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New Dev Blog: Player-owned Customs Office

First post First post
Author
grootgroot
Sebiestor Tribe
Minmatar Republic
#141 - 2011-10-18 15:04:33 UTC
Wow. This is unexpected and very interesting. Smile Nice one CCP.

It should cause some interesting economic side-effects too.

Snowflake Tem
The Order of Symbolic Measures
#142 - 2011-10-18 15:04:34 UTC  |  Edited by: Snowflake Tem
Also, WTF has the militia got to do with this transfer of faction control to the capsualeer community?

Not sure about other factions but buying custom office blueprints from say; Federation Customs or Amarr Trade Registry with loyalty points would make much more sense than grubbing LPs with the militia.
Weaselior
GoonWaffe
Goonswarm Federation
#143 - 2011-10-18 15:04:43 UTC
CCP Omen wrote:

We will try and figure out how to avoid the blob incentive without making the experience of owning one, EVEN WORSE. It's a very delicate problem. The relative low value of most CO might be enough not to warrant assembling a blob.

Regards
Omen


this looks like it has a stupidly good passive tank: can that be nerfed some so that small gangs don't have most of their dps removed by shield regen?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

CCP Omen
C C P
C C P Alliance
#144 - 2011-10-18 15:04:44 UTC
Captain Byte wrote:
Why not simplify the whole idea, and make a Customs Office a POS module. One Customs Office per system. Having one at each planet makes NO sense. That way you address all the Sov questions posted. It also answers fueling questions, and vulnerability questions. BTW, who gets the tax on launches?

Something that is a real pain, and I wish you were addressing is the lack of corporate PI. Everything is geared to the individual, forcing each character to handle their own import/export, rather than production being corporate oriented.

Make the PI interface simpler overall. The click fest we have now is riduculous. The Science and Industry overview should be useful for more than opening Planet Mode to reset production cycles. Show the detail for each planet module, and allow use to reset them from there. Oh, and get rid of the timer slider. Let us enter the time directly. While it may be 'pretty', it's not very functional.

Leave wormholes alone. The only thing they're good for is PI and ratting. And jacking the tax in hi-sec? PI is a worthless endeavor there now. You need to be in null sec or a wormhole before the concentrations let you make any money. Even then, you can make more ISK per hour ratting.

That said, if you persist in this change, I'm hoarding my level 4 PI production, because their value is going through the roof.


The very fact that the prices will go through the roof suggests that PI in highsec can be very profitable at times?

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Rees Noturana
Red Rock Mining Company
#145 - 2011-10-18 15:05:03 UTC
@CCP Omen, you should join the #tweetfleet. There are people at work that have questions too.

_ _

Illectroculus Defined
Caldari Provisions
Caldari State
#146 - 2011-10-18 15:06:21 UTC
OK this is the kind of PI development I like to see.

Now, my only suggestion is that since I imagine there'll be a mad rush to erect these things CCP should use this as and opportunity to clear out some of the stockpiles of P3's which were acquired from NPC sources prior to Tyrannis. Specifically if the Build for either structure required a pile of planetary vehicles then it would mean that the first wave of structures built would be subsidized by all those stockpiles and thus cheaper, then over time, PV stockpiles would run out and finally the price of that item would reflect the cost of manufacture.

I think Guidance Systems are also in the same category, but to a lesser extent.

And I'm pretty sure most robotics stockpiles are long used up.
Mikron Alexarr
New Age Solutions
#147 - 2011-10-18 15:06:33 UTC  |  Edited by: Mikron Alexarr
Sarina Berghil wrote:
I'm a bit worried this may end up being yet another reason for individual players or small corps to stay put in high-sec. It's a pretty big nerf to ninja-PI.

On the bright side it's an interesting small-scale conflict driver and allows for some passive income for the owning corporation.


One idea:
How about letting the owner control the tax rate within reasonable limits, but force access to be public regardless of standing. Non-owners would be able to use the planet, at an increased fee and risk of getting ganked. Owners would get secondary income at the cost of not having complete control of who uses it.


My biggest concern with the implementation described would be that the majority of planets would be simply be closed down to anyone but blues, and become yet another toy only available to big corps or alliances. Thats very different from the original idea that PI is for everyone.



In terms of HP, they seem in line with small control towers. Those can be killed by a small fleet with some effort. Sounds like a reasonable size.


this ^

publicy accessible and still profitable to owners.
Boo mkII
Caldari Provisions
Caldari State
#148 - 2011-10-18 15:07:03 UTC  |  Edited by: Boo mkII
This is an interesting concept, but I fear the way players will use it.

As it has been put forward, as implemented it could be easy for a block to remove all Customs Offices from a region. making it hard for PI to be done effectively for smaller entities. Launching goods from PI is not a very viable option. What?

I feel more viable options should be available when there is no custom office available (I am thinking especially about Low Sec and Wormholes).






Also, I thought when I started reading the blog, I thought that players would replace the Customs PNJ (the ones that scan for illegal goods) and was so excited about that...Roll
CCP Omen
C C P
C C P Alliance
#149 - 2011-10-18 15:07:07 UTC
Rees Noturana wrote:
Will customs offices still appear on the overview as they do today?

