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Fix to 0.0 warfare and the "SOV TITAN" Concept

First post
Author
Seraph IX Basarab
Astrology Club.
Insidious.
#1 - 2012-10-10 20:11:34 UTC
So everyone hates shooting pointless structures that offer little to no PVP interaction. SBU's TCU's etc. So why not try to make the sov holding mechanisms turn from obnoxious structure grindfests to actual pvp combat. In this case a Titan (or a higher tier Titan) acts as the sov holding mechanism rather than some anchored structure.

Perhaps removing sov structures completely will be problematic but we could use an "octapus model" where you have several branches of "sov holding titans" that need to be taken out before you hit the central "sov structure" node. So say if you were taking Sov in Tribute, UMI could be the place where the central "sov holding structure node" is but before you get to that you need to hit X number of "sov titans."

The "Sov titans" are actual ships/players either the current Titan models can be used (with perhaps a bit of a defensive buff) or a new tier of Titans. (Tech 2 Titans anyone?) Or whatever other super cap model we want to use. This makes the sov structure grind into an actual pvp event. You lose more than just any structure. It forces a titan to be present and therefor forces some sort of defensive response fleet to be there rather than allowing the defender to retreat and leave boring snoreathon grind fests to be the model by which sov is lost and taken.

Writing this a bit off the top of my head and in a rush but I felt like I needed to get this down.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2012-10-10 20:16:02 UTC
Uh, what? This would stagnate nullsec like you wouldn't believe. What's the incentive for these titans to enter combat now? I guarantee you there would be no sov changes for months after such a patch.

Enjoying the rain today? ;)

Kitty Bear
Deep Core Mining Inc.
Caldari State
#3 - 2012-10-10 20:18:53 UTC  |  Edited by: Kitty Bear
so you need to have sov to build to a titan right ?

so how would you hold sov ?
if you cant build the titan to hold the sov, because you dont hold sov.









edit
or is this another one of those posts where sensible stuff isn't allowed ?
Varesk
Aliastra
Gallente Federation
#4 - 2012-10-10 20:19:31 UTC
"Lets go take their SOV"
"Yeah lets go Headshot their home system"
"Oh wait, who is the character that is control of the Sov Titan"
"That would be SKDIDOSDRJKLS"
"Hes not online"
"Well, lets go play something else then"
Touval Lysander
Zero Wine
#5 - 2012-10-10 20:19:43 UTC
Remove timers and make production POS's able to be one-shotted.

Best 0.0 reset you'll ever have.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

Touval Lysander
Zero Wine
#6 - 2012-10-10 20:21:22 UTC
Kitty Bear wrote:
so you need to have sov to build to a titan right ?

so how would you hold sov ?
if you cant build the titan to hold the sov, because you dont hold sov.

edit
or is this another one of those posts where sensible stuff isn't allowed ?

Who needs titans anyway?

They gave us gates.

"I've always been mad, I know I've been mad, like the most of us...very hard to explain why you're mad, even if you're not mad..."

psycho freak
Sebiestor Tribe
Minmatar Republic
#7 - 2012-10-10 20:21:53 UTC
Make all 0.0 npc space then youll have the pvp you want when your reds live in same station as you

your only fighting for your allince leaders to gain a moon while you feed off the scraps thats left on the 0.0 sov table wich you get taxed on to pay said sov bills

my spelling sux brb find phone number for someone who gives a fu*k

nop cant find it

James Amril-Kesh
Viziam
Amarr Empire
#8 - 2012-10-10 20:22:44 UTC
Touval Lysander wrote:
Remove timers and make production POS's able to be one-shotted.

Dumbest 0.0 reset you'll ever have.

FTFY

Enjoying the rain today? ;)

Nicolo da'Vicenza
Viziam
Amarr Empire
#9 - 2012-10-10 20:27:06 UTC
highsec dweller 'fixes to game region i dont understand' thread
Ptraci
3 R Corporation
#10 - 2012-10-10 20:41:19 UTC
Seraph IX Basarab wrote:
So everyone hates shooting pointless structures that offer little to no PVP interaction. SBU's TCU's etc.


They offer plenty of PvP interaction. That you choose not to defend your space is your business.
ISD TYPE40
Imperial Shipment
Amarr Empire
#11 - 2012-10-10 20:56:30 UTC
Thread moved from GD to F&I - ISD Type40.

