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oO New Damage Models

Author
Johnny Bloomington
The Scope
Gallente Federation
#1 - 2012-10-13 16:47:54 UTC
After a long close fight, my ship (in structure at the time) looked just like it did before the fight. UNTOUCHEDShocked
Can we please have a damage model that looks better than a fire in the front of my ship! FIRE? IN SPACE? There isn't enough oxygen in your ship before I hear that excuse.

You wouldn't see damage until you hit a % into armor. Armor would be dented in and discolored. In structure, maybe a chuck of the ship gone!

If this is a big server load then just have it client side for now.

What you think CCP and fellow capsuleears?

CCP wish list: show damage on ships and open that door!

Lugia3
Federal Navy Academy
Gallente Federation
#2 - 2012-10-13 16:55:23 UTC
If you got in to hull, you were doing it wrong.

"CCP Dolan is full of shit." - CCP Bettik

Ranger 1
Ranger Corp
Vae. Victis.
#3 - 2012-10-13 16:55:39 UTC  |  Edited by: Ranger 1
Johnny Bloomington wrote:
After a long close fight, my ship (in structure at the time) looked just like it did before the fight. UNTOUCHEDShocked
Can we please have a damage model that looks better than a fire in the front of my ship! FIRE? IN SPACE? There isn't enough oxygen in your ship before I hear that excuse.

You wouldn't see damage until you hit a % into armor. Armor would be dented in and discolored. In structure, maybe a chuck of the ship gone!

If this is a big server load then just have it client side for now.

What you think CCP and fellow capsuleears?


Preliminary test bed work for this was shown at the last fan fest, including holes in your superstructure.

Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Johnny Bloomington
The Scope
Gallente Federation
#4 - 2012-10-13 17:04:15 UTC
Ranger 1 wrote:
Johnny Bloomington wrote:
After a long close fight, my ship (in structure at the time) looked just like it did before the fight. UNTOUCHEDShocked
Can we please have a damage model that looks better than a fire in the front of my ship! FIRE? IN SPACE? There isn't enough oxygen in your ship before I hear that excuse.

You wouldn't see damage until you hit a % into armor. Armor would be dented in and discolored. In structure, maybe a chuck of the ship gone!

If this is a big server load then just have it client side for now.

What you think CCP and fellow capsuleears?


Preliminary test bed work for this was shown at the last fan fest, including holes in your superstructure.

Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink


Yeah, I was always annoyed by the fire trail in the same spot once you hit a certain % of structure. Battlestar Galactica was cool just having streams of air shooting out of cracks in the hull.

CCP wish list: show damage on ships and open that door!

Alexa Coates
Center for Advanced Studies
Gallente Federation
#5 - 2012-10-13 17:05:39 UTC
I saw that ccp was doing something along these lines, but of course something like this takes a lot of time. I guess don't expect it anytime for say 3 more years if not more.

That's a Templar, an Amarr fighter used by carriers.

Johnny Bloomington
The Scope
Gallente Federation
#6 - 2012-10-13 17:10:27 UTC
Alexa Coates wrote:
I saw that ccp was doing something along these lines, but of course something like this takes a lot of time. I guess don't expect it anytime for say 3 more years if not more.


Well hopefully Dust makes CCP $ bigger and cuts that time down.Blink

CCP wish list: show damage on ships and open that door!

XxRTEKxX
Drunken Beaver Mining
Gnawthority
#7 - 2012-10-13 17:11:38 UTC
I think they will have damage models coming after they finish the ship rebalance. Doesn't matter if its many years or a couple away. long as it is something one of their teams is working on.
Shizuken
Venerated Stars
#8 - 2012-10-13 17:15:11 UTC  |  Edited by: Shizuken
Ranger 1 wrote:


Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink


You meam from all that empty space around the "pod" from which us badass capsuleers control the entire ship with advanced technology that can only operate 8 high/med/low modules on a ship at once?

Plus, damage models don't impress me. So what everyone's jacked harbinger is damaged in exactly the same spots? Specific damage and precise targeting would be cool.

Damage models were hot stuff in PSOne games almost 20 years ago, but that is less than par now.
Ranger 1
Ranger Corp
Vae. Victis.
#9 - 2012-10-13 17:20:57 UTC
Shizuken wrote:
Ranger 1 wrote:


Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink


You meam from all that empty space around the "pod" from which us badass capsuleers control the entire ship with advanced technology that can only operate 8 high/med/low modules on a ship at once?


Your ships are filled with crew members, and atmosphere.

Your modules are large systems incorporated throughout your ship.

I'm not the biggest lore buff, but even I know this.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Shizuken
Venerated Stars
#10 - 2012-10-13 17:25:31 UTC
Ranger 1 wrote:
Shizuken wrote:
Ranger 1 wrote:


Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink


You meam from all that empty space around the "pod" from which us badass capsuleers control the entire ship with advanced technology that can only operate 8 high/med/low modules on a ship at once?


