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New Dev Blog: Player-owned Customs Office

First post First post
Author
Jack Dant
The Gentlemen of Low Moral Fibre
#101 - 2011-10-18 14:34:53 UTC
Sir HappyPants wrote:
CCP Omen wrote:
Dr Mercy wrote:
Any comments on HP levels?


=HP scpecification=
* Customs Office Gantry
** Shield: 10,000,000
** Armor: 500,000
** Structure: 300,000

* Customs Office
** Shield: 10,000,000
** Armor: 2,500,000
** Structure: 2,000,000

Regards
Omen


That would take a long time for a lone supercap pilot for anyone who may be wondering...

I doubt too many drive-by-POCO bimbing will happen with HP this high...


12 minutes to reinforce with a solo nyx is not "a long time".

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Andrea Griffin
#102 - 2011-10-18 14:36:09 UTC
This is amazing. I now have a new passtime: Blowing up unattended customs offices. : >
CCP Omen
C C P
C C P Alliance
#103 - 2011-10-18 14:37:59 UTC
Raquel Smith wrote:
No sir, I don't like it.

Although let's clear a few of my misgivings up:


  1. If there is no POCO will we be able to do imports and exports?
  2. Will I be able to anchor these things in enemy space to impede their PI?
  3. What does it mean to have an anchored POCO with a tax rate of 100% rate? How about 0%?
  4. Who collects the taxes?
  5. Coke Zero or Diet Coke?
  6. How many hitpoints and what resists on the POCO?
  7. Can I now set up planets in systems in which my alliance do not hold sov? (Ninja-PI?) Can my alliance stop enemies from setting up planets in our space?
  8. What is the equivalent tax rate of the existing customs offices?




  • No but you can do launches with your Command Center
  • Yes, you might not be able to actually do PI though (this is undecided as visible in other comments)
  • 100% means that the cost of an item is 100% of its tariff which is set by CCP per item, for instance 6000 ISK for 1 unit of Robotics. 0% means 0% of 6000.
  • The corporation that owns the customs office get the taxed ISK in their corp wallet
  • Zero! (because it's for boys apparently)
  • See my other replies
  • Yes and No, you have to enforce your space with spaceships, If your alliance have all planet's customs offices already then your enemy must first take them down before putting up their own
  • 5%

  • Regards
    Omen

    Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

    Highfield
    Vanishing Point.
    The Initiative.
    #104 - 2011-10-18 14:38:38 UTC
    CCP Omen wrote:
    Dr Mercy wrote:
    Any comments on HP levels?


    =HP scpecification=
    * Customs Office Gantry
    ** Shield: 10,000,000
    ** Armor: 500,000
    ** Structure: 300,000

    * Customs Office
    ** Shield: 10,000,000
    ** Armor: 2,500,000
    ** Structure: 2,000,000

    Regards
    Omen


    WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays.
    David Grogan
    University of Caille
    Gallente Federation
    #105 - 2011-10-18 14:39:25 UTC
    will it still be possible to launch pi goods via the rocket?

    i cant see many people bothering with PI if the customs office becomes defenseless and vulnerable to attack.

    i reckon we shall see a huge decline in pos usage....

    PI's click fest was boring enough already
    now we will have to be even more bored repping the stupid customs offices every other day

    way to go ccp you've just killed off PI

    Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs.

    Sir HappyPants
    Caldari Innovations and Research
    #106 - 2011-10-18 14:40:11 UTC
    Jack Dant wrote:
    Sir HappyPants wrote:
    CCP Omen wrote:
    Dr Mercy wrote:
    Any comments on HP levels?


    =HP scpecification=
    * Customs Office Gantry
    ** Shield: 10,000,000
    ** Armor: 500,000
    ** Structure: 300,000

    * Customs Office
    ** Shield: 10,000,000
    ** Armor: 2,500,000
    ** Structure: 2,000,000

    Regards
    Omen


    That would take a long time for a lone supercap pilot for anyone who may be wondering...

    I doubt too many drive-by-POCO bimbing will happen with HP this high...


    12 minutes to reinforce with a solo nyx is not "a long time".


    12 minutes in space and potentially vulnerable, especially solo? Long enough to make some (most?) supercap owners think twice imo.

    That said, with HP values that high, it'll be another thing that will "need" a blob.
    Member of the #TweetFleet   @thisurlnotfound
    
    Rees Noturana
    Red Rock Mining Company
    #107 - 2011-10-18 14:40:18 UTC
    Who will receive notification when a CO is attacked or in reinforced? The original question was about someone that had items in the CO but didn't manage the office. Will they receive a notification that their items are at risk?