[b]ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Seraph IX Basarab
Astrology Club.
Insidious.
#12 - 2012-10-10 21:09:41 UTC
James Amril-Kesh wrote:
Uh, what? This would stagnate nullsec like you wouldn't believe. What's the incentive for these titans to enter combat now? I guarantee you there would be no sov changes for months after such a patch.


You make an incentive that perhaps the Titan is always present, or present for X amount of time.


Kitty Bear wrote:
so you need to have sov to build to a titan right ?

so how would you hold sov ?
if you cant build the titan to hold the sov, because you dont hold sov.









edit
or is this another one of those posts where sensible stuff isn't allowed ?


No I am saying intergrate Titans or other supercaps into the sov holding mechanism. It wouldn't be the end all be all.


Varesk wrote:
"Lets go take their SOV"
"Yeah lets go Headshot their home system"
"Oh wait, who is the character that is control of the Sov Titan"
"That would be SKDIDOSDRJKLS"
"Hes not online"
"Well, lets go play something else then"


Like I said before, we would need a mechanism where the TItan would have to be present for X amount of time.


Nicolo da'Vicenza wrote:
highsec dweller 'fixes to game region i dont understand' thread


You ever read a killboard? Tell me where i dwell after you go figure that one out.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2012-10-10 21:50:26 UTC  |  Edited by: Gizznitt Malikite
Seraph IX Basarab wrote:


Nicolo da'Vicenza wrote:
highsec dweller 'fixes to game region i dont understand' thread


You ever read a killboard? Tell me where i dwell after you go figure that one out.


Hmm... from battleclinic's record of you, I'd think your a highsec dweller that killmail whores with a nemesis while sitting on the highsec gate in a nullsec system. Your talking about revamping Sov (an alliance activity) with a toon that's not even a member of an alliance. People are going to give us crap when we post under such situations. I do aggree with you that Sov Needs to be revamped, but I don't think your idea is the optimal method.

While I very much want sov revamped... I think you are missing several important concepts with your idea:

1.) Sov needs to be assailable 24 / 7, and not based around a ship that can despawn.

2.) While structure shooting sucks.... it does generate fights! If it's not generating a fight, that's because your fighting cowards, you brought too many people, or your shooting something nobody cares about.

3.) RF timers, while they allow blobs, also allow the infamous 1000 man battles. CCP wants these, and so do most people, so this aspect shouldn't be completely eliminated.

4.) The biggest change Sov Needs is a method where sustained system activity diminishes and enhances sov.
Drosal Inkunen
Spreadsheeters
Hellish Incorporated
#14 - 2012-10-11 16:40:48 UTC
Gizznitt Malikite wrote:
Seraph IX Basarab wrote:


Nicolo da'Vicenza wrote:
highsec dweller 'fixes to game region i dont understand' thread


You ever read a killboard? Tell me where i dwell after you go figure that one out.


Hmm... from battleclinic's record of you, I'd think your a highsec dweller that killmail whores with a nemesis while sitting on the highsec gate in a nullsec system.


Actually he isn't killmail whoring. His group of stealth bombers is making all those kills, not shooting a bomb and hoping someone else kills the ship.
Seraph IX Basarab
Astrology Club.
Insidious.
#15 - 2012-10-11 16:59:03 UTC
Gizznitt Malikite wrote:
Hmm... from battleclinic's record of you, I'd think your a highsec dweller that killmail whores with a nemesis while sitting on the highsec gate in a nullsec system.


Then you'd be pretty bad at reading. Look up bombers bar/renegade squadron/VENGA.

Gizznitt Malikite wrote:
Your talking about revamping Sov (an alliance activity) with a toon that's not even a member of an alliance.


We're not in an alliance of our own choice. We hit everyone. We operate under NPSI (Not Purple Shoot it)

Gizznitt Malikite wrote:
People are going to give us crap when we post under such situations.


If they're ignorant of the situation.

Gizznitt Malikite wrote:
I do aggree with you that Sov Needs to be revamped, but I don't think your idea is the optimal method.

While I very much want sov revamped... I think you are missing several important concepts with your idea:

1.) Sov needs to be assailable 24 / 7, and not based around a ship that can despawn.

