These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: The Retribution of Team Super Friends

First post First post
Author
CCP Punkturis
C C P
C C P Alliance
#41 - 2012-10-11 15:37:19 UTC
Bagehi wrote:
CCP Punkturis wrote:
we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink

(I just realized I only replied to the first question)


And if the character goes inactive after the bounty is placed, will it bounce back? If so, how long would they have to be inactive (as I can see that being an exploit to escape bounties). Lastly, what happens with all the current bounties?


did you not read the dev blog? Big smile

both your questions are answered there

Quote:
Bounty pools are eliminated and a portion returned to those that contributed to the pool if the target has been inactive (unsubscribed) for a long time.


Quote:
Important note: Existing bounties in the old (current) bounty system will be removed when the new system rolls out in December. This means that bounties that have not been claimed by that time will be gone for good.

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Paradox
#42 - 2012-10-11 15:38:47 UTC
Salpad wrote:
CCP Punkturis wrote:
we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink


I'm not really sure I hate him. EVE is just a game. But it sort of became a minor and peripheral ambition of mine, that I might one day become a wealthy merchant prince and be able to buy some revenge on this pilot. Now, five years later, you're finally making that possible.

What about him knowing who placed the bounty, though? And what about bounty retraction for that other guy to whom I lent ISK?


No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions.
You will be able to track your contributions to other bounty targets though through the bounty office.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Salpad
Carebears with Attitude
#43 - 2012-10-11 15:39:10 UTC
Tetsel wrote:
Bounty pool even if cool to avoid exploit, I don't think is reflecting what a bounty is, I mean bounty hunter are not supposed to undock to get a part of the bounty (lol freg kill), they should take all of it !


No.

A bounty is about getting revenge. If I place a bounty of, say, 1 billion ISK on you, it's because I want you to experience an amount of suffering that's proportional to the size of the bounty. You cannot achieve that proportionality with a "take it all"-bounty system.
Tiberious Thessalonia
True Slave Foundations
#44 - 2012-10-11 15:39:16 UTC
Another suggestion I had a friend give me: Make it so that we can see who placed the bounty on us, so that there is no anonymous griefing at any end of the scale.
Noriko Mai
#45 - 2012-10-11 15:39:29 UTC  |  Edited by: Noriko Mai
CCP Punkturis wrote:
Salpad wrote:
Excellent implementation of the bounty system (and matcing 100% with ideas I've had for several years), but I have one question:

About 5 years ago, when I was a tiny noob only a couple of months old, I flew into low-sec to sell some stuff and got ganked. Now, I have nothing against the player who ganked me and my industrial (with expensive T2 fittings in LOW slots!), but ever since then, I've held a grudge against the player's character.

The problem is, this was about 5 years ago. I still remember the name of the character, and I have him on my Watch List. He's been there all the time, because I figured some day I'd become a wealthy merchant prince and be able to pay some mercs to make his (character's - not player's!) life miserable for few days or weeks.

But I don't think I've noticed his icon coming online or going offline, at all, in the last couple of years.

Do I just have to place a bounty on him (e.g. a couple of billion) and then trust that if he truly has stopped playing, I'll get the bounty back in 6-9 months? Or is there some way for me to find out this before I decide to place the bounty?

I'll happily throw a large amount after his bounty, if I know it'll do some hurt, but it feels like I'm dumping the ISK into a half-year void at 0% interest.



we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink

(I just realized I only replied to the first question)

With this, there will be a way to find out that a corp with 10 members has only two active pilots.
IIRC you tried to avoid exactly this (find out how many players are active in a corp) in the wardec price calculation.

Edit: Is the Charactername "Snowball" a hint that we get Snowball Launchers this winter? Blink

"Meh.." - Albert Einstein

gulftobay
Mesotopia
#46 - 2012-10-11 15:39:57 UTC
Exploding brofist to Team Super Friends, the bounty system has been due for an overhaul.
Tiberious Thessalonia
True Slave Foundations
#47 - 2012-10-11 15:41:04 UTC
CCP Paradox wrote:
Salpad wrote:
CCP Punkturis wrote:
we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink


I'm not really sure I hate him. EVE is just a game. But it sort of became a minor and peripheral ambition of mine, that I might one day become a wealthy merchant prince and be able to buy some revenge on this pilot. Now, five years later, you're finally making that possible.

What about him knowing who placed the bounty, though? And what about bounty retraction for that other guy to whom I lent ISK?


No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions.
You will be able to track your contributions to other bounty targets though through the bounty office.


Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know?
Bloodpetal
Tir Capital Management Group
#48 - 2012-10-11 15:41:35 UTC


Also, thinking about it...

I totally 100% completely understand the need for bounties being paid out in portions.

However, there is a bit of a charm looking at a 5B ISK bounty and saying, "damn, I want ALL of that" without having to kill the person for... 25B ISK worth of space junk. I mean... As much as this is a boost, it's also a bit of a "nerf". I keep wondering if there's a way to make it pay out more sizable portions without being abusable... Ugh




I will point out to anyone who wants to "Rent" out their kill rights that they put a price tag on it, otherwise you're giving the person a free get out of jail card because they'll just activate on themselves and shoot themselves in a rookie ship.

Where I am.

CCP Paradox
#49 - 2012-10-11 15:43:26 UTC
Tiberious Thessalonia wrote:
CCP Paradox wrote:
Salpad wrote:
CCP Punkturis wrote:
we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink


I'm not really sure I hate him. EVE is just a game. But it sort of became a minor and peripheral ambition of mine, that I might one day become a wealthy merchant prince and be able to buy some revenge on this pilot. Now, five years later, you're finally making that possible.

What about him knowing who placed the bounty, though? And what about bounty retraction for that other guy to whom I lent ISK?


No-one will know who placed a bounty against them, if you have been a bad bad person then I am sure you will have your suspicions.
You will be able to track your contributions to other bounty targets though through the bounty office.


Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know?


We have been actively discussing this for a while. This is one of the key reasons for the dev blog, we are asking you guys for your thoughts.

And I see more and more people ask about this. So that is good to see.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Noriko Mai
#50 - 2012-10-11 15:43:52 UTC
Bloodpetal wrote:

I will point out to anyone who wants to "Rent" out their kill rights that they put a price tag on it, otherwise you're giving the person a free get out of jail card because they'll just activate on themselves and shoot themselves in a rookie ship.

Good point!

"Meh.." - Albert Einstein

Lyrka Bloodberry
Spybeaver
#51 - 2012-10-11 15:44:19 UTC
Quote:

we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink

(I just realized I only replied to the first question)


With every new feature there are some people who bring up things of which I think: "Darn, he's right. The Devs should definitely have a look at that!"
And every time you are just like: "Yep, we thought about that from the very beginning and already have a solution."
I like that.

Spybeaver

Karl Planck
Perkone
Caldari State
#52 - 2012-10-11 15:44:20 UTC  |  Edited by: Karl Planck
hahahahhahahahahahaah, The new killrights functionality is SUPERB. God, this almost makes me want to raise my sec, ALMOST

Edit:
ROFL, you mean to tell me that the people who put bounties on for advertising purposes will lose their isk if they don't read this blog. *\o/*

I has all the eve inactivity

Tiberious Thessalonia
True Slave Foundations
#53 - 2012-10-11 15:44:57 UTC
CCP Paradox wrote:

We have been actively discussing this for a while. This is one of the key reasons for the dev blog, we are asking you guys for your thoughts.

And I see more and more people ask about this. So that is good to see.


I want to see dueling bounties; One player posts a bounty on another; That second player then places a counter bounty on the other player. Now there is a real sense of retribution. :D
CCP Paradox
#54 - 2012-10-11 15:45:06 UTC
Bloodpetal wrote:


Also, thinking about it...

I totally 100% completely understand the need for bounties being paid out in portions.

However, there is a bit of a charm looking at a 5B ISK bounty and saying, "damn, I want ALL of that" without having to kill the person for... 25B ISK worth of space junk. I mean... As much as this is a boost, it's also a bit of a "nerf". I keep wondering if there's a way to make it pay out more sizable portions without being abusable... Ugh




I will point out to anyone who wants to "Rent" out their kill rights that they put a price tag on it, otherwise you're giving the person a free get out of jail card because they'll just activate on themselves and shoot themselves in a rookie ship.



Maybe this part of the blog will help you:

"We’ll redo the Most Wanted list to make it cooler and more useful. The characters with the top bounties on them will be ranked, with the rank giving a bonus to the payout percentage for killing them. This means high-rank characters are potentially juicier targets."

We haven't nailed down exact percentages yet, but when we do we will let you guys know for feedback and discussion.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Salpad
Carebears with Attitude
#55 - 2012-10-11 15:45:13 UTC
Tau Cabalander wrote:
CCP SoniClover wrote:
Also, bounties can now be placed on anyone, we’re removing the -1 security standing requirement currently in the bounty system.

Oh cr**

Not thrilled about this one.

One would think that with max ss CONCORD would refuse to accept the bounty for such a good person.


Having a bounty on your head doesn't mean it becomes any more legal to kill you in high-sec than it would be without the bounty. If some nefarious person were to place a bounty on you, the bounty hunters would have to suicide-gank you to get a payout.



I worried about that too, some days ago, when contemplating possible implementations of a bounty fix, but that was because I assumed that having a bounty on one's head makes one a legal target even in high-sec.

A possible fix is to convert Security Status into a bounty multiplier, so that at positive 1.00 the effective bounty is reduced to 50% (you pay in 1 billion, the bounty amount is 500 million and the remainder is lost), at 2.00 it is 25%, 12.5% at 3.00, and so forth up to 5.00.

But from what I've heard, it is trivially easy for null-sec dwellers to earn 5.00 security rating by going ratting in belts for a couple of hours, and if so that would make it a bad idea to have any kind of bounty ratio influenced by Security Status.
Bloodpetal
Tir Capital Management Group
#56 - 2012-10-11 15:46:16 UTC  |  Edited by: Bloodpetal
CCP Paradox wrote:
some dude wrote:


Yeah, this is a bad thing, and respectfully I would ask you to take a second look at it and its potential to be abused, especially since I can now place a bounty, anonymously, on anyone at all for any reason. The victim should at least know who did it, y'know?


We have been actively discussing this for a while. This is one of the key reasons for the dev blog, we are asking you guys for your thoughts.

And I see more and more people ask about this. So that is good to see.


I think with the opening of the bounty system to anyone and anywhere, this has nothing to do with "you have been bad". You will see people tagging everyone for bounties for s***s and giggles.

I like the anonymity, and I like the idea of knowing who put a bounty on my head.

Perhaps you can make it a fee. Pay 5m ISK to find out who put a bounty on my head. It's an ISK sink, and it puts a layer of "do I really want to know that much?".

Where I am.

Salpad
Carebears with Attitude
#57 - 2012-10-11 15:47:12 UTC
Bloodpetal wrote:


Also, thinking about it...

I totally 100% completely understand the need for bounties being paid out in portions.

However, there is a bit of a charm looking at a 5B ISK bounty and saying, "damn, I want ALL of that" without having to kill the person for... 25B ISK worth of space junk. I mean... As much as this is a boost, it's also a bit of a "nerf". I keep wondering if there's a way to make it pay out more sizable portions without being abusable... Ugh




I will point out to anyone who wants to "Rent" out their kill rights that they put a price tag on it, otherwise you're giving the person a free get out of jail card because they'll just activate on themselves and shoot themselves in a rookie ship.



Keep in mind, it's the sum of hull value, rigs, modules, presumably ammo, and his implants. "Effective Harm" can total up to quite a nice amount. Especially if CCP also includes the Skill Clone replacement value, which was not mentioned in the Dev Blog. But that'll add a few million more.
Bloodpetal
Tir Capital Management Group
#58 - 2012-10-11 15:47:15 UTC
Salpad wrote:

But from what I've heard, it is trivially easy for null-sec dwellers to earn 5.00 security rating by going ratting in belts for a couple of hours, and if so that would make it a bad idea to have any kind of bounty ratio influenced by Security Status.


At least you live up to your corp name.

I'll make sure to put a bounty on your corp when the time comes... Bear

Where I am.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#59 - 2012-10-11 15:47:37 UTC
Kill right icons will those also show in space, be in chat, and in the overview?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

darius mclever
#60 - 2012-10-11 15:47:56 UTC
Bloodpetal wrote:
CCP Punkturis wrote:


we're going to make it so you can't place bounty on inactive characters

I like that you still hate him though after all this time Blink

(I just realized I only replied to the first question)



Do you think this can be abused to "Test" who is actually currently activated? THere is a degree of anonymity when it comes to those things, combined with other tools, a corp could easily suss out how many players in a corporation are actually "active" players?

I believe that when the new War Dec system was being initiated, this was one of the things they wanted to avoid, was the ability for a war deccing corp to figure out how many characters on an alliance were actually "not playing" when calculating dec costs (but trials didn't count).



could a dev comment on this?