    _ _

    Ra Voreen
    Garoun Investment Bank
    Gallente Federation
    #108 - 2011-10-18 14:40:41 UTC  |  Edited by: Ra Voreen
    CCP Omen wrote:
    Ra Voreen wrote:
    How will it work in null-sec ? Are the planets still reserved to the alliance that holds sov ?

    We are undecided on this topic, it could go either way right now any preference?
    Omen

    Maybe restrict the ability to build the custom office to the alliance that have sov, but allow everybody to launch command center. That will allow "rogue PI" in enemy space, but keeping a (good) advantage to the sov holder. I dont think it will be used a lot, but it adds a nice little thing to the game, and a bit more immersion. Also, this will allow people to have 0.0 areas with open PI. I am thinking about CVA or the Goon's idea of Delve thunderdome here.

    Also, please allow a corp to transfer the ownership of the CO to another, to allow corp that leave alliances to transfer CO, like the way they can transfer iHubs now. Ideally, you could also include it in the contract system, to allow a corp to sell its CO to another one, which can be a nice and interesting business ;)
    Captain Byte
    RingWorld Engineering
    #109 - 2011-10-18 14:41:56 UTC
    Why not simplify the whole idea, and make a Customs Office a POS module. One Customs Office per system. Having one at each planet makes NO sense. That way you address all the Sov questions posted. It also answers fueling questions, and vulnerability questions. BTW, who gets the tax on launches?

    Something that is a real pain, and I wish you were addressing is the lack of corporate PI. Everything is geared to the individual, forcing each character to handle their own import/export, rather than production being corporate oriented.

    Make the PI interface simpler overall. The click fest we have now is riduculous. The Science and Industry overview should be useful for more than opening Planet Mode to reset production cycles. Show the detail for each planet module, and allow use to reset them from there. Oh, and get rid of the timer slider. Let us enter the time directly. While it may be 'pretty', it's not very functional.

    Leave wormholes alone. The only thing they're good for is PI and ratting. And jacking the tax in hi-sec? PI is a worthless endeavor there now. You need to be in null sec or a wormhole before the concentrations let you make any money. Even then, you can make more ISK per hour ratting.

    That said, if you persist in this change, I'm hoarding my level 4 PI production, because their value is going through the roof.
    Bienator II
    madmen of the skies
    #110 - 2011-10-18 14:42:27 UTC
    Highfield wrote:
    CCP Omen wrote:
    Dr Mercy wrote:
    Any comments on HP levels?


    =HP scpecification=
    * Customs Office Gantry
    ** Shield: 10,000,000
    ** Armor: 500,000
    ** Structure: 300,000

    * Customs Office
    ** Shield: 10,000,000
    ** Armor: 2,500,000
    ** Structure: 2,000,000

    Regards
    Omen


    WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays.

    devide it by 400 and make it only engageable with rookie ships!

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    CCP Omen
    C C P
    C C P Alliance
    #111 - 2011-10-18 14:42:49 UTC
    Raziphan Rebular wrote:
    Why require corporations? Okay so I love PI it's something everyone can do with a little skill, and a lot of understanding. But this move, takes PI away from the little guy and moves it into the hands of corporations. Why must these custom offices be ran by corporations and not simply players? Why can't becoming a baron of a ton of profitable planets be another possibility for players? It's always irked me that only Corporations can setup Poses, and now it seems like only corporation will be able to run their own customs office despite the fact they seem to be well with in the range of the single player to afford and deploy.


    PLEASE PLEASE PLEASE CCP make it so that we can launch our own personal custom offices as well not simply 'for the corporation'.


    It's really quite cheap to create your own one man corporation. Also, the "little" guy is adviced to use CONCORD's customs offices in High-Sec.

    Regards
    Omen

    Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison

    Hakaru Ishiwara
    Republic Military School
    Minmatar Republic
    #112 - 2011-10-18 14:44:13 UTC
    Nirnaeth Ornoediad wrote:
    .... (Thus, no PI in NPC 0.0).
    What are you smoking? PI is 100% feasible in NPC 0.0 to any poor slob who comes along.

    +++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

    Sturmwolke
    #113 - 2011-10-18 14:44:14 UTC
    To make this work right, you need to streamline the standings management, including having an easy to manage main customs control overview.

    Nobody would like to speand a whole day managing hundreds of corp/alliance standings - not knowing who's who, who's active, who's dead and other whatnots. Their fine granularity makes them unwieldy. You can't oversimplify this part anymore (after your last prunig session) as its fairly integral to player generated content.

    Don't over complicate things if you don't plan to support it with improved player tools.
    It'll be another half-cooked job.
    Rees Noturana
    Red Rock Mining Company
    #114 - 2011-10-18 14:45:16 UTC
    David Grogan wrote:
    will it still be possible to launch pi goods via the rocket?

    i cant see many people bothering with PI if the customs office becomes defenseless and vulnerable to attack.

    i reckon we shall see a huge decline in pos usage....

    PI's click fest was boring enough already
    now we will have to be even more bored repping the stupid customs offices every other day

    way to go ccp you've just killed off PI



    I don't know of anyone that uses the rocket since the volume is so bad. Maybe that should be looked at to provide an alternative to smugglers. It'd be nice to make that an option. Perhaps it'll irritate the 'governor' enough that he'll send his tax collectors after them. Twisted

    They haven't just killed off PI. They just took away the easy button for those operating outside of high sec. Low sec PI was too easy.

    _ _

    captain curry
    Catskull Cartel
    Grimskulls
    #115 - 2011-10-18 14:46:23 UTC
    My only worry is the ~300million isk sink i gotta fork out for my pi then a quiet part of low-sec.. cant wait

    DuckSex > my solution to solo pvp: create an alt account. hunt yourself.

    Highfield
    Vanishing Point.
    The Initiative.
    #116 - 2011-10-18 14:46:55 UTC
    Bienator II wrote:
    Highfield wrote:
    CCP Omen wrote:
    Dr Mercy wrote:
    Any comments on HP levels?


    =HP scpecification=
    * Customs Office Gantry
    ** Shield: 10,000,000
    ** Armor: 500,000
    ** Structure: 300,000

    * Customs Office
    ** Shield: 10,000,000
    ** Armor: 2,500,000
    ** Structure: 2,000,000

    Regards
    Omen


    WAY too high..this is a missed opportunity to get more action for medium subcapital fleets in EvE...divide numbers by 4 and we're getting closer + invulnerability from fighterbombers + doomsdays.

    devide it by 400 and make it only engageable with rookie ships!


    Yeah let's do that!

    On a more serious note: the last thing eve needs is another structure which will in all honesty require eighter a battleship blob, a bunch of dreads or a couple of supers to kill it. Yes I know it can be done in bombers, I was there when FA prooved it. That being said I think it is in everyones best interest to avoid this.
    Rees Noturana
    Red Rock Mining Company
    #117 - 2011-10-18 14:47:01 UTC
    Will customs offices still appear on the overview as they do today?

    _ _

    Dinta Zembo
    Tea. Earl Grey. Cold.
    #118 - 2011-10-18 14:47:41 UTC  |  Edited by: Dinta Zembo
    So this means that if I'm the only person using a bunch of planets for PI, I will have to personally invest hundreds of millions of ISK in to buying 5 customs offices? Don't think so.

    Correct me if I'm wrong.
    Kasidis
    Center for Advanced Studies
    Gallente Federation
    #119 - 2011-10-18 14:47:46 UTC
    Make way for DUST 514 kids Pirate
    CCP Omen
    C C P
    C C P Alliance
    #120 - 2011-10-18 14:49:15 UTC
    Bloodpetal wrote:
    CCP Omen wrote:

    You will have to defend your customs office with space ships, (beside the reinforcement). From comments to the blog, we realize there is a worry that all customs offices will be griefed all the time. I promise we will keep an eye on this, but our hope is that a new type of players/corporations can emerge that are paid to protect customs office etc.




    To continue to emphasize this Blob factor with a tangible example :


    Little tiny alliance of 100 people puts up Customs Offices in one low sec system. Goonswarm with 500 people goes and reinforces all the planetary timers in System X. Who is the tiny little alliance going to hire that is going to stop goonswarm? PL? Ya, ok. No way taxes are going to make up for hiring a major merc alliance to stop Goons.


    I also thought you were going to move away form the "Shooting Structures" bit? How long does it take to take a Customs Office down? Why not bring 500 people and 100 supercaps to do this? Because faster is better. How can anyone stop a mega-blob if they're not already mega-blob capable? Noone wants to shoot structures, so they just develop ways of shooting structures FASTER. So more supercaps and more death on the field. Low Sec is already screwed up with a boring Null Sec, that PL is living in Amamake and other null sec alliances have been trolling through low sec with super caps on stand by.

    Shooting structures is bad, do you have plans to change this as we go forward, just as has been mentioned for Null Sec sov changes?


    So, it becomes a population issue, the more populated areas will be more valuable, for more throughput for more taxes. But who can and will contest with the major alliances in low sec, if the major alliances want to take that all over?




    We are avoiding "shooting at structures" but it's a catch 22. If you introduce a structure, nature sort of demands that it can be destroyed Ugh Our goal is that people will show up and fight around the structures, but it's a tough one. Your concern is duly noted, but it's a much larger issue than just this, and we are thinking about it.

    Senior Game Designer Team True Grit EVE/DUST Gameplay Liaison