2.) While structure shooting sucks.... it does generate fights! If it's not generating a fight, that's because your fighting cowards, you brought too many people, or your shooting something nobody cares about.

3.) RF timers, while they allow blobs, also allow the infamous 1000 man battles. CCP wants these, and so do most people, so this aspect shouldn't be completely eliminated.

4.) The biggest change Sov Needs is a method where sustained system activity diminishes and enhances sov.


Well I don't think my idea is perfect but I want the structures to be something more interesting to shoot at.

1) Wouldn't need to be based around it and perhaps the whole concept of how Titans work needs to be looked at a bit if not adding a higher tier version.

2) It can but more often than not they seem to be an issue.

3) Of course and my idea never called to eliminate these completely.

4) That I agree with you.
Astroniomix
School of Applied Knowledge
Caldari State
#16 - 2012-10-11 17:05:46 UTC
Drosal Inkunen wrote:
Gizznitt Malikite wrote:
Seraph IX Basarab wrote:


Nicolo da'Vicenza wrote:
highsec dweller 'fixes to game region i dont understand' thread


You ever read a killboard? Tell me where i dwell after you go figure that one out.


Hmm... from battleclinic's record of you, I'd think your a highsec dweller that killmail whores with a nemesis while sitting on the highsec gate in a nullsec system.


Actually he isn't killmail whoring. His group of stealth bombers is making all those kills, not shooting a bomb and hoping someone else kills the ship.

It's still killmail whoring. He has at least TEN PAGES of kills involving a nemesis with bombs in HED-GP. And he is talking about sov mechanics that he clearly knows nothing about.

Flying one jump into nullsec and doing bombing runs doesn't make you a nullsec dweller.
Proclus Diadochu
State War Academy
Caldari State
#17 - 2012-10-11 18:00:36 UTC
Just a thought here. I don't care for the current SOV system as it does promote so much grinding, but I think about what would be a good replacement?

For this, we can keep the SBU's to give the holders an opportunity to build a defense and save their home. The system would work where the TCU's are ran by fuel produced by moongoo and there are no timers on IHUB's, but you can't destroy the IHUB while it is online (Read further for the reasoning). Nothing limiting like "all fuel requires Tech" or something, but where the combinations will provide longevity in reducing refueling needs with "higher grade" fuel.

Ex.) A Neo/Cobalt/AtmoGases blend will last 1hour/unit, where as a Tech/Tung/Silic blend will last 4hours/unit and so on...

Also, each system would be interconnected to connecting systems, so that as systems fall, then the infrastructure of the empire is affected. For instance, IHUB's would require that a 2/3 majority of the connecting systems to be owned for onlining an IHUB. If more than 2/3 of the connecting systems fall, then the IHUB offlines and becomes vulnerable. IHUBs would also play a larger role, such as "providing local to the home and connecting systems", also it prevents the stations from becoming vulnerable. The key here is that a station won't have timers anymore and will also be destructible, so the priority to control and defend space is crucial as to not lose your entire empire. Once the IHUB is offlined/destroyed(not sure on this), the station becomes vulnerable.

I think this needs tons of work, but directs a new dynamic to nullsec.

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Seraph IX Basarab
Astrology Club.
Insidious.
#18 - 2012-10-11 18:37:30 UTC
Astroniomix wrote:

It's still killmail whoring. He has at least TEN PAGES of kills involving a nemesis with bombs in HED-GP. And he is talking about sov mechanics that he clearly knows nothing about.

Flying one jump into nullsec and doing bombing runs doesn't make you a nullsec dweller.


http://www.youtube.com/watch?v=9AGEm4y-fdI

http://www.youtube.com/watch?v=gcTekYa7sxQ&feature=youtu.be

http://www.youtube.com/watch?v=swJhUdZwc8E&feature=youtu.be

http://www.youtube.com/watch?v=W0n4SFPxbsQ

I think you need to be a wee little bit smarter to talk about me. How about this. Why don't you come to HED-GP and hang out for a week with your friends. Let me know how that works out for you.

Proclus Diadochu wrote:
Just a thought here. I don't care for the current SOV system as it does promote so much grinding, but I think about what would be a good replacement?

