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Dev blog: The Retribution of Team Super Friends

First post First post
Author
Lord Helghast
Center for Advanced Studies
Gallente Federation
#181 - 2012-10-11 16:53:33 UTC
Bubanni wrote:
another idea, just like the one I suggested a few mins ago

(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)

My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you!



I like the idea of having killrights not only buyable but sellable "i'll pay you to take this killright" and go try to claim the bounty on him.
Lord Helghast
Center for Advanced Studies
Gallente Federation
#182 - 2012-10-11 16:55:44 UTC
please say we will get a list showing who put bounties on us in our char sheet, so we can return the favor :D
Karl Planck
Perkone
Caldari State
#183 - 2012-10-11 16:59:09 UTC
Vincent Athena wrote:
I seem to remember that right now a low sec kill generates a kill right. Is that correct? But now a low sec kill will not (except pods).


as of now killing a ship in highsec or lowsec that doesn't agress you back will generate a killright. On the new system performing an act that gives you a criminal flag (illegal highsec agression or pod agression in lowsec) will give you a killright

I has all the eve inactivity

Alice Katsuko
Perkone
Caldari State
#184 - 2012-10-11 16:59:32 UTC
Lord Helghast wrote:
Bubanni wrote:
another idea, just like the one I suggested a few mins ago

(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)

My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you!



I like the idea of having killrights not only buyable but sellable "i'll pay you to take this killright" and go try to claim the bounty on him.


Allow players to convert a kill-right into an in-game item that can be traded via contract. It will still poof after 30 days, but this way prospective bounty/pirate hunters won't need to always be on the lookout for active options.

Also, a player should always be on notice if there is an active kill-right against him, who was the original recipient of that right, and who finally triggered it.
Karl Planck
Perkone
Caldari State
#185 - 2012-10-11 17:00:18 UTC
Lord Helghast wrote:
Bubanni wrote:
another idea, just like the one I suggested a few mins ago

(killrights being = personal wardec vs the pilot who "unrightfully" ganked you, lasting for 2-4 weeks, that could be sold/traded, either taking or giving isk for it, instead of something that can make him killable by everyone in high sec for 15 mins, and only working until he dies in a ship... this would work for the 2-4 weeks regardless of him dieing)

My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you!



I like the idea of having killrights not only buyable but sellable "i'll pay you to take this killright" and go try to claim the bounty on him.


no this idea is terrible and should be ignored. Gankers should be doing backflips for the amount of pew this will bring them.

I has all the eve inactivity

MailDeadDrop
Archon Industries
#186 - 2012-10-11 17:02:10 UTC
Bubanni wrote:

My other idea was that... aww crap I forgot what my other idea was now because I was doing the dishes... bah! but it was brilliant I tell you!
CCP Punkturis wrote:
maybe your other idea was to get a dishwasher?


That's what your husband did, but now all you do is make awesome space video games all day long and he's back to square one!

*rimshot*

MDD
(For the humor-impaired: nothing to see here; move along.)
Karl Hobb
Imperial Margarine
#187 - 2012-10-11 17:02:11 UTC
Dinsdale Pirannha wrote:
And you wonder why people post with alts.

Actually, I don't.

Do you know what's going to be awesome? Placing a bounty high enough to make it worth ganking a blinged out Marauder. Or visiting the local ice belt and punishing the AFK. Or putting bounties on botters. Or putting a bounty on some station humping gankers.

You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that.

A professional astro-bastard was not available so they sent me.

Tippia
Sunshine and Lollipops
#188 - 2012-10-11 17:05:55 UTC
Karl Hobb wrote:
You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that.
To be fair, they will kind of have to co-operate and choose to fly ships that generate high enough pay-outs to have people try to cash in the bounty on their heads… but other than that, yes.
Karl Hobb
Imperial Margarine
#189 - 2012-10-11 17:07:16 UTC
Tippia wrote:
Karl Hobb wrote:
You now have the power to potentially punish anyone you want for virtually any reason. The price just needs to be right. Think on that.
To be fair, they will kind of have to co-operate and choose to fly ships that generate high enough pay-outs to have people try to cash in the bounty on their heads… but other than that, yes.

I consider that punishment in certain cases; manipulating what people fly also determines how they can play.

A professional astro-bastard was not available so they sent me.

