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Player Features and Ideas Discussion

 
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Decloaking- Sov System Upgrade

Author
CataCourier
Gordon Industries
#1 - 2012-10-16 23:34:08 UTC
Just a quick summary of this idea-

Idea: With a Sov level (3+? 4+? 5?) system, there should be an additional hub upgrade that does a system wide decloak once every 15/30/45/60 minutes. Getting hit by the decloak takes you out of cloak and prevents you from re cloaking for 5 minutes or until you zone into another system (NOT logout).

1) This would prevent people from leaving an alt cloaked in a system doing nothing and being invulnerable
2) This would give cloakers with talent to be able to quickly drop the cloak block
3) The system wide decloak would affect all players in the system, even blues
4) This would only apply to stable sov 0.0 space. WH, contested territory, recent swaps, etc, don't have access to this upgrade.

Thoughts? I will go into more details if there is interest.
Proclus Diadochu
State War Academy
Caldari State
#2 - 2012-10-17 00:07:58 UTC
Can you provide your thoughts on "Pro's" and "Con's"?

Also, how do you foresee this being exploited?

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ShahFluffers
Ice Fire Warriors
#3 - 2012-10-17 00:16:09 UTC  |  Edited by: ShahFluffers
It effectively removes bombing runs (which can take upwards of 30 minutes to set up) as a threat.


And copy pasting the usual arguments and counter arguments about AFK cloaking.

Cloaking ships have no counter.
Yes they do. It's the ships themselves. All of the cloaking capable ships are extremely weak in direct combat and, as a result, have a narrow band of targets they can engage and survive against.

PvE ships stand no chance against a PvP ship... even if it's a Stealth Bomber!
Soooooo... don't min/max your fit? Throw on some point defense like a Heavy Energy Neutralizer... a flight of Warrior IIs... maybe equip some buffer and more even-ish resistances so there is time for someone to come to your aid?
Ooooooo... here's a novel idea; you see that rookie in your alliance who doesn't know what he/she is doing? Tell him/her to get into a combat frigate and fly with you.
Even though he/she is a total newb and doesn't know what he/she is doing, the Stealth Bomber pilot doesn't know that and will ignore you in favor of less potentially "risky" prey.

It isn't fair that someone can sit in our system all day and we can't do anything about it.
It isn't fair that local will immediately tell you when a non-friendly enters system so you can warp away to safety. AFK cloaking is a symptom of Local's "free intel."
When local is nerfed I will agree than cloaking needs a nerf.

It isn't fair that someone can just point you and then open up a cyno to hotdrop you!
Okay...
1. Hotdropping is not something specific to cloaking ships. I can fit a nano'ed interceptor and rush into your system to do the same thing. Hell... I can even "AFK" in your system in THAT ship by flying into deep space with a perma running MWD.
2. It takes about 10 seconds for a recon to lock you up (because they have a targeting delay after decloaking). Only the Stealth Bomber can target right away... and its tank is fairly non-existent. Tell your frigate buddy (that is tagging along with you) to "take care of him."
Wait... you say you have no "frigate buddy?" Guess you shouldn't have been so greedy.

I will say this though... if you addressed cynos and hotdrops as a separate issue then you might be better received.

It isn't fair that I can't fly my billion ISK pimpmobile carrier/battleship because the risk of being engaged by someone who may or may not be on is too great.
Suck it up nancy.
You don't want to risk so much ISK? Fly something that's cheaper. Oh... you don't want to reduce your ISK per hour? Well... that's the trade-off. You risk less ISK but you won't make the "optimal" amounts you were before. At least you are still earning ISK, right?


edit: can't forget my ending lines.

An "AFK cloaker" is ONE person... in ONE ship... in a system where a resident has many places to run and hide in... where said resident's corpmates and alliancemates also live in... with all their ships... and all their equipment... which has the capability to deal serious damage to another thousand man alliance... and has yet been "shut down" by ONE person?