Yes

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

CCP Omen
C C P
C C P Alliance
#150 - 2011-10-18 15:08:42 UTC
Dinta Zembo wrote:
So this means that if I'm the only person using a bunch of planets for PI, I will have to personally invest hundreds of millions of ISK in to buying 5 customs offices? Don't think so.

Correct me if I'm wrong.


Someone else could set them up and you just use them and pay taxes?

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

Sarina Berghil
New Zion Judge Advocate
#151 - 2011-10-18 15:08:44 UTC  |  Edited by: Sarina Berghil
CCP Omen wrote:


Quote:

PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'.


It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

Regards
Omen



The little guy may be a member of an existing corporation with real people, but without the roles and permissions to anchor structures. He may not want to give up the social and gameplay experience of his real corp because of PI.

Also I don't think EvE needs more reasons for new players or casual players to hug high-sec. There are too many reasons already.
taque
Dutch Legions
Solyaris Chtonium
#152 - 2011-10-18 15:09:24 UTC
Quote:
What we are doing

Making planetary taxation a profitable business!


well, i'm afraid the bigger corporations and alliances that already have much power will have another way for having more income and gaining power. there is nothing that will compensate the smaller players and corporations or atleast i don't see it.

i just hope it will work out fine for the gameplay in general. i srtarted PI to gain a little more steady income and it runs fine. i guess those changes will force players and corporations to cooperate more.
Rees Noturana
Red Rock Mining Company
#153 - 2011-10-18 15:09:59 UTC
Weaselior wrote:
CCP Omen wrote:

We will try and figure out how to avoid the blob incentive without making the experience of owning one, EVEN WORSE. It's a very delicate problem. The relative low value of most CO might be enough not to warrant assembling a blob.

Regards
Omen


this looks like it has a stupidly good passive tank: can that be nerfed some so that small gangs don't have most of their dps removed by shield regen?


You are part of one of the biggest alliances and you want a softer target?

_ _

Lucas Kell
Solitude Trading
S.N.O.T.
#154 - 2011-10-18 15:10:31 UTC
This is all well and good, but this also means small corporations are going to get heavily hit, since they won't be able to afford to produce, anchor and guard these anywhere close to as easily as bigger corps and alliances. I thought the existing way PI was done was fine and fair, but this seems to be moving against that. Null sec will be remarkably unchanged for the most part as the sov holding alliances can guard these, (though its even more of a time sink to destroy and re-anchor these when you take over a system now), but low sec will end up with close to no PI, as you will just get pirates blowing them up for fun, they won't be worth the cash investment.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dradius Calvantia
Lip Shords
#155 - 2011-10-18 15:11:13 UTC
I see this as an excellent opportunity as an objective for smaller gang, hit and run tactics. If the hit points are balanced right, it will allow small fleets to significantly impact a SOV holding alliance over time, by continuously impacting their POS fuel production and starving the enemy POSes to death instead of blobbing them.

Arkady Sadik
Gradient
Electus Matari
#156 - 2011-10-18 15:11:44 UTC
CCP Omen wrote:
We will try and figure out how to avoid the blob incentive without making the experience of owning one, EVEN WORSE. It's a very delicate problem. The relative low value of most CO might be enough not to warrant assembling a blob.


What's the point of having an EHP buffer to shoot down in the first place?

You want three things:

1) It should be possible to attack this while giving the defender a time window to defend. (Question: How long?)
2) It should be required to assemble a sensible fleet size to do this. (Question: How large at least?)
3) It should give the defender the opportunity to set the stage for the actual engagement, the defense of the structure

(3) is well handled with the reinforce timer.

(1) and (2) are badly done with an EHP buffer: While it creates a time in which the defender can defend, that time goes down with "more people", so it simply rewards bringing "more people".

Make it a timer instead of an EHP buffer, and require at least N ships of neutral or negative standing with the owning entity within Mkm to start the timer. That's *exactly* what you want: "You need at least this amount of ships to attack, and the defender has exactly this amount of time to react. If he doesn't, you play again when it comes out of reinforced."

(FW-style, except without having to run randomly spawning timers until you accidentally hit 30 in a single system...)
Raziphan Rebular
Path of Dooppa
#157 - 2011-10-18 15:12:35 UTC
CCP Omen wrote:

It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

Regards
Omen



Sure it is cheap and easy to make a 1 man corp but some of us like to be in a corporation to socialize with people. Why make things more complex by requiring corporate roles and have only the option of sending the isk to the corp wallet.
neurocite
Sebiestor Tribe
Minmatar Republic
#158 - 2011-10-18 15:13:23 UTC
so i did write a post , but the awesome new forums spat the dummy and deleted it , so bollox.

summary - might work in low sec , will f*** null sec PI a treat because of current alliance dynamics and holder corps.
Raziphan Rebular
Path of Dooppa
#159 - 2011-10-18 15:13:57 UTC  |  Edited by: Raziphan Rebular
accidental double post
CCP Omen
C C P
C C P Alliance
#160 - 2011-10-18 15:14:15 UTC
Midnight Hope wrote:
If you are going to blow up every PO on launch date, I hope you thought what you are going to do with all the stuff in those offices. Are you going to blow it up as well??

I can already see PI prices spiking, regardless of the increase in link capacity.

The stuff that you have in the CO's will be teleported to a station hangar. I forgot the exact details of which station etc.

Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison