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Career for stealth skills ?

Author
Xorxos Ur
Science and Trade Institute
Caldari State
#1 - 2012-10-02 07:33:26 UTC
Hi,
i'd like to develop my character to develop all skills related to stealth, ship speed and agility.... such things.

What career should I then go into that will make use of these skills, knowing that:

- I like to play solo
- I prefer player interaction instead of NPC fights

I like to use stealth to avoid fighting.
Is there any "spy" like jobs for me ? Not only from agents, but form players ?
Please advise
Sin Pew
Ministry of War
Amarr Empire
#2 - 2012-10-02 07:43:02 UTC
Create an alt, train it for corporate roles and freighter, infiltrate a corp, steal all their stuff overnight when you have the keys, recycle alt, rinse and repeat.

Other than that, cloakies still appear in local chat to everyone in the system except in wormholes. You can be located anywhere in EVE except in wormholes, so stealth in EVE... *shrugs* only stealth you might get is anonimity through alts.

EVE will beat you down and steal your cookies, you can play solo but you would learn way more way faster if you join a corp and play with others. There's just too much to learn.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-10-02 07:43:25 UTC  |  Edited by: ISD Athechu
Xorxos Ur wrote:
Hi,
i'd like to develop my character to develop all skills related to stealth, ship speed and agility.... such things.

What career should I then go into that will make use of these skills, knowing that:

- I like to play solo
- I prefer player interaction instead of NPC fights

I like to use stealth to avoid fighting.
Is there any "spy" like jobs for me ? Not only from agents, but form players ?
Please advise


First: There are no predefined careers, you can do what you like.

Second:

I can think of 4 stealth options

1. Stealth bomber. And go null-sec and bomb people though you are limited on what you can engage due to being solo and SB being paper thin tanked.

2. Cloaky scanner. Probe out people covert and have a fleet warp to you when you find them. But this is not really solo.

3. Cloaky hauler. Move stuff while cloaked.

4. Cloaky Camping. Usually used in nullsec. Sit in safespot cloaked up to prevent people from making money.


As for spy, yes its possible but not with this character anymore after posting it here. But it involves being in one corp and then spy on another. It is far from a solo game. As it involve joining a corp.

Word Change - ISD Athechu

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Mara Rinn
Cosmic Goo Convertor
#4 - 2012-10-02 08:48:17 UTC
Cloaky exploration in a custom built T3 cruiser? I hear the Proteus is popular with solo explorers.
J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-10-02 13:48:47 UTC
Mara Rinn wrote:
Cloaky exploration in a custom built T3 cruiser? I hear the Proteus is popular with solo explorers.



Oh. Totally forgot about that one.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#6 - 2012-10-02 16:31:30 UTC
If your talking about basic intell then yes you can provide it in either a cloaky ship. An alt in a ship thats expendable. Or something so fast it cant be caught like an interceptor.

Stealth bomber have huge utility in a wide variety of fleets.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Jesuis Cache-Cache
#7 - 2012-10-02 17:32:31 UTC
Sin Pew wrote:
Other than that, cloakies still appear in local chat to everyone in the system except in wormholes. You can be located anywhere in EVE except in wormholes, so stealth in EVE... *shrugs* only stealth you might get is anonimity through alts.

So, you are saying that even someone skilled and equipped for cloaking can be detected and pinpointed at any time? That doesn't make since...


Quote:
EVE will beat you down and steal your cookies, you can play solo but you would learn way more way faster if you join a corp and play with others. There's just too much to learn.

One might not play well with others.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2012-10-02 18:24:31 UTC  |  Edited by: J'Poll
Jesuis Cache-Cache wrote:
Sin Pew wrote:
Other than that, cloakies still appear in local chat to everyone in the system except in wormholes. You can be located anywhere in EVE except in wormholes, so stealth in EVE... *shrugs* only stealth you might get is anonimity through alts.

So, you are saying that even someone skilled and equipped for cloaking can be detected and pinpointed at any time? That doesn't make since...


Quote:
EVE will beat you down and steal your cookies, you can play solo but you would learn way more way faster if you join a corp and play with others. There's just too much to learn.

One might not play well with others.



If you are cloaked, nobody can probe you out (unless you are stupid and cloaked up on a planet entry point, which means you can easily be de-cloaked).

So once your cloaked in your safe-spot, you are 'safe'.

However, if it's not WH-space, your name will show in lo cal chat, so people know you are in the system somewhere.


And I totally support the idea of joining a corporation.

Eve is a MMO, play it with others, not single player style.
And for every living person on the planet there is a corporation to be found.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jesuis Cache-Cache
#9 - 2012-10-02 18:57:48 UTC  |  Edited by: Jesuis Cache-Cache
J'Poll wrote:
If you are cloaked, nobody can probe you out (unless you are stupid and cloaked up on a planet entry point, which means you can easily be de-cloaked).

So once your cloaked in your safe-spot, you are 'safe'.

However, if it's not WH-space, your name will show in lo cal chat, so people know you are in the system somewhere.
I was just reading more about this. I see that the "local" is the only dead give away. From what I can tell...and that isn't much mind you...If one has the skills and the equipment in the right bird, they can move through the world space virtually unchallenged.

I can see with the right piloting techniques it could prove quite profitable.


Quote:
And I totally support the idea of joining a corporation.

Eve is a MMO, play it with others, not single player style.
And for every living person on the planet there is a corporation to be found.
I am still quite new to all of this. Even to MMOs. I come directly from SP RPGs. The only reason I started looking onto this is from playing Mass Effect. Even that game peeked my interest, due to story and not action.

The characters I create in games are not in any way a reflection of myself. I will create them with their own personalities and play them as such. I see no reason why this game will be any different. Then again...maybe EVE is not for me but it's new and shiny. Different people play games for different reasons.

Why can't the OP be a Bounty Hunter or something? IDK...Is there a place for that kind of character. To me that is a solo type of thing.

EDIT :

Oh...about the Corps. What makes them such the recommendation? Isn't it no more than joining a..gang? I'm not sure I fit in to social gaming.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

Oraac Ensor
#10 - 2012-10-02 20:07:48 UTC  |  Edited by: Oraac Ensor
Jesuis Cache-Cache wrote:
The characters I create in games are not in any way a reflection of myself. I will create them with their own personalities and play them as such. I see no reason why this game will be any different. Then again...maybe EVE is not for me but it's new and shiny. Different people play games for different reasons.

Why can't the OP be a Bounty Hunter or something? IDK...Is there a place for that kind of character. To me that is a solo type of thing.

EDIT :

Oh...about the Corps. What makes them such the recommendation? Isn't it no more than joining a..gang? I'm not sure I fit in to social gaming.

Many posters in these forums misunderstand the meaning of "multiplayer". They think it means that you aren't doing it right unless you join a corp, guild, gang, team - call it whatever you like, but some form of semi-permanent player organisation. In fact all it means is what it says - multiple players - with whom you are able to interact.

Worse than that, they have the arrogance to presume to tell newbies that they WILL enjoy/learn the game better in a player corp despite the fact that they know nothing whatsoever about the abilities, character, personality or tastes of the people to whom they are giving that advice.

Nothing wrong with wanting to play solo - a recent survey showed that the majority of EVE players do it that way.

To my way of thinking there are huge disadvantages to joining a corp. You can be wardecced, forcing you into PvP that you may not want or otherwise alter your gameplay to avoid unwelcome consequences. Your corpmates can atttack you without CONCORD intervention, they can also steal from you. You can be required to take part in corp operations which you don't enjoy but have to do in order to stay in the corp. All of which can mean you're not playing the game the way you would want to.

You'll see people saying "do your homework, ask questions, search around until you find the right corp, there's one to suit every play style". Yeah, right - according to CCP there are 80,000+ player corps in EVE. If we spend our time searching through all those to find our ideal, just exactly when will we have the time to actually play the game?

If you're the type of person who lacks the imagination to have fun without a bunch of others around you, or too scared to do anything without friends to back you up, then a corp is obviously the right place for you. Otherwise just do your own thing, but obviously if you happen to stumble across a corp that exactly suits your purposes it would be a good idea to apply for membership.

Note that being solo doesn't mean that you can't co-operate with others in joint ventures - you can join or form a fleet without being in a player corp.
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2012-10-02 20:34:07 UTC  |  Edited by: J'Poll
Oraac Ensor wrote:
Jesuis Cache-Cache wrote:
The characters I create in games are not in any way a reflection of myself. I will create them with their own personalities and play them as such. I see no reason why this game will be any different. Then again...maybe EVE is not for me but it's new and shiny. Different people play games for different reasons.

Why can't the OP be a Bounty Hunter or something? IDK...Is there a place for that kind of character. To me that is a solo type of thing.

EDIT :

Oh...about the Corps. What makes them such the recommendation? Isn't it no more than joining a..gang? I'm not sure I fit in to social gaming.

Many posters in these forums misunderstand the meaning of "multiplayer". They think it means that you aren't doing it right unless you join a corp, guild, gang, team - call it whatever you like, but some form of semi-permanent player organisation. In fact all it means is what it says - multiple players - with whom you are able to interact.

Worse than that, they have the arrogance to presume to tell newbies that they WILL enjoy/learn the game better in a player corp despite the fact they know nothing whatsoever about the abilities, character, personality or tastes of the people to whom they are giving that advice.

Nothing wrong with wanting to play solo - a recent survey showed that the majority of EVE players do it that way.

To my way of thinking there are huge disadvantages to joining a corp. You can be wardecced, forcing you into PvP that you may not want or otherwise alter your gameplay to avoid unwelcome consequences. Your corpmates can atttack you without CONCORD intervention, they can also steal from you. You can be required to take part in corp operations which you don't enjoy but have to do in order to stay in the corp. All of which can mean you're not playing the game the way you would want to.

You'll see people saying "do your homework, ask questions, search around until you find the right corp, there's one to suit every play style". Yeah, right - according to CCP there are 80,000+ player corps in EVE. If we spend our time searching through all those to find our ideal, just exactly when will we have the time to actually play the game?

If you're the type of person who lacks the imagination to have fun without a bunch of others around you, or too scared to do anything without friends to back you up, then a corp is obviously the right place for you. Otherwise just do your own thing, but obviously if you happen to stumble across a corp that exactly suits your purposes it would be a good idea to apply for membership.

Note that being solo doesn't mean that you can't co-operate with others in joint ventures - you can join or form a fleet without being in a player corp.


Oraac, you do have very good points about not joining a player corp.

But besides the downsides you named, some of which can be negated:

Friendly fire, yes very possible, but never happened to me during my stay in EVE. Mainly cause common sense and proper corp recruitment can take away a large portion of friendly fire. I know one guy who got killed by a new recruit in one of my corps I've been in, the corp reimbursed everything lost, cause they were at fault by letting him in.

Wardecs, not really much you can do about it. Though a long time since I've seen on against me that really matter. The last one wardecced my alliance and the 4 guys in that corp never logged in during that time. Also, usually people wardec you for 1 of 3 main reasons:

1.) You are in a more powerful corp/alliance, and they want to disturb your ability to do stuff in high-sec (usually done to null-sec alliances to make shipping in new stuff from high-sec harder).

2.) You pissed of the wrong guy and he wardecced you or hired someone to do it to get even.

3.) You or your corp/alliance have something that attracts the wrong kind of people (for instance a corp with lots of shiny fitted ships running missions can attract gankers cause if they catch one they get a juicy kill).

Stealing. Very easy to negate. Just don't give people your stuff if you don't trust them. Period. And if you give them stuff, just expect it to be lost, so don't give them all you have.

There are also some positive sites on joining a player corp, though that's my personal opinion.

1.) You get people to hang around with. With the right corp, those people like to play EVE in the same way you do, so you can help each other or band together to get to certain goals.

2.) Help, specially for a new player. I know even NPC corps have corp-chat (I have couple of alts in NPC corps for mixed reasons) and you have the normal help channel. But if you are in a corp that teaches new players and at the same time does what you (would) like to do, they can help you more directly towards your own goals.

As for the part that you are forced into doing something you don't like to do. Usually this just means you are not in the right corporation. I know our corporation would never force people to do stuff they don't want to do, the only minor exception is when our home space in null-sec is under attack. At that point we do ask everybody that is ABLE too, to help defend it. Why, because without our own space, they can't play the game they would like too.

But if we have a PvP roam and you don't want to join, you just don't. If you can't be on for 'x' hours a week, fine, EVE is a game not a 2nd job. So basically, if a corp forces you to do stuff, they are likely not the corp you want to be in.

---

Bounty hunter is possible, but at current stage the bounty system isn't really well worked out. You get the bounty if you are the final blow on the pod of someone with a bounty.

But then again, if a person has a bounty high enough he will just roll an alt and kill himself for the money. Or just put bounty on himself for the wanted stamp. Though CCP is working on it as we speak...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Oraac Ensor
#12 - 2012-10-02 21:08:25 UTC  |  Edited by: Oraac Ensor
J'Poll wrote:
Bounty hunter is possible, but at current stage the bounty system isn't really well worked out. You get the bounty if you are the final blow on the pod of someone with a bounty.

But then again, if a person has a bounty high enough he will just roll an alt and kill himself for the money. Or just put bounty on himself for the wanted stamp. Though CCP is working on it as we speak...

I'm very hopeful about the new bounty system. If I'm reading between the lines correctly it's going to be set up so that the gain to the bounty hunter is always less than the loss to the target. That will remove the exploit that you describe.

Thanks for a reasoned examination of my comments. It should help the OP sort out the pros and cons, but for my part it all adds up to the unnecessary hassle that makes me determined never to join a player corp.

I forgot one more downside - the virtually universal requirement for voice comms. As things stand, the day I start talking to my pc is the day the men in white coats arrive to cart me off to the funny farm.
Jesuis Cache-Cache
#13 - 2012-10-02 21:09:51 UTC
Oraac Ensor wrote:

Many posters in these forums misunderstand the meaning of "multiplayer". They think it means that you aren't doing it right unless you join a corp, guild, gang, team - call it whatever you like, but some form of semi-permanent player organisation. In fact all it means is what it says - multiple players - with whom you are able to interact.

Worse than that, they have the arrogance to presume to tell newbies that they WILL enjoy/learn the game better in a player corp despite the fact they know nothing whatsoever about the abilities, character, personality or tastes of the people to whom they are giving that advice.

Nothing wrong with wanting to play solo - a recent survey showed that the majority of EVE players do it that way.

To my way of thinking there are huge disadvantages to joining a corp. You can be wardecced, forcing you into PvP that you may not want or otherwise alter your gameplay to avoid unwelcome consequences. Your corpmates can atttack you without CONCORD intervention, they can also steal from you. You can be required to take part in corp operations which you don't enjoy but have to do in order to stay in the corp. All of which can mean you're not playing the game the way you would want to.

You'll see people saying "do your homework, ask questions, search around until you find the right corp, there's one to suit every play style". Yeah, right - according to CCP there are 80,000+ player corps in EVE. If we spend our time searching through all those to find our ideal, just exactly when will we have the time to actually play the game?

If you're the type of person who lacks the imagination to have fun without a bunch of others around you, or too scared to do anything without friends to back you up, then a corp is obviously the right place for you. Otherwise just do your own thing, but obviously if you happen to stumble across a corp that exactly suits your purposes it would be a good idea to apply for membership.

Note that being solo doesn't mean that you can't co-operate with others in joint ventures - you can join or form a fleet without being in a player corp.
Eve was advertised to me as being an MMO-RPG that could be played just "doing your own thing". That fits into my playstyle. Well, the playstyle of my characters. If I make a character that is specialized in one thing. They don't do other things. That is the basic element of an RPG. I just look at the other players in the game trying to kill me as a very smart AI.

People get mad and petition for getting attacked by other players for no reason...but that is like complaining to Bioware for your character getting jumped by a hit squad of Krogan. The enemy is the enemy. No matter if it is an AI controlled NPC or another player.

Playing as an Explore is an attractive field for a Solo character. One that may interest me, actually. I rather enjoy playing the Sneaky Sniper / Assassin characters in games like Fall Out and Skyrim. I get a rush when being in the wake of a potential death trap and eluding direct combat.

I also play all of my games Dead Is Dead (or as know as "Iron Man" for the old folk). I started a DID thread in the Skyrim forum on release day and it is still running. Eve has that same type of feel, in that you loose all your stuff and your character takes a skill hit. I like that.

I really didn't know what "role playing" was until I adopted the DID playstyle. Seeing RPG in EVE is what got me here. I may create a character that ventures into a Corp. But...for now, this guy is running Lone Wolf.

J'Poll wrote:
Bounty hunter is possible, but at current stage the bounty system isn't really well worked out. You get the bounty if you are the final blow on the pod of someone with a bounty.

But then again, if a person has a bounty high enough he will just roll an alt and kill himself for the money. Or just put bounty on himself for the wanted stamp. Though CCP is working on it as we speak...
That sounds great JP. I hope they can implement something creative and interesting for the system.

I thought there was a "contract kill" system in play. Kind of like a hired gun. I guess I was mistaken. Like a Mercenary thing, maybe?

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#14 - 2012-10-02 21:13:20 UTC  |  Edited by: J'Poll
Oraac Ensor wrote:
J'Poll wrote:
Bounty hunter is possible, but at current stage the bounty system isn't really well worked out. You get the bounty if you are the final blow on the pod of someone with a bounty.

But then again, if a person has a bounty high enough he will just roll an alt and kill himself for the money. Or just put bounty on himself for the wanted stamp. Though CCP is working on it as we speak...

I'm very hopeful about the new bounty system. If I'm reading between the lines correctly it's going to be set up so that the gain to the bounty hunter is always less than the loss to the target. That will remove the exploit that you describe.

Thanks for a reasoned examination of my comments. It should help the OP sort out the pros and cons, but for my part it all adds up to the unnecessary hassle that makes me determined never to join a player corp.

I forgot one more downside - the vitrually universal requirement for voice comms. As things stand, the day I start talking to my pc is the day the men in white coats arrive to cart me off to the funny farm.


That last line made me laugh. Can you imagine being in a room with 2 EVE players and 3 WoW players all on their own voice comms and then walk in (5 adult persons talking to their computers).

And I really really hope they fix the bounty system too and make it a viable 'profession' you can do to make money. If so, time to convert or make another alt into a bounty hunter.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#15 - 2012-10-02 21:16:47 UTC  |  Edited by: J'Poll
Jesuis Cache-Cache wrote:
Oraac Ensor wrote:

Many posters in these forums misunderstand the meaning of "multiplayer". They think it means that you aren't doing it right unless you join a corp, guild, gang, team - call it whatever you like, but some form of semi-permanent player organisation. In fact all it means is what it says - multiple players - with whom you are able to interact.

Worse than that, they have the arrogance to presume to tell newbies that they WILL enjoy/learn the game better in a player corp despite the fact they know nothing whatsoever about the abilities, character, personality or tastes of the people to whom they are giving that advice.

Nothing wrong with wanting to play solo - a recent survey showed that the majority of EVE players do it that way.

To my way of thinking there are huge disadvantages to joining a corp. You can be wardecced, forcing you into PvP that you may not want or otherwise alter your gameplay to avoid unwelcome consequences. Your corpmates can atttack you without CONCORD intervention, they can also steal from you. You can be required to take part in corp operations which you don't enjoy but have to do in order to stay in the corp. All of which can mean you're not playing the game the way you would want to.

You'll see people saying "do your homework, ask questions, search around until you find the right corp, there's one to suit every play style". Yeah, right - according to CCP there are 80,000+ player corps in EVE. If we spend our time searching through all those to find our ideal, just exactly when will we have the time to actually play the game?

If you're the type of person who lacks the imagination to have fun without a bunch of others around you, or too scared to do anything without friends to back you up, then a corp is obviously the right place for you. Otherwise just do your own thing, but obviously if you happen to stumble across a corp that exactly suits your purposes it would be a good idea to apply for membership.

Note that being solo doesn't mean that you can't co-operate with others in joint ventures - you can join or form a fleet without being in a player corp.
Eve was advertised to me as being an MMO-RPG that could be played just "doing your own thing". That fits into my playstyle. Well, the playstyle of my characters. If I make a character that is specialized in one thing. They don't do other things. That is the basic element of an RPG. I just look at the other players in the game trying to kill me as a very smart AI.

People get mad and petition for getting attacked by other players for no reason...but that is like complaining to Bioware for your character getting jumped by a hit squad of Krogan. The enemy is the enemy. No matter if it is an AI controlled NPC or another player.

Playing as an Explore is an attractive field for a Solo character. One that may interest me, actually. I rather enjoy playing the Sneaky Sniper / Assassin characters in games like Fall Out and Skyrim. I get a rush when being in the wake of a potential death trap and eluding direct combat.

I also play all of my games Dead Is Dead (or as know as "Iron Man" for the old folk). I started a DID thread in the Skyrim forum on release day and it is still running. Eve has that same type of feel, in that you loose all your stuff and your character takes a skill hit. I like that.

I really didn't know what "role playing" was until I adopted the DID playstyle. Seeing RPG in EVE is what got me here. I may create a character that ventures into a Corp. But...for now, this guy is running Lone Wolf.

J'Poll wrote:
Bounty hunter is possible, but at current stage the bounty system isn't really well worked out. You get the bounty if you are the final blow on the pod of someone with a bounty.

But then again, if a person has a bounty high enough he will just roll an alt and kill himself for the money. Or just put bounty on himself for the wanted stamp. Though CCP is working on it as we speak...
That sounds great JP. I hope they can implement something creative and interesting for the system.

I thought there was a "contract kill" system in play. Kind of like a hired gun. I guess I was mistaken. Like a Mercenary thing, maybe?


There is something in the plans, but that's more the link between EVE Online and Dust514 on the PS3. EVE players can hire Dust players to fight on the planet for them (or at least that's what was planned).

In EVE there are also Mercs. But they work a bit different, usually it is a corporation you can hire to do wardec someone so they can't mission/mine, so they loose ships etc etc.

---

Also, being killed doesn't have to mean you loose skillpoints. You loose skillpoints if you get killed and your clone was not up-to-date (your clone size was smaller then your actual skillpoints).

Role-playing is very possible in EVE, though not very large. CVA (one of the bigger alliances) used to be a pure RP alliance, same with Ushra Kahn (don't know if they still exist though).

CVA was Amarr RP people, Ushra Kahn was Minmatar.

But it's really possible to stay in character etc.

What ever you choose, where ever your journey leads you, have fun and welcome to EVE, the worlds 2nd biggest sandbox (only the Sahara dessert is reported to be bigger).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jesuis Cache-Cache
#16 - 2012-10-02 21:47:19 UTC
J'Poll wrote:


There is something in the plans, but that's more the link between EVE Online and Dust514 on the PS3. EVE players can hire Dust players to fight on the planet for them (or at least that's what was planned).

In EVE there are also Mercs. But they work a bit different, usually it is a corporation you can hire to do wardec someone so they can't mission/mine, so they loose ships etc etc.

---

Also, being killed doesn't have to mean you loose skillpoints. You loose skillpoints if you get killed and your clone was not up-to-date (your clone size was smaller then your actual skillpoints).

Role-playing is very possible in EVE, though not very large. CVA (one of the bigger alliances) used to be a pure RP alliance, same with Ushra Kahn (don't know if they still exist though).

CVA was Amarr RP people, Ushra Kahn was Minmatar.

But it's really possible to stay in character etc.

What ever you choose, where ever your journey leads you, have fun and welcome to EVE, the worlds 2nd biggest sandbox (only the Sahara dessert is reported to be bigger).

Well, it's responses like the ones from you and Oraac that make a new dude feel welcomed and encourage stability and longevity.

Responses that actually contribute to the person in question and are not met with..."It's called a SESRCH function."

Not fully understanding what the whole clone thing was about and the upgrades. I wasted a lot of ISK in something I was no where close to needing. It will be many moons before I am anywhere close to the skill points covered in a Delta. If I get podded that clone is gone. IDK I like having the feeling of losing it all. (well...a lot , anyway) Like a large skill % and implants. That alone just adds to the gameplay for me.

As far as the Bounty thing. I guess I misread ( I know..real shocker there.) Even though I am not into FPSs an integrated system , where we can do more with our characters will be welcomed. Planet landings, and where we can actually break in and kill a potential bounty target or Assassination.

All of that supports a Stealth Solo character, in my mind. But for now, it's Indiana Jones...Buck Rogers style.

"I know a man who gave up smoking, drinking, sex, and rich food. He was healthy right up to the time he killed himself." - Johnny Carson 

J'Poll
School of Applied Knowledge
Caldari State
#17 - 2012-10-02 21:58:40 UTC  |  Edited by: J'Poll
Jesuis Cache-Cache wrote:
J'Poll wrote:


There is something in the plans, but that's more the link between EVE Online and Dust514 on the PS3. EVE players can hire Dust players to fight on the planet for them (or at least that's what was planned).

In EVE there are also Mercs. But they work a bit different, usually it is a corporation you can hire to do wardec someone so they can't mission/mine, so they loose ships etc etc.

---

Also, being killed doesn't have to mean you loose skillpoints. You loose skillpoints if you get killed and your clone was not up-to-date (your clone size was smaller then your actual skillpoints).

Role-playing is very possible in EVE, though not very large. CVA (one of the bigger alliances) used to be a pure RP alliance, same with Ushra Kahn (don't know if they still exist though).

CVA was Amarr RP people, Ushra Kahn was Minmatar.

But it's really possible to stay in character etc.

What ever you choose, where ever your journey leads you, have fun and welcome to EVE, the worlds 2nd biggest sandbox (only the Sahara dessert is reported to be bigger).

Well, it's responses like the ones from you and Oraac that make a new dude feel welcomed and encourage stability and longevity.

Responses that actually contribute to the person in question and are not met with..."It's called a SESRCH function."

Not fully understanding what the whole clone thing was about and the upgrades. I wasted a lot of ISK in something I was no where close to needing. It will be many moons before I am anywhere close to the skill points covered in a Delta. If I get podded that clone is gone. IDK I like having the feeling of losing it all. (well...a lot , anyway) Like a large skill % and implants. That alone just adds to the gameplay for me.

As far as the Bounty thing. I guess I misread ( I know..real shocker there.) Even though I am not into FPSs an integrated system , where we can do more with our characters will be welcomed. Planet landings, and where we can actually break in and kill a potential bounty target or Assassination.

All of that supports a Stealth Solo character, in my mind. But for now, it's Indiana Jones...Buck Rogers style.


For fighting on a planet there is only one option, buy a Playstation3 and use Dust514.

There use to be big plans with walking in stations though. But CCP neglected the whole spaceships part of the game for it and people revolted (tip go to youtube and search for: EVE Online summer protest, that should give you some vids about it). After the revolt CCP focused back on spaceships for EVE but a small team is still working in the walking in stations (WiS) part. Though a very long time ago since I've heard anything about that.

Also, its mainly you attitude that gets you great feedback from others.
Be friendly, be open to advice and accept critisism and you will find lots of people that are friendly and willing to help players.
Start whining and raging at people and you will find that most people have a darker side and it usually opens the door to trolls.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Vatueil Bererund
Sebiestor Tribe
Minmatar Republic
#18 - 2012-10-03 08:22:30 UTC
Just a thanks for this thread. I'm glad I'm not the only one (not comfortable with joining a corporation just yet, voice comms and buying a clone I won't fill into for a long while yet). We're all individuals Lol

There's also another aspect: I'm 44 years old and would find it very difficult to deal with young gamers (I think, although most players I've chatted to so far have been reasonably normal) too often. Wonder if there's a geriatric corp...

I've kept my eye on corporations by checking info on local chat characters, and there seem to be corporations that are relaxed enough for my liking. May take the plunge soon.
Highland Cream
Imperial Academy
Amarr Empire
#19 - 2012-10-03 08:51:25 UTC  |  Edited by: Highland Cream
Vatueil Bererund wrote:
Just a thanks for this thread. I'm glad I'm not the only one (not comfortable with joining a corporation just yet, voice comms and buying a clone I won't fill into for a long while yet). We're all individuals Lol

There's also another aspect: I'm 44 years old and would find it very difficult to deal with young gamers (I think, although most players I've chatted to so far have been reasonably normal) too often. Wonder if there's a geriatric corp...

I've kept my eye on corporations by checking info on local chat characters, and there seem to be corporations that are relaxed enough for my liking. May take the plunge soon.


I can't quote whatever I do in eve but I play mainly to my own rules with myself or a few people in small fleets, none of them I know in real life and we all have fun...

I think you will find a lot of players are of your age group, me I am over 50 (perhaps a mental age of 14 though), play with a lot of people around my age but still hang around with the youngsters... They aren't too bad if you can put up with f@ck every other word...

As for corps, yes most are a pain in the ass. Finding a good corp with mature players is very much trial and error, remember you need to do what you enjoy..

Clones, do update your medical clone regardless of play type. If your medical clone does not cover the level of skill points you have and you make a mistake and get podded (happens in hi-sec) you WILL LOSE skill points...
J'Poll
School of Applied Knowledge
Caldari State
#20 - 2012-10-03 08:59:31 UTC
Vatueil Bererund wrote:
Just a thanks for this thread. I'm glad I'm not the only one (not comfortable with joining a corporation just yet, voice comms and buying a clone I won't fill into for a long while yet). We're all individuals Lol

There's also another aspect: I'm 44 years old and would find it very difficult to deal with young gamers (I think, although most players I've chatted to so far have been reasonably normal) too often. Wonder if there's a geriatric corp...

I've kept my eye on corporations by checking info on local chat characters, and there seem to be corporations that are relaxed enough for my liking. May take the plunge soon.


There are a lot of players younger then you (no offense), but I also know my fair share of 50+ year old players (the oldest I know is 58 years old).

But in general, the EVE player base tend to be older then the other typical MMO's, mainly cause of EVE's nature of being harsh and harder to learn. Then again, there are still some very young people playing and with that comes some annoying people too (but they don't have to be young).

Finding a corp that suits you is still one of the hardest things to learn in EVE. Mainly cause they can look good but after you join and a while staying in you find things/fellow members you don't like.

All I will say, if you want to join a corp. Do research and have a bit of luck.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

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