These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Removing isk faucets/sinks. Thoughts?

Author
Sarah Schneider
Native Freshfood
Minmatar Republic
#21 - 2012-10-08 10:21:48 UTC
Inquisitor Kitchner wrote:
Fact is biggest faucet has been FW. Such ridiculous amounts of money being made will drive prices up to no end.

FW is a sink. Whatever amount of ISK gained from FW comes from other player's ISK, hence the fluctuation of prices caused by this localized issue will correct itself in the long run, unlike faucets.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

James Amril-Kesh
Viziam
Amarr Empire
#22 - 2012-10-08 10:51:03 UTC  |  Edited by: James Amril-Kesh
unloadedx16 wrote:
ArrowHow will the money be distributed? (to Mission runners, ratters, etc.)

Players earn "tax credits" every time they finish missions, kill rats, etc.
At the end of they day Concord distributes ALL the tax money collected back to the capsulers based on how much tax credits they have earned.

ArrowNo really! The tax rate is to low, this wont work! I'll get paid Poopoo!

Have the tax rates be set by the players through a voting systems every few months.
Mission runners will vote for the tax rate to be as high as possible (so Concords "tax credit" pool will be larger)
Industrialist and traders will likely vote for the tax rate to be lower.

YEAH GUYS THERE'S NO WAY THIS COULD EVER BE EXPLOITED.
LET'S DO IT.


Anyway, the biggest ISK faucets in the games are likely: bounties and insurance.
The biggest ISK sinks are probably BPOs, followed by skillbooks.

Not that I'm pulling this out of my ass or anything.

Enjoying the rain today? ;)

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#23 - 2012-10-08 13:00:14 UTC  |  Edited by: Destiny Corrupted
James Amril-Kesh wrote:
The biggest ISK sinks are probably BPOs, followed by skillbooks.

It's probably more like sov bills > lp offers > war bills > npc market tax and broker fees > npc market orders > skillbooks.

Actually now that I think about it, market fees probably make up a bigger sink than anything else.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Doddy
Excidium.
#24 - 2012-10-08 13:33:35 UTC
Destiny Corrupted wrote:
James Amril-Kesh wrote:
The biggest ISK sinks are probably BPOs, followed by skillbooks.

It's probably more like sov bills > lp offers > war bills > npc market tax and broker fees > npc market orders > skillbooks.

Actually now that I think about it, market fees probably make up a bigger sink than anything else.


As of the last QEN (admittedly 2 years ago) skillbooks were by far the biggest sink then blueprints then LP store. I suspect the ratio will have moved in favour of LP store, sov and war bills (an aging server population don't need to keep on buying skills and bpos) but i would be surprised if skillbooks are not still biggest.
unloadedx16
School of Applied Knowledge
Caldari State
#25 - 2012-10-08 15:08:58 UTC
Destiny Corrupted wrote:
unloadedx16 wrote:
Just recently I read an article, in The Economist about a relativity new online monetary system called bitcoin. It's has real monetary value and bitcoin, like most of the worlds currency s, is backed purely by trust (it's accepted because people are willing to accept it). What's really interesting/unique about bitcoin is the way it works. It's decentralized (meaning the government doesn't control it) , only a finite number of bitcoins will ever be injected into the internet, and bitcoins, in theory, can be infinity divisible.

In essence bit coins unlike government currency have no isk faucets (fed printing money) or isk sinks(money lost in a fire or whatever).

Oh god. Oh my god. My brain.

All the economics professors I've ever had are rolling in their graves right now. Even the ones that were alive right up to the point when you took pen to paper and your words, like the spirits emerging from the Ark of the Covenant, melted their faces and turned them to goo.


Could you explain what is wrong so we can have a discussion instead of just saying, "your stupid".
unloadedx16
School of Applied Knowledge
Caldari State
#26 - 2012-10-08 15:18:10 UTC
Inquisitor Kitchner wrote:


This idea is doomed to fail because what OP is suggesting is the removal of:

1) Bounties from Rats/Anoms
2) ISK paid for mission rewards
3) Any money currently paid out by NPCs for anything I have forgotten about

Frankly OP I like the fact you've bothered to try and understand the nature of an MMO economy but it hasn't worked. The reason is MMOs will ALWAYS be injecting their own money into the game like permanent quantitive easing. It really does just mean you need to come up with better money sinks or inflation happens to balance it out.

Fact is biggest faucet has been FW. Such ridiculous amounts of money being made will drive prices up to no end.


Uhmm ...what?

I'm am by no means suggesting the removal of mission reward.
I am suggesting that the isk generated by mission runners (currently isk faucets) come from somewhere else in the eve economy, from other players, instead out of thin air. The isk will come from market taxes.
Doddy
Excidium.
#27 - 2012-10-08 15:21:37 UTC
The isk would just run out. Probably in days.
Brooks Puuntai
Solar Nexus.
#28 - 2012-10-08 15:23:27 UTC  |  Edited by: Brooks Puuntai
You can't just go half way and say "REMOVE FAUCETS/SINKS" then turn around and allow "tax credits" and "taxes" to work as a faucet and a sink.

