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New Dev Blog: Player-owned Customs Office

First post First post
Author
Dinta Zembo
Tea. Earl Grey. Cold.
#261 - 2011-10-18 16:28:12 UTC
Andrea Griffin wrote:
Iosue wrote:
Jake Centauri wrote:
Why would a large alliance charge anything less than 100% tax for planets "open to the public?"
Not just large alliances, why would anyone charge anything less than 100% for "open to the public"??
Because nearby there will be someone with only 50% tax. Guess where the PI producers will go.


You seem to assume that every system has the correct types of planets for a production chain. Wrong.
Pat Irvam
Doomheim
#262 - 2011-10-18 16:28:44 UTC

You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope. [/quote]


Ummmmmmmm. No wh corp will let neutrals have access to their space. All that would do is blow away the one feature of wh space protection, the ever changing static. Sure that guy may just be a pi guy or he could be a scan alt for someone with eyes on our wh. CCP your greatly underestimating the stinginess of people in eve to hog resources.
Niko Lorenzio
United Eve Directorate
#263 - 2011-10-18 16:28:51 UTC
Hmmmm. They seem to be vulnerable. Corp should at last get a message when its attacked not when its already in reinforced. Unless I missread. overall, the more things they hand over to player control the better. This will be very interesting!

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Xython
Federal Navy Academy
Gallente Federation
#264 - 2011-10-18 16:29:28 UTC
CCP Omen wrote:
You have some cool ideas but why do you assume the larger corporation won't tolerate you? Do people hate money all of a sudden? Question On a serious note, do you actually think they are more likely to disallow you? We are operating under the assumption that most PCO owners will allow "neutral" at least for the extra dough.

If they indeed don't allow you, I would bet there will be wormholes that operate free for all COs for profit. At least that's what we hope.


Oh, let me assure you, as a Goon, if we saw some neutral character doing PI in our space, we'd kill him, pod him, and then urinate on his corpse just to say we did. The other nullsec blocs would react the same way -- because there's no way for us to tell that that poor twit is a PI character or a Cyno alt about to jump 50 supercarriers into our space.

Sure, if he can survive, I imagine he can access the PCO just fine. But we'd bubble it and pod him the second we noticed just to say we did.

As it stands, people don't do PI in Nullsec outside of their alliances' own space. We don't just jot down to Guristas space to do PI (we'd get ganked) nor do we stealthily sneak into Ev0ke territory to do PI (again, we'd get ganked), we find a planet in Goonspace to do it in. This change is going to add a "find a planet with a CO already installed" element to the system, but change very little else.

If you're basing this change on the concept that it will encourage some form of dynamic between otherwise neutral corps in nullsec, uh, I would suggest you re-evaluate this.
Nova Fox
Novafox Shipyards
#265 - 2011-10-18 16:29:43 UTC
See this is how you get non combative people to go to low sec. Nobody is being forced to exit out of high sec yet in order to make it big have to go elsewhere and low and null is where.

Now only if products produced by PI where very usable by the combatants there instead of allainces in null.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Mr Management
Anger Management
#266 - 2011-10-18 16:29:50 UTC
I really do feel you guys at CCP don't play this game anymore ...

No seriously you have all gone mad.

Alliance x launches 300 PCO and locks everyone else out ....... smart move CCP, so much for
a sandbox game.
Nova Fox
Novafox Shipyards
#267 - 2011-10-18 16:29:51 UTC
See this is how you get non combative people to go to low sec. Nobody is being forced to exit out of high sec yet in order to make it big have to go elsewhere and low and null is where.

Now only if products produced by PI where very usable by the combatants there instead of allainces in null.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

CCP Omen
C C P
C C P Alliance
#268 - 2011-10-18 16:29:51 UTC
Liandra Xi wrote:
The question I have is this: in 0.0 only the owning alliance who has sov in the system can use PI on the planets in the system anyway, so as far as I can tell the standings thing in 0.0 is useless, unless it now allows you to let allies use your planets where they couldn't before. Would love a proper confirmation on how that is intended to actually work in nullsec.


One of the undecided things still is if we throw out that old sov exclusivity in favor of the standings check on the PCO. Regardless of that though, what you can do in 0.0 is to ninja-launch a PCO in your enemy's space and set the standing requirement to +10. this way, your enemy alliance can't do import/export on the planet and must rely on cans until they can destroy your CO and put up their own.

Regards
Omen

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Shinrea
Utama Incorporated
Astral Alliance
#269 - 2011-10-18 16:30:21 UTC
I have a suggestion to this topic, have it so that if a sov system becomes vulnerable, then all the player-built custom offices become offline, and thus cannot be onlined untill the SBU's in that system have been removed. Makes all those who rely on P.I in their alliance vulnerable even more. Thus wanting them to defend their structure even more.

