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Player Features and Ideas Discussion

 
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[Winter] New destroyers

First post
Author
LtCol Laurentius
The Imperial Sardaukar
#141 - 2012-09-28 20:32:47 UTC  |  Edited by: LtCol Laurentius
Liang Nuren wrote:
LtCol Laurentius wrote:
Liang Nuren wrote:


The Caldari destroyer gets almost 80% more alpha than today's AML Caracal, and applies it better as well. It also gets really fantastic range, which means that it's able to take advantage of the full range of overheated bonused point range.

I cannot overstate how powerful this ship is going to be.

-Liang



45 PWG


It's not really that big of a deal.

-Liang


Well you need to fill the lows with MAPCs to fit a afterburner and ASB, and you can pretty much forget a MSE unless you use the rigslots as well. One MAPC is certainly acceptable, but I still think the fitting is a bit anemic.
Joshua Lonestar
School of Applied Knowledge
Caldari State
#142 - 2012-09-28 20:35:46 UTC
I may have missed it here (Or elsewhere)...

So its safe to assume Caldari ships wont be moving from a bonus to kinetic damage?
Martin0
Brave Empire Inc.
Brave United
#143 - 2012-09-28 20:43:17 UTC
I've lost all hopes that CCP will make gallente ships decents.
I think i can't have all the SP i used into gallente and hybrids back, can i?
Loganks
The Scope
Gallente Federation
#144 - 2012-09-28 20:54:01 UTC
The Gallente Destroyer needs a larger drone bay.


Not to replace drones, but for drone flexibility, fielding different drones for different damage types
and potentially ewar. If this is a drone frigate, its already kind of botched.
Omnathious Deninard
University of Caille
Gallente Federation
#145 - 2012-09-28 20:56:52 UTC
I never trained destroyers, due to I use drones and there was no drone destroyer. Guess I still won't train destroyers

If you don't follow the rules, neither will I.

Lavitakus Bromier
WTF Bunnies
#146 - 2012-09-28 21:01:20 UTC
Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer.
Sheynan
Lighting the blight
#147 - 2012-09-28 21:03:29 UTC
more mids on the Amarr one and it will really step onto the Sentinel, it's fine as it is.
MeBiatch
GRR GOONS
#148 - 2012-09-28 21:05:18 UTC  |  Edited by: MeBiatch
the gal drone ship i want to see

GALLENTE DESTROYER:

Ship bonuses:
+10% to drone damage and HP per level
+1 max active drone per level
Role bonus:
+50% small hybrid turret optimal range
Slot layout: 5H, 3 M, 4 L, 4 turrets
Fittings: 60 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Lavitakus Bromier
WTF Bunnies
#149 - 2012-09-28 21:09:29 UTC
Ya I want a OP death machine also.
Omnathious Deninard
University of Caille
Gallente Federation
#150 - 2012-09-28 21:12:13 UTC
MeBiatch wrote:
the gal drone ship i want to see

GALLENTE DESTROYER:

Ship bonuses:
+10% to drone damage and HP per level
+1 max active drone per level
Role bonus:
+50% small hybrid turret optimal range
Slot layout: 5H, 3 M, 4 L, 4 turrets
Fittings: 60 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350

I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus

If you don't follow the rules, neither will I.

MeBiatch
GRR GOONS
#151 - 2012-09-28 21:14:54 UTC  |  Edited by: MeBiatch
Omnathious Deninard wrote:
MeBiatch wrote:
the gal drone ship i want to see

GALLENTE DESTROYER:

Ship bonuses:
+10% to drone damage and HP per level
+1 max active drone per level
Role bonus:
+50% small hybrid turret optimal range
Slot layout: 5H, 3 M, 4 L, 4 turrets
Fittings: 60 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350

I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus


tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps...

edit:

well either that or make it 20% to damage and HP per lev
and add a 7.5% to tracking per lev...

take away the turret bonus...
and reduce to something like 3 turrets that can be used...

this is the raw dps you are looking for...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#152 - 2012-09-28 21:19:16 UTC
MeBiatch wrote:

tidi can handle it fine...

Invoking tidi unnecessarily seems like a bad idea.
Hannott Thanos
Squadron 15
#153 - 2012-09-28 21:19:42 UTC
CCP Ytterbium wrote:
Zarnak Wulf wrote:
Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways.


Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people.

Braaaaaaaaaaaaaaaaaaaaaaaaaaainz


Since we are thinking out of the box on these destroyers...

Ship bonuses:
+10% to drone HP per level
+5% to drone damage per level

Role bonus:
Can fit Drone Control Units (reduced fitting cost)
Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers
Fittings: 55 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Harvey James
The Sengoku Legacy
#154 - 2012-09-28 21:19:51 UTC
MeBiatch wrote:
Omnathious Deninard wrote:
MeBiatch wrote:
the gal drone ship i want to see

GALLENTE DESTROYER:

Ship bonuses:
+10% to drone damage and HP per level
+1 max active drone per level
Role bonus:
+50% small hybrid turret optimal range
Slot layout: 5H, 3 M, 4 L, 4 turrets
Fittings: 60 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350

I'm worried about server overload with this easy of a ship to get into and 10 drones. It would be better with a good damage bonus and drone tracking bonus


tidi can handle it fine... and its still a hassle to train all the stuff up to v to take advantage of the potential dps...

edit:

well either that or make it 20% to damage and HP per lev
and add a 7.5% to tracking per lev...

take away the turret bonus...
and reduce to something like 3 turrets that can be used...

this is the raw dps you are looking for...


the real problem of drone boats are getting enough effective dps and then hoping it doesn't get killed before you can stop it from happening

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jack bubu
Caldari Provisions
Caldari State
#155 - 2012-09-28 21:22:10 UTC
Lavitakus Bromier wrote:
Ya 2 mids on amarr kills it. It does less damage and has no ability to catch anything. You can either out run it or warp away from it. That was a main issue with coer.

try running away with no cap.
MeBiatch
GRR GOONS
#156 - 2012-09-28 21:22:35 UTC
Hannott Thanos wrote:
CCP Ytterbium wrote:
Zarnak Wulf wrote:
Gallente - kill the hybrid damage bonus. Give it a hybrid tracking bonus instead. Give it a fifth turret slot (4 * 1.25 = 5 anyways). It's CPU is too weak to consider drone upgrades in those two spare highs anyways.


Hmmm interesting, that's one way of putting it - it negates tracking issues with rails and give the boat some love. We'll have another math run at this after the week-end. Keep the constructive comments coming people.

Braaaaaaaaaaaaaaaaaaaaaaaaaaainz


Since we are thinking out of the box on these destroyers...

Ship bonuses:
+10% to drone HP per level
+5% to drone damage per level

Role bonus:
Can fit Drone Control Units (reduced fitting cost)
Slot layout: 5 H, 3 M, 3 L, 0 turrets, 0 launchers
Fittings: 55 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350


i like it... its all or nothing dps... like it should be...

you warp like a fool presto... no more dps...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tanaka Aiko
Ministry of War
Amarr Empire
#157 - 2012-09-28 21:24:16 UTC
the caldari has more speed than the gallente one ?!
and the amarr seems better than the gallente.
I feel that, again, gallente ship will be a niche thing...
Hannott Thanos
Squadron 15
#158 - 2012-09-28 21:30:47 UTC
Tanaka Aiko wrote:
the caldari has more speed than the gallente one ?!
and the amarr seems better than the gallente.
I feel that, again, gallente ship will be a niche thing...

I think that's fine here because of drones being main dps.

However, this Gallente destroyer needs something added to it I feel. Maybe a flight of 10 drones, who knows, but it needs something...

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Doddy
Excidium.
#159 - 2012-09-28 21:34:32 UTC
Deornoth Drake wrote:
Omnathious Deninard wrote:
The new amarr ship is going to be a better drone boat than the gallente one


The new minmatar ship is going to be a better missile boat than the caldari one.

CCP removes the single damage bonus on one ship, just to grant it on another ship!
Why not just give that damange bonus for all damage types, like you do it for the minmatar one.

edit: I just compared those two ships together, not all four


Pretty sure the minmatar one only has damage bonus for 1 type ....
Hannott Thanos
Squadron 15
#160 - 2012-09-28 21:36:47 UTC
Yeah, I think it's a typo, and should be explosive damage type bonus.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}