted for missiles has a ship almost identical as a race hyped around projectiles turrets.



It was more directed that some guy was complaining that the amount of 8 launcher ships are lower in numbers ( I think only 1 exists in game) and the problem with launchers in general for balance is that they normally our perform their turret counter parts by default (dps, range etc).

I agree with you point it but then again it's not like they are bad ships and I really have a pet hate for forced split weapon systems.
Marian Devers
Rage and Terror
Against ALL Authorities
#749 - 2012-10-18 10:28:58 UTC  |  Edited by: Marian Devers
CCP Ytterbium wrote:
  • MINMATAR DESTROYER:

  • This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.

    Ship bonuses:
    +5% to rocket and light missile explosive damage per level
    15% reduction in MicroWarpdrive signature radius penalty per level



    Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already?
    Zyella Stormborn
    Green Seekers
    #750 - 2012-10-18 16:39:17 UTC
    Marian Devers wrote:
    CCP Ytterbium wrote:
  • MINMATAR DESTROYER:

  • This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.

    Ship bonuses:
    +5% to rocket and light missile explosive damage per level
    15% reduction in MicroWarpdrive signature radius penalty per level



    Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already?



    *chuckle* So that the Amarr dessie drones cant even catch it to shoot it of course. ;P

    There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

    Undeadenemy
    Federal Navy Academy
    Gallente Federation
    #751 - 2012-10-18 19:32:45 UTC
    Does CCP hate Gallente or are you just afraid of how much they used to own?

    So you make the Amarr/Gallente ships drone boats, but you give Gallente (the drone race) a smaller drone bay?

    -They both get the same bonus to drones.
    -The Amarr gets a very sweet Neut Range bonus, making it a mini-curse

    In other words, you'll see lots of the Amarr Destroyers running around, neuting the Gallente ones out of cap so that the Gallente can't fire.
    Lavitakus Bromier
    WTF Bunnies
    #752 - 2012-10-18 19:48:05 UTC  |  Edited by: Lavitakus Bromier
    Not.if you smart. The new gallante dessie looks more like a rail ship. Stay away from those nasty vamps and neuts. And blast from.afar.

    Plus the boost to drone mwd makes hobs little.more lethal.
    Manes Avatarr
    Superfast
    #753 - 2012-10-18 22:02:38 UTC
    Quote:
    Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already?


    Because legendary duct tape we use to hold ship's parts togather is also very good screening material and isolator. Special version of this famous tape is available only in matari space and its not sold to other factions.
    New dessie design is based on duct tape more than any other matari boat. Just deal with it >:-]

    CCP<--- Guys, don't ruin Tempest's hull. I know you want to modernize it but droping with its side "light bulb" section and making Tempest/Vargur more symmetrical will destroy already very original design. Modernize it but dont make it less "minmatar"..

    FRONTIER ADVENTURERS Corp. | To explore, build & fight! | recruitment topic

    Dato Koppla
    Balls Deep Inc.
    Minmatar Fleet Alliance
    #754 - 2012-10-18 23:29:12 UTC
    I feel like the 3/3 layout and MWD sig bonus is going to make the Minmatar destroyer a better missile boat than the Caldari, it has slightly better PWG which I think is going to be huge if you're fitting light missiles, it stands to gain more tank from a damage control, and mwd sig bonus means it has good escapability against larger ships, it feels like the Caldari ship but with more utility. It all depends on how good the explosion velocity bonus on the Caldari destroyer is going to be.
    Caliguard Donnes
    Federal Navy Academy
    Gallente Federation
    #755 - 2012-10-20 00:35:26 UTC
    LOVE the idea of a long range rocket spewing destroyer...
    Ark Anhammar
    GO' R0V
    Pandemic Horde
    #756 - 2012-10-20 00:44:39 UTC
    Dato Koppla wrote:
    I feel like the 3/3 layout and MWD sig bonus is going to make the Minmatar destroyer a better missile boat than the Caldari, it has slightly better PWG which I think is going to be huge if you're fitting light missiles, it stands to gain more tank from a damage control, and mwd sig bonus means it has good escapability against larger ships, it feels like the Caldari ship but with more utility. It all depends on how good the explosion velocity bonus on the Caldari destroyer is going to be.

    Caliguard Donnes wrote:
    LOVE the idea of a long range rocket spewing destroyer...

    Maybe the Minmatar dessie should be bonused for rockets (since the MWD bonus synergizes with this perfectly to get the dessie in range) and the Caldari dessie gets bonused for light missiles? Wouldn't this add some much-needed variety to these two boats in particular?
    Also, wouldn't a divided (6 rockets/2 AC) weapons system work better and be more racially-flavored for the minmatar dessie?
    Zarnak Wulf
    Task Force 641
    Empyrean Edict
    #757 - 2012-10-20 03:13:52 UTC  |  Edited by: Zarnak Wulf
    The new missile destroyers really need to be put on the test server to put them through the paces. How much damage can a frigate mitigate by using an AB? Vs Minmatar? Vs Caldari? How about if that same AB frigate has snake or halo implants? Or a Loki booster? Or implants AND a booster? We need to kick some tires.
    Soon Shin
    Scarlet Weather Rhapsody
    #758 - 2012-10-20 04:03:12 UTC  |  Edited by: Soon Shin
    The missile destroyers could use more powergrid from the looks of it.

    The drone destroyers could use more cpu in order to utilize those drone modules.
    Hannott Thanos
    Squadron 15
    #759 - 2012-10-20 12:33:52 UTC
    Manes Avatarr wrote:
    Quote:
    Are we going to get any explanation for this bonus? Why is this the ONLY destroyer to receive the bonus, and one that has the lowest base signature radius already?


    Because legendary duct tape we use to hold ship's parts togather is also very good screening material and isolator. Special version of this famous tape is available only in matari space and its not sold to other factions.
    New dessie design is based on duct tape more than any other matari boat. Just deal with it >:-]

    CCP<--- Guys, don't ruin Tempest's hull. I know you want to modernize it but droping with its side "light bulb" section and making Tempest/Vargur more symmetrical will destroy already very original design. Modernize it but dont make it less "minmatar"..


    You are joking right? The new Tempest loos like a frikkin powerhouse of a killingmachine. The hardpoints look awesome and the compactness is just awesome

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Lauren Chev
    Shadow Wolf Squadron
    #760 - 2012-10-21 01:15:07 UTC
    Soon Shin wrote:
    The missile destroyers could use more powergrid from the looks of it.

    The drone destroyers could use more cpu in order to utilize those drone modules.

    Dont forget the fittment cost of launchers is going to be reduced in the patch too... as well as the drone dmg module.

    Dato Koppla wrote:

    I feel like the 3/3 layout and MWD sig bonus is going to make the Minmatar destroyer a better missile boat than the Caldari, it has slightly better PWG which I think is going to be huge if you're fitting light missiles, it stands to gain more tank from a damage control, and mwd sig bonus means it has good escapability against larger ships, it feels like the Caldari ship but with more utility. It all depends on how good the explosion velocity bonus on the Caldari destroyer is going to be.


    Agreed. I think we'll have to wait for the test server to prove us wrong tho (fingers crossed!)