Shin
Callic Veratar
#270 - 2011-10-18 16:31:14 UTC
If implementing multiple tax levels in a POCO is too heavy a task, why not allow multiple POCO per planet? I assume they're nameable so a more accessible POCO could have a name that reflects that.

When it comes to smugglers and covert-ops, this is the sort of situation where the Hacking Module comes into play? Why not allow a smuggler to hack a POCO, allowing transfer rights for a short period?
Bloodpetal
Tir Capital Management Group
#271 - 2011-10-18 16:31:27 UTC  |  Edited by: Bloodpetal
CCP Omen wrote:


We are avoiding "shooting at structures" but it's a catch 22. If you introduce a structure, nature sort of demands that it can be destroyed Ugh Our goal is that people will show up and fight around the structures, but it's a tough one. Your concern is duly noted, but it's a much larger issue than just this, and we are thinking about it.



I understand it's a not an easy challenge, I'm definitely not trying to "ride you" about it.


My productive commentary is to consider this ::

Structure Reinforcement - Can be easily done with a small crew generally (by design) on short notice to instigate a notification for a larger fight.

Structure Vulnerable - Gives notice and time to build up a defensive army to protect said asset. In some cases there is also POS defenses (when relevant) to assist.


Now, i don't have an issue with the "bigger guy" winning, but there needs to be a balancing act against this to some degree. Who can and will do so? How can you fight back without always having the bigger numbers? In a universe like EVE especially, bigger should NOT be better - look at the traditional failure of "traditional" armies against smaller guerrilla style units in asymmetric warfare. How can that be applied to EVE without destroying the sensation of balance and natural consequence (meaning, not artificial "mini-games" in the "game" and other frivolities that take away from EVE as an open sandbox), etc.


The ability to subvert a larger force should be available, as an open sandbox too. The tools simply aren't there and we need more of those kinds of tools across the whole spectrum.

I've basically been promoting the idea that there should be multiple ways to take down installations - not just 1. That means people can cater to a strategy that works for them. Not necessarily focusing on shooting only. How that works in practice to balance out skill vs quantity vs quality is something to be refined. Also, requiring non-combat prerequisites to actually making things vulnerable in general. Rather than reinforcing the POCO/POS/etc by shooting it, require alternate ways to make it vulnerable... (I feel you may be doing this with DUST?) Or some other alternatives in general.



- Questions :

What happens to PI materials stored on the POCO when it is destroyed? They get dumped out? SO you get mad lootz? That would be incentive to just do reinforcement and destruction in some cases if you know it's being used for storage.

Do you think the double tax incentive is enough to push people out to lower sec to get their manufacturing established out there instead? Especially if people start putting higher tax rates on lower sec planets...

Does this remove a potential ISK Sink, and attribute to inflation by simply shuffling money around rather than removing it from the system? Any balance for that?

How much can you not tell us about how Dust will not interact with PI Customs Offices? (I'll infer the rest of everything you say from what you don't tell me, so you might as well just fess up now. Twisted)

Where I am.

Xython
Federal Navy Academy
Gallente Federation
#272 - 2011-10-18 16:32:09 UTC
CCP Omen wrote:
Liandra Xi wrote:
The question I have is this: in 0.0 only the owning alliance who has sov in the system can use PI on the planets in the system anyway, so as far as I can tell the standings thing in 0.0 is useless, unless it now allows you to let allies use your planets where they couldn't before. Would love a proper confirmation on how that is intended to actually work in nullsec.


One of the undecided things still is if we throw out that old sov exclusivity in favor of the standings check on the PCO. Regardless of that though, what you can do in 0.0 is to ninja-launch a PCO in your enemy's space and set the standing requirement to +10. this way, your enemy alliance can't do import/export on the planet and must rely on cans until they can destroy your CO and put up their own.

Regards
Omen


So to confirm -- only one PCO on a planet?
Meldan Anstian
The Night Crew
#273 - 2011-10-18 16:32:09 UTC
This is a stupid inane idea. It's not been thought out.

One big unknown to me is how many people are on planets doing PI. If it is as sparse as I believe it is, most planets will have no CO. Why put up a CO on a resource poor/mediocre planet with only 1 or 2 command centers on it and risk it for low income?

One thing not brought up is that the only way to import is through a CO. This means that most products requiring materials from 2 different planets will be produced in high sec. In other words, lots of hauling bulky T1 materials to high sec.

I don't see CO's as being a very profitable venture. I see lots and lots of planets that never get CO's put on them, especially in low sec, where taxes would be lower simply because the materials are not as abundant.

I see prices on PI products spiking for awhile when CCP removes CO's from the game, since the 1 and only way to make something would be to haul it to high sec. I don't know how long it would take to manufacture a CO, but it would require hauling to high sec for atleast that long, and it would slowly get a little easier as more CO's are put up.

I see prices of T1 and some T2 products going up 25-50%. T3 products probably double current prices, and T4 products something higher than that. This is because of multiple import/export taxes to make higher tier products. T2 and higher products that can't be made on 1 planet will be at a premium for the same reason. Some products will be more affected than others by this change, since it necessitates hauling bulky low value materials between planets.

What would the incentive be to have a CO with less than 100% tax? I don't see any.

From my perspective, PI was intended to be something that was a side venture that didnt take alot of time, but didn't produce lots of income either. There is a limit of what you can make ISK wise with PI. You can only have so many planets and so many facilities on each planet. Once that is maxed, so is your PI income. You can't spend more time in game, or get more skills or do anything to increase that limit.

You can train a character to max skills in PI in about 3.5 months, without implants or remaps. Your income should be limited because of the low skill requirements.

This change makes a low risk, low skill, low income, little time investment passive side venture type of endeavor that is largely a boring pain in the ass, into a low risk, low skill, low income, big time investment side venture that is a very boring, very big pain in the ass.

Why do I say that? You'll be spending more time looking for planets with CO's. Since the high (20x current rates) taxes, it makes sense to haul to T1/T2 materials high sec, which takes time.

I do think that PI needs something, but making it more painful to do is really really counterproductive to making Eve a fun engaging game.
Raid'En
#274 - 2011-10-18 16:32:13 UTC  |  Edited by: Raid'En
Shinrea wrote:
I have a suggestion to this topic, have it so that if a sov system becomes vulnerable, then all the player-built custom offices become offline, and thus cannot be onlined untill the SBU's in that system have been removed. Makes all those who rely on P.I in their alliance vulnerable even more. Thus wanting them to defend their structure even more.

Shin

simple idea : when you destroy a TCU and put your own one, all custom office of this system switch property to your alliance.
Cpt Syrinx
Jovian Labs
Jovian Enterprises
#275 - 2011-10-18 16:32:32 UTC
So, losec/null PI is now a corp thing... not going to make friends with that one Spitfire.

Not that I give a rat's arse.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#276 - 2011-10-18 16:33:21 UTC
It's a great idea, and I think it could introduce some nice, dynamic elements to the game. I've already started making plans.

What I will say, however, is that for this to work, customs offices need to be resilient enough such that they require a concerted, tactical effort to destroy. These need to be things that absolutely can and will be destroyed if someone wants them dead, but not by any random passerby who happens to have battleships on hand. The mentality needs to be:

"Andreus Ixiris and his corporation have a customs office in orbit around Old Man Star III. Get the whole fleet together - we move out at 18:00 EVE time. I want that thing in reinforced by 18:30, and dead by 18:45 tomorrow."

and not

"Our ten-man roam hasn't found any ships to gank in Essence. Oh, hey, look, here's a customs office in orbit of Old Man Star III! Let's put it in reinforced for lulz!"

As long as customs offices only fall to concerted effort, I think this idea is brilliant, and a step in the right direction for EVE Online.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Arethanerielle Xhiril
Black Plasma Corporation
#277 - 2011-10-18 16:33:32 UTC
as i wrote in the other thread:


If this goes live, lowsec PI is going to become a pain in the ass.

As i understand it, with the standing system, people can exclude others from using the planet, effectively clamining it for themselves. Even if they don't, they can just set the tax up to 20-fold of what it is now. making any endeavour on this planet an effective isk sink.

On the other hand, there are going to be massive amounts of bored whatever people randomly killing customs offices for the lulz.

I can hardly see how this shall be a polished feature.While it might work for nullsec, people there will have their taxes dictated or plainly denied from alliance leadership anyway. As for lowsec, as I said, I can't imagine PI being a reliable source of income anymore, as either you cannot import/export due to ownership change, or you will sooner or later get your customs office destroyed anyway.

This change seems to be a really crude idea, leaving me to ask myself if i may have misunderstood something about it or if CCP Omen and friends didn't do their homework on this one.
Andrea Griffin
#278 - 2011-10-18 16:33:42 UTC
The new Customs Office should be able to send mail to everyone using it for storage should it come under attack or be reinforced. This may encourage people to interact with each other to defend the office.
Mr Management
Anger Management
#279 - 2011-10-18 16:34:25 UTC  |  Edited by: Mr Management
So PI becomes like Moon farming ?

Power blocks rule ...
Liandra Xi
Imperial Academy
Amarr Empire
#280 - 2011-10-18 16:35:45 UTC
CCP Omen wrote:
Ra Voreen wrote:
How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ?


We are undecided on this topic, it could go either way right now any preference?
Regards
Omen


It should be changed to same way lowsec works, with standings being irrelevant to install command centres, and access now entirely controlled via the customs office. If this means enterprising inviduals want to try getting away with a setup using only the launch mechanism to export goods in nullsec systems now then let them try it will only make the whole "crops to burn" more fun if theres opportunities for ninja "crop planters" to try and use a corner of your field so to speak.