I don't even think I can begin to articulate how cowardly that sounds. A hauler in high-sec seems to have bigger gonads than the people who whine about "AFK cloakers." How is that possible you ask? Well... the hauler does his/her trade in systems where local is filled with an innumerable amount of strangers and any one of them can be a potential ganker.
Jacob Saint
Di-Tron Heavy Industries
OnlyFleets.
#4 - 2012-10-17 00:20:11 UTC
This would be broke as f***. Seriously. That makes bombers/covops/anythingcloaky pretty much useless for their chosen job, makes intel gathering difficult, (if not close to impossible, since the systems worth gathering intel on have people who'd probe you down and blow your ass up) and make an already difficult sov grind even more retardedly hard than it already is.
CataCourier
Gordon Industries
#5 - 2012-10-17 00:21:30 UTC
Sure thing.

Cons:
- People will no longer be able to sit AFK cloaked in systems.

- This could inadvertently impact stealth ops going on in a system. That said, it would not be hard to find out the cycle by sending in a scout pre-emptively. At most, this means they'd have to scout a system for 2 cycles if the decloaks had variable time settings. Otherwise, on a fixed decloak, the scout would just have to wait for one decloak, write down the time, and voila, they know what window they have to work with.

Pros
- People will no longer be able to sit AFK cloaked in systems. If you're cloaked and playing, cool. If you're cloaked and your screen is minimized or you're just asleep with an AFK cloaked... zero skills involved there.
- The point of Sov 3/4/5 is to establish footholds for alliances in 0.0 space. What is the point of a foothold if AFK cloakers can sit in systems (IE Industrial systems... no secret that I mine in 0.0) or station systems to disrupt activities with zero risk. It gives 100% advantage to the cloaker with zero way to counter them, other than a costly trap.
- This breeds more combat opportunities. If someone wants to harass while cloaked, scout cloaked systems, etc- they would need to hop systems to drop the debuff. This gives combat opportunities at/around gates.

Those are just a few right now :)
CataCourier
Gordon Industries
#6 - 2012-10-17 00:24:43 UTC
Jacob Saint wrote:
This would be broke as f***. Seriously. That makes bombers/covops/anythingcloaky pretty much useless for their chosen job, makes intel gathering difficult, (if not close to impossible, since the systems worth gathering intel on have people who'd probe you down and blow your ass up) and make an already difficult sov grind even more retardedly hard than it already is.


Even with a 60 minute timer then the bomber runs/cloaked ships wouldn't be able to do their job? How much time do you need?

Why should there be zero risk for gathering intel? Sure, there is the risk of getting IN the system. Once that's done and you're cloaked, then you're 100% free. You can scan, warp to belts, identify all of their POS and defenses- with zero risk unless you get an unlucky warp to a POS. How is that "Fair"?
Proclus Diadochu
State War Academy
Caldari State
#7 - 2012-10-17 00:27:03 UTC
Honestly, I don't see why this idea should even come to fruition. You already have local providing you plenty of intelligence. In w-space, we don't have local or this upgrade, and we seem to do alright.

Minister of High Society | Twitter: @autoritare

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Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#8 - 2012-10-17 00:37:00 UTC
Noone has ever been killed by an AFK player.

Quit whining.

BYDI recruitment closed-ish

CataCourier
Gordon Industries
#9 - 2012-10-17 00:38:36 UTC
ShahFluffers wrote:
It effectively removes bombing runs (which can take upwards of 30 minutes to set up) as a threat.


See my point about 45/60 minute cycles. If those ruin your bombing run, you're SOL. Scout ahead of time to find the cycle timer and you can work around it.

Quote:
Cloaking ships have no counter.
Yes they do. It's the ships themselves. All of the cloaking capable ships are extremely weak in direct combat and, as a result, have a narrow band of targets they can engage and survive against.


Cloaked Tengu is weak in direct combat? Maybe to another full pvp ship, but then why would you engage that?

Quote:
PvE ships stand no chance against a PvP ship... even if it's a Stealth Bomber!
......


Bomber vs any industrial ship? Industrial loses. Assuming the bomber isn't an idiot.

Quote:
It isn't fair that someone can sit in our system all day and we can't do anything about it.
It isn't fair that local will immediately tell you when a non-friendly enters system so you can warp away to safety. AFK cloaking is a symptom of Local's "free intel."
When local is nerfed I will agree than cloaking needs a nerf.


