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[Winter] New destroyers

First post
Author
Pink Marshmellow
Caucasian Culture Club
#241 - 2012-09-29 09:30:09 UTC
I realize that you're trying to bring variety, but variety comes from differences between ship classes more than differences within ship classes.

A destroyer is a anti-frigate platform. The issue with the destroyers is that they are more fragile than the buffed frigates, these new destroyers also suffer from the lack of fitting that the old destroyers have.

The caldari and minmatar seem somewhat fine, but the gallente one definitely needs a makeover and the amarr one seems like something that could use a bit more thought into.

None of these destroyers have the fitting to utilize their full potential.
The Bazzalisk
One Risky Click
Snuffed Out
#242 - 2012-09-29 09:31:27 UTC
Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost.
Omnathious Deninard
University of Caille
Gallente Federation
#243 - 2012-09-29 09:36:19 UTC
The Bazzalisk wrote:
Wait, wait, wait. After the current DDAs, Rattlesnake, Domi Navy, Gila are some of - if not the best mission ships around short of the Machariel and Vargur. And you want to buff DDAs? Lol, faith in CCP lost.

Lol yeah I know, lol the buff to the DDAs, won't be needed at all with the new changes to the npc rat AI coming this winter. Drones already are having a tough time on the test server by getting destroyed before they can destroy the rats. But no you are right not needed at allRoll

If you don't follow the rules, neither will I.

Kesthely
Mestana
#244 - 2012-09-29 09:55:04 UTC
I like most destroyers, though after reading more and able to sleep over the destroyers i do believe i would like to see the gallente destroyer slightly changed:

CCP Ytterbium wrote:


  • GALLENTE DESTROYER:

  • Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to small hybrid turret damage per level
    Role bonus:
    +50% small hybrid turret optimal range
    Slot layout: 6 H, 3 M, 3 L, 4 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350




    My Version (Changes Underlined)

  • GALLENTE DESTROYER:

  • Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +10% small hybrid turret optimal range per level
    Role bonus:
    +25% to warp disrupter range
    Slot layout: 6 H, 3 M, 3 L, 5 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350


    This would keep the damage projection in both range and dps the same, as well as giving it that little Umph to make it a viable platform. In the previous format, it doesn't bring in much difference between the much faster Tristan.
    And since Half of these new destroyers have a "so called TII" bonus anyway (Neut bonus, MWD sig radius) the disruptor range would be a valuable asset
    Spugg Galdon
    Federal Navy Academy
    Gallente Federation
    #245 - 2012-09-29 09:59:20 UTC
    Galphii wrote:
    Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers.

    Behold, the combat destroyer line! Twisted

    • AMARR DESTROYER:

    • Ship bonuses:
      +10% to drone damage and hitpoint per level
      +5% to armour resistances per level
      Role bonus:
      +50% bonus to energy neutraliser and nosferatu range
      Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers
      Fittings: 50 PWG, 150 CPU
      Defense (shields / armor / hull) : 750 / 1100 / 950
      Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s
      Mobility (max velocity / agility / mass / align time): 215 / 2.70 / 1750000 / 4.71s
      Drones (bandwidth / bay): 25 / 75
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6
      Sensor strength: 10 radar
      Signature radius: 66
      Cargo capacity: 300


    • CALDARI DESTROYER:

    • Ship bonuses:
      +5% to rocket and light missile kinetic damage per level
      +5% to shield resistance bonus per level

      Role bonus:
      +25% to rocket and light missile signature radius bonus
      Slot layout:6 H, 5 M, 2 L, 6 launchers
      Fittings: 45 PWG, 220 CPU
      Defense (shields / armor / hull) : 1150 / 750 / 750
      Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
      Mobility (max velocity / agility / mass / align time): 220 / 2.5 / 1900000 / 4.89s
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
      Sensor strength: 12 gravimetric
      Signature radius: 69
      Cargo capacity: 450


    • GALLENTE DESTROYER:
    • (fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)