Scrapyard Bob
EVE University
Ivy League
#190 - 2012-10-11 17:08:42 UTC
Iteration needs to happen sooner not later. There needs to be ways to:

- Restrict the location where a bounty is paid out. Such as a single system, a list of systems, a constellation or list of constellations, a region or a list of regions. That provides focus for times where you are trying to get a particular organization / structure removed from a particular location.

- Restrict the types of things destroyed by setting minimum / maximum payouts per kill along with adjusting the percent of loss value to payout. Naturally, this is going to be somewhat of a lengthy list as you will want the ability to tune your payments by hull size / type. This also solves the issue of "paying to destroy a POCO or POS tower". At a rough guess, the categories should match those found in the Market window:

- Pods
- Frigates, Standard
- Frigates, Advanced
- Frigates, Faction
- Destroyers, Standard
- Destroyers, Advanced
etc.

All the way up to Titans, POS structures, POCOs, Outposts

- The ability to post private bounties using private contracts. This way your target will not know that there is a private bounty, plus you can restrict who is allowed to claim the bounty by making the contract private to an individual, corporation, or alliance.

Use cases that need to be supported:

- An alliance decides to put a public bounty on Mining Barges & Exhumers in a set of systems.

- An industrial corp hires a mercenary corp to assist in their war and wants to provide bounties to that mercenary corp to encourage the infliction of pain and suffering on the corp who dec'd the industrial corp. If the mercenary corp chooses not to fight, they don't get their "bonus" money.

- A training alliance wants to promote skirmishes in a particular system, but only for a particular set of hulls. So they offer to payout 1M minimum per kill, 1M maximum per kill, at 1000% of loss value but only on standard frigates and destroyers to encourage participation.

- Someone has a grudge and hires a mercenary corporation to go after a specific individual, anywhere in EVE.

- The ability to pay an AWOX'er for services rendered.

- An incursion running group decides to hire mercenaries to drive a rival incursion group out of the constellation.
Hans Jagerblitzen
Ice Fire Warriors
#191 - 2012-10-11 17:09:55 UTC  |  Edited by: Hans Jagerblitzen
Would it be possible for someone on Team Super Friends to share with the players where the work stands on iterating on the Wardec system and fixing some of the issues that have arised in the wake of Inferno?

I know its not Bounty Hunting related, but since the blog is covering the scope of the team's work it would be great to check in on wardecs as well. I know many players are frustrated with the current state of the wardec system and are anxious to know when the feature will be getting some attention again. Thanks for bringing the community (and the CSM) up to speed on this matter.

CPM0 Chairman / CSM7 Vice Secretary

Ulair Memmet
The Scope
Gallente Federation
#192 - 2012-10-11 17:11:08 UTC
This sounds truly awesome ^^


What sticked out to me:

- The "destroyed isk" value is calculated with the destroyed items right? Because if you count in dropped items aswell i see a big potential for abuse again Blink
Tsukinosuke
Id Est
RAZOR Alliance
#193 - 2012-10-11 17:11:23 UTC
"buy killrights" option is really cool idea.. good job team super friends, thanks.

anti-antagonist "not a friend of enemy of antagonist"

Trebor Daehdoow
The Scope
Gallente Federation
#194 - 2012-10-11 17:12:24 UTC
CCP Bro wrote:
I want one of those brofists! Also, this is pretty awesome stuff!

Umm, by definition, you already have two Bro fists, CCP Bro. Don't be greedy.

Great devblog. Looking forward to seeing how it all plays out when it goes live.

Private Citizen • CSM in recovery

Midnight Hope
Pator Tech School
Minmatar Republic
#195 - 2012-10-11 17:14:41 UTC
I see an issue with kill rights. The blog says:


Quote:
Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target.


...so anyone can attack it... good... filthy scum...
...but it also says:

Quote:
Claiming a bounty is based on Final Blow.


So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!!
I want my money back!

I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty.

I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse.
Kyle Yanowski
Malevelon Roe Industries
Convocation of Empyreans
#196 - 2012-10-11 17:16:59 UTC
Salpad wrote:
Excellent implementation of the bounty system (and matcing 100% with ideas I've had for several years), but I have one question:

About 5 years ago, when I was a tiny noob only a couple of months old, I flew into low-sec to sell some stuff and got ganked. Now, I have nothing against the player who ganked me and my industrial (with expensive T2 fittings in LOW slots!), but ever since then, I've held a grudge against the player's character.