I'm not saying that cloaking needs a nerf. I'm just saying that there needs to ONE answer to it. Even if a guy was AFK cloaked- we'd only have 5 minutes to scan him down and get to him before he recloaked. If your argument is that the cloaker can't move around and avoid detection for 5 minutes and that he should be able to remain cloaked while not looking at the game.... well... no.

Quote:
I don't even think I can begin to articulate how cowardly that sounds


So your argument is that it is cowardly to "whine" about AFK cloakers when we have the ships and resources to fight.

I would counter that argument by pointing out that the AFK cloaker is the one sitting in an undetectable ship with 100% advantage, wouldn't ever initiate a fair fight, and is able to directly impact or interrupt an entire system while not even playing the game... where is the skill in that? How is that not just the definition of coward? They can't fight, so they sit AFK cloaked in a system just to grief?

I'm all for pvp, lots of it. It drives up ore prices :). I'm all for more engagements and a solution to each problem. Right now, there isn't a solution to someone just sitting AFK in a system indefinitely and imposing a huge cost on all the inhabitants. Why can't we have one answer? That one answer would be easily avoidable if the person was actually at their PC... once cloak comes of, just jump around and dodge people for 5 minutes, pop back in cloak, done.

This wouldn't affect real pvp unless you either 1) didn't scout ahead or 2) resident sov was nifty and reset the timer.




Jacob Saint
Di-Tron Heavy Industries
OnlyFleets.
#10 - 2012-10-17 00:42:40 UTC
CataCourier wrote:
Jacob Saint wrote:
This would be broke as f***. Seriously. That makes bombers/covops/anythingcloaky pretty much useless for their chosen job, makes intel gathering difficult, (if not close to impossible, since the systems worth gathering intel on have people who'd probe you down and blow your ass up) and make an already difficult sov grind even more retardedly hard than it already is.


Even with a 60 minute timer then the bomber runs/cloaked ships wouldn't be able to do their job? How much time do you need?

Why should there be zero risk for gathering intel? Sure, there is the risk of getting IN the system. Once that's done and you're cloaked, then you're 100% free. You can scan, warp to belts, identify all of their POS and defenses- with zero risk unless you get an unlucky warp to a POS. How is that "Fair"?

There's no such thing as zero risk intel gathering. There's always risk. You desynch, your ship decloaks, you're visible, there's any number of possible variables.

also, seeing your comment about cloaking not needing a nerf, what you're proposing IS in fact, a nerf.

Yes, cloaking is broke. But this ain't the fix.
CataCourier
Gordon Industries
#11 - 2012-10-17 00:54:37 UTC
Jacob Saint wrote:

There's no such thing as zero risk intel gathering. There's always risk. You desynch, your ship decloaks, you're visible, there's any number of possible variables.

also, seeing your comment about cloaking not needing a nerf, what you're proposing IS in fact, a nerf.

Yes, cloaking is broke. But this ain't the fix.



Those risks are always there. I suggested this in light of a competent player could pretty easily avoid being detected for 5 minutes without a cloak....

So far, the arguments against it have just been "quit whining"... Basically, people using this method don't want to actually have to use skill to gain an advantage?

Garviel Tarrant wrote:

Noone has ever been killed by an AFK player.

Quit whining.


True. But the ability to sit AFK cloaked in a system gives the cloaked pilot a 100% advantage in any fight. They can come out of cloak when they choose to engage who they choose. Effectively you're asking not to nerf a crutch for wannabe pvpers?
CataCourier
Gordon Industries
#12 - 2012-10-17 00:59:10 UTC  |  Edited by: CataCourier
Proclus Diadochu wrote:
In w-space, we don't have local or this upgrade, and we seem to do alright.


Completely different argument.