If you wanted to go extreme, remove all faucets and all sinks period. All money would have to be earned through the market and selling "loot" to other players. Eve has enough isk floating around to where this could be sustainable. However like someone else said, you will run into the issue where there will be a few who will hold all the wealth and hoard everything and the system will collapse and/or players will find a alternative currency and add an artificial value.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

unloadedx16
School of Applied Knowledge
Caldari State
#29 - 2012-10-08 15:26:41 UTC
Serena Serene wrote:

...

And @OP:
I get the idea of "no faucet, no sinks" .. I don't know whether it would work out in principle, and I don't want to comment on that. But I don't get why you're over-complicating things with taxes and mission runners. Especially not why you're only focussing on mission runners.

Either get rid of sinks completely without such a weird replacement, or, if you need to have taxes for some reason (like encouraging people to leave NPC corps in favor of player corps, or to have a reason for some of the current trading skills), just fuel the current faucets out of a pool filled by the current sinks.

So NPC bounties and mission rewards (and all other faucets I can't think of at the moment) would depend on the current "isk pool" of isk temporarily taken out of circulation by the former isk sinks.


Mission running is one of the biggest most popular isk faucets in game. With a finite amount of isk in game mission runners will still need to be paid somehow right? The money they receive will come from MARKET tax (currently an isk sink) NOT corp tax.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#30 - 2012-10-08 15:31:18 UTC  |  Edited by: Destiny Corrupted
unloadedx16 wrote:
Destiny Corrupted wrote:
unloadedx16 wrote:
Just recently I read an article, in The Economist about a relativity new online monetary system called bitcoin. It's has real monetary value and bitcoin, like most of the worlds currency s, is backed purely by trust (it's accepted because people are willing to accept it). What's really interesting/unique about bitcoin is the way it works. It's decentralized (meaning the government doesn't control it) , only a finite number of bitcoins will ever be injected into the internet, and bitcoins, in theory, can be infinity divisible.

In essence bit coins unlike government currency have no isk faucets (fed printing money) or isk sinks(money lost in a fire or whatever).

Oh god. Oh my god. My brain.

All the economics professors I've ever had are rolling in their graves right now. Even the ones that were alive right up to the point when you took pen to paper and your words, like the spirits emerging from the Ark of the Covenant, melted their faces and turned them to goo.


Could you explain what is wrong so we can have a discussion instead of just saying, "your stupid".

Okay, since you asked.

First of all, despite being based on essentially the heat generated by peoples' overpriced ATI cards, bitcoin is still a fiat currency emulator. It has NO real monetary value, despite being valued by some people. For all practical purposes, it's not backed purely by trust, but purely by the pact mentality that stems from the fact that people place value on it. Real currencies like the dollar and euro, on the other hand, are promissory notes printed by governments that back their face value. People only accept bitcoin because they believe they can profit from the transactions.

While you're right that bitcoin is decentralized, right now the SEC is slaughtering all the big players (at least American ones) in the bitcoin arena. Seriously, most of those people run Ponzi ops, and a lot of them are conveniently disappearing after closing and embezzling the funds they manage. I should also add that according to at least American law, bitcoin is illegal.

Also, you said that real-life money lost in fires et cetera amounts to a money sink, which couldn't be further from the truth. In any controlled environment, the destruction of physical money is usually insured by the government, as long as it is registered (think physical bank deposits). Now, for each dollar you personally burn, the government is in theory allowed to reprint. Remember, while the physical paper is your property (technically it isn't), it simply represents debt.

Also the whole idea of there being no "faucet" for quantity-limited but infinitely-divisible currency is flawed to begin with. You have to think of it in terms of wealth, not in terms of quantity. As long as the value of one bitcoin isn't pegged to some other currency (it can't be by it's very nature), the concepts of "faucet" and "sink" have no bearing on bitcoin at all.

If EVE ISK were to be like bitcoin, it would have to be infinitely divisible, there would have to be no taxes, and your redistribution idea wouldn't work because people would just hoard it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Val'Dore
PlanetCorp InterStellar
#31 - 2012-10-08 15:31:23 UTC
Look into Entropia Universe.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

unloadedx16
School of Applied Knowledge
Caldari State
#32 - 2012-10-08 15:32:55 UTC
Brooks Puuntai wrote:
You can't just go half way and say "REMOVE FAUCETS/SINKS" then turn around and allow "tax credits" and "taxes" to work as a faucet and a sink.

If you wanted to go extreme, remove all faucets and all sinks period. All money would have to be earned through the market and selling "loot" to other players. Eve has enough isk floating around to where this could be sustainable. However like someone else said, you will run into the issue where there will be a few who will hold all the wealth and hoard everything and the system will collapse and/or players will find a alternative currency and add an artificial value similar to currency.


That's exactly what Im suggesting!

Players will vote for their own Eve wde Market tax rate ever certain amount of time.
The MARKET tax will be collected by concord and dumped into a pool.
At the end of the day ALL the money collected by concord will be distributed back to the players (tax credits from misnions, ratting, whatever).
No isk has been created no isk has been destroyed.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#33 - 2012-10-08 15:37:41 UTC
unloadedx16 wrote:
Brooks Puuntai wrote:
You can't just go half way and say "REMOVE FAUCETS/SINKS" then turn around and allow "tax credits" and "taxes" to work as a faucet and a sink.

If you wanted to go extreme, remove all faucets and all sinks period. All money would have to be earned through the market and selling "loot" to other players. Eve has enough isk floating around to where this could be sustainable. However like someone else said, you will run into the issue where there will be a few who will hold all the wealth and hoard everything and the system will collapse and/or players will find a alternative currency and add an artificial value similar to currency.


That's exactly what Im suggesting!

Players will vote for their own Eve wde Market tax rate ever certain amount of time.
The MARKET tax will be collected by concord and dumped into a pool.
At the end of the day ALL the money collected by concord will be distributed back to the players (tax credits from misnions, ratting, whatever).
No isk has been created no isk has been destroyed.

How would this be a good thing? It would just stagnate the economy into a standstill because no one would want to be the guy that pays more into the system than he gets.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Vincent Athena
Photosynth
#34 - 2012-10-08 15:39:32 UTC
From Dev post a while ago:

A freebie, last 24hrs transaction stats for a selection of faucets and sinks -
as you can see, Concord is a very generous organization!

Trade Total

* Market Transaction 5,848,221,406,963

Faucets
* Bounty Prizes 876,039,478,466
* Agent Mission Reward 68,923,141,163
* Agent Mission Time Bonus 63,450,447,585
* Insurance Payouts 111,942,877,603

Sinks
* Sales Tax 6,227,911,218
* Brokers fee 6,733,818,276
* PI Construction Costs 7,575,185,000
* PI Import Tax 290,289,843
* PI Export Tax 3,355,153,925
* Insurance Cost 43,021,823,156
* Clone Activation 20,197,210,000
* Sovereignty Bill 59,332,000,000
* LP Store 135,343,150,000

The LP store is the biggest ISK sink . For many items you need to spend both ISK and LP, and thats a sink.

Now for the idea itself: The economy needs some ISK growth to be healthy. As new players join, the ISK supply should grow. As players age, they tend to need and use more ISK, again best handled by an increase in supply. Failure to have this increase in supply results in whats known as an economic depression. If ISK became in short supply, people would stop spending it. They would hold onto whatever they got, both ISK and items. Industry and trade would suffer, and it would become hard to get any item, both because the price would be silly high compared to the ISK supply, and because they would be in short supply, or just not available at all.

Careful growth of the money supply is needed for a healthy economy. Too much you get run-away inflation (and by that I mean EVERYTHING going up 100% a month, something we do not have). To little and you get a depression.

The easiest way for CCP to implement something like the OPs idea is to simply put a multiplier on all bounty payouts and adjust it from time to time as needed to control the money supply.

Know a Frozen fan? Check this out

Frozen fanfiction

Kult Altol
The Safe Space
#35 - 2012-10-08 16:34:07 UTC
I like OPs idea. Oh dear. Also the main point I think OP is getting across the market is too fake with sinks and faucets. It needs more tubs and kitchen sinks.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Tippia
Sunshine and Lollipops
#36 - 2012-10-08 20:13:35 UTC  |  Edited by: Tippia
Destiny Corrupted wrote:
James Amril-Kesh wrote:
The biggest ISK sinks are probably BPOs, followed by skillbooks.

It's probably more like sov bills > lp offers > war bills > npc market tax and broker fees > npc market orders > skillbooks.
It's probably more like Skill books > LP store > BPOs > Insurance fees > Broker fees > Sales tax > Clones, with sov fees somewhere in the same region as the market fees.

unloadedx16 wrote:
That's exactly what Im suggesting!

Players will vote for their own Eve wde Market tax rate ever certain amount of time.
The MARKET tax will be collected by concord and dumped into a pool.
At the end of the day ALL the money collected by concord will be distributed back to the players (tax credits from misnions, ratting, whatever).
No isk has been created no isk has been destroyed.
…and again, the reason this system is not used is that UO quickly and efficiently proved that fixed-supply economies don't work — they hyper-inflate or hyper-deflate and the actual money ceases to be useful as players turn to stuff that are not limited in such was in order to create a working medium of transaction. Under your scheme, people will quickly grow tired of typing fifteen zeros between the decimal point and the price every time they want to put something on the market as the femto-ISK becomes the normal unit of cost.

It's been tried; it's been tested; it's a disastrously bad suggestion.
Lin-Young Borovskova
Doomheim
#37 - 2012-10-08 20:27:53 UTC
Money games are always money games no matter how you call the currency.
Monetary systems no matter witch are simply horrible, only demonstrate the inability for our society to evolve consciously and responsibly. The most impressive and powerful subversive tool, the greatest engine of death/destruction and humans modern tool for genocide.

How much it worth whatever amount of money in your 6 feet underground nice suit pockets? -I'm still searching the answer, can't figure out worms will find it tasty like caviar or just as good as any other meat. Lol

brb

unloadedx16
School of Applied Knowledge
Caldari State
#38 - 2012-10-09 03:36:21 UTC  |  Edited by: unloadedx16
Tippia wrote:
Destiny Corrupted wrote:
James Amril-Kesh wrote:
The biggest ISK sinks are probably BPOs, followed by skillbooks.

It's probably more like sov bills > lp offers > war bills > npc market tax and broker fees > npc market orders > skillbooks.
It's probably more like Skill books > LP store > BPOs > Insurance fees > Broker fees > Sales tax > Clones, with sov fees somewhere in the same region as the market fees.

unloadedx16 wrote:
That's exactly what Im suggesting!

Players will vote for their own Eve wde Market tax rate ever certain amount of time.
The MARKET tax will be collected by concord and dumped into a pool.
At the end of the day ALL the money collected by concord will be distributed back to the players (tax credits from misnions, ratting, whatever).
No isk has been created no isk has been destroyed.
…and again, the reason this system is not used is that UO quickly and efficiently proved that fixed-supply economies don't work — they hyper-inflate or hyper-deflate and the actual money ceases to be useful as players turn to stuff that are not limited in such was in order to create a working medium of transaction. Under your scheme, people will quickly grow tired of typing fifteen zeros between the decimal point and the price every time they want to put something on the market as the femto-ISK becomes the normal unit of cost.

It's been tried; it's been tested; it's a disastrously bad suggestion.


Eve has so many trillions of isk circulating I doubt needing less than .01 isk in a limited isk economy (least not anytime soon).
But if that happens to be the case would it be to difficult to just.... move the decimal place over a few? ( .01 would now equal 1000 isk but would be worth exactly the same since it was applied to everything).
Also having the market hyper/hypo inflate would not necessarily be a bad thing. More dynamics to trading.

Anyways it's interesting you said that this idea has already been tested and "quickly and efficiently" proven that it wont work (maybe it needed more time to stabilize or more players?).
UO is Ultima Online?
unloadedx16
School of Applied Knowledge
Caldari State
#39 - 2012-10-09 03:41:39 UTC
Vincent Athena wrote:
From Dev post a while ago:

A freebie, last 24hrs transaction stats for a selection of faucets and sinks -
as you can see, Concord is a very generous organization!

Trade Total

* Market Transaction 5,848,221,406,963

Faucets
* Bounty Prizes 876,039,478,466
* Agent Mission Reward 68,923,141,163
* Agent Mission Time Bonus 63,450,447,585
* Insurance Payouts 111,942,877,603

Sinks
* Sales Tax 6,227,911,218
* Brokers fee 6,733,818,276
* PI Construction Costs 7,575,185,000
* PI Import Tax 290,289,843
* PI Export Tax 3,355,153,925
* Insurance Cost 43,021,823,156
* Clone Activation 20,197,210,000
* Sovereignty Bill 59,332,000,000
* LP Store 135,343,150,000

The LP store is the biggest ISK sink . For many items you need to spend both ISK and LP, and thats a sink.

Now for the idea itself: The economy needs some ISK growth to be healthy. As new players join, the ISK supply should grow. As players age, they tend to need and use more ISK, again best handled by an increase in supply. Failure to have this increase in supply results in whats known as an economic depression. If ISK became in short supply, people would stop spending it. They would hold onto whatever they got, both ISK and items. Industry and trade would suffer, and it would become hard to get any item, both because the price would be silly high compared to the ISK supply, and because they would be in short supply, or just not available at all.

Careful growth of the money supply is needed for a healthy economy. Too much you get run-away inflation (and by that I mean EVERYTHING going up 100% a month, something we do not have). To little and you get a depression.

The easiest way for CCP to implement something like the OPs idea is to simply put a multiplier on all bounty payouts and adjust it from time to time as needed to control the money supply.


Where/how do you get this data!? =O
unloadedx16
School of Applied Knowledge
Caldari State
#40 - 2012-10-09 03:42:34 UTC
Chribba wrote:
We didn't like the government money so we made our own?


Hi I love you!