      Ship bonuses:
      +10% to drone tracking speed and HP per level
      +10% to armour repair amount per level

      Role bonus:
      +25% drone mwd speed
      Slot layout: 5 H, 3 M, 4 L, 4 turrets
      Fittings: 55 PWG, 150 CPU
      Defense (shields / armor / hull) : 800 / 1050 / 1000
      Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
      Mobility (max velocity / agility / mass / align time): 230 / 2.45 / 1800000 / 4.46s
      Drones (bandwidth / bay): 50/ 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
      Sensor strength: 11 magnetometric
      Signature radius: 72
      Cargo capacity: 350


    • MINMATAR DESTROYER:

    • Ship bonuses:
      +5% to rocket and light missile damage per level
      + 7.5% to shield boost amount per level

      Role bonus:
      +50% to rocket and light missile explosion velocity
      Slot layout:5 H, 4 M, 3 L, 5 launchers
      Fittings: 48 PWG, 220 CPU
      Defense (shields / armor / hull) : 1050 / 850 / 800
      Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
      Mobility (max velocity / agility / mass / align time): 240 / 2.89 / 1600000 / 4.64s
      Drones (bandwidth / bay): 5 / 5
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
      Sensor strength: 9 ladar
      Signature radius: 60
      Cargo capacity: 400


    This would make more sense to me. Better resilience but lower DPS. Current Destroyers fill the "attack" role ideology and these would slot into the combat role. On a plus note. Both destroyers could also then slip into a Bombardment role Big smile
    Rel'k Bloodlor
    Federation Front Line Report
    Federation Front Line
    #246 - 2012-09-29 10:02:20 UTC
    love the new dessies and dont know what one i want to fly first(well not the dirty minie one). only thing i would change it give the gall one +5 band with and bay so 30/55 just so gal's can launch 1 med and 4 lights or 5 lights, because most of there drone boats do silly stuff like launch mixed groups of drones :)

    I wanted to paint my space ship red, but I couldn't find enough goats. 

    X Gallentius
    Black Eagle1
    #247 - 2012-09-29 10:09:45 UTC  |  Edited by: X Gallentius
    Somehow these Caldari ships keep winning the rebalance wars. In order to better balance these and future ships, I think the best thing CCP can do is hire a better Caldari pilot. They also ought to fire their awesome Gallente pilot and replace him with a scrub.

    Also, while we're at it, why does Gallente defense suck donkey balls all the time? Bad shield, can't armor tank without breaking ship, sig radius is highest in game, no legit hull tanking mods. Armor reppers are an absolute joke. Remote armor reppers work much better on Amarr ships even though Gallente are the "active" armor race. Give the Gallente hull SIGNIFICANTLY more hull HP, not just a minor bump, and/or perhaps drop their sig radius. They can't fit an adequate tank, so why not allow them to shed damage against larger guns?

    /whine

    Edit: I like the suggestion of 50% role bonus to drone tracking and speed. These are afterall non-turret destroyers (in Gallente case, a DRONE boat). Why is the Gallente destroyer the only one with a turret bonus? TWO turret bonuses on a non-turret destroyer? A bit off-target.
    CCP Goliath
    C C P
    C C P Alliance
    #248 - 2012-09-29 10:23:19 UTC
    Recoil IV wrote:
    name for the caldari destroyer : Goliath


    I like your style!

    CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

    Salpun
    Global Telstar Federation Offices
    Masters of Flying Objects
    #249 - 2012-09-29 10:24:38 UTC
    CCP Goliath wrote:
    Recoil IV wrote:
    name for the caldari destroyer : Goliath


    I like your style!

    Cool Will duality be up soon so we can test these?

    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.