In WH, you hardly do industrial/solo ops because the sleepers/moons are so profitable (and extremely difficult to do alone...efficiently). So yes, you don't have local intel, but any "cloakers" that would try to engage full faction/officer geared ships is probably going to have a bad time. Even if you did do industrial ops, you can afford to have protection because of the higher rewards in WH belts (but unless there is just a ton of Ark, you should just be running sleeper sites).
Proclus Diadochu
State War Academy
Caldari State
#13 - 2012-10-17 01:03:42 UTC
CataCourier wrote:
Proclus Diadochu wrote:
In w-space, we don't have local or this upgrade, and we seem to do alright.


Completely different argument.

In WH, you hardly do industrial/solo ops because the sleepers/moons are so profitable (and extremely difficult to do alone...efficiently). So yes, you don't have local intel, but any "cloakers" that would try to engage full faction/officer geared ships is probably going to have a bad time. Even if you did do industrial ops, you can afford to have protection because of the higher rewards in WH belts (but unless there is just a ton of Ark, you should just be running sleeper sites).



Your answer informs me you are absolutely clueless about WH's.

Minister of High Society | Twitter: @autoritare

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CataCourier
Gordon Industries
#14 - 2012-10-17 01:08:54 UTC  |  Edited by: CataCourier
Proclus Diadochu wrote:
Your answer informs me you are absolutely clueless about WH's.


? Explain how my comment is invalid.

Edit: I reread my post- I should have clarified- regular industrial ops for profit instead of running sites.
Proclus Diadochu
State War Academy
Caldari State
#15 - 2012-10-17 01:11:49 UTC
CataCourier wrote:
Proclus Diadochu wrote:
Your answer informs me you are absolutely clueless about WH's.


? Explain how my comment is invalid.

Edit: I reread my post- I should have clarified- regular industrial ops for profit instead of running sites.


Mining does exist in w-space, and there is a TON of gas mining in w-space. Those are what we call industrial activities. Plus we run logistics in a far more dangerous environment, but again, I don't expect you to understand.

Minister of High Society | Twitter: @autoritare

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Goldensaver
Maraque Enterprises
Just let it happen
#16 - 2012-10-17 01:50:13 UTC  |  Edited by: Goldensaver
CataCourier wrote:
Proclus Diadochu wrote:
In w-space, we don't have local or this upgrade, and we seem to do alright.


Completely different argument.

In WH, you hardly do industrial/solo ops because the sleepers/moons are so profitable (and extremely difficult to do alone...efficiently).


And why the hell are you in nullsec doing solo ops, or industrial ops without an escort capable of defending you against a half dozen ships*? Why is null so secure that you can sit there safer then most people in high-sec? And when someone enters the system you either know they're friendly or not. In high-sec, anybody could be a cloaky, a suicide ganker, a looter, or just somebody trying to get beside you as you smartbomb (though most people have learned not to use those in high-sec by now).

And why should you even know that a cloaky is in system, short of seeing him make the jump in, and catching a sight of him uncloaked? Oh, but you knew he was in system the moment he entered system. You may not know where he is, but now he's lost the element of surprise. If you let him catch you off guard, KNOWING full well that he is in system, you deserve to die. And if a single cloaky is disrupting all your ops, you're bad.

The only exception is knowing that the enemy behind this cloaky is putting up a hotdrop, but that has nothing to do with afk cloakers, that's all to do with cynos and cyno mechanics. As said in another argument, as often as not, those get strapped on t1 frigates who just warp in and suicide cyno just long enough to get a fleet in system.

Hell, if you didn't get the instant intel that local gave you about that baddy entering system, you wouldn't even have to fear AFK cloakers. You wouldn't see them in local. You'd have to worry about all the cloakers at their keyboards who must be there just waiting for their moment to pounce.

Edit: * a half dozen fragile, lower DPS ships, at that.
Hrothgar Nilsson
#17 - 2012-10-17 04:37:44 UTC  |  Edited by: Hrothgar Nilsson
I think I see something like 2-3 cloaking threads here a week, and I've seen everything from cloak fuel to POS mods that decloak people to some sort of detectable radiation that over time builds up making an AFK cloaker detectable after some time, but...

If AFK cloaking is a problem, and if there were to be a solution to it... 3600 second cycle, auto-repeat: no.

K.I.S.S.