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Customer Support lifting previous restrictions regarding war decs

First post First post First post
Author
Mocam
Aliastra
Gallente Federation
#201 - 2011-10-17 23:19:37 UTC
Jita Bloodtear wrote:
GM Karidor wrote:
In the past, there have been some policies in place within Customer Support that imposed additional rules onto the war mechanics available in game, such as the so called "Alliance Hopping" or the more recent "Dec Shield".

The decision has been made to lift those restrictions that affect war declarations, thereby opening up ways for corporations to avoid unwanted wars via methods that were previously considered exploits of game mechanics.

In other words:
If you can leave or declare a war, raise the costs for other entities to declare one to you or do any other war related things within current normal game mechanics, you may do so without having to keep other rules in mind.

Unbelievable. Once again you have made the wrong decision and decided to shirk responsibility for your own game mechanics bugs. You are only moving to deregulate these bugs because you no longer want to spend man-hours fixing what you should have hardcoded into the game to prevent in the first place.

Furthermore, there are bugs the general public does not yet seem to be aware of. If a corp drops from alliance, it is immune to incoming wardecs until the next downtime. Period. This helpful bug, combined with alliance wardec wiping, can render a corporation mostly immune to multiple groups of attacking forces (even if staggered wardecs), and completely immune to a single attacking entity.


Overall - standardizing rule enforcement is a good thing but this? ...

The bug you mention should be fixed. Then again, a lot of stuff with wardec's could use a revamp. IMO - this change is bad form on CCP's part - droping restrictions on exploits BEFORE fixing the bugs? That's just asking for abuses to occur.

I don't mind the ability of a corporation to scrape off a war by joining alliances and leaving. That's little different than jumping into a gatecamp of blues then warping out with someone chasing you. The only fix here might be to attach ISK costs for a corporation leaving an alliance while in a war. They must pay out the equivalent of all wars currently in place against that alliance - something along these lines. Whine else where about a smart CEO's "navigation" abilities but, again, that bug you mention needs fixing. Running away should allow for chasing and this is prevented with that bug.

I do mind the fact that corporations can stack up fake wardecs while avoiding the costs due abuse of game mechanics and CCP's unwillingness to fix that.

My opinion on the subject is simple: If you want protection and are willing to pay for it - fine. Alts + wardec yourself as much as you can afford. Avoiding the costs while gaining the benefits, that's bad. Yes - deep pockets can "buy protection" but they'll need to pay for it and keep paying or that protection goes away. Spend towards the ISK sinks freely, that helps the overall economy.
ShipToaster
#202 - 2011-10-18 00:34:24 UTC  |  Edited by: ShipToaster
GM Karidor wrote:
Having said that, if you have ideas on how to improve war mechanics and make them more sound and useful, it probably is a good time to create (or revive) according threads on the Features and Ideas Discussions forum in this regard.



Recent wardec discussion threads. Go troll them or better still make one of your own.

https://forums.eveonline.com/default.aspx?g=posts&t=20782&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=22096&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=22037&find=unread

.

The Zerg Overmind
Rule Reversal
#203 - 2011-10-18 02:44:19 UTC
In accordance with CCP's wishes we have founded a new service for all corporations: DEC SHIELD

Corporations may join and leave the alliance at a cost of 50mil per join and wipe their wardecs off upon us. More details available here.
Kelduum Revaan
The Ebon Hawk
#204 - 2011-10-18 07:07:19 UTC
ShipToaster wrote:
Recent wardec discussion threads. Go troll them or better still make one of your own....


Some good ideas there, and I have another suggestion I hope to post later on this evening which should provide a couple of things not currently seen with the current mechanics - most notably the option for the defender to end the war in the event they can muster significant force.
Eternum Praetorian
Doomheim
#205 - 2011-10-18 13:46:47 UTC
The Zerg Overmind wrote:
In accordance with CCP's wishes we have founded a new service for all corporations: DEC SHIELD

Corporations may join and leave the alliance at a cost of 50mil per join and wipe their wardecs off upon us. More details available here.