Your ships are filled with crew members, and atmosphere.

Your modules are large systems incorporated throughout your ship.

I'm not the biggest lore buff, but even I know this.


I don't disagree with you on the crew issue, but I was presenting the argument of the many people on here who dont think that we should have crew on ships as an ingame feature.
Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2012-10-13 17:33:47 UTC
Shizuken wrote:
Ranger 1 wrote:
Shizuken wrote:
Ranger 1 wrote:


Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink


You meam from all that empty space around the "pod" from which us badass capsuleers control the entire ship with advanced technology that can only operate 8 high/med/low modules on a ship at once?


Your ships are filled with crew members, and atmosphere.

Your modules are large systems incorporated throughout your ship.

I'm not the biggest lore buff, but even I know this.


I don't disagree with you on the crew issue, but I was presenting the argument of the many people on here who dont think that we should have crew on ships as an ingame feature.

Understood.

Keep in mind if they decided to change the game lore and leave crew members out of ships we'd lose those spiffy jets of flaming atmo as well as all the spiffy little windows that help give a sense of scale to the ships. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Staleward Ad'mraa
F-I-N-K PROPERTY
#12 - 2012-10-13 18:04:22 UTC
If you think about it, fire jetting from the cracks of a ship, venting atmosphere while it is on fire means you are burning up all your oxygen quite rapidly. It means less air to breath and can cause you to run out of oxygen, which can mean your crew dies of lack of oxygen in space. Very bad scenario...
Kinis Deren
Mosquito Squadron
D0GS OF WAR
#13 - 2012-10-13 18:14:49 UTC
Ranger 1 wrote:
Johnny Bloomington wrote:
After a long close fight, my ship (in structure at the time) looked just like it did before the fight. UNTOUCHEDShocked
Can we please have a damage model that looks better than a fire in the front of my ship! FIRE? IN SPACE? There isn't enough oxygen in your ship before I hear that excuse.

You wouldn't see damage until you hit a % into armor. Armor would be dented in and discolored. In structure, maybe a chuck of the ship gone!

If this is a big server load then just have it client side for now.

What you think CCP and fellow capsuleears?


Preliminary test bed work for this was shown at the last fan fest, including holes in your superstructure.

Actually, fire is one of the greatest risks of space travel. When you also consider the sheer volume of atmosphere contained in our enormously large ships a jet of burning gas ejecting into space for quite some time is well within the realm of possibility.

Also, it's a game. Blink


For anyone that missed it:


Link
from Fanfest 2012 - time stamp 09:00 into presentation for the localized damage Big smile
Riot Girl
You'll Cowards Don't Even Smoke Crack
#14 - 2012-10-13 18:23:43 UTC
Lugia3 wrote:
If you got in to hull, you were doing it wrong.

If you're not hull tanking like a boss, you're doing it wrong.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2012-10-13 18:28:52 UTC
Would it lead to targetted subsystems
Sensors etc ?, or would those subsystems only be targetable if they were fitted ...

I dunno, it might be fun, but it could also be a logistical nightmare to codify.
But staying on topic it's probably a system that would work best client side

Combine it with better missile explosions, improved weapons fire effect, and have them striking multiple locations across the entire surface of the ship instead of just the 3-5? we get now.

could be good.
Johnny Bloomington
The Scope
Gallente Federation
#16 - 2012-10-13 20:31:08 UTC
I'm just talking about eye candy for now. I don't need the ability to target subsystems. I think that would change game play too much. After all this isn't Star Trek...."Yo Android, target engines." Lol

CCP wish list: show damage on ships and open that door!

Trin Xi
#17 - 2012-10-13 21:07:49 UTC
Every time I see one of these threads there's the memory of one particular game in the background: Battlecruiser 3000AD. It was ambitious but never turned into a good game. Independence War ended up being that game done right. I don't know that Eve could ever reasonably become IWar until we develop commercially cheap optical "hamsters" and ubiquitous fiber networks.

Maybe in twenty years, when all my characters have trained everything to V.

Post with someone else's main™.

Horatius Caul
Kitzless
#18 - 2012-10-14 01:40:16 UTC
Kinis Deren wrote:

For anyone that missed it:


Link
from Fanfest 2012 - time stamp 09:00 into presentation for the localized damage Big smile


if you add &t=9m0s to the end of that youtube link it will lead straight to that timestamp.
Gilbaron
The Scope
Gallente Federation
#19 - 2012-10-14 01:55:28 UTC
why do people always think that a fire requires oxygen ?
Heian Galanodel
The Thalanide Crew
#20 - 2012-10-14 05:32:56 UTC
Gilbaron wrote:
why do people always think that a fire requires oxygen ?


.... Don't you need oxygen for fire? I thought that was the universal truth. Question

"An acorn that is unafraid to destroy itself in growing into a tree."

-David Zindell, The Broken God (1992)-

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