For this, we can keep the SBU's to give the holders an opportunity to build a defense and save their home. The system would work where the TCU's are ran by fuel produced by moongoo and there are no timers on IHUB's, but you can't destroy the IHUB while it is online (Read further for the reasoning). Nothing limiting like "all fuel requires Tech" or something, but where the combinations will provide longevity in reducing refueling needs with "higher grade" fuel.

Ex.) A Neo/Cobalt/AtmoGases blend will last 1hour/unit, where as a Tech/Tung/Silic blend will last 4hours/unit and so on...

Also, each system would be interconnected to connecting systems, so that as systems fall, then the infrastructure of the empire is affected. For instance, IHUB's would require that a 2/3 majority of the connecting systems to be owned for onlining an IHUB. If more than 2/3 of the connecting systems fall, then the IHUB offlines and becomes vulnerable. IHUBs would also play a larger role, such as "providing local to the home and connecting systems", also it prevents the stations from becoming vulnerable. The key here is that a station won't have timers anymore and will also be destructible, so the priority to control and defend space is crucial as to not lose your entire empire. Once the IHUB is offlined/destroyed(not sure on this), the station becomes vulnerable.

I think this needs tons of work, but directs a new dynamic to nullsec.



I think that's actually a very smart idea.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2012-10-11 20:14:56 UTC
Seraph IX Basarab wrote:

Gizznitt Malikite wrote:
Your talking about revamping Sov (an alliance activity) with a toon that's not even a member of an alliance.


We're not in an alliance of our own choice. We hit everyone. We operate under NPSI (Not Purple Shoot it)


People will troll you for anything... and this is an easy target...
Also, blues suck!!! +1 for NPSI....

Seraph IX Basarab wrote:

Gizznitt Malikite wrote:
I do aggree with you that Sov Needs to be revamped, but I don't think your idea is the optimal method.

While I very much want sov revamped... I think you are missing several important concepts with your idea:

1.) Sov needs to be assailable 24 / 7, and not based around a ship that can despawn.

2.) While structure shooting sucks.... it does generate fights! If it's not generating a fight, that's because your fighting cowards, you brought too many people, or your shooting something nobody cares about.

3.) RF timers, while they allow blobs, also allow the infamous 1000 man battles. CCP wants these, and so do most people, so this aspect shouldn't be completely eliminated.

4.) The biggest change Sov Needs is a method where sustained system activity diminishes and enhances sov.


Well I don't think my idea is perfect but I want the structures to be something more interesting to shoot at.

1) Wouldn't need to be based around it and perhaps the whole concept of how Titans work needs to be looked at a bit if not adding a higher tier version.

2) It can but more often than not they seem to be an issue.

3) Of course and my idea never called to eliminate these completely.

4) That I agree with you.


1.) With the titan nerfs over the last year or two, they are actually pretty alright in their current form. I think titan bridging and hotdrop mechanics need some tweeking, but for the most part, titans are in a decent place right now. Since a titan requires sov to build, it doesn't make a lot of sense that it requires a titan to claim... the whole chicken or egg, who came first thing... Also, I think sov should be MUCH, MUCH more accessible to medium and small size alliances that frankly can't afford to put a 100b isk ship at risk to claim space.... And a higher tier version would make claiming sov more exciting why exactly?? becuase it's a valuable target people are forced to defend (which will completely inhibit the ability of smaller alliances from getting sov)?? I just don't see how your idea improves Sov Mechanics... AT ALL!!!

2.) Doesn't structure shoot-outs create a bunch of targets for your bomber gangs?? Structure shoots, especially those coming off an RF timer, go a LONG way in creating fights. If you don't get a response, sure they can suck... but the reason they suck is because you're not getting a response. People bring turtled fleets wtih overwhelming numbers and nothing happens... What the game needs are more tools & tactics to inhibit turtling so small forces can engage larger forces in an interesting and perhaps even meaningful manner. This is why bombs are great for nullsec! This is why bubbles are amazing tools for nullsec! These are what we need....
Seraph IX Basarab
Astrology Club.
Insidious.
#20 - 2012-10-11 20:19:20 UTC
1) Well Titan's aren't the only ship that can be used. I also suggested Supercaps. So Dreads are to structures what Titans would be to supercaps.

2) Completely agree, structures do provide targets for bombers. I'm simply saying that maybe there should be something along with structure that works within sov mechanics.
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