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Player Features and Ideas Discussion

 
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[Winter] New destroyers

First post
Author
Zhephell
Viziam
Amarr Empire
#261 - 2012-09-29 12:31:37 UTC
CCP Ytterbium I think that the new amarr destroyer need 160 of CPU and not 150, it's a nice ship but to hard to fit, and with 3 missile slots that i can't see how to profit them.
I don't have the intention to speak about the PWG problems because I think one can manage it, more or less.
But using 3 launchers and 3 vampires or neutralizers + 2 dmg drone amlplifiers + a dmg control , an afterburner and a scrambler, you ll need more cpu, and if you try to use light missiles and a warp disruptor it's more funny.

An other thing i can say is to improve the 25% cap recharge bonus to a 50%, because if you use 2 neuts and a mwd, your capacitor becomes a problem, and a booster is not an option with 2 med slots, so putting a mwd = you need vampires, but a vampire and the mwd = more CPU, and it is an horrible puzzle to fit this.
You can try to change the 25% cap recharge bonus to a 25% less cap need for neutralizers too, it ll work better, you can say that it ll be a bad bonus if someone try to do a destroyer with missiles and pulses, but with the CPU it has now, only people with a death wish or a lot of implants will try to change turrets or neuts by missiles.
Zarnak Wulf
Task Force 641
Empyrean Edict
#262 - 2012-09-29 12:37:30 UTC
More thoughts on Caldari -

The Kinetic damage bonus should go. It has 8 launcher hardpoints. 8 weapon slots isn't unique for a destroyer. What is unique is that it is the only one with a damage bonus AND 8. Previously the Thrasher was the only destroyer with a damage bonus and it only has 7 turrets that can benefit. 8 * 1.25 = 10 effective turrets when using kinetic. That is simply too much. The other two bonuses are the equivalent of an optimal bonus and a tracking bonus. Those bonuses are very acceptable for a destroyer. Pick another bonus to replace the kinetic damage one.
Cpt Arareb
Viziam
Amarr Empire
#263 - 2012-09-29 12:46:47 UTC
dont have abything against but, I find interesting amarr have superior drone bay vs gallente
Veshta Yoshida
PIE Inc.
Khimi Harar
#264 - 2012-09-29 12:54:50 UTC
Cpt Arareb wrote:
dont have abything against but, I find interesting amarr have superior drone bay vs gallente

That was introduced way back when drones got bandwidth in the first place; Amarr has bigger bay while Gallente have bigger bandwidth (ref: Arbitrator vs. Vexor) .. what is odd about these destroyers is that The Gallente has same BW even with less bay.
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#265 - 2012-09-29 13:17:18 UTC
I guess they're kinda cool, but overall I can't say I'm too excited.

What I would actually love to see is them moved to the combat line with greatly increased defence and reduced offence.

Turn them into heavy tackle capable of operating under sentry guns in low-sec as well as robust low level mission runners that newbies will have a hard time losing if flown halfway competently, even if they aren't nearly as fast at completing missions as other ships.

With destroyers becoming a stepping stone in the ship progression I think there's a need for such a role to be filled.

A small ship you can take into low-sec and null-sec with enough speed to evade large gangs and enough EHP to stretch fights against small gangs, allowing newbies longer reaction times.
A first ship newbies can invest their ISK into as a first dedicated mission-running or ratting hull, capable of a good tank allowing new players to make mistakes and still get out alive.
A cheap ship that can serve as tackle under gate guns allowing easy weekend piracy without any serious ISK investment to promote PVP.

All of this compensated by sub-par DPS meaning that once sufficient practice and SPs are acquired other hulls will become preferable for many tasks.

At least that's what my sleep deprived brain is thinking at the moment, might easily be that this is all just batshit ******** though.
Harvey James
The Sengoku Legacy
#266 - 2012-09-29 13:18:15 UTC  |  Edited by: Harvey James
perhaps with more cpu and switch a high for a low the gallente one would be able to use 3 drone damage amps and dmg control
instead of the amarr one being able to do more drone damage.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

OT Smithers
A Farewell To Kings...
Dock Workers
#267 - 2012-09-29 13:24:04 UTC
Looks like some interesting changes. I can see a use for all of these ships and i suspect all will be lethally effective.

It appears to me as though CCP has some ideas about how all of these different ship types will integrate into racial gang doctrines.
Ashriban Kador
Viziam
Amarr Empire
#268 - 2012-09-29 13:38:57 UTC
The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up.
At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)

I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances

Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level!

Your goals may align with some ... and with others, collide with the force of suns.

Daichi Yamato
Jabbersnarks and Wonderglass
#269 - 2012-09-29 13:41:54 UTC
Zarnak Wulf wrote:
More thoughts on Caldari -

The Kinetic damage bonus should go. It has 8 launcher hardpoints. 8 weapon slots isn't unique for a destroyer. What is unique is that it is the only one with a damage bonus AND 8. Previously the Thrasher was the only destroyer with a damage bonus and it only has 7 turrets that can benefit. 8 * 1.25 = 10 effective turrets when using kinetic. That is simply too much. The other two bonuses are the equivalent of an optimal bonus and a tracking bonus. Those bonuses are very acceptable for a destroyer. Pick another bonus to replace the kinetic damage one.


the AC's and arties do specialised damage and more of it. Also, the thrashers RoF bonus converts to 7/0.75 = 9.33 effective turrets and will do more adaptable dps than the new caldari dessie.

The cormorant is still fairly weak as a rail platform, so a decent dps ranged platform like this new dessie would be nice. With the massive boost to grid the cormorant can probably tank better and/or fit large enough blasters for more dps than this dessie can reach.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Harvey James
The Sengoku Legacy
#270 - 2012-09-29 13:44:01 UTC
Ashriban Kador wrote:
The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up.
At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)

I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances

Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level!

It does kind of step on the role of the sentinel and crour to some extent perhaps more drone centric bonuses like the gallente one needs instead of focusing on mixed weapons and ewar.
perhaps the amarr one could get extra HP bonus on the drones and a small missile bonus and the gallente could get tracking bonus and extra damage bonus/drone falloff bonus why drone falloff isn't a skill i don't know.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Daichi Yamato
Jabbersnarks and Wonderglass
#271 - 2012-09-29 13:45:07 UTC
Ashriban Kador wrote:
The thing with Amarr Drone boats is they are eWar ships... Since these destroyers aren't eWar ships I don't think the Amarr destroyer fits very well into this line-up.
At the very least it should have 1 less drone than the Gallente one. (Less drones but larger bay is another difference between the Amarr eWar Drone boats and the Gallente Combat Drone boats after all.)

I don't really know what else to say, since the other 'lines' of Amarr ships is either Laser Rate of Fire/Laser Capacitor Use or Laser Damage/Armor Resistances

Regardless, Capacitor Warfare bonuses are better than Tracking Disruption in this case, because that -would- make them OP. At least at Frigate/Destroyer level!


i think these destroyers are about secondary weapon systems and thats where the amarr dessie got its drone bay from. the neut and vamp bonus gives it a purpose/role

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Cynthia Nezmor
Nezmor's Golden Griffins
#272 - 2012-09-29 13:50:22 UTC
Finally my Curse can fight in minor plexes! \o/ Well done. Smile
White Tree
The Scope
Gallente Federation
#273 - 2012-09-29 14:01:52 UTC
Defense (shields / armor / hull) : 800 / 850 / 950

Gallente trolled again.

Former member of CSM6.

Roime
Mea Culpa.
Shadow Cartel
#274 - 2012-09-29 14:04:37 UTC
I like all the Gallente "split weapon" ships, blasters and drones complement each others well and pump out very nice amounts of deeeeeps.

However, you have to forget about the one less slot for drone ships. Drones don't increase your tank, mobility or cap like module slots can. This is the reason Brutix and Myrmidon are not fleet ships.

One more thing I'd like to see is expanding the dps & HP bonus to all drone effects. Web strength, rep amount, ECM (nerf ECM base strength while you're at it), neuting, painting, everything. This is because currently all ships are equal when using special drones, but only drone ships lose major part of dps when using them. This would also make the special drones more used, opening up new and interesting tactics and fits.

This dessie could then first use bonused web drones to get in range to tackle, then proceed to blast away and swap to dps drones.

My tweaks below:

Quote:
GALLENTE DESTROYER:

Ship bonuses:
+10% to drone damage, EWAR effect and HP per level
+5% to small hybrid turret damage per level
Role bonus:
+50% to turret tracking
Slot layout: 6 H, 3 M, 4 L, 4 turrets
Fittings: 55 PWG, 155 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350



P.S. Why the minnie one has again so overpowered fitting? Hurricane taught nothing?

.

Lili Lu
#275 - 2012-09-29 14:05:39 UTC
Fozzie and Ytterbium,

I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.

As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.

So please shelve these things for a later date.

Sincerely,

LiLu
Zarnak Wulf
Task Force 641
Empyrean Edict
#276 - 2012-09-29 14:13:13 UTC
Daichi Yamato wrote:


the AC's and arties do specialised damage and more of it. Also, the thrashers RoF bonus converts to 7/0.75 = 9.33 effective turrets and will do more adaptable dps than the new caldari dessie.

The cormorant is still fairly weak as a rail platform, so a decent dps ranged platform like this new dessie would be nice. With the massive boost to grid the cormorant can probably tank better and/or fit large enough blasters for more dps than this dessie can reach.


The Thrasher's bonuses are optimal, tracking, and damage. It has 8.75 effective turrets. The Thrasher has the worst damage projection out of all the destroyers though. Of the revised destroyers on SISSI the thrasher is the only one that can't push 300 DPs past 20km.
EnderCapitalG
Caldari Provisions
Caldari State
#277 - 2012-09-29 14:15:39 UTC
Lili Lu wrote:
Fozzie and Ytterbium,

I appreciate the effort. However, these things seem a little broken already. I think they need a radical rethinking. Possibly making them mini command ships (like a 1% per level bonus on links, or maybe 0% but able to fit 3), or making them tanky destroyers and not gank. Something a little different.

As another gank variant of destroyer, as presented, they just pose too many dangers imo of negating any frigate out there, and after all the work you are putting into frigates. And frankly the drone variants are going to be crap in comparison to the missile variants. The missile variants are going to be absolute murder on frigs at any range, especially the Caldari one. The drone variants will only have their expensive drones targeted and killed, and thus the two ships defanged.

So please shelve these things for a later date.

Sincerely,

LiLu


If only destroyers were meant to destroy frigates or something and these ships actually do that.

But you're obviously the better game developer here and these should 100% definitely be shelved.
Daichi Yamato
Jabbersnarks and Wonderglass
#278 - 2012-09-29 14:16:50 UTC
White Tree wrote:
Defense (shields / armor / hull) : 800 / 850 / 950

Gallente trolled again.


it has more hp's than all the other dessies and the most to gain from a lone DC tank...

the focus being on structure is a gallente racial trait, but it can still decently armour or shield tank (relatively).

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Jace Errata
Caldari Provisions
Caldari State
#279 - 2012-09-29 14:21:16 UTC
I think they should be called the Tern, Gale, Janus, and Visionary. Big smile

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Lord Distortion
24th Imperial Crusade
Amarr Empire
#280 - 2012-09-29 14:32:43 UTC
Seeing how it looks like the gallente will be used more for pve than any pvp, could at least give it a better cargobay for loot? :P

The other destroyers do look like they will have pvp use :D rather fun roaming ships!