The problem is, this was about 5 years ago. I still remember the name of the character, and I have him on my Watch List. He's been there all the time, because I figured some day I'd become a wealthy merchant prince and be able to pay some mercs to make his (character's - not player's!) life miserable for few days or weeks.

But I don't think I've noticed his icon coming online or going offline, at all, in the last couple of years.

Do I just have to place a bounty on him (e.g. a couple of billion) and then trust that if he truly has stopped playing, I'll get the bounty back in 6-9 months? Or is there some way for me to find out this before I decide to place the bounty?

I'll happily throw a large amount after his bounty, if I know it'll do some hurt, but it feels like I'm dumping the ISK into a half-year void at 0% interest.



Oh, and a second question: Will he be able to know who put the bounty on him? I very much doubt he remembers me. For him, it was just another Tuesday in low-sec.

Wait, third question: I lent a small amount of ISK to a player about 3 years ago. He never paid back; I think he stopped playing. If I dump a bounty on him of, say, 10 times the amont I lent him, and he resumes playing again, and he contacts me and begs for mercy, is there any way I can retract my bounty on him? Like if he agrees to pay the ISK back to me?



This is why EVE is the greatest game in the history of the universe.

Host of the High Drag Eve Online Podcast ( http://highdrag.wordpress.com). Director of Aideron Robotics.

Tiberious Thessalonia
True Slave Foundations
#197 - 2012-10-11 17:19:24 UTC
Midnight Hope wrote:
I see an issue with kill rights. The blog says:


Quote:
Kill rights are bought “on the spot” in space, i.e. if you select a player in space and that player has a kill right on him for sale, you can buy & activate (one action) it right then and there. This immediately puts a Suspect Flag on the target, thus allowing you and others in your vicinity to attack the target.


...so anyone can attack it... good... filthy scum...
...but it also says:

Quote:
Claiming a bounty is based on Final Blow.


So I buy the kill right, some passer by shoots at the guy and gets the final blow and takes away MY bounty??!!
I want my money back!

I don;t like the fact that bounties are paid to the final blow. They should be spread out to everyone in that killmail. If there were 3 or 20 people shooting it and helping they should all share the bounty.

I can see someone targeting from miles away and joining in the KM with a target painter, but I still feel awarding it to the kill blow is even worse.


Killrights are seperate from bounties. Killrights just protect you from CONCORD punishment while trying to collect a bounty, and might not even get you a bounty at all (Lots of people have killrights on me, but no one has paid to put a bounty up.)
Dinsdale Pirannha
Pirannha Corp
#198 - 2012-10-11 17:20:43 UTC
OK, another question, since the gankers are gloating, and CCP suddenly has shut up in this thread.

Imagine someone has a huge bounty placed on their head by goons.
Now imagine that person is running in an Incursion fleet, and the gankers attack.

With all the changes to the mechanics in the game, what will be the results?
If the logi's start repping the person with the bounty on their head, what will happen to the status of the logi's?
Scrapyard Bob
EVE University
Ivy League
#199 - 2012-10-11 17:23:21 UTC
Random thoughts:

- 100k minimum for a bounty is too little. This should probably be raised to 5M or so for a bounty on an individual. Which also makes it more expensive to "probe" the list of corp members to find out how many are active.

- There should be a skill that controls how many outstanding bounties you can have. This would limit some of the abuses of putting bounties on *everything* and would mirror the contract skill which will be used for private bounty contracts.

- There needs to be a way to retract bounties. You should lose a deposit fee of say 5M ISK, plus a single digit percentage of the remaining bounty. Possibly with the caveat that you cannot retract a bounty if any payouts have happened on it within the past 24h.

- There should be a fee for setting up the bounty. Say 5M plus 1% of bounty value. Possibly reduced based on your security status (since CONCORD likes you more).

- Should bounties be payable to corp members of the target? My thought is "no" for public bounties, but allow it for "private" bounty contracts.
Tippia
Sunshine and Lollipops
#200 - 2012-10-11 17:23:47 UTC
Dinsdale Pirannha wrote:
With all the changes to the mechanics in the game, what will be the results?
If the logi's start repping the person with the bounty on their head, what will happen to the status of the logi's?
Bounty is not a criminal flag. What happens is that the ganker gets concorded, and the person with a bounty might survive thanks to the reps (and gets kill rights on the attacker).

If the gank victim fights back and enters a limited engagement with the ganker, then the logi runs the risk of flagging himself as suspect for interfering with the LE, but there should be warning popups (or the new safety system) in place to prevent that.