    Dato Koppla
    Balls Deep Inc.
    Minmatar Fleet Alliance
    #250 - 2012-09-29 10:29:47 UTC
    I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP.
    Dr Sheng-Ji Yang
    Doomheim
    #251 - 2012-09-29 10:47:01 UTC
    Okay I have thought about it.
    I think the range of the neuts of the new amar dessie is okay.
    With less range it will be only frig kite fodder and the comparison to sentinel lacks: sentinel has superb track dis and the new amarr dessie hasnt.
    New caldari dessie.... wel I have my doubts that it will be SO powerfull. Fitting 8 light missile launchers will be hard with this pwg and even without bcu we will ave 160dmg at probably 56km maximum.
    Well a Thrasher can kill a frig with one or two shots if it is a fast kiting frig. The new caldari dessie will need about 7 seconds flight time at maximum range what means most frigs will have the possibility to jump away before they get hit.
    Hard to tell how the new caldari dessie will perform.
    Minmaar dessie looks great. But 15% maybe a litle bit too much. But imagine 5 arty Thrashers and five of this new minnie dessies with rocket fit. Crazy fine.
    Galente dessie.... dont know. I may be a really good long range support with four rails and drones for blaster catalysts.
    ATM I think it all looks great. I would only increase the pwg and targeting range of the caldari dessie a bit and buff the gal dessie a bit. Maybe change one high slot for a low slot.
    Garviel Tarrant
    Beyond Divinity Inc
    Shadow Cartel
    #252 - 2012-09-29 10:50:01 UTC
    Dato Koppla wrote:
    I thought that neut/nos bonus was restricted to T2 Amarr ships, it doesn't fit and with how good neuts are now, most probably OP.



    Yes because neuts and nos are so ******* good........ Roll

    BYDI recruitment closed-ish

    Takeshi Yamato
    Ministry of War
    Amarr Empire
    #253 - 2012-09-29 11:19:11 UTC
    Galphii wrote:
    Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers.

    Behold, the combat destroyer line! Twisted

    • AMARR DESTROYER:

    • Ship bonuses:
      +10% to drone damage and hitpoint per level
      +5% to armour resistances per level
      Role bonus:
      +50% bonus to energy neutraliser and nosferatu range
      Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers


    • CALDARI DESTROYER:

    • Ship bonuses:
      +5% to rocket and light missile kinetic damage per level
      +5% to shield resistance bonus per level

      Role bonus:
      +25% to rocket and light missile signature radius bonus
      Slot layout:6 H, 5 M, 2 L, 6 launchers


    • GALLENTE DESTROYER:
    • (fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)

      Ship bonuses:
      +10% to drone tracking speed and HP per level
      +10% to armour repair amount per level

      Role bonus:
      +25% drone mwd speed
      Slot layout: 5 H, 3 M, 4 L, 4 turrets
      Drones (bandwidth / bay): 50/ 50


    • MINMATAR DESTROYER:

    • Ship bonuses:
      +5% to rocket and light missile damage per level
      + 7.5% to shield boost amount per level

      Role bonus:
      +50% to rocket and light missile explosion velocity
      Slot layout:5 H, 4 M, 3 L, 5 launchers


    I like this more, except for the Caldari destroyer which is fine as originally proposed. We don't need a mini Drake. The Minmatar destroyer shouldn't have selectable damage types either, their turret ships have enough of it already.
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #254 - 2012-09-29 11:39:09 UTC
    Takeshi Yamato wrote:
    Galphii wrote:
    Okay, I'm gonna go ahead and fix this for you right now. Some of the numbers are a bit general (like align time I didn't even touch) but these ships would be slower than attack line destroyers.

    Behold, the combat destroyer line! Twisted

    • AMARR DESTROYER:

    • Ship bonuses:
      +10% to drone damage and hitpoint per level
      +5% to armour resistances per level
      Role bonus:
      +50% bonus to energy neutraliser and nosferatu range
      Slot layout: 4 H, 3 M, 5 L, 2 turrets, 2 launchers


    • CALDARI DESTROYER:

    • Ship bonuses:
      +5% to rocket and light missile kinetic damage per level
      +5% to shield resistance bonus per level

      Role bonus:
      +25% to rocket and light missile signature radius bonus
      Slot layout:6 H, 5 M, 2 L, 6 launchers


    • GALLENTE DESTROYER:
    • (fully bonused medium drones on this thing is not a good idea, hence the tracking bonus instead)

      Ship bonuses:
      +10% to drone tracking speed and HP per level
      +10% to armour repair amount per level

      Role bonus:
      +25% drone mwd speed
      Slot layout: 5 H, 3 M, 4 L, 4 turrets
      Drones (bandwidth / bay): 50/ 50


    • MINMATAR DESTROYER:

    • Ship bonuses:
      +5% to rocket and light missile damage per level
      + 7.5% to shield boost amount per level

      Role bonus:
      +50% to rocket and light missile explosion velocity
      Slot layout:5 H, 4 M, 3 L, 5 launchers


    I like this more, except for the Caldari destroyer which is fine as originally proposed. We don't need a mini Drake. The Minmatar destroyer shouldn't have selectable damage types either, their turret ships have enough of it already.


    Why does ur caldari destroyer have 13 slots and all the others 12? is the minnie dessie also heav on drones?

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Harvey James
    The Sengoku Legacy
    #255 - 2012-09-29 11:45:54 UTC
    CCP Ytterbium could you please re read your OP and check for typos the minnie one makes no sense explosion damage ?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Daichi Yamato
    Jabbersnarks and Wonderglass
    #256 - 2012-09-29 11:56:17 UTC
    GALLENTE DESTROYER:

    Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to drone tracking speed and optimal per level
    Role bonus:
    +25% Warp Scrambler and Warp Disruptor Range

    Slot layout: 5 H, 3 M, 4 L, 3 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350


    slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.

    provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.

    thoughts?

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Harvey James
    The Sengoku Legacy
    #257 - 2012-09-29 12:01:11 UTC
    Daichi Yamato wrote:
    GALLENTE DESTROYER:

    Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to drone tracking speed and optimal per level
    Role bonus:
    +25% Warp Scrambler and Warp Disruptor Range

    Slot layout: 5 H, 3 M, 4 L, 3 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350


    slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.

    provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.

    thoughts?


    These aren't meant to turn into ewar dessies for christ sake!!!! the neut bonus only makes its range 13200km same as a medium neut but its very slow ship so its not that huge but this makes it a tanky inty

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Daichi Yamato
    Jabbersnarks and Wonderglass
    #258 - 2012-09-29 12:09:47 UTC
    Harvey James wrote:
    Daichi Yamato wrote:
    GALLENTE DESTROYER:

    Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to drone tracking speed and optimal per level
    Role bonus:
    +25% Warp Scrambler and Warp Disruptor Range

    Slot layout: 5 H, 3 M, 4 L, 3 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350


    slot layout more like a Domi's, but still heavy on the highs because destroyer. better but fewer drones than the amarr dessie and a scram bonus to mirror the neut bonus.

    provides 2 pure destruction dessies in the caldari and minmatar versions, and support versions in the gal and amarr dessies.

    thoughts?


    These aren't meant to turn into ewar dessies for christ sake!!!! the neut bonus only makes its range 13200km same as a medium neut but its very slow ship so its not that huge but this makes it a tanky inty


    its a heavier tackler, just like the amarr dessie is a heavier cap drainer. but its hardly an inty with its speed, agility and lock times...its as much of an inty as an arezu or proteus...

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Harvey James
    The Sengoku Legacy
    #259 - 2012-09-29 12:16:37 UTC
    the recons are OP as it is besides the curse assuming the TD's base stats are nerfed i mean the rapier and arazu can get over 100km range with webs and LP's granted this includes faction gear and t2 links and maybe some OH but who doesn't have access to those things nowadays?

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using

    Daichi Yamato
    Jabbersnarks and Wonderglass
    #260 - 2012-09-29 12:24:04 UTC
    i can see ur point. but i don't see much else the gallente dessie can do at the moment. it seems inappropriate to give it a tanky bonus cause its a dessie, and mwd or hybrid bonuses on a drone boat also look wrong.

    if ppl have real worries about OP long points, then make it scram only?

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs