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I want your little things!

First post First post First post
Author
Acac Sunflyier
The Ascended Academy
#2801 - 2012-09-29 10:37:00 UTC
TheBreadMuncher
Protus Correction Facility Inc.
#2802 - 2012-09-29 10:38:42 UTC
Promote Rooks and Kings to "won EVE without blobs" status.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Yokai Mitsuhide
Doomheim
#2803 - 2012-09-29 15:03:00 UTC
Undo the changes to FW. It's worse now than it was before :\
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2804 - 2012-09-29 15:05:42 UTC
:D

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Lady Naween
Ministry of War
Amarr Empire
#2805 - 2012-09-30 07:01:59 UTC
Better session changing timer (since the aggression timers are getting new and shiny icons why not the session change one?)

And why is there a popup warning for entering lowsec but not one for us misunderstood pirates when we enter highsec? ^^
ok.. not totally serious on that last one..
Ptraci
3 R Corporation
#2806 - 2012-09-30 11:11:02 UTC  |  Edited by: Ptraci
Fix that annoying bug that happens 70% of the time when you're scanning something with probes and you use the shift key to reduce their scan range and the graphic shows all your probes reducing range but somehow on the list only one probe reduces range, so you hit the scan button and then the graphics update with probes saying "Har har har I trolld u!" with only one probe at the smaller range and all the others pop back to the previous range, meaning you just wasted 10 seconds of your life watching the "Analyzing" progress bar, because you're just going to have to do it again.


If I see that happen ONE MORE TIME I swear I'm going to...
Silk daShocka
Greasy Hair Club
#2807 - 2012-09-30 13:19:27 UTC
-UI display of currently running/maximum industry job slots
-Not having the drone groups dropdown list open up on drones in bay, when open dropdown groups from drones in space return to bay
-Ability to link items from corp assets


Apologies if the above are already in teh game, I have yet to find a way to do these things.
Salpad
Carebears with Attitude
#2808 - 2012-09-30 15:49:42 UTC
Add a readout for capacitor amount, equivalent to the ones for shield, armour man hull. Currently I have to hover the mouse cursor over the capacitor graphics to get a numerical/percentage value. When not doing that I only get the vague pie chart impression.

Shield/armour/hull lets you toggle between absolute value or percentage-of-max. I think it'd make sense to make the Capacitor readout do the same. And of course the capacitor readout should be optional - only shown for players who want it shown.
Salpad
Carebears with Attitude
#2809 - 2012-09-30 16:15:44 UTC
Make it easier to repair drones, by reducing the micromanagement.

If I have a remote armour repper module fitted, I should be able to right-click on a drone in my drone window and order it to "come home and get healed up" and it should then do that, fly back to me, to within range of my module(s), and my module should auto-activate and heal it up. Once it's all healed, it should de-activate the module and the drone should fly out and resume fighting or guarding me.

I really, really hate drone repair, not because it's costly, or because I have to fit a module to do it, but because of the annoyingly huge amount of micro-management that it involves. As a result, while I do use drones, I never fit a remote armour repper, and instead on thoe occaisons where my drones do take armour damage, I repair them down in dock, paying for it. Because it's easier that way, less micromanagement.

It's a fundamental rule of design of RPGs and RPG-like games that micromanagement just is not fun.
Ratokus
Gypsy Fleet
#2810 - 2012-10-01 11:20:11 UTC
Have auto lock back set to 0 as default..... please.
Kitanga
Lowsec Border Marshals
#2811 - 2012-10-03 16:01:59 UTC  |  Edited by: Kitanga
when looking for an item to purchase, i find that i want to first see if i already own one in my inventory. this is kind of a hassle because you have to go to your inventory and do a specific search. it would be great if a 'Find in Inventory' option was added wherever you find the option to 'Find in Contracts' and 'View Market Orders' .

TLDR: please add 'Find in Inventory'
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#2812 - 2012-10-03 20:15:10 UTC
When right clicking and choosing keep at range, in the sub menu your personalised ranges should be show in that list.
Slinky1984
Perkone
Caldari State
#2813 - 2012-10-05 07:12:20 UTC
I would like to be able to right click on an item in the fitting window and select view in market or find on contracts, instead of having to unfit it first.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2814 - 2012-10-05 07:48:46 UTC
ISD Dorrim Barstorlode wrote:
Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Samoth Egnoled
Caldari Provisions
#2815 - 2012-10-05 07:54:17 UTC
Alice Saki wrote:
ISD Dorrim Barstorlode wrote:
Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?



This, and maybe add that you dont show up till you've either been phsically seen or d-scanned.
Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#2816 - 2012-10-05 07:54:47 UTC  |  Edited by: Alice Saki
Samoth Egnoled wrote:
Alice Saki wrote:
ISD Dorrim Barstorlode wrote:
Something I wouldn't mind seeing is when you enter k-space from a wormhole, your local channel does not see you until you speak up. After all, you did not enter through a stargate; how should it be instantly able to tell you are there?



This, and maybe add that you dont show up till you've either been phsically seen or d-scanned.



Something Along those lines

and I'll say Again

Changing T3 Subsystems at a POS
and
Alliance Bookmarks.

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Arline Kley
PIE Inc.
Khimi Harar
#2817 - 2012-10-05 07:56:24 UTC
"Salpad" wrote:
Shield/armour/hull lets you toggle between absolute value or percentage-of-max. I think it'd make sense to make the Capacitor readout do the same. And of course the capacitor readout should be optional - only shown for players who want it shown.


+1 to this.


"Ptraci" wrote:
If I see that happen ONE MORE TIME I swear I'm going to...


Do what? Put a beer in a sodastream?

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Hasugo Numani
Koprulu Sector
#2818 - 2012-10-05 18:15:57 UTC
With all the new fancy Crimewatch Flag timers, could the jump cloak timer be added to the UI also?
Leskit
Pure Victory
#2819 - 2012-10-09 06:45:54 UTC
Shift+click for Planetary Interaction. Want to install the same schematic on 18 processors and route them all to the same plaec? shift+click all of them then only go through the process once. Same for routing materials, etc. Remove all the incessant clicking.
Salpad
Carebears with Attitude
#2820 - 2012-10-11 02:36:15 UTC
It would be nice to be able to assemble and repackage modules while they're in my ship's cargo bay. Also, it would be nice to be able to "unfit to cargy bay" when I right-click on a module on the Fitting screen. Currently the "unfit" option unfits the module to the player's item bay in the station, but that's not always desirable, because the item bay may be cluttered with many dozens of modules or other items.

I think "fit to active" on right-click is already possible with modules in cargo bay (when you're docked), but if it isn't, then that should be added too.