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[Winter] New destroyers

First post
Author
Anabella Rella
Gradient
Electus Matari
#321 - 2012-09-29 21:10:25 UTC
Once Duality is up again we'll be able to test all these out and find out for certain what's what. I'm just glad that I can fly any of them.

P.S. The Minmatar destroyer is hideous looking. It's got a pillbox sitting on top of a brick that has a snowplow stuck to the front. Come on CCP! Based on the sweetness of your redesigns of the Stabber and Tempest I know you can do better than this! That thing is so ugly I don't care how it performs, I'll probably just fly the Caldari U-boat or, stick to the Thrasher.

When the world is running down, you make the best of what's still around.

Takeshi Yamato
Ministry of War
Amarr Empire
#322 - 2012-09-29 21:14:40 UTC
My naming suggestion for the Amarr destroyer: Affliction.

I like this because it seems fitting for a ship that's going to be a real pain in the arse with its neuts.
Alara IonStorm
#323 - 2012-09-29 21:16:02 UTC
Anabella Rella wrote:

P.S. The Minmatar destroyer is hideous looking. It's got a pillbox sitting on top of a brick that has a snowplow stuck to the front. Come on CCP! Based on the sweetness of your redesigns of the Stabber and Tempest I know you can do better than this! That thing is so ugly I don't care how it performs, I'll probably just fly the Caldari U-boat or, stick to the Thrasher.

More Murder Plow for me. You fly the Thrasher, I will be chillaxing in my luxury Pillbox throwing this Brick at people.
Ares Desideratus
UNSAFE SPACE
#324 - 2012-09-29 21:43:50 UTC  |  Edited by: Ares Desideratus
Destroyers are supposed to be dedicated to straight-up combat.

With that in mind, bonuses to electronic warfare should be out of the question, especially at the Tech 1 level. We already have a laser pew-machine, so the only option left for the new Amarr destroyer is a tank-mobile, I don't get why some (or all) of you disagreed with me on this :S
Nissui
Native Freshfood
Minmatar Republic
#325 - 2012-09-29 21:53:57 UTC
Takeshi Yamato wrote:
My naming suggestion for the Amarr destroyer: Affliction.

If they do this, I am totally naming mine Ed Hardy.
Alara IonStorm
#326 - 2012-09-29 21:55:07 UTC
Ares Desideratus wrote:
Destroyers are supposed to be dedicated to straight-up combat.

I don't get why some (or all) of you disagreed with me on this :S

Because that is like saying Cruisers are supposed to be dedicated to straight up combat if only the Thorax, Maller, Moa and Rupture existed. It is like saying Battlecruisers are supposed to have a little more firepower and more tank in exchange for slower speed and a larger sig before Tier 3's came along.

Your perception of Destroyers is based upon 1 Line of Hulls in the class when really there is no clear goal for a Destroyer line. They can be flushed one of many ways. Cruisers so far have EWAR, Logistics, Speed and Combat. Frigates have 2 Combat Lines, 1 Speed Line, 1 Logi Line, 1 EWAR Line and 1 Scanning Line.

Not everyone wants an overarching explanation of what Destroyers should be, they and I want variety in more then just the way they preform a role but what that role can be.
Liang Nuren
No Salvation
Divine Damnation
#327 - 2012-09-29 21:57:44 UTC
Doddy wrote:

Idk what thrashers you been flying, but they can't even volley a dual rep incursus that is stationary. An incursus or merlin will have repped back up before the next volley anyway. Really being able to kill unbuffered t1 frigs in a couple of volleys (they wont be able to volley the attack frigs either unless the have no dc) is way different to being OP doom of frigs.


The Caldari destroyer will knock a dual rep Incursus from full armor to 100 structure left in one volley. The second volley will kill it, even if you rep all the way back up between volleys. It has eighty percent more volley damage than an AML Caracal and has much, much, much better damage application.

-Liang

I'm an idiot, don't mind me.

Ares Desideratus
UNSAFE SPACE
#328 - 2012-09-29 22:18:19 UTC
Alara IonStorm wrote:
Ares Desideratus wrote:
Destroyers are supposed to be dedicated to straight-up combat.

I don't get why some (or all) of you disagreed with me on this :S

Because that is like saying Cruisers are supposed to be dedicated to straight up combat if only the Thorax, Maller, Moa and Rupture existed. It is like saying Battlecruisers are supposed to have a little more firepower and more tank in exchange for slower speed and a larger sig before Tier 3's came along.

Your perception of Destroyers is based upon 1 Line of Hulls in the class when really there is no clear goal for a Destroyer line. They can be flushed one of many ways. Cruisers so far have EWAR, Logistics, Speed and Combat. Frigates have 2 Combat Lines, 1 Speed Line, 1 Logi Line, 1 EWAR Line and 1 Scanning Line.

Not everyone wants an overarching explanation of what Destroyers should be, they and I want variety in more then just the way they preform a role but what that role can be.

Yeah but why are you relating them to cruisers and frigs? If they should be compared to anything, it should be the existing battlecruiser lineup. By your logic we will have logistics destroyers coming along, it makes no sense that way. They're called destroyers for a reason. There are few options and a tanking role makes the most sense. Ewar destroyers? Logi destroyers? **** that, make them tankers.
Alara IonStorm
#329 - 2012-09-29 22:30:40 UTC
Ares Desideratus wrote:

Yeah but why are you relating them to cruisers and frigs? If they should be compared to anything, it should be the existing battlecruiser lineup.

Why compare them to anything at all?
Ares Desideratus wrote:

By your logic we will have logistics destroyers coming along, it makes no sense that way.

By my logic, my logic should never ever be interpreted by you. I never said they should make X Ship but that they can expand the role any which way they choose. I like the Neut expansion, it is unique.
Ares Desideratus wrote:

They're called destroyers for a reason. There are few options and a tanking role makes the most sense. Ewar destroyers? Logi destroyers? **** that, make them tankers.

Funny they don't look like large Torpedo Boats, perhaps definitions of the real thing are not the best way to decide this. Yes I want the new Destroyers to be tankier, perhaps 5% Drone Bonuses and less Guns like 2 and 3 Highs, maybe 5-6 Launchers in exchange for lows. Doesn't mean the EWAR Bonus needs to change.

So the Scorpion is a Battleship, well it is called a Battleship for a reason... Roll
Ares Desideratus
UNSAFE SPACE
#330 - 2012-09-29 22:54:09 UTC  |  Edited by: Ares Desideratus
Alara IonStorm wrote:
Ares Desideratus wrote:

Yeah but why are you relating them to cruisers and frigs? If they should be compared to anything, it should be the existing battlecruiser lineup.

Why compare them to anything at all?

You made the first comparison Sad I guess I was first kind of comparing them to the already existing Destroyers, but that comparison really, really goes without saying.

Alara IonStorm wrote:
Ares Desideratus wrote:

By your logic we will have logistics destroyers coming along, it makes no sense that way.

By my logic, my logic should never ever be interpreted by you. I never said they should make X Ship but that they can expand the role any which way they choose. I like the Neut expansion, it is unique.

How is it unique? Sentinel / Cruor want a word? It differs from those in ways, but still is really similar, it's also got traits of the Vengeance in it, the thing is, though, it will be uber slow and have no tank, which is not good.

Alara IonStorm wrote:
Funny they don't look like large Torpedo Boats, perhaps definitions of the real thing are not the best way to decide this. Yes I want the new Destroyers to be tankier, perhaps 5% Drone Bonuses and less Guns like 2 and 3 Highs, maybe 5-6 Launchers in exchange for lows. Doesn't mean the EWAR Bonus needs to change.

So the Scorpion is a Battleship, well it is called a Battleship for a reason... Roll

Oh come one, you don't have to relate Destroyers to real life, but basic common sense allows that Destroyers would be built to Destroy things. Wait, this isn't good for my tanking case is it? I guess the way I see it, a Destroyer should be the space-ship equivalent of a top-level striker in the UFC, but giving them bonuses to Energy Neutralizers gives them a role more akin to ground-game submissions and jiu jitsu, which should probably be left for the EAFs, don't you think? Or they could be viewed as under-water creatures; I would see Destroyers as vehicles designed with the formidable strength and power of the great white shark in mind, but again, with these Neutralizer bonuses, they would seem more like some kind of dangerous, elusive squid - again, a role that should probably be left for EAFs. But there's another problem; whichever role they choose for these new Destroyers, don't you think they should be uniform together? If Amarr gets a bonus to neuts, Minmatar gets a bonus to webs? Yeah? No? Ah... the current layout for these new Destroyers is very higgly piggly. You've got an Amarr wanna-be Sentinel, an OP-Drake-esque Caldari, a mediocre mixed-weapons system Gallente, and a Minmatar one that for some reason is a dedicated missile platform with an Interceptor signature radius bonus?

Just what, is going on in the minds of those who created these?

But whatever. My opinion is clearly not appreciated, so I will now leave the thread (though I will still read any replies to this).
Omnathious Deninard
University of Caille
Gallente Federation
#331 - 2012-09-29 23:00:03 UTC
We have no idea what is going on in the minds of those who created these, this thread has created a lot of rage and disappointment. As has been said many times throught the thread, these need to be scrapped and started over.

If you don't follow the rules, neither will I.

Alara IonStorm
#332 - 2012-09-29 23:21:06 UTC
Ares Desideratus wrote:

You made the first comparison Sad I guess I was first kind of comparing them to the already existing Destroyers, but that comparison really, really goes without saying.

You should not make that mistake again, thier is only one existing destroyer line currently, the next one does not have to follow said pattern.
Ares Desideratus wrote:

How is it unique? Sentinel / Cruor want a word? It differs from those in ways, but still is really similar, it's also got traits of the Vengeance in it, the thing is, though, it will be uber slow and have no tank, which is not good.

Unique to the Destroyer class and to the role of its partners.
Ares Desideratus wrote:

Oh come one, you don't have to relate Destroyers to real life, but basic common sense allows that Destroyers would be built to Destroy things.

Which a Neut Bonus will help it do.
Ares Desideratus wrote:

again, a role that should probably be left for EAFs. But there's another problem; whichever role they choose for these new Destroyers, don't you think they should be uniform together? If Amarr gets a bonus to neuts, Minmatar gets a bonus to webs? Yeah? No? Ah... the current layout for these new Destroyers is very higgly piggly. You've got an Amarr wanna-be Sentinel, an OP-Drake-esque Caldari, a mediocre mixed-weapons system Gallente, and a Minmatar one that for some reason is a dedicated missile platform with an Interceptor signature radius bonus?

No it should not be left to one other type of ship and it is fine if they are a mash-up, uniqueness is not a bad thing.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#333 - 2012-09-29 23:40:27 UTC
PinkKnife wrote:
Doddy wrote:
PinkKnife wrote:
Wait so why do the rest of the destros get two damage bonuses, but the amarr one gets a neut bonus? How does it not completely just replace the crucifier?


I hope you mean sentinel....

Anyway considering ishkur is a frig murderer even without a drone damage bonus i think you seriously underestimate drones.


No, I've used them constantly, and then they get left at gates, or blown up, or the spend 90% of the fight chasing a frigate that is barely moving but won't drop out of their MWD orbit so they can actually track/shoot the stupid thing.

If drones could produce reliable, delayed DPS like missiles do, they would be much more viable, as is, they are ridiculous.



I fly a Gila ....
It consistantly outdamages my Cerberus, by a huge margin.


The only advantage the Cerberus has is it's 170km range ... and to make use of that requires boosting.
Kesthely
Mestana
#334 - 2012-09-29 23:44:29 UTC
I actually like the idea of a support destroyer, ewar destroyer and 2 attack destroyers. Glass cannons designed to kill Frigates. but haveing troubles with destroyer counterparts, and not the survivability to last in a fight against cruisers and up.
Continuation of the lines that started in frigates but then resized for destroyers. In this respect, i think ccp should really sit down and look at its future for the development of Destroyers, as well as some announced modules. Does ccp envision destroyers like for example the ones below?

Ideas:

Support Destroyer:
Link capabilities, Mediocre speed / dps

Ewar Destroyer:
No tank what so ever: Power grid for weapons, and ewar. A penalty to fitting requirements for shield / armor extenders, resistance mods (includeing DCU), and (remote) repair modules so you can only fit weapons, ewar and dps mods. Mediocre speed / dps

Attack destroyers:
Type A: Designed for short range high dps, fastest of the destroyers, slower then a combat frig
Tybe B: Designed for mid - long range moderate dps, Mediocre speed

TII Variants:

Interdictors (Attack destroyer)
As they are now, with minor rebalancing issues

Orbital Bombardment (Attack Destroyer)
For Dust synergy

Troop Transport (Support Destroyer)
For Dust Synergy

Science Vessal (Ewar Destroyer)
Wormhole specialist

If This is a road CCP can see itself in the future this raises a question for the amarr destroyer. Will its neuting bonus not conflict with any future destroyer? Will some of the destroyers not gain an increadible tactical advantage, if for instance the micro jump drive becomes a reality?

So far i'm likeing what i'm seeing. I have a few concerns with the current wich i cannot predict on paper alone. This will have to be tested, and quite frankly, i don't think the test server population and mass tests will reveal all possible undesirable effects.
The amarr one: Medium neut range on a small neutralizer with the option to go autocannon / rocket suplement. Hurricane like issues but then on destroyer scale?
The Caldari one: Is the volley damage, combined with the high scan res, and low align time a problem for hit and run tactics with eg a critical mass destroyer fleet?
The Gallente one: With Tristan and Catalysts availability, how can this ship be designed so that all 3 will be used?
The Minmitar one: Will the MWD sig radius penalty affect any use of current assault frigates / interceptors?

CCP don't get me wrong, i like these new destroyers and what i see so far will open up a lot more intresting options to explore. As will all the new redesigning. Unfortunatly i don't think we actually will be able to see there full impact till they go live.

I know one thing though. These things will change a lot of the current small gang tactics
Dinsdale Pirannha
Pirannha Corp
#335 - 2012-09-30 00:10:32 UTC
Let's see...Fox Four trashes drones as a PvE platform, then Yitterbium increases drone damage, so drones may survive as a PvP tool.
Of course, the Sentinel is utterly useless now that a T1 destroyer supplants all of the Sentinel's effective bonuses.

Truly another well thought-out release by a dev.
Tarryn Nightstorm
Hellstar Towing and Recovery
#336 - 2012-09-30 01:17:24 UTC
CCP Ytterbium wrote:


[...]

  • CALDARI DESTROYER:

  • Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.

    Ship bonuses:
    +5% to rocket and light missile kinetic damage per level
    +10% to rocket and light missile explosion velocity per level
    Role bonus:
    +50% to rocket and light missile velocity
    Slot layout: 8 H, 3 M, 2 L, 8 launchers
    Fittings: 45 PWG, 210 CPU
    Defense (shields / armor / hull) : 950 / 750 / 750
    Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
    Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
    Sensor strength: 12 gravimetric
    Signature radius: 69
    Cargo capacity: 450

    [...]

  • MINMATAR DESTROYER:

  • This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.

    Ship bonuses:
    +5% to rocket and light missile explosion damage per level
    15% reduction in MicroWarpdrive signature radius penalty per level
    Role bonus:
    +50% to rocket and light missile velocity
    Slot layout: 7 H, 3 M, 3 L, 7 launchers
    Fittings: 48 PWG, 200 CPU
    Defense (shields / armor / hull) : 850 / 800 / 800
    Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
    Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s
    Drones (bandwidth / bay): 0 / 0
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
    Sensor strength: 9 ladar
    Signature radius: 60
    Cargo capacity: 400


  • MODULE CHANGES:

  • Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.

    * All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
    * Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
    * Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%

    [/list]

    Please remember all of this still is working progress (especially on the fittings - we're aware that both the Amarr and Gallente variations have exact CPU / PWG P) and up to change.


    [/Me giggles madly], especially at the DDA II buff.

    I can almost --almost-- forgive the utterly unnecessary abomination of the HM nerf for this.

    Please name either the Cladari or Minmatar one Serval, thank you.

    Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

    Daichi Yamato
    Jabbersnarks and Wonderglass
    #337 - 2012-09-30 01:44:27 UTC
    Warde Guildencrantz wrote:
    CCP Goliath wrote:
    Recoil IV wrote:
    name for the caldari destroyer : Goliath


    I like your style!


    moar dragon names please:

    There is already the drake and the wyvern, as well as the worm, the chimaera, leviathan, and naga, but we could have the amphitere, ouroboros, hydra, amphisbaena, gargoyle, serpent, bakunawa, yilbegan, zmaj, cuelebre, vritra, ryu, scultone, dragua, zilant, ejderha, orochi, and the python as well, and likely more.


    i just realised im not a nerd Cool

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Tarryn Nightstorm
    Hellstar Towing and Recovery
    #338 - 2012-09-30 01:48:10 UTC
    TrouserDeagle wrote:
    Isn't the caldari one just going to kill any frigate instantly within 60km?



    Christ:

    They haven't even officially introduced it yet, and here come the whinebears screaming for a nerf to another ranged missile boat.

    You twats just got what you wanted recently, be satisfied with that, and STFU.

    For once.

    For ****'s sakes...Roll

    Names, by the way:

    Minmatar -- Serratos (doesn't really mean anything, just a play on "serrated" and I thought sounded cool)
    Caldari -- Serval (a type of African wildcat, basically a smaller version of the RL Caracal Blink)
    Gallente -- Hecate (Hek-AH-Tay, Greek Goddess of the Underworld)
    Amarr -- Drakul (for the cap-warfare part, 'natch)

    Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

    2ofSpades
    Doomheim
    #339 - 2012-09-30 02:01:18 UTC  |  Edited by: 2ofSpades
    The amarr doesnt stand a chance to catch anything to even put its useless 12km neuts on. Whatever is kiting it the drones wont be able to catch. I really dont like that its a version of an ewar frig. This ship doesnt stand a chance on its own and can only provide fleet support. Maybe something flies into the range of this ship and stays there long enough to be neuted with the minimal tackle 2 mid slots can fit. . That is pretty much the only situation this ship will come out alive. Im guessing well fit it can only neut 250gj every 6secs and that is close to max which is not much at all.


    I think the bonuses should be reworked a little and the best choice is to replace the cap recharge role bonus with a drone velocity bonus and 40% on the energy range bonus too. Most of the time if you manage your cap well the target will be out of cap before you will. Bump up the speed on the amarr and gallente by 5m/s each.

    Also, DED neuts would be nice too.

    Edit:: Thinking about it just take off the neut range bonus and add drone tracking bonus in its place along with the drone velocity . Not invading on the ewar frig role and making it a mini carrier, very cool. Bump up the speed on the amarr and gallente by 5m/s each.
    David Zahavi
    Doomheim
    #340 - 2012-09-30 02:05:30 UTC
    The Amarr is wayyyyy too skill intensive, requires gunnery skills, missile skills AND drone skills to fly well.

    Why split missiles and gunnery skills on a destroyer? Especially as you take it away from frigates like the Tristan, AND the ship is focused towards drones?