Damn! beat me to it lol


Only question now is... will CCP retract this "ruling" before you make your 1B isk back for making said alliance Blink

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Poetic Stanziel
The Scope
Gallente Federation
#206 - 2011-10-18 16:49:47 UTC
Kelduum Revaan wrote:
ShipToaster wrote:
Recent wardec discussion threads. Go troll them or better still make one of your own....


Some good ideas there, and I have another suggestion I hope to post later on this evening which should provide a couple of things not currently seen with the current mechanics - most notably the option for the defender to end the war in the event they can muster significant force.
Please don't post your "capture the flag" idea. We don't need an artificial Warsong Gulch in this game.
Irval Penken
Doomheim
#207 - 2011-10-18 19:34:21 UTC
I just feel that CCP's decision is pointless if it makes it possible to make declaring war a financial disaster for the attacker - one could talk weeks about what costs would be appropriate, but being able to rise it in the way that EVE UNI does it now (and other alliances can, as well, if they bother) just looks *wrong*.

I mean, seriously, why have a mechanism in the game if you then accept it that people can completely bypass it...
Htrag
The Carebear Stare
Hydroponic Zone
#208 - 2011-10-18 21:05:01 UTC  |  Edited by: Htrag
Lazy GMs TBH.

Better war mechanics might be advised.

Whatever "dev" it was that removed the pod squish sound probably never even logged into the game.

Har Harrison
Garoun Investment Bank
Gallente Federation
#209 - 2011-10-19 06:40:33 UTC
I don't like this policy change at all - how is anyone supposed to undertake a high sec war now?

Sofia Bellard
Doomheim
#210 - 2011-10-19 07:48:43 UTC
One of the very best GM decisions ever to be honest. The game is played by more than just blood thirsty PvP players guys.

DEAL WITH IT!

Poor sad little pirates,  why you so mad?

Khanh'rhh
Sparkle Motion.
#211 - 2011-10-19 08:36:21 UTC
Sofia Bellard wrote:
One of the very best GM decisions ever to be honest. The game is played by more than just blood thirsty PvP players guys.

DEAL WITH IT!

This is incongruous with your desires. Since you're "pro Incarna" and think CCP should develop their efforts there, shouldn't wardecs be allowed as an incentive to stay docked, and explore the features?

Troll consistently tbh.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Twisted Trucker
Deep Core Mining Inc.
Caldari State
#212 - 2011-10-19 12:11:45 UTC
ShipToaster wrote:
GM Karidor wrote:
Having said that, if you have ideas on how to improve war mechanics and make them more sound and useful, it probably is a good time to create (or revive) according threads on the Features and Ideas Discussions forum in this regard.



Recent wardec discussion threads. Go troll them or better still make one of your own.

https://forums.eveonline.com/default.aspx?g=posts&t=20782&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=22096&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=22037&find=unread



Better yet, why don't you take your tears back to your own thread!
Twisted Trucker
Deep Core Mining Inc.
Caldari State
#213 - 2011-10-19 12:22:13 UTC
Irval Penken wrote:
I just feel that CCP's decision is pointless if it makes it possible to make declaring war a financial disaster for the attacker - one could talk weeks about what costs would be appropriate, but being able to rise it in the way that EVE UNI does it now (and other alliances can, as well, if they bother) just looks *wrong*.

I mean, seriously, why have a mechanism in the game if you then accept it that people can completely bypass it...


Sorry, why shouldn't it be a potential financial disaster for the attacker, just like it is a potential financial disaster for the defender?

Same goes for you HI-Sec POS bash whiners, what's stopping you? NOTHING!

Sack up the cash and go do it, only now YOU risk it being a possible financial disaster too, just like the poor sod who's POS your about to TRY and gank. No more 50 million chump change war-dec's to bash a couple billion worth of POS!
Khanh'rhh
Sparkle Motion.
#214 - 2011-10-19 12:55:16 UTC
Twisted Trucker wrote:
arathdghdhgdhghdghdghdghdg11!!!!!!!!!!!!1111one


Because "defending" yourself by voting yourselves in and out of an alliance and using glitches in the game code is just ridiculous.

How about you defend it using, I don't know, ships?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Bill Banner
State War Academy
Caldari State
#215 - 2011-10-19 13:15:58 UTC  |  Edited by: Bill Banner
FACT: The vast majority of EVE players remain in highsec.

FACT: EVE has more PVE content than PVP content.

You can infer from the above that the vast majority of EVE players are more apt to be mission running, building things, trading on the market, and just generally futzing about in Empire.

If these 'carebears' are prevented from doing what it is they're signing on to do - they will not sign on. If they don't sign on for a long enough period, it follows that the likelihood of them retaining a subscription is low. Given that this is the largest segment of the playerbase, it's not a sustainable practice.

I'm not anti-PVP by any means - but I am anti douche-baggery. Remove killmails (outside of wardecs) and nuke that whole meta-game from orbit.
Vewen Sinulf
Mueki Misute.
Domain Research and Mining Inst. Logistics
#216 - 2011-10-19 14:41:40 UTC
Why not have the war dec mechanism to be linked to the size of your corp/alliance.
For example:

The corp/alliance you want to declare war upon can not be more then 10x the size of your own.
Meaning, if you are a 1 man griefer corp then you can not declare war on a corp that has 11 or more members.
This stops the idiotic 1 man war decs against large corps/alliances.

At the same time, the weekly cost of a war could be 1m per member, if you want to declare war on a larger corp/alliance obviously you need more members to do so (see above) and then it'll be costing you more ISK.

Allowing the hopping and shielding in my opinion is not the right way forward.
ShipToaster
#217 - 2011-10-19 16:03:05 UTC
Twisted Trucker wrote:
ShipToaster wrote:
GM Karidor wrote:
Having said that, if you have ideas on how to improve war mechanics and make them more sound and useful, it probably is a good time to create (or revive) according threads on the Features and Ideas Discussions forum in this regard.



Recent wardec discussion threads. Go troll them or better still make one of your own.

https://forums.eveonline.com/default.aspx?g=posts&t=20782&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=22096&find=unread

https://forums.eveonline.com/default.aspx?g=posts&t=22037&find=unread



Better yet, why don't you take your tears back to your own thread!


I would say you should post your ideas but you are no doubt too embarrassed to do it and have resorted to low grade trolling instead. Seriously, post what you think wars should be about as this might be the only chance you get in the next five years.

The carebears ideas are all "increase war costs. the end" so dont whine to me when my ideas are implemented because they are so god damn suave and actually address the problems.

Vewen Sinulf wrote:
Standard carebear stuff


At least try to come up with something new. You so have to be an eve university alt.

.

Avon
#218 - 2011-10-19 16:50:32 UTC
Bill Banner wrote:

FACT: EVE has more PVE content than PVP content.


Really?

Every player is PVP content, even if they consider themselves a PVEer, as it should be.
Norrin Ellis
Doomheim
#219 - 2011-10-19 17:33:52 UTC
Khanh'rhh wrote:

Because "defending" yourself by voting yourselves in and out of an alliance and using glitches in the game code is just ridiculous.

How about you defend it using, I don't know, ships?


The current Pay to Grief™ system is not an incentive to declare war against people who can defend with, you know, ships. Pick targets that can legitimately fight back, and perhaps they will. Pick targets that are easy prey, and they'll use the cheapest, easiest means at their disposal to be rid of you.
Darkdood
Estrale Frontiers
#220 - 2011-10-19 17:47:12 UTC
GM Karidor wrote:
The reactions are mixed, as expected. However, lifting those rules is only the first step. We know that the current war mechanics leave a lot to desire (which is one reason those rules were set down in the first place), and there will be more to come in this regard. When exactly, this I sadly don't know, but lifting those rules will give us a better view on the various loopholes that exist within the mechanics (for both, attackers and defenders).

Having said that, if you have ideas on how to improve war mechanics and make them more sound and useful, it probably is a good time to create (or revive) according threads on the Features and Ideas Discussions forum in this regard.


If you guys really are going to fix an obviously broken system in say the next six months then I'm totally for this. Let it all explode so you